Skip to content

Instantly share code, notes, and snippets.

@kpcftsz
Last active September 9, 2024 21:41
Show Gist options
  • Save kpcftsz/c3b324021284b107f190a4843529051f to your computer and use it in GitHub Desktop.
Save kpcftsz/c3b324021284b107f190a4843529051f to your computer and use it in GitHub Desktop.
B-spline utility for C++17
/***************************************************************************
BSpline.h - Utilities for BSpline operations
This is a C++ adaptation of Tagussan's JavaScript BSpline library. Typically
BSpline basis functions are implemented recursively by De Boor's algorithm,
but in this case we're using pre-calculated uniform knot BSpline bases for
speed. Unlike Tagussan's library, this only supports 2D coordinate systems.
---
The MIT License (MIT)
Copyright (c) 2014-2024 KP, Tagussan
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
***************************************************************************/
#pragma once
#include <vector>
#include <utility>
namespace bspline {
struct XYf { float x, y; };
template <unsigned int Degree>
class BSpline
{
public:
BSpline(std::vector<XYf> points):
points(std::move(points))
{
}
constexpr float Basis(float x)
{
static_assert(Degree >= 2 && Degree <= 5, "Degree must be within range 2-5");
if constexpr (Degree == 2)
{
if (-0.5 <= x && x < 0.5)
return 0.75 - x * x;
else if (0.5 <= x && x <= 1.5)
return 1.125 + (-1.5 + x / 2.0) * x;
else if (-1.5 <= x && x < -0.5)
return 1.125 + (1.5 + x / 2.0) * x;
else
return 0;
}
else if constexpr (Degree == 3)
{
if (-1 <= x && x < 0)
return 2.0 / 3.0 + (-1.0 - x / 2.0) * x * x;
else if (1 <= x && x <= 2)
return 4.0 / 3.0 + x * (-2.0 + (1.0 - x / 6.0) * x);
else if (-2 <= x && x < -1)
return 4.0 / 3.0 + x * (2.0 + (1.0 + x / 6.0) * x);
else if (0 <= x && x < 1)
return 2.0 / 3.0 + (-1.0 + x / 2.0) * x * x;
else
return 0;
}
else if constexpr (Degree == 4)
{
if (-1.5 <= x && x < -0.5)
return 55.0 / 96.0 + x * (-(5.0 / 24.0) + x * (-(5.0 / 4.0) + (-(5.0 / 6.0) - x / 6.0) * x));
else if (0.5 <= x && x < 1.5)
return 55.0 / 96.0 + x * (5.0 / 24.0 + x * (-(5.0 / 4.0) + (5.0 / 6.0 - x / 6.0) * x));
else if (1.5 <= x && x <= 2.5)
return 625.0 / 384.0 + x * (-(125.0 / 48.0) + x * (25.0 / 16.0 + (-(5.0 / 12.0) + x / 24.0) * x));
else if (-2.5 <= x && x <= -1.5)
return 625.0 / 384.0 + x * (125.0 / 48.0 + x * (25.0 / 16.0 + (5.0 / 12.0 + x / 24.0) * x));
else if (-1.5 <= x && x < 1.5)
return 115.0 / 192.0 + x * x * (-(5.0 / 8.0) + x * x / 4.0);
else
return 0;
}
else if constexpr (Degree == 5)
{
if (-2 <= x && x < -1)
return 17.0 / 40.0 + x * (-(5.0 / 8.0) + x * (-(7.0 / 4.0) + x * (-(5.0 / 4.0) + (-(3.0 / 8.0) - x / 24.0) * x)));
else if (0 <= x && x < 1)
return 11.0 / 20.0 + x * x * (-(1.0 / 2.0) + (1.0 / 4.0 - x / 12.0) * x * x);
else if (2 <= x && x <= 3)
return 81.0 / 40.0 + x * (-(27.0 / 8.0) + x * (9.0 / 4.0 + x * (-(3.0 / 4.0) + (1.0 / 8.0 - x / 120.0) * x)));
else if (-3 <= x && x < -2)
return 81.0 / 40.0 + x * (27.0 / 8.0 + x * (9.0 / 4.0 + x * (3.0 / 4.0 + (1.0 / 8.0 + x / 120.0) * x)));
else if (1 <= x && x < 2)
return 17.0 / 40.0 + x * (5.0 / 8.0 + x * (-(7.0 / 4.0) + x * (5.0 / 4.0 + (-(3.0 / 8.0) + x / 24.0) * x)));
else if (-1 <= x && x < 0)
return 11.0 / 20.0 + x * x * (-(1.0 / 2.0) + (1.0 / 4.0 + x / 12.0) * x * x);
else
return 0;
}
}
XYf SeqAt(float n)
{
float margin = Degree + 1.0;
if (n < margin)
return points.front();
else if (points.size() + margin <= n)
return points.back();
else
return points[n - margin];
}
XYf CalcAt(float t)
{
t *= (Degree + 1) * 2 + points.size();
float ti = floor(t);
XYf result = {0, 0};
for (float i = ti - Degree; i <= ti + Degree; i++)
{
result.x += SeqAt(i).x * Basis(t - i);
result.y += SeqAt(i).y * Basis(t - i);
}
return result;
}
public:
std::vector<XYf> points;
};
} // namespace bspline
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment