Created
April 2, 2015 06:30
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Color filtering known from Photoshop in JavaScript
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var colorize = { | |
blendColorValue : function (color1,color2,method){ | |
if(typeof color1 == 'undefined'){ | |
color1 = 0; | |
} | |
if(typeof color2 == 'undefined'){ | |
color2 = 0; | |
} | |
if(typeof this[method] == 'undefined'){ | |
return color1; | |
} | |
var r1 = color1 >> 16, | |
g1 = color1 >> 8 & 0x00FF, | |
b1 = color1 & 0x0000FF, | |
r2 = color2 >> 16, | |
g2 = color2 >> 8 & 0x00FF, | |
b2 = color2 & 0x0000FF; | |
return parseInt((this[method](r1,r2) << 16) + (this[method](g1,g2) << 8) + (this[method](b1,b2))); | |
}, | |
multiply: function(channel1,channel2){ | |
return (channel1*channel2)/0xFF; | |
}, | |
screen : function(channel1,channel2){ | |
return (channel1+channel2-(channel1 * channel2))/0xFF; | |
}, | |
overlay : function (channel1,channel2){ | |
return (channel2 < 0x80) ? (2 * channel1 * channel2 / 0xFF):(0xFF - 2 * (0xFF - channel1) * (0xFF - channel2) / 0xFF); | |
}, | |
softlight : function(channel1,channel2){ | |
if (channel1 > 0x7F){ | |
return channel2 + ((0xFF - channel2) * ((channel1 - 0x7F) / 0x7F) * (Math.abs(channel2-0x7F)/0xFF)); | |
}else{ | |
return channel2 - (channel2 * ((0x7F - channel1) / 0x7F) * (Math.abs(channel2-0x7F)/0xFF)); | |
} | |
}, | |
hardlight : function(channel1,channel2){ | |
if (channel1 > 0x7F){ | |
return channel2 + ((0xFF - channel2) * ((channel1 - 0x7F) / 0x7F)); | |
}else{ | |
return channel2 * channel1 / 0x7F; | |
} | |
}, | |
colorDodge : function(channel1,channel2){ | |
return (channel1 === 0xFF)?channel1:Math.min(0xFF,((channel2 << 8 ) / (0xFF - channel1))); | |
}, | |
colorBurn : function(channel1,channel2){ | |
return (channel1 === 0)?channel1:Math.max(0,(0xFF - ((0xFF - channel2) << 8 ) / channel1)); | |
}, | |
linearcolordodge : function(channel1,channel2){ | |
return min(channel1 + channel2, 0xFF); | |
}, | |
linearcolorburn : function(channel1,channel2){ | |
return ((channel1 + channel2) < 0xFF)?0:(channel1 + channel2 - 0xFF); | |
}, | |
darken : function(channel1,channel2){ | |
return Math.min(channel1,channel2); | |
}, | |
lighten : function(channel1,channel2){ | |
return Math.max(channel1,channel2); | |
}, | |
difference : function(channel1,channel2){ | |
return Math.abs(channel1-channel2); | |
}, | |
exclusion : function(channel1,channel2){ | |
return channel1 + channel2 - (channel1 * channel2 / 0x7F); | |
}, | |
reflex : function(channel1,channel2){ | |
return ((channel1 === 0xFF) ? channel1:Math.min(0xFF, (channel2 * channel2 / (0xFF - channel1)))); | |
}, | |
linearlight : function(channel1,channel2){ | |
return (channel1 < 0x7F) ? this.linearcolorburn(channel2,(2 * channel1)) : this.linearcolordodge(channel2,(2 * (channel1 - 0x7F))); | |
}, | |
pinlight : function(channel1,channel2){ | |
return (channel1 < 0x7F) ? this.darken(channel2,(2 * channel1)) : this.lighten(channel2,(2 * (channel1 - 0x7F))); | |
}, | |
vividlight : function(channel1,channel2){ | |
return (channel1 < 0x7F) ? this.colorBurn(channel2,(2 * channel1)) : this.colorDodge(channel2,(2 * (channel1 - 0x7F))); | |
}, | |
hardmix : function(channel1,channel2){ | |
return this.vividlight(channel1,channel2) > 0x7F ? 0 : 255; | |
} | |
}; |
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