Created
December 3, 2019 15:09
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Space Invaders 2
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const term = require( 'terminal-kit' ).terminal ; | |
const termkit = require( 'terminal-kit' ) | |
const ScreenBuffer = termkit.ScreenBuffer; | |
const INVADERS_WIDTH = 90; | |
const NO_PER_ROW = 11; | |
const ROWS = 5; | |
const COLUMN_WIDTH = 7; | |
const ROW_HEIGHT = 4; | |
const FRAMES_TILL_MOVE = 12; | |
let countframes = 0; | |
let viewport, sprites = {}; | |
let x, y, startx, xshoot; | |
let startState, moveRight = true; | |
let logMsg = 'log me'; | |
const log = (str, x=10, y=5) => { | |
term.moveTo( x, y ).white(str) | |
} | |
// /òó\ /òó\ | |
// \/ /\ | |
// v v | |
// M M M M | |
// < > > < | |
// dôb dôb | |
// ^ ^ v v | |
// ṁ | |
// d[_]b | |
const drawSprite = (sprite, x, y) => { | |
sprite.draw({ dst: sprites.invaders, x: x, y: y }) | |
} | |
const addSpaceInvaders = () => { | |
const inv1string = (startState) ? '^^\nMM\n><' : 'vv\nMM\n<>'; | |
const inv2string = (startState) ? ' \ndôb\n^ ^' : ' \ndôb\nv v'; | |
const inv3string = (startState) ? ' \n/òó\\\n \\/ ' : ' \n/òó\\\n /\\ '; | |
sprites.invader1 = ScreenBuffer.createFromString( | |
{ attr: { color: 'blue' } }, inv1string | |
) | |
sprites.invader2 = ScreenBuffer.createFromString( | |
{ attr: { color: 'white' } }, inv2string | |
) | |
sprites.invader3 = ScreenBuffer.createFromString( | |
{ attr: { color: 'green' } }, inv3string | |
) | |
const spriteArray = [sprites.invader1, | |
sprites.invader2, | |
sprites.invader2, | |
sprites.invader3, | |
sprites.invader3 ] | |
ypos = 0 | |
spriteArray.forEach(sprite => { | |
let xpos = 0; | |
[...Array(NO_PER_ROW)].forEach((_, i) => {drawSprite(sprite, xpos, ypos); xpos += COLUMN_WIDTH }) | |
ypos += ROW_HEIGHT | |
}) | |
} | |
const createInvadersBuffer = () => { | |
sprites.invaders = new ScreenBuffer({ | |
dst: viewport, | |
width: INVADERS_WIDTH, | |
height: ROW_HEIGHT * ROWS, | |
x: x, | |
y: y | |
}) | |
// sprites.invaders.fill({ attr: { bgColor: 'black' } }) | |
} | |
const createShooter = () => { | |
sprites.shooter = ScreenBuffer.createFromString( | |
{ attr: { color: 'white' } }, ' ^ \nd[_]b' | |
) | |
} | |
const drawShooter = () => { | |
sprites.shooter.draw({ | |
dst: viewport, | |
x: xshoot, | |
y: viewport.height - 2 | |
}) | |
} | |
terminate = () => { | |
term.hideCursor( false ) ; | |
term.grabInput( false ) ; | |
setTimeout( function() { | |
term.moveTo( 1 , term.height , '\n\n' ) ; | |
process.exit() ; | |
} , 100 ) ; | |
} | |
inputs = key => | |
{ | |
switch ( key ) | |
{ | |
case 'LEFT' : | |
if (xshoot >= startx + 5) { | |
xshoot -= 2; | |
} | |
break ; | |
case 'RIGHT' : | |
if (xshoot < startx + INVADERS_WIDTH -10) { | |
xshoot += 2; | |
} | |
break ; | |
case 'UP' : | |
//shootBullets(); | |
break; | |
case 'q': | |
case 'CTRL_C': | |
terminate() ; | |
break ; | |
} | |
} | |
const nextPosition = () => { | |
if (moveRight) { | |
if (sprites.invaders.x < startx + INVADERS_WIDTH - (COLUMN_WIDTH*NO_PER_ROW)) { | |
sprites.invaders.x += 2; | |
} else { | |
sprites.invaders.y += ROW_HEIGHT / 2; | |
moveRight = false; | |
} | |
} else { | |
if (sprites.invaders.x >= startx) { | |
sprites.invaders.x -= 2; | |
} else { | |
sprites.invaders.y += ROW_HEIGHT / 2; | |
moveRight = true; | |
} | |
} | |
} | |
const showText = () => { | |
term.moveTo.eraseLine(startx + 5, 2).white( | |
'Left and Right Arrow keys: move the player - Q/Ctrl-C: Quit' | |
); | |
} | |
const animate = () => { | |
term.clear(); | |
viewport.clear(); | |
showText(); | |
log(logMsg); // LOGGING | |
drawShooter(); | |
sprites.invaders.draw(); | |
viewport.draw(); | |
if (countframes % FRAMES_TILL_MOVE === 0) { | |
nextPosition(); | |
startState = !startState; | |
addSpaceInvaders(); | |
} | |
countframes += 1; | |
setTimeout( animate, 1000 / 60 ); | |
} | |
const init = callback => { | |
termkit.getDetectedTerminal((error, detectedTerm) => { | |
if (error) { | |
throw new Error('Cannot detect terminal.') | |
} | |
terminal = detectedTerm; | |
twidth = terminal.width; | |
theight = terminal.height; | |
x = (twidth > INVADERS_WIDTH) ? (twidth - INVADERS_WIDTH) / 2 : 10; | |
startx = x; | |
xshoot = twidth / 2; | |
y = (theight > ROW_HEIGHT*ROWS) ? theight - (ROW_HEIGHT*ROWS + 25) : 2; | |
term.clear(); | |
inputs(); | |
viewport = new ScreenBuffer({ | |
dst: terminal, | |
width: Math.min( terminal.width ), | |
height: Math.min( terminal.height - 1), | |
y: 2, | |
noFill: true | |
}); | |
createInvadersBuffer(); | |
addSpaceInvaders(); | |
sprites.invaders.draw(); | |
createShooter(); | |
showText(); | |
term.hideCursor(); | |
term.grabInput() ; | |
term.on( 'key' , inputs ) ; | |
callback(); | |
}) | |
} | |
init(() => animate()) |
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