Created
February 12, 2025 15:31
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Draw wire bounding box corners.
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public static void CubeWireCorners(Vector3 center, Vector3 size) | |
{ | |
var ext = size * .5f; | |
DrawCorner(Matrix4x4.TRS(center - ext, Quaternion.identity, Vector3.one)); | |
DrawCorner(Matrix4x4.TRS(center + ext, Quaternion.Euler(180f, 90f, 0f), Vector3.one)); | |
DrawCorner(Matrix4x4.TRS(center + new Vector3(-ext.x, -ext.y, ext.z), Quaternion.Euler(0f, 90f, 0f), Vector3.one)); | |
DrawCorner(Matrix4x4.TRS(center + new Vector3(-ext.x, ext.y, ext.z), Quaternion.Euler(180f, 0f, 0f), Vector3.one)); | |
DrawCorner(Matrix4x4.TRS(center + new Vector3(-ext.x, ext.y, -ext.z), Quaternion.Euler(180f, -90f, 0f), Vector3.one)); | |
DrawCorner(Matrix4x4.TRS(center + new Vector3( ext.x, -ext.y, -ext.z), Quaternion.Euler(0f, -90f, 0f), Vector3.one)); | |
DrawCorner(Matrix4x4.TRS(center + new Vector3( ext.x, -ext.y, ext.z), Quaternion.Euler(0f, 180f, 0f), Vector3.one)); | |
DrawCorner(Matrix4x4.TRS(center + new Vector3( ext.x, ext.y, -ext.z), Quaternion.Euler(180f, 180f, 0f), Vector3.one)); | |
void DrawCorner(Matrix4x4 trs) | |
{ | |
var c = trs.MultiplyPoint3x4(Vector3.zero); | |
Handles.DrawLine(c, c + trs.MultiplyVector(Vector3.right) * .2f, LineThickness); | |
Handles.DrawLine(c, c + trs.MultiplyVector(Vector3.forward) * .2f, LineThickness); | |
Handles.DrawLine(c, c + trs.MultiplyVector(Vector3.up) * .2f, LineThickness); | |
} | |
} |
Author
karl-
commented
Feb 12, 2025
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