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using UnityEngine; | |
using UnityEngine.Rendering; | |
using UnityEngine.Rendering.Universal; | |
public class FullscreenShaderFeature : ScriptableRendererFeature | |
{ | |
[SerializeField] | |
private Material material; | |
class CustomRenderPass : ScriptableRenderPass |
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Shader "Sprites/JitterFreeLit" | |
{ | |
Properties | |
{ | |
_MainTex("Diffuse", 2D) = "white" {} | |
_MaskTex("Mask", 2D) = "white" {} | |
_NormalMap("Normal Map", 2D) = "bump" {} | |
// Legacy properties. They're here so that materials using this shader can gracefully fallback to the legacy sprite shader. | |
[HideInInspector] _Color("Tint", Color) = (1,1,1,1) |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class LookAt2d : MonoBehaviour { | |
public GameObject target; | |
void LookAtObject () { |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Threading; | |
using System.Threading.Tasks; | |
public static class Program | |
{ | |
public static async Task Main(string[] args) | |
{ |
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/* | |
Copyright (c) 2020 Chan Jer Shyan | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |
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// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |