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@m-radzikowski
m-radzikowski / script-template.sh
Last active October 9, 2025 00:41
Minimal safe Bash script template - see the article with full description: https://betterdev.blog/minimal-safe-bash-script-template/
#!/usr/bin/env bash
set -Eeuo pipefail
trap cleanup SIGINT SIGTERM ERR EXIT
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" &>/dev/null && pwd -P)
usage() {
cat <<EOF
Usage: $(basename "${BASH_SOURCE[0]}") [-h] [-v] [-f] -p param_value arg1 [arg2...]
@xem
xem / readme.md
Last active November 10, 2025 12:42
Maths & trigonometry cheat sheet for 2D & 3D games

Conventions

  • A = [xA, yA] is a point on the 2D plane. Same for B, C, ...
  • lengths are in any unit (ex: pixels)
  • code snippets are in JavaScript

Degrees to radians

angleRad = angleDeg * Math.PI / 180;

@j8
j8 / disable all macos animations
Last active November 20, 2025 15:20
disable all macos animations for high performance
defaults write -g NSScrollViewRubberbanding -int 0
defaults write -g NSAutomaticWindowAnimationsEnabled -bool false
defaults write -g NSScrollAnimationEnabled -bool false
defaults write -g NSWindowResizeTime -float 0.001
defaults write -g QLPanelAnimationDuration -float 0
defaults write -g NSScrollViewRubberbanding -bool false
defaults write -g NSDocumentRevisionsWindowTransformAnimation -bool false
defaults write -g NSToolbarFullScreenAnimationDuration -float 0
defaults write -g NSBrowserColumnAnimationSpeedMultiplier -float 0
defaults write com.apple.dock autohide-time-modifier -float 0
@sephirot47
sephirot47 / GLSL Raymarch ShaderToy tutorial and example code
Created June 29, 2015 12:28
GLSL Raymarch ShaderToy tutorial and example code
/*
a shader executes per pixel
so every thing you see here is he function for every pixel
raymarching is in principe a function that finds the closest point to any surface in the world
then we move our point by that distance and use the same function,
the function will probably be closer to an object in the world every time
and after about 40 to 200 iterations you'll either have found an object or
missed them all into infinity
# Hello, and welcome to makefile basics.
#
# You will learn why `make` is so great, and why, despite its "weird" syntax,
# it is actually a highly expressive, efficient, and powerful way to build
# programs.
#
# Once you're done here, go to
# http://www.gnu.org/software/make/manual/make.html
# to learn SOOOO much more.