- Download wii usb helper https://github.com/FailedShack/USBHelperInstaller/releases
- Create emulation and games directory
(Documents/CEMU/Games)
- Download CEMU http://cemu.info/ and extract to emulation directory
(Documents/CEMU/cemu)
- Download CEMUhook and extract to the same directory https://cemuhook.sshnuke.net/
- Launch wii usb helper and use
vault.titlekeys.ovh
as the title key site (database) - Search Breath Of the Wild and select
Add, Add Update, and Add DLC
then click download on the bottom left Download the Cache from here and move it to the folderWith Vulkan backend you don't need a transferable shader cache.cemu/shaderCache/transferable
- Launch the cemu executable. Click input and Xinput then select the controller and map buttons. Set CPU -> triple core recompiler in the top bar settings.
- Click prepare game for emulation in Wii USB Helper then "Play this game on PC" (you can also add
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module logmixin.d; | |
/** | |
This mixin will log at the start and exit | |
of every call that injects it, including parameter | |
namess and values. Enter/exit/param messages are | |
logged only on debug mode. Failures are always logged. | |
*/ | |
string LogBoilerPlate(string caller=__FUNCTION__)() { | |
import std.traits: ParameterIdentifierTuple; |