-
-
Save jsonzilla/1ceeb49ed1d0e1bd19a9ff92cd05800a to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <windows.h> | |
#include <GL/gl.h> | |
#include <stdio.h> | |
#pragma comment(lib, "opengl32.lib") | |
void glview() | |
{ | |
HWND hWnd = CreateWindow(L"ListBox", L"Title", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, NULL, NULL); | |
HDC hDC = GetDC(hWnd); | |
PIXELFORMATDESCRIPTOR pfd = { sizeof(pfd), 1, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, 0, 32 }; | |
SetPixelFormat(hDC, ChoosePixelFormat(hDC, &pfd), &pfd); | |
wglMakeCurrent(hDC, wglCreateContext(hDC)); | |
ShowWindow(hWnd, SW_SHOWNORMAL); | |
MSG msg; | |
while (GetMessage(&msg, hWnd, 0, 0) && msg.message) | |
{ | |
TranslateMessage(&msg); | |
DispatchMessage(&msg); | |
RECT rect; | |
GetClientRect(hWnd, &rect); | |
glViewport(0, 0, rect.right - rect.left, rect.bottom - rect.top); | |
glClear(GL_COLOR_BUFFER_BIT); | |
glBegin(GL_TRIANGLES); | |
glColor3f(1.0f, 0.0f, 0.0f); | |
glVertex2i(0, 1); | |
glColor3f(0.0f, 1.0f, 0.0f); | |
glVertex2i(-1, -1); | |
glColor3f(0.0f, 0.0f, 1.0f); | |
glVertex2i(1, -1); | |
glEnd(); | |
SwapBuffers(hDC); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment