Created
September 1, 2016 13:41
-
-
Save jordanorelli/ae531cdeed8859cbcffce49789b68174 to your computer and use it in GitHub Desktop.
This file has been truncated, but you can view the full file.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Symbols: | |
0 CBodyComponentBaseAnimating | |
1 CEntityIdentity | |
2 CPhysicsComponent | |
3 CRenderComponent | |
4 CBaseAnimating | |
5 CAnimationLayer | |
6 CBodyComponentBaseAnimatingOverlay | |
7 CBaseAnimatingOverlay | |
8 CEconItemAttribute | |
9 CBaseAttributableItem | |
10 CBodyComponentBaseModelEntity | |
11 CBaseButton | |
12 CBaseClientUIEntity | |
13 CBaseCombatCharacter | |
14 CBaseCombatWeapon | |
15 CBaseDoor | |
16 CBodyComponentPoint | |
17 CBaseEntity | |
18 CBaseFlex | |
19 CBaseModelEntity | |
20 CPlayerLocalData | |
21 CBasePlayer | |
22 CBasePropDoor | |
23 CBaseToggle | |
24 CBaseTrigger | |
25 CBaseViewModel | |
26 CBaseVRHandAttachment | |
27 CBeam | |
28 CBreakable | |
29 CBreakableProp | |
30 CButtonTimed | |
31 CColorCorrection | |
32 CColorCorrectionVolume | |
33 CDevtestHierarchy | |
34 CDOTA_Ability_AbyssalUnderlord_DarkRift | |
35 CDOTA_Ability_AbyssalUnderlord_Firestorm | |
36 CDOTA_Ability_AbyssalUnderlord_PitOfMalice | |
37 CDOTA_Ability_Alchemist_AcidSpray | |
38 CDOTA_Ability_Alchemist_UnstableConcoctionThrow | |
39 CDOTA_Ability_AncientApparition_ChillingTouch | |
40 CDOTA_Ability_AncientApparition_ColdFeet | |
41 CDOTA_Ability_AncientApparition_IceBlast | |
42 CDOTA_Ability_AncientApparition_IceVortex | |
43 CDOTA_Ability_AntiMage_Blink | |
44 CDOTA_Ability_AntiMage_ManaVoid | |
45 CDOTA_Ability_ArcWarden_MagneticField | |
46 CDOTA_Ability_ArcWarden_SparkWraith | |
47 CDOTA_Ability_ArcWarden_TempestDouble | |
48 CDOTA_Ability_AttributeBonus | |
49 CDOTA_Ability_Axe_BerserkersCall | |
50 CDOTA_Ability_Axe_CounterHelix | |
51 CDOTA_Ability_Axe_CullingBlade | |
52 CDOTA_Ability_Bane_FiendsGrip | |
53 CDOTA_Ability_Batrider_Flamebreak | |
54 CDOTA_Ability_Batrider_StickyNapalm | |
55 CDOTA_Ability_Beastmaster_PrimalRoar | |
56 CDOTA_Ability_BlackDragon_Fireball | |
57 CDOTA_Ability_Bloodseeker_Bloodbath | |
58 CDOTA_Ability_BountyHunter_ShurikenToss | |
59 CDOTA_Ability_Brewmaster_DispelMagic | |
60 CDOTA_Ability_Brewmaster_DrunkenBrawler | |
61 CDOTA_Ability_Brewmaster_DrunkenHaze | |
62 CDOTA_Ability_Brewmaster_PermanentImmolation | |
63 CDOTA_Ability_Brewmaster_PrimalSplit | |
64 CDOTA_Ability_Brewmaster_ThunderClap | |
65 CDOTA_Ability_Bristleback_QuillSpray | |
66 CDOTA_Ability_Bristleback_ViscousNasalGoo | |
67 CDOTA_Ability_Broodmother_SpinWeb | |
68 CDOTA_Ability_Centaur_HoofStomp | |
69 CDOTA_Ability_Centaur_Stampede | |
70 CDOTA_Ability_ChaosKnight_Phantasm | |
71 CDOTA_Ability_Chen_HandOfGod | |
72 CDOTA_Ability_Chen_HolyPersuasion | |
73 CDOTA_Ability_Chen_TestOfFaithTeleport | |
74 CDOTA_Ability_Courier_TakeStashAndTransferItems | |
75 CDOTA_Ability_Courier_TakeStashItems | |
76 CDOTA_Ability_Courier_TransferItems | |
77 CDOTA_Ability_CrystalMaiden_CrystalNova | |
78 CDOTA_Ability_CrystalMaiden_FreezingField | |
79 CDOTA_Ability_DarkSeer_Vacuum | |
80 CDOTA_Ability_DataDriven | |
81 CDOTA_Ability_Dazzle_Weave | |
82 CDOTA_Ability_DeathProphet_CarrionSwarm | |
83 CDOTA_Ability_DeathProphet_Exorcism | |
84 CDOTA_Ability_DeathProphet_Silence | |
85 CDOTA_Ability_Disruptor_KineticField | |
86 CDOTA_Ability_Disruptor_StaticStorm | |
87 CDOTA_Ability_DoomBringer_Devour | |
88 CDOTA_Ability_DoomBringer_InfernalBlade | |
89 CDOTA_Ability_DragonKnight_BreatheFire | |
90 CDOTA_Ability_DrowRanger_Silence | |
91 CDOTA_Ability_DrowRanger_WaveOfSilence | |
92 CDOTA_Ability_Earthshaker_Aftershock | |
93 CDOTA_Ability_Earthshaker_EnchantTotem | |
94 CDOTA_Ability_EarthSpirit_BoulderSmash | |
95 CDOTA_Ability_EarthSpirit_GeomagneticGrip | |
96 CDOTA_Ability_EarthSpirit_Petrify | |
97 CDOTA_Ability_EarthSpirit_RollingBoulder | |
98 CDOTA_Ability_EarthSpirit_StoneCaller | |
99 CDOTA_Ability_Elder_Titan_EarthSplitter | |
100 CDOTA_Ability_Elder_Titan_NaturalOrder | |
101 CDOTA_Ability_EmberSpirit_Activate_FireRemnant | |
102 CDOTA_Ability_EmberSpirit_FireRemnant | |
103 CDOTA_Ability_EmberSpirit_SearingChains | |
104 CDOTA_Ability_EmberSpirit_SleightOfFist | |
105 CDOTA_Ability_Enchantress_Enchant | |
106 CDOTA_Ability_Enchantress_Impetus | |
107 CDOTA_Ability_Enchantress_NaturesAttendants | |
108 CDOTA_Ability_Enchantress_Untouchable | |
109 CDOTA_Ability_Enigma_BlackHole | |
110 CDOTA_Ability_Enigma_DemonicConversion | |
111 CDOTA_Ability_Enigma_MidnightPulse | |
112 CDOTA_Ability_FacelessVoid_Chronosphere | |
113 CDOTA_Ability_FacelessVoid_TimeDilation | |
114 CDOTA_Ability_FacelessVoid_TimeWalk | |
115 CDOTA_Ability_Furion_ForceOfNature | |
116 CDOTA_Ability_Furion_Teleportation | |
117 CDOTA_Ability_Greevil_Miniboss_Black_BrainSap | |
118 CDOTA_Ability_Greevil_Miniboss_Black_Nightmare | |
119 CDOTA_Ability_Greevil_Miniboss_Blue_ColdFeet | |
120 CDOTA_Ability_Greevil_Miniboss_Blue_IceVortex | |
121 CDOTA_Ability_Greevil_Miniboss_Green_LivingArmor | |
122 CDOTA_Ability_Greevil_Miniboss_Green_Overgrowth | |
123 CDOTA_Ability_Greevil_Miniboss_Orange_DragonSlave | |
124 CDOTA_Ability_Greevil_Miniboss_Orange_LightStrikeArray | |
125 CDOTA_Ability_Greevil_Miniboss_Purple_PlagueWard | |
126 CDOTA_Ability_Greevil_Miniboss_Purple_VenomousGale | |
127 CDOTA_Ability_Greevil_Miniboss_Red_Earthshock | |
128 CDOTA_Ability_Greevil_Miniboss_Red_Overpower | |
129 CDOTA_Ability_Greevil_Miniboss_Sight | |
130 CDOTA_Ability_Greevil_Miniboss_White_Degen_Aura | |
131 CDOTA_Ability_Greevil_Miniboss_White_Purification | |
132 CDOTA_Ability_Greevil_Miniboss_Yellow_IonShell | |
133 CDOTA_Ability_Greevil_Miniboss_Yellow_Surge | |
134 CDOTA_Ability_Gyrocopter_Call_Down | |
135 CDOTA_Ability_Gyrocopter_Flak_Cannon | |
136 CDOTA_Ability_Gyrocopter_Rocket_Barrage | |
137 CDOTA_Ability_Healing_Campfire | |
138 CDOTA_Ability_Holdout_CullingBlade | |
139 CDOTA_Ability_Holdout_GladiatorsUnite | |
140 CDOTA_Ability_Holdout_Multishot | |
141 CDOTA_Ability_Holdout_Omnislash | |
142 CDOTA_Ability_Huskar_Life_Break | |
143 CDOTA_Ability_Invoker_AttributeBonus | |
144 CDOTA_Ability_Invoker_DeafeningBlast | |
145 CDOTA_Ability_Invoker_EMP | |
146 CDOTA_Ability_Invoker_Invoke | |
147 CDOTA_Ability_Invoker_InvokedBase | |
148 CDOTA_Ability_Invoker_SunStrike | |
149 CDOTA_Ability_Invoker_Tornado | |
150 CDOTA_Ability_Jakiro_DualBreath | |
151 CDOTA_Ability_Jakiro_IcePath | |
152 CDOTA_Ability_Jakiro_Macropyre | |
153 CDOTA_Ability_Juggernaut_BladeFury | |
154 CDOTA_Ability_Juggernaut_HealingWard | |
155 CDOTA_Ability_Juggernaut_Omnislash | |
156 CDOTA_Ability_KeeperOfTheLight_BlindingLight | |
157 CDOTA_Ability_KeeperOfTheLight_Illuminate | |
158 CDOTA_Ability_KeeperOfTheLight_Recall | |
159 CDOTA_Ability_Kunkka_GhostShip | |
160 CDOTA_Ability_Kunkka_Tidebringer | |
161 CDOTA_Ability_Kunkka_Torrent | |
162 CDOTA_Ability_Legion_Commander_MomentOfCourage | |
163 CDOTA_Ability_Legion_Commander_OverwhelmingOdds | |
164 CDOTA_Ability_Leshrac_Diabolic_Edict | |
165 CDOTA_Ability_Leshrac_Pulse_Nova | |
166 CDOTA_Ability_Leshrac_Split_Earth | |
167 CDOTA_Ability_Lich_ChainFrost | |
168 CDOTA_Ability_Lich_FrostNova | |
169 CDOTA_Ability_Life_Stealer_Infest | |
170 CDOTA_Ability_Lina_DragonSlave | |
171 CDOTA_Ability_Lina_LagunaBlade | |
172 CDOTA_Ability_Lina_LightStrikeArray | |
173 CDOTA_Ability_Lion_FingerOfDeath | |
174 CDOTA_Ability_Lion_Impale | |
175 CDOTA_Ability_Lion_ManaDrain | |
176 CDOTA_Ability_LoneDruid_Rabid | |
177 CDOTA_Ability_LoneDruid_SavageRoar | |
178 CDOTA_Ability_LoneDruid_SavageRoar_Bear | |
179 CDOTA_Ability_LoneDruid_SpiritBear | |
180 CDOTA_Ability_LoneDruid_SpiritBear_Return | |
181 CDOTA_Ability_LoneDruid_TrueForm_BattleCry | |
182 CDOTA_Ability_LoneDruid_TrueForm_Druid | |
183 CDOTA_Ability_Lua | |
184 CDOTA_Ability_Luna_Eclipse | |
185 CDOTA_Ability_Luna_LunarBlessing | |
186 CDOTA_Ability_Lycan_FeralImpulse | |
187 CDOTA_Ability_Lycan_Howl | |
188 CDOTA_Ability_Lycan_SummonWolves | |
189 CDOTA_Ability_Magnataur_ReversePolarity | |
190 CDOTA_Ability_Magnataur_Shockwave | |
191 CDOTA_Ability_Magnataur_Skewer | |
192 CDOTA_Ability_Medusa_SplitShot | |
193 CDOTA_Ability_Meepo_DividedWeStand | |
194 CDOTA_Ability_Meepo_Earthbind | |
195 CDOTA_Ability_Meepo_Poof | |
196 CDOTA_Ability_Mirana_Leap | |
197 CDOTA_Ability_Mirana_Starfall | |
198 CDOTA_Ability_Morphling_Hybrid | |
199 CDOTA_Ability_Morphling_Replicate | |
200 CDOTA_Ability_Morphling_Waveform | |
201 CDOTA_Ability_NagaSiren_MirrorImage | |
202 CDOTA_Ability_NagaSiren_RipTide | |
203 CDOTA_Ability_Necrolyte_Death_Pulse | |
204 CDOTA_Ability_Necrolyte_ReapersScythe | |
205 CDOTA_Ability_Nevermore_Requiem | |
206 CDOTA_Ability_Nian_Apocalypse | |
207 CDOTA_Ability_Nian_Eruption | |
208 CDOTA_Ability_Nian_Frenzy | |
209 CDOTA_Ability_Nian_Hurricane | |
210 CDOTA_Ability_Nian_Roar | |
211 CDOTA_Ability_Nian_Sigils | |
212 CDOTA_Ability_Nian_Tail_Swipe | |
213 CDOTA_Ability_Nian_Waterball | |
214 CDOTA_Ability_Nian_Whirlpool | |
215 CDOTA_Ability_Nyx_Assassin_Burrow | |
216 CDOTA_Ability_Nyx_Assassin_Impale | |
217 CDOTA_Ability_Nyx_Assassin_ManaBurn | |
218 CDOTA_Ability_Obsidian_Destroyer_ArcaneOrb | |
219 CDOTA_Ability_Obsidian_Destroyer_AstralImprisonment | |
220 CDOTA_Ability_Obsidian_Destroyer_SanityEclipse | |
221 CDOTA_Ability_Ogre_Magi_Bloodlust | |
222 CDOTA_Ability_Ogre_Magi_Fireblast | |
223 CDOTA_Ability_Ogre_Magi_Ignite | |
224 CDOTA_Ability_Ogre_Magi_Multicast | |
225 CDOTA_Ability_Ogre_Magi_Unrefined_Fireblast | |
226 CDOTA_Ability_Omniknight_GuardianAngel | |
227 CDOTA_Ability_Omniknight_Purification | |
228 CDOTA_Ability_Oracle_FortunesEnd | |
229 CDOTA_Ability_Oracle_PurifyingFlames | |
230 CDOTA_Ability_PhantomAssassin_PhantomStrike | |
231 CDOTA_Ability_PhantomLancer_Doppelwalk | |
232 CDOTA_Ability_Phoenix_LaunchFireSpirit | |
233 CDOTA_Ability_Phoenix_Supernova | |
234 CDOTA_Ability_Puck_DreamCoil | |
235 CDOTA_Ability_Puck_IllusoryOrb | |
236 CDOTA_Ability_Puck_WaningRift | |
237 CDOTA_Ability_Pudge_Dismember | |
238 CDOTA_Ability_Pudge_FleshHeap | |
239 CDOTA_Ability_Pudge_MeatHook | |
240 CDOTA_Ability_Pudge_Rot | |
241 CDOTA_Ability_Pugna_Decrepify | |
242 CDOTA_Ability_Pugna_LifeDrain | |
243 CDOTA_Ability_Pugna_NetherBlast | |
244 CDOTA_Ability_Pugna_NetherWard | |
245 CDOTA_Ability_QueenOfPain_Blink | |
246 CDOTA_Ability_QueenOfPain_ScreamOfPain | |
247 CDOTA_Ability_QueenOfPain_SonicWave | |
248 CDOTA_Ability_Rattletrap_BatteryAssault | |
249 CDOTA_Ability_Rattletrap_Hookshot | |
250 CDOTA_Ability_Rattletrap_PowerCogs | |
251 CDOTA_Ability_Rattletrap_RocketFlare | |
252 CDOTA_Ability_Razor_EyeOfTheStorm | |
253 CDOTA_Ability_Razor_PlasmaField | |
254 CDOTA_Ability_Riki_BlinkStrike | |
255 CDOTA_Ability_Riki_SmokeScreen | |
256 CDOTA_Ability_Riki_TricksOfTheTrade | |
257 CDOTA_Ability_Rubick_NullField | |
258 CDOTA_Ability_Rubick_SpellSteal | |
259 CDOTA_Ability_Rubick_Telekinesis | |
260 CDOTA_Ability_Rubick_TelekinesisLand | |
261 CDOTA_Ability_SandKing_BurrowStrike | |
262 CDOTA_Ability_SandKing_Epicenter | |
263 CDOTA_Ability_SandKing_SandStorm | |
264 CDOTA_Ability_SatyrTrickster_Purge | |
265 CDOTA_Ability_Shadow_Demon_Disruption | |
266 CDOTA_Ability_Shadow_Demon_Shadow_Poison | |
267 CDOTA_Ability_Shadow_Demon_Soul_Catcher | |
268 CDOTA_Ability_Shredder_Chakram | |
269 CDOTA_Ability_Shredder_TimberChain | |
270 CDOTA_Ability_Silencer_CurseOfTheSilent | |
271 CDOTA_Ability_Silencer_GlaivesOfWisdom | |
272 CDOTA_Ability_SkeletonKing_Reincarnation | |
273 CDOTA_Ability_SkeletonKing_VampiricAura | |
274 CDOTA_Ability_Skywrath_Mage_Mystic_Flare | |
275 CDOTA_Ability_Slardar_Amplify_Damage | |
276 CDOTA_Ability_Slardar_Slithereen_Crush | |
277 CDOTA_Ability_Slark_EssenceShift | |
278 CDOTA_Ability_Slark_Pounce | |
279 CDOTA_Ability_Slark_ShadowDance | |
280 CDOTA_Ability_Sniper_Shrapnel | |
281 CDOTA_Ability_Spectre_Desolate | |
282 CDOTA_Ability_Spectre_Dispersion | |
283 CDOTA_Ability_SpiritBreaker_EmpoweringHaste | |
284 CDOTA_Ability_SpiritBreaker_NetherStrike | |
285 CDOTA_Ability_StormSpirit_BallLightning | |
286 CDOTA_Ability_StormSpirit_ElectricVortex | |
287 CDOTA_Ability_StormSpirit_StaticRemnant | |
288 CDOTA_Ability_Sven_StormBolt | |
289 CDOTA_Ability_Sven_Warcry | |
290 CDOTA_Ability_Techies_FocusedDetonate | |
291 CDOTA_Ability_Techies_LandMines | |
292 CDOTA_Ability_Techies_Minefield_Sign | |
293 CDOTA_Ability_Techies_RemoteMines | |
294 CDOTA_Ability_Techies_RemoteMines_SelfDetonate | |
295 CDOTA_Ability_Techies_StasisTrap | |
296 CDOTA_Ability_Terrorblade_ConjureImage | |
297 CDOTA_Ability_Terrorblade_Reflection | |
298 CDOTA_Ability_Terrorblade_Sunder | |
299 CDOTA_Ability_Throw_Coal | |
300 CDOTA_Ability_Throw_Snowball | |
301 CDOTA_Ability_Tidehunter_AnchorSmash | |
302 CDOTA_Ability_Tidehunter_Gush | |
303 CDOTA_Ability_Tidehunter_Ravage | |
304 CDOTA_Ability_Tiny_Avalanche | |
305 CDOTA_Ability_Tiny_CraggyExterior | |
306 CDOTA_Ability_Tiny_Toss | |
307 CDOTA_Ability_Treant_EyesInTheForest | |
308 CDOTA_Ability_Treant_Overgrowth | |
309 CDOTA_Ability_TrollWarlord_BerserkersRage | |
310 CDOTA_Ability_TrollWarlord_Whirling_Axes_Melee | |
311 CDOTA_Ability_TrollWarlord_WhirlingAxes_Ranged | |
312 CDOTA_Ability_Tusk_FrozenSigil | |
313 CDOTA_Ability_Tusk_WalrusKick | |
314 CDOTA_Ability_Tusk_WalrusPunch | |
315 CDOTA_Ability_Undying_Decay | |
316 CDOTA_Ability_Undying_FleshGolem | |
317 CDOTA_Ability_Undying_SoulRip | |
318 CDOTA_Ability_Ursa_Earthshock | |
319 CDOTA_Ability_Ursa_Enrage | |
320 CDOTA_Ability_VengefulSpirit_Nether_Swap | |
321 CDOTA_Ability_VengefulSpirit_WaveOfTerror | |
322 CDOTA_Ability_Venomancer_PoisonNova | |
323 CDOTA_Ability_Venomancer_VenomousGale | |
324 CDOTA_Ability_Viper_CorrosiveSkin | |
325 CDOTA_Ability_Viper_ViperStrike | |
326 CDOTA_Ability_Visage_SummonFamiliars | |
327 CDOTA_Ability_Visage_SummonFamiliars_StoneForm | |
328 CDOTA_Ability_Warlock_RainOfChaos | |
329 CDOTA_Ability_Warlock_Shadow_Word | |
330 CDOTA_Ability_Warlock_Upheaval | |
331 CDOTA_Ability_Weaver_Shukuchi | |
332 CDOTA_Ability_Weaver_TheSwarm | |
333 CDOTA_Ability_Weaver_TimeLapse | |
334 CDOTA_Ability_Windrunner_FocusFire | |
335 CDOTA_Ability_Windrunner_Powershot | |
336 CDOTA_Ability_Windrunner_Windrun | |
337 CDOTA_Ability_Winter_Wyvern_Arctic_Burn | |
338 CDOTA_Ability_Winter_Wyvern_Cold_Embrace | |
339 CDOTA_Ability_Winter_Wyvern_Winters_Curse | |
340 CDOTA_Ability_Wisp_Overcharge | |
341 CDOTA_Ability_Wisp_Relocate | |
342 CDOTA_Ability_Wisp_Spirits | |
343 CDOTA_Ability_Wisp_Tether | |
344 CDOTA_Ability_WitchDoctor_Maledict | |
345 CDOTA_Ability_WitchDoctor_ParalyzingCask | |
346 CDOTA_Ability_WitchDoctor_VoodooRestoration | |
347 CDOTA_BaseNPC | |
348 CDOTA_BaseNPC_Additive | |
349 CDOTA_BaseNPC_Barracks | |
350 CDOTA_BaseNPC_Building | |
351 CDOTA_BaseNPC_Creature | |
352 CDOTA_BaseNPC_Creep | |
353 CDOTA_BaseNPC_Creep_Lane | |
354 CDOTA_BaseNPC_Creep_Neutral | |
355 CDOTA_BaseNPC_Creep_Siege | |
356 CDOTA_BaseNPC_Creep_Talking | |
357 CDOTA_BaseNPC_Effigy_BattleCup | |
358 CDOTA_BaseNPC_Effigy_Statue | |
359 CDOTA_BaseNPC_Fort | |
360 CDOTA_BaseNPC_HallofFame | |
361 CDOTA_BaseNPC_Hero | |
362 CDOTA_BaseNPC_HoldoutTower | |
363 CDOTA_BaseNPC_HoldoutTower_HeavySlow | |
364 CDOTA_BaseNPC_HoldoutTower_LightFast | |
365 CDOTA_BaseNPC_HoldoutTower_ReduceSpeed | |
366 CDOTA_BaseNPC_Invoker_Forged_Spirit | |
367 CDOTA_BaseNPC_SDKTower | |
368 CDOTA_BaseNPC_ShadowShaman_SerpentWard | |
369 CDOTA_BaseNPC_Shop | |
370 CDOTA_BaseNPC_Tower | |
371 CDOTA_BaseNPC_Tusk_Sigil | |
372 CDOTA_BaseNPC_Venomancer_PlagueWard | |
373 CDOTA_BaseNPC_Warlock_Golem | |
374 CDOTA_Beastmaster_Axe | |
375 DataTeamPlayer_t | |
376 CDOTA_DataCustomTeam | |
377 CDOTA_DataDire | |
378 CDOTA_DataNonSpectator | |
379 CDOTA_DataRadiant | |
380 CDOTA_DataSpectator | |
381 CDOTA_DeathProphet_Exorcism_Spirit | |
382 CDOTA_DisplacementVisibility | |
383 CDOTA_Hero_Recorder | |
384 CDOTA_Item | |
385 CDOTA_Item_Aether_Lens | |
386 CDOTA_Item_Ancient_Janggo | |
387 CDOTA_Item_Arcane_Boots | |
388 CDOTA_Item_Armlet | |
389 CDOTA_Item_Battlefury | |
390 CDOTA_Item_BlinkDagger | |
391 CDOTA_Item_Bloodstone | |
392 CDOTA_Item_BootsOfTravel | |
393 CDOTA_Item_BootsOfTravel_2 | |
394 CDOTA_Item_Buckler | |
395 CDOTA_Item_Crimson_Guard | |
396 CDOTA_Item_Cyclone | |
397 CDOTA_Item_DataDriven | |
398 CDOTA_Item_Diffusal_Blade | |
399 CDOTA_Item_Diffusal_Blade_Level2 | |
400 CDOTA_Item_EmptyBottle | |
401 CDOTA_Item_Ethereal_Blade | |
402 CDOTA_Item_ForceStaff | |
403 CDOTA_Item_GemOfTrueSight | |
404 CDOTA_Item_Guardian_Greaves | |
405 CDOTA_Item_Hurricane_Pike | |
406 CDOTA_Item_Iron_Talon | |
407 CDOTA_Item_Lua | |
408 CDOTA_Item_MantaStyle | |
409 CDOTA_Item_Medallion_Of_Courage | |
410 CDOTA_Item_Mekansm | |
411 CDOTA_Item_Moonshard | |
412 CDOTA_Item_Necronomicon | |
413 CDOTA_Item_Necronomicon_Level2 | |
414 CDOTA_Item_Necronomicon_Level3 | |
415 CDOTA_Item_Nian_Flag_Trap | |
416 CDOTA_Item_ObserverWard | |
417 CDOTA_Item_Physical | |
418 CDOTA_Item_Pipe | |
419 CDOTA_Item_PowerTreads | |
420 CDOTA_Item_QuellingBlade | |
421 CDOTA_Item_Radiance | |
422 CDOTA_Item_Recipe_Guardian_Greaves | |
423 CDOTA_Item_Recipe_Veil_Of_Discord | |
424 CDOTA_Item_Ring_Of_Basilius | |
425 CDOTA_Item_RingOfAquila | |
426 CDOTA_Item_Rune | |
427 CDOTA_Item_SentryWard | |
428 CDOTA_Item_Shivas_Guard | |
429 CDOTA_Item_Smoke_Of_Deceit | |
430 CDOTA_Item_Solar_Crest | |
431 CDOTA_Item_Tango | |
432 CDOTA_Item_Tango_Single | |
433 CDOTA_Item_TeleportScroll | |
434 CDOTA_Item_TranquilBoots | |
435 CDOTA_Item_TranquilBoots2 | |
436 CDOTA_Item_UltimateScepter | |
437 CDOTA_Item_Urn_Of_Shadows | |
438 CDOTA_Item_Veil_Of_Discord | |
439 CDOTA_Item_Vladmir | |
440 CDOTA_Item_Ward_Dispenser | |
441 CDOTA_NeutralSpawner | |
442 CDOTA_NPC_DataDriven | |
443 CDOTA_NPC_Observer_Ward | |
444 CDOTA_NPC_Observer_Ward_TrueSight | |
445 CDOTA_NPC_Techies_Minefield_Sign | |
446 CDOTA_NPC_TechiesMines | |
447 CDOTA_NPC_Treant_EyesInTheForest | |
448 CDOTA_NPC_WitchDoctor_Ward | |
449 CDOTA_PhantomAssassin_Gravestone | |
450 PlayerResourcePlayerTeamData_t | |
451 PlayerResourcePlayerData_t | |
452 PlayerResourceBroadcasterData_t | |
453 CDOTA_PlayerResource | |
454 CDOTA_RoshanSpawner | |
455 CDOTA_SimpleObstruction | |
456 CDOTA_TempTree | |
457 CDOTA_Tiny_ScepterTree | |
458 CDOTA_Unit_Announcer | |
459 CDOTA_Unit_Announcer_Killing_Spree | |
460 CDOTA_Unit_Brewmaster_PrimalEarth | |
461 CDOTA_Unit_Brewmaster_PrimalFire | |
462 CDOTA_Unit_Brewmaster_PrimalStorm | |
463 CDOTA_Unit_Broodmother_Spiderling | |
464 CDOTA_Unit_Broodmother_Web | |
465 CDOTA_Unit_Courier | |
466 CDOTA_Unit_Earth_Spirit_Stone | |
467 CDOTA_Unit_Elder_Titan_AncestralSpirit | |
468 CDOTA_Unit_Fountain | |
469 CDOTA_Unit_Hero_Abaddon | |
470 CDOTA_Unit_Hero_AbyssalUnderlord | |
471 CDOTA_Unit_Hero_Alchemist | |
472 CDOTA_Unit_Hero_AncientApparition | |
473 CDOTA_Unit_Hero_AntiMage | |
474 CDOTA_Unit_Hero_ArcWarden | |
475 CDOTA_Unit_Hero_Axe | |
476 CDOTA_Unit_Hero_Bane | |
477 CDOTA_Unit_Hero_Batrider | |
478 CDOTA_Unit_Hero_Beastmaster | |
479 CDOTA_Unit_Hero_Beastmaster_Beasts | |
480 CDOTA_Unit_Hero_Beastmaster_Boar | |
481 CDOTA_Unit_Hero_Beastmaster_Hawk | |
482 CDOTA_Unit_Hero_Bloodseeker | |
483 CDOTA_Unit_Hero_BountyHunter | |
484 CDOTA_Unit_Hero_Brewmaster | |
485 CDOTA_Unit_Hero_Bristleback | |
486 CDOTA_Unit_Hero_Broodmother | |
487 CDOTA_Unit_Hero_Centaur | |
488 CDOTA_Unit_Hero_ChaosKnight | |
489 CDOTA_Unit_Hero_Chen | |
490 CDOTA_Unit_Hero_Clinkz | |
491 CDOTA_Unit_Hero_CrystalMaiden | |
492 CDOTA_Unit_Hero_DarkSeer | |
493 CDOTA_Unit_Hero_Dazzle | |
494 CDOTA_Unit_Hero_DeathProphet | |
495 CDOTA_Unit_Hero_Disruptor | |
496 CDOTA_Unit_Hero_DoomBringer | |
497 CDOTA_Unit_Hero_DragonKnight | |
498 CDOTA_Unit_Hero_DrowRanger | |
499 CDOTA_Unit_Hero_Earthshaker | |
500 CDOTA_Unit_Hero_EarthSpirit | |
501 CDOTA_Unit_Hero_Elder_Titan | |
502 CDOTA_Unit_Hero_EmberSpirit | |
503 CDOTA_Unit_Hero_Enchantress | |
504 CDOTA_Unit_Hero_Enigma | |
505 CDOTA_Unit_Hero_FacelessVoid | |
506 CDOTA_Unit_Hero_Furion | |
507 CDOTA_Unit_Hero_Gyrocopter | |
508 CDOTA_Unit_Hero_Huskar | |
509 CDOTA_Unit_Hero_Invoker | |
510 CDOTA_Unit_Hero_Jakiro | |
511 CDOTA_Unit_Hero_Juggernaut | |
512 CDOTA_Unit_Hero_KeeperOfTheLight | |
513 CDOTA_Unit_Hero_Kunkka | |
514 CDOTA_Unit_Hero_Legion_Commander | |
515 CDOTA_Unit_Hero_Leshrac | |
516 CDOTA_Unit_Hero_Lich | |
517 CDOTA_Unit_Hero_Life_Stealer | |
518 CDOTA_Unit_Hero_Lina | |
519 CDOTA_Unit_Hero_Lion | |
520 CDOTA_Unit_Hero_LoneDruid | |
521 CDOTA_Unit_Hero_Luna | |
522 CDOTA_Unit_Hero_Lycan | |
523 CDOTA_Unit_Hero_Magnataur | |
524 CDOTA_Unit_Hero_Medusa | |
525 CDOTA_Unit_Hero_Meepo | |
526 CDOTA_Unit_Hero_Mirana | |
527 CDOTA_Unit_Hero_Morphling | |
528 CDOTA_Unit_Hero_Naga_Siren | |
529 CDOTA_Unit_Hero_Necrolyte | |
530 CDOTA_Unit_Hero_Nevermore | |
531 CDOTA_Unit_Hero_NightStalker | |
532 CDOTA_Unit_Hero_Nyx_Assassin | |
533 CDOTA_Unit_Hero_Obsidian_Destroyer | |
534 CDOTA_Unit_Hero_Ogre_Magi | |
535 CDOTA_Unit_Hero_Omniknight | |
536 CDOTA_Unit_Hero_Oracle | |
537 CDOTA_Unit_Hero_PhantomAssassin | |
538 CDOTA_Unit_Hero_PhantomLancer | |
539 CDOTA_Unit_Hero_Phoenix | |
540 CDOTA_Unit_Hero_Puck | |
541 CDOTA_Unit_Hero_Pudge | |
542 CDOTA_Unit_Hero_Pugna | |
543 CDOTA_Unit_Hero_QueenOfPain | |
544 CDOTA_Unit_Hero_Rattletrap | |
545 CDOTA_Unit_Hero_Razor | |
546 CDOTA_Unit_Hero_Riki | |
547 CDOTA_Unit_Hero_Rubick | |
548 CDOTA_Unit_Hero_SandKing | |
549 CDOTA_Unit_Hero_Shadow_Demon | |
550 CDOTA_Unit_Hero_ShadowShaman | |
551 CDOTA_Unit_Hero_Shredder | |
552 CDOTA_Unit_Hero_Silencer | |
553 CDOTA_Unit_Hero_SkeletonKing | |
554 CDOTA_Unit_Hero_Skywrath_Mage | |
555 CDOTA_Unit_Hero_Slardar | |
556 CDOTA_Unit_Hero_Slark | |
557 CDOTA_Unit_Hero_Sniper | |
558 CDOTA_Unit_Hero_Spectre | |
559 CDOTA_Unit_Hero_SpiritBreaker | |
560 CDOTA_Unit_Hero_StormSpirit | |
561 CDOTA_Unit_Hero_Sven | |
562 CDOTA_Unit_Hero_Techies | |
563 CDOTA_Unit_Hero_TemplarAssassin | |
564 CDOTA_Unit_Hero_Terrorblade | |
565 CDOTA_Unit_Hero_Tidehunter | |
566 CDOTA_Unit_Hero_Tinker | |
567 CDOTA_Unit_Hero_Tiny | |
568 CDOTA_Unit_Hero_Treant | |
569 CDOTA_Unit_Hero_TrollWarlord | |
570 CDOTA_Unit_Hero_Tusk | |
571 CDOTA_Unit_Hero_Undying | |
572 CDOTA_Unit_Hero_Ursa | |
573 CDOTA_Unit_Hero_VengefulSpirit | |
574 CDOTA_Unit_Hero_Venomancer | |
575 CDOTA_Unit_Hero_Viper | |
576 CDOTA_Unit_Hero_Visage | |
577 CDOTA_Unit_Hero_Warlock | |
578 CDOTA_Unit_Hero_Weaver | |
579 CDOTA_Unit_Hero_Windrunner | |
580 CDOTA_Unit_Hero_Winter_Wyvern | |
581 CDOTA_Unit_Hero_Wisp | |
582 CDOTA_Unit_Hero_WitchDoctor | |
583 CDOTA_Unit_Hero_Zuus | |
584 CDOTA_Unit_LoopingSound | |
585 CDOTA_Unit_Nian | |
586 CDOTA_Unit_Roquelaire | |
587 CDOTA_Unit_Roshan | |
588 CDOTA_Unit_SpiritBear | |
589 CDOTA_Unit_TargetDummy | |
590 CDOTA_Unit_Undying_Tombstone | |
591 CDOTA_Unit_Undying_Zombie | |
592 CDOTA_Unit_VisageFamiliar | |
593 CDOTA_Wisp_Spirit | |
594 CDOTABaseAbility | |
595 CDOTABaseGameMode | |
596 CDOTACameraBounds | |
597 TempViewerInfo_t | |
598 CDOTAFogOfWarTempViewers | |
599 CDOTAGameManager | |
600 CDOTAGameManagerProxy | |
601 CHeroesPerPlayer | |
602 CDOTA_ItemStockInfo | |
603 CDOTA_AbilityDraftAbilityState | |
604 CHeroStatueLiked | |
605 AABB_t | |
606 CDOTAGamerules | |
607 CDOTAGamerulesProxy | |
608 CDOTAHoldoutNetworker | |
609 InGamePredictionData_t | |
610 CDOTAInGamePredictionState | |
611 CDOTAMinimapBoundary | |
612 CDOTAPlayer | |
613 CDOTAPropCustomTexture | |
614 CDotaQuest | |
615 CDotaQuestBase | |
616 CDOTASpecGraphPlayerData | |
617 CDOTASpectatorGraphManager | |
618 CDOTASpectatorGraphManagerProxy | |
619 CDotaSubquestBase | |
620 CDOTATeam | |
621 CSpeechBubbleInfo | |
622 CDotaTutorialNetworker | |
623 CDOTAWearableItem | |
624 CDynamicLight | |
625 CDynamicProp | |
626 CEconEntity | |
627 CEconWearable | |
628 CEntityDissolve | |
629 CEntityFlame | |
630 CEnvClock | |
631 CEnvCubemap | |
632 CEnvCubemapBox | |
633 CEnvDeferredLight | |
634 CEnvDetailController | |
635 CEnvDOFController | |
636 CEnvLightProbeVolume | |
637 CEnvProjectedTexture | |
638 CEnvScreenEffect | |
639 CEnvScreenOverlay | |
640 CEnvSky | |
641 CEnvWind | |
642 CFireSmoke | |
643 CFish | |
644 CFogController | |
645 CFunc_Dust | |
646 CFunc_LOD | |
647 CFuncAreaPortalWindow | |
648 CFuncBrush | |
649 CFuncConveyor | |
650 CFuncDistanceOccluder | |
651 CFuncLadder | |
652 CFuncMoveLinear | |
653 CFuncOccluder | |
654 CFuncRotating | |
655 CFuncTrackTrain | |
656 CGameRulesProxy | |
657 CGenericFlexCycler | |
658 CHandleTest | |
659 CInfoLadderDismount | |
660 CInfoOverlayAccessor | |
661 CInfoPlayerStartBadGuys | |
662 CInfoPlayerStartDota | |
663 CInfoPlayerStartGoodGuys | |
664 CInfoWorldLayer | |
665 CDOTA_PlayerChallengeInfo | |
666 CDOTA_CombatLogQueryProgress | |
667 CIngameEvent_FM2015 | |
668 CDOTASubChallengeInfo | |
669 CIngameEvent_TI6 | |
670 CIngameEvent_WM2016 | |
671 CLightComponent | |
672 CLightDirectionalEntity | |
673 CLightEntity | |
674 CLightGlow | |
675 CLightSpotEntity | |
676 CMaterialModifyControl | |
677 CModelPointEntity | |
678 CParticlePerformanceMonitor | |
679 CParticleSystem | |
680 CPhysBox | |
681 CPhysBoxMultiplayer | |
682 CPhysicsProp | |
683 CPhysMagnet | |
684 CPlasma | |
685 CPlayerResource | |
686 CPointCamera | |
687 CPointClientUIDialog | |
688 CPointClientUIWorldPanel | |
689 CPointCommentaryNode | |
690 CPointEntity | |
691 CPointHMDAnchor | |
692 CPointValueRemapper | |
693 CPointWorldText | |
694 CPoseController | |
695 CPostProcessController | |
696 CPostProcessingVolume | |
697 CPrecipitation | |
698 CPrecipitationBlocker | |
699 CPropHMDAvatar | |
700 CPropVehicleDriveable | |
701 CPropVRHand | |
702 CPropVRTrackedObject | |
703 CPropZipline | |
704 CRagdollManager | |
705 CRagdollProp | |
706 CRagdollPropAttached | |
707 CRopeKeyframe | |
708 CSceneEntity | |
709 CShadowControl | |
710 CSkyCamera | |
711 CSpeechBubbleManager | |
712 CSpotlightEnd | |
713 CSprite | |
714 CSpriteOriented | |
715 CSun | |
716 CTeam | |
717 CTestTraceline | |
718 CTFWearableItem | |
719 CTonemapController2 | |
720 CTriggerCamera | |
721 CTriggerPlayerMovement | |
722 CVGuiScreen | |
723 CWaterBullet | |
724 CWorld | |
725 NextBotCombatCharacter | |
726 uint16 | |
727 m_cellX | |
728 m_skeletonInstance.m_vecOrigin | |
729 m_cellY | |
730 m_cellZ | |
731 CNetworkedQuantizedFloat | |
732 m_vecX | |
733 m_vecY | |
734 m_vecZ | |
735 CGameSceneNodeHandle | |
736 m_hParent | |
737 m_skeletonInstance | |
738 QAngle | |
739 m_angRotation | |
740 float32 | |
741 m_flScale | |
742 HSequence | |
743 m_hSequence | |
744 m_animationController.m_baseLayer | |
745 m_flPlaybackRate | |
746 m_animationController | |
747 int32 | |
748 m_nNewSequenceParity | |
749 m_nResetEventsParity | |
750 m_flPrevCycle | |
751 m_flCycle | |
752 m_nOutsideWorld | |
753 CStrongHandle< InfoForResourceTypeCModel > | |
754 m_hModel | |
755 m_skeletonInstance.m_modelState | |
756 uint64 | |
757 m_MeshGroupMask | |
758 m_nDebugIndex | |
759 int8 | |
760 m_nIdealMotionType | |
761 CUtlStringToken | |
762 m_name | |
763 m_hierarchyAttachName | |
764 bool | |
765 m_bIsRenderingEnabled | |
766 m_bIsAnimationEnabled | |
767 m_materialGroup | |
768 uint8 | |
769 m_nHitboxSet | |
770 m_flWeight | |
771 m_bClientSideAnimation | |
772 float32[24] | |
773 m_flPoseParameter | |
774 m_nameStringableIndex | |
775 (root) | |
776 m_bCollisionActivationDisabled | |
777 m_flAnimTime | |
778 m_flSimulationTime | |
779 CHandle< CBaseEntity > | |
780 m_hOwnerEntity | |
781 Color | |
782 m_clrRender | |
783 m_nMuzzleFlashParity | |
784 CBodyComponent | |
785 CEntityIdentity* | |
786 m_pEntity | |
787 m_nInteractsAs | |
788 m_Collision.m_collisionAttribute | |
789 m_nInteractsWith | |
790 m_nInteractsExclude | |
791 uint32 | |
792 m_nEntityId | |
793 m_nHierarchyId | |
794 m_nCollisionGroup | |
795 m_nCollisionFunctionMask | |
796 Vector | |
797 m_vecMins | |
798 m_Collision | |
799 m_vecMaxs | |
800 m_usSolidFlags | |
801 SolidType_t | |
802 m_nSolidType | |
803 m_triggerBloat | |
804 SurroundingBoundsType_t | |
805 m_nSurroundType | |
806 m_CollisionGroup | |
807 m_bHitboxEnabled | |
808 m_vecSpecifiedSurroundingMins | |
809 m_vecSpecifiedSurroundingMaxs | |
810 m_vCapsuleCenter1 | |
811 m_vCapsuleCenter2 | |
812 m_flCapsuleRadius | |
813 m_iGlowType | |
814 m_Glow | |
815 m_nGlowRange | |
816 m_nGlowRangeMin | |
817 m_glowColorOverride | |
818 m_bFlashing | |
819 MoveCollide_t | |
820 m_MoveCollide | |
821 MoveType_t | |
822 m_MoveType | |
823 m_flCreateTime | |
824 m_bClientSideRagdoll | |
825 m_ubInterpolationFrame | |
826 m_iTeamNum | |
827 m_hEffectEntity | |
828 m_fEffects | |
829 m_flElasticity | |
830 coord | |
831 gender_t | |
832 m_Gender | |
833 m_bSimulatedEveryTick | |
834 m_bAnimatedEveryTick | |
835 m_nMinCPULevel | |
836 m_nMaxCPULevel | |
837 m_nMinGPULevel | |
838 m_nMaxGPULevel | |
839 m_iTextureFrameIndex | |
840 m_flNavIgnoreUntilTime | |
841 RenderMode_t | |
842 m_nRenderMode | |
843 RenderFx_t | |
844 m_nRenderFX | |
845 m_LightGroup | |
846 m_flGlowBackfaceMult | |
847 m_fadeMinDist | |
848 m_fadeMaxDist | |
849 m_flFadeScale | |
850 m_vecForce | |
851 m_nForceBone | |
852 m_op | |
853 m_nOrder | |
854 m_bLooping | |
855 CUtlVector< CAnimationLayer > | |
856 m_AnimOverlay | |
857 m_iAttributeDefinitionIndex | |
858 m_iRawValue32 | |
859 CUtlVector< CEconItemAttribute > | |
860 m_Attributes | |
861 m_AttributeManager.m_Item.m_AttributeList | |
862 item_definition_index_t | |
863 m_iItemDefinitionIndex | |
864 m_AttributeManager.m_Item | |
865 m_iEntityQuality | |
866 m_iEntityLevel | |
867 itemid_t | |
868 m_iItemID | |
869 m_iAccountID | |
870 m_iInventoryPosition | |
871 m_bInitialized | |
872 m_iReapplyProvisionParity | |
873 m_AttributeManager | |
874 m_hOuter | |
875 attributeprovidertypes_t | |
876 m_ProviderType | |
877 CUtlVector< float32 > | |
878 m_flexWeight | |
879 m_viewtarget | |
880 m_blinktoggle | |
881 CHandle< CBaseModelEntity > | |
882 m_glowEntity | |
883 m_usable | |
884 CUtlSymbolLarge | |
885 m_szDisplayText | |
886 m_bEnabled | |
887 m_DialogXMLName | |
888 m_PanelClassName | |
889 m_flNextAttack | |
890 m_flFieldOfView | |
891 CUtlVector< CHandle< CBaseCombatWeapon > > | |
892 m_hMyWeapons | |
893 CHandle< CBaseCombatWeapon > | |
894 m_hActiveWeapon | |
895 CUtlVector< CHandle< CEconWearable > > | |
896 m_hMyWearables | |
897 m_iClip1 | |
898 m_flTimeWeaponIdle | |
899 CHandle< CBaseCombatCharacter > | |
900 m_hOwner | |
901 m_iViewModelIndex | |
902 m_iWorldModelIndex | |
903 WeaponState_t | |
904 m_iState | |
905 m_bInReload | |
906 m_nNextThinkTick | |
907 m_nViewModelIndex | |
908 m_flNextPrimaryAttack | |
909 m_flNextSecondaryAttack | |
910 m_nQueuedAttack | |
911 m_flTimeAttackQueued | |
912 m_iPrimaryAmmoType | |
913 m_iSecondaryAmmoType | |
914 m_iClip2 | |
915 m_bOnlyPump | |
916 m_bIsUsable | |
917 m_sceneNode.m_vecOrigin | |
918 m_sceneNode | |
919 m_nDuckTimeMsecs | |
920 dirPrimary | |
921 m_skybox3d.fog | |
922 colorPrimary | |
923 colorSecondary | |
924 start | |
925 end | |
926 maxdensity | |
927 exponent | |
928 HDRColorScale | |
929 enable | |
930 blend | |
931 m_bNoReflectionFog | |
932 int16 | |
933 scale | |
934 m_skybox3d | |
935 origin | |
936 area | |
937 bClip3DSkyBoxNearToWorldFar | |
938 flClip3DSkyBoxNearToWorldFarOffset | |
939 Vector[8] | |
940 localSound | |
941 m_audio | |
942 soundscapeIndex | |
943 localBits | |
944 soundscapeEntityListIndex | |
945 uint8[32] | |
946 m_chAreaBits | |
947 uint8[24] | |
948 m_chAreaPortalBits | |
949 m_iHideHUD | |
950 m_flFOVRate | |
951 m_bDucked | |
952 m_bDucking | |
953 m_bInDuckJump | |
954 m_nDuckJumpTimeMsecs | |
955 m_nJumpTimeMsecs | |
956 m_flFallVelocity | |
957 m_bDrawViewmodel | |
958 m_bWearingSuit | |
959 m_bPoisoned | |
960 m_flStepSize | |
961 m_bAllowAutoMovement | |
962 m_bSlowMovement | |
963 m_bAutoAimTarget | |
964 m_nTickBase | |
965 m_iHealth | |
966 m_lifeState | |
967 m_fFlags | |
968 m_hGroundEntity | |
969 m_vecVelocity | |
970 m_vecViewOffset | |
971 m_iMaxHealth | |
972 m_Local | |
973 CHandle< CPostProcessController > | |
974 m_hPostProcessCtrl | |
975 CHandle< CColorCorrection > | |
976 m_hColorCorrectionCtrl | |
977 m_hHeldEntity | |
978 m_iBonusProgress | |
979 m_iBonusChallenge | |
980 m_iObserverMode | |
981 m_iFOV | |
982 m_iDefaultFOV | |
983 m_iFOVStart | |
984 m_flFOVTime | |
985 m_hObserverTarget | |
986 m_hZoomOwner | |
987 CHandle< CBaseViewModel >[2] | |
988 m_hViewModel | |
989 CHandle< CPropHMDAvatar > | |
990 m_hPropHMDAvatar | |
991 CHandle< CPointHMDAnchor > | |
992 m_hPointHMDAnchor | |
993 m_flMaxspeed | |
994 m_ladderSurfaceProps | |
995 m_vecLadderNormal | |
996 normal | |
997 char[18] | |
998 m_szLastPlaceName | |
999 m_currentSCLPacked | |
1000 m_vecBaseVelocity | |
1001 m_flFriction | |
1002 uint32[32] | |
1003 m_iAmmo | |
1004 m_fOnTarget | |
1005 m_flDeathTime | |
1006 m_hTonemapController | |
1007 m_hLastWeapon | |
1008 m_hConstraintEntity | |
1009 m_vecConstraintCenter | |
1010 m_flConstraintRadius | |
1011 m_flConstraintWidth | |
1012 m_flConstraintSpeedFactor | |
1013 m_bConstraintPastRadius | |
1014 m_flLaggedMovementValue | |
1015 m_nUnHoldableButtons | |
1016 m_nWaterLevel | |
1017 m_hUseEntity | |
1018 m_hVehicle | |
1019 m_hViewEntity | |
1020 CHandle< CFogController > | |
1021 m_hCtrl | |
1022 m_PlayerFog | |
1023 m_spawnflags | |
1024 m_iPhysicsMode | |
1025 m_noGhostCollision | |
1026 m_flClothScale | |
1027 m_bUseHitboxesForRenderBox | |
1028 DoorState_t | |
1029 m_eDoorState | |
1030 m_bLocked | |
1031 m_isRescueDoor | |
1032 CHandle< CBasePropDoor > | |
1033 m_hMaster | |
1034 m_bClientSidePredicted | |
1035 m_nAnimationParity | |
1036 m_hLayerSequence | |
1037 m_nLayer | |
1038 m_flAnimationStartTime | |
1039 m_hWeapon | |
1040 CHandle< CPropVRHand > | |
1041 m_hAttachedHand | |
1042 m_bIsAttached | |
1043 m_bIsActive | |
1044 m_flFrame | |
1045 m_flFrameRate | |
1046 m_flHDRColorScale | |
1047 m_nNumBeamEnts | |
1048 CStrongHandle< InfoForResourceTypeIMaterial2 > | |
1049 m_hBaseMaterial | |
1050 m_nHaloIndex | |
1051 BeamType_t | |
1052 m_nBeamType | |
1053 m_nBeamFlags | |
1054 CHandle< CBaseEntity >[10] | |
1055 m_hAttachEntity | |
1056 uint8[10] | |
1057 m_nAttachIndex | |
1058 m_fWidth | |
1059 m_fEndWidth | |
1060 m_fFadeLength | |
1061 m_fHaloScale | |
1062 m_fAmplitude | |
1063 m_fStartFrame | |
1064 m_fSpeed | |
1065 BeamClipStyle_t | |
1066 m_nClipStyle | |
1067 m_bTurnedOff | |
1068 m_vecEndPos | |
1069 m_sUseString | |
1070 m_sUseSubString | |
1071 m_flFadeInDuration | |
1072 m_flFadeOutDuration | |
1073 m_flMaxWeight | |
1074 m_bMaster | |
1075 m_bClientSide | |
1076 m_bExclusive | |
1077 m_MinFalloff | |
1078 m_MaxFalloff | |
1079 m_flCurWeight | |
1080 char[260] | |
1081 m_netlookupFilename | |
1082 m_MaxWeight | |
1083 m_FadeDuration | |
1084 m_Weight | |
1085 m_lookupFilename | |
1086 m_nTestMode | |
1087 m_attachName | |
1088 m_vDynamicAttachOffset | |
1089 m_nDynamicResetCount | |
1090 m_bChildIsDynamic | |
1091 m_bCreateChildSideChild | |
1092 m_alternateAttachName | |
1093 m_hClientSideChildModel | |
1094 m_flEntityStartTime | |
1095 m_iLevel | |
1096 m_bInAbilityPhase | |
1097 m_fCooldown | |
1098 m_iCastRange | |
1099 m_iManaCost | |
1100 m_bAutoCastState | |
1101 m_bHidden | |
1102 m_bActivated | |
1103 m_iDirtyButtons | |
1104 m_bToggleState | |
1105 m_flCooldownLength | |
1106 m_flChannelStartTime | |
1107 m_bInIndefiniteCooldown | |
1108 m_bFrozenCooldown | |
1109 m_flOverrideCastPoint | |
1110 m_hDoubles | |
1111 m_iBrawlActive | |
1112 m_hPrimary | |
1113 m_hSecondary | |
1114 m_hTertiary | |
1115 m_nQuasLevel | |
1116 m_nWexLevel | |
1117 m_nExortLevel | |
1118 m_hBear | |
1119 m_nWhichDividedWeStand | |
1120 m_nNumDividedWeStand | |
1121 CHandle< CDOTA_Ability_Meepo_DividedWeStand > | |
1122 m_entPrimeDividedWeStand | |
1123 m_entNextDividedWeStand | |
1124 m_hImage | |
1125 m_hVictim | |
1126 char[256] | |
1127 m_ActivityModifier | |
1128 m_fStolenCastPoint | |
1129 m_hScepterIllusion | |
1130 qangle_pitch_yaw | |
1131 m_iCurrentLevel | |
1132 int64 | |
1133 m_nTotalDamageTaken | |
1134 m_iAttackCapabilities | |
1135 m_iTaggedAsVisibleByTeam | |
1136 m_anglediff | |
1137 m_NetworkActivity | |
1138 m_NetworkSequenceIndex | |
1139 CHandle< CBaseEntity >[17] | |
1140 m_hAbilities | |
1141 m_hModifierParent | |
1142 m_ModifierManager | |
1143 CHandle< CBaseEntity >[14] | |
1144 m_hItems | |
1145 m_Inventory | |
1146 m_iParity | |
1147 m_hInventoryParent | |
1148 m_bStashEnabled | |
1149 m_hTransientCastItem | |
1150 DamageOptions_t | |
1151 m_takedamage | |
1152 m_nLod | |
1153 m_bSelectionRingVisible | |
1154 m_flMana | |
1155 m_flMaxMana | |
1156 m_flManaThinkRegen | |
1157 m_flHealthThinkRegen | |
1158 m_nHealthBarOffsetOverride | |
1159 m_bIsPhantom | |
1160 m_bIsAncient | |
1161 m_bIsNeutralUnitType | |
1162 m_bIsSummoned | |
1163 m_bCanBeDominated | |
1164 m_bHasUpgradeableAbilities | |
1165 m_iBKBChargesUsed | |
1166 m_iBotDebugData | |
1167 m_bIsMoving | |
1168 m_iMoveSpeed | |
1169 m_flTauntCooldown | |
1170 m_iDayTimeVisionRange | |
1171 m_iNightTimeVisionRange | |
1172 m_flPhysicalArmorValue | |
1173 m_flMagicalResistanceValue | |
1174 m_nUnitState64 | |
1175 m_iIsControllableByPlayer64 | |
1176 m_iUnitNameIndex | |
1177 m_iDamageMin | |
1178 m_iDamageMax | |
1179 m_iDamageBonus | |
1180 m_bIsWaitingToSpawn | |
1181 m_nUnitLabelIndex | |
1182 DOTA_SHOP_TYPE | |
1183 m_iCurShop | |
1184 m_bStolenScepter | |
1185 m_bShouldDoFlyHeightVisual | |
1186 m_flStartSequenceCycle | |
1187 m_CustomHealthLabel | |
1188 m_CustomHealthLabelColor | |
1189 CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > | |
1190 m_nFXIndex | |
1191 m_nFXIndexDestruction | |
1192 m_angInitialAngles | |
1193 m_hHeroStatueSequence | |
1194 m_fHeroStatueCycle | |
1195 m_iHeroStatueStatusEffectIndex | |
1196 m_bHeroStatue | |
1197 m_bBattleCup | |
1198 char[32] | |
1199 m_HeroStatueInscription | |
1200 m_iHeroStatueOwnerPlayerID | |
1201 m_ParticleTintColor | |
1202 m_iCurrentXP | |
1203 m_flStrength | |
1204 m_flAgility | |
1205 m_flIntellect | |
1206 m_flStrengthTotal | |
1207 m_flAgilityTotal | |
1208 m_flIntellectTotal | |
1209 m_iRecentDamage | |
1210 m_iPrimaryAttribute | |
1211 m_iAbilityPoints | |
1212 m_flRespawnTime | |
1213 m_flRespawnTimePenalty | |
1214 m_iPlayerID | |
1215 CHandle< CDOTA_BaseNPC_Hero > | |
1216 m_hReplicatingOtherHeroModel | |
1217 m_bReincarnating | |
1218 m_bCustomKillEffect | |
1219 m_flSpawnedAt | |
1220 m_hEconConsumableAbility | |
1221 m_hTowerAttackTarget | |
1222 m_ShopType | |
1223 m_iTotalEarnedGold | |
1224 m_iReliableGold | |
1225 m_iUnreliableGold | |
1226 m_iStartingPosition | |
1227 m_iTotalEarnedXP | |
1228 m_iSharedGold | |
1229 m_iHeroKillGold | |
1230 m_iCreepKillGold | |
1231 m_iIncomeGold | |
1232 m_iDenyCount | |
1233 m_iLastHitCount | |
1234 m_iLastHitStreak | |
1235 m_iLastHitMultikill | |
1236 m_iNearbyCreepDeathCount | |
1237 m_iClaimedDenyCount | |
1238 m_iClaimedMissCount | |
1239 m_iMissCount | |
1240 m_nPossibleHeroSelection | |
1241 m_iMetaLevel | |
1242 m_iMetaExperience | |
1243 m_iMetaExperienceAwarded | |
1244 m_flBuybackCooldownTime | |
1245 m_flBuybackGoldLimitTime | |
1246 m_flBuybackCostTime | |
1247 m_flCustomBuybackCooldown | |
1248 m_fStuns | |
1249 m_fHealing | |
1250 m_iTowerKills | |
1251 m_iRoshanKills | |
1252 m_hCameraTarget | |
1253 m_hOverrideSelectionEntity | |
1254 m_iObserverWardsPlaced | |
1255 m_iSentryWardsPlaced | |
1256 m_iCreepsStacked | |
1257 m_iCampsStacked | |
1258 m_iRunePickups | |
1259 CUtlVector< DataTeamPlayer_t > | |
1260 m_vecDataTeam | |
1261 uint64[256] | |
1262 m_bWorldTreeState | |
1263 fixed64 | |
1264 m_hPrimaryRune | |
1265 m_hSecondaryRune | |
1266 int32[24] | |
1267 m_iNetWorth | |
1268 m_HiddenDisplacement | |
1269 m_bStartRecording | |
1270 CHandle< CDOTA_BaseNPC > | |
1271 m_hHero | |
1272 CHandle< CDOTAPlayer > | |
1273 m_hPlayer | |
1274 m_bPermanent | |
1275 m_bStackable | |
1276 m_iSharability | |
1277 m_iInitialCharges | |
1278 m_flPurchaseTime | |
1279 m_iCurrentCharges | |
1280 m_hPurchaser | |
1281 m_bCombinable | |
1282 m_bRecipe | |
1283 m_bDroppable | |
1284 m_bPurchasable | |
1285 m_bSellable | |
1286 m_bRequiresCharges | |
1287 m_bKillable | |
1288 m_bDisassemblable | |
1289 m_bAlertable | |
1290 m_bCastOnPickup | |
1291 m_bCanBeUsedOutOfInventory | |
1292 m_flAssembledTime | |
1293 m_iSecondaryCharges | |
1294 m_bCombineLocked | |
1295 m_bPurchasedWhileDead | |
1296 m_iStoredRuneType | |
1297 CHandle< CDOTA_Item > | |
1298 m_hItem | |
1299 m_iStat | |
1300 m_iRuneType | |
1301 m_Type | |
1302 m_nTargetType | |
1303 m_nSelectedHeroID | |
1304 m_iKills | |
1305 m_iAssists | |
1306 m_iDeaths | |
1307 m_iStreak | |
1308 m_iRespawnSeconds | |
1309 m_iLastBuybackTime | |
1310 m_hSelectedHero | |
1311 m_bAFK | |
1312 int32[2] | |
1313 m_nSuggestedHeroes | |
1314 m_bVoiceChatBanned | |
1315 m_iTimedRewardDrops | |
1316 m_iTimedRewardDropOrigins | |
1317 m_iTimedRewardCrates | |
1318 m_iTimedRewardEvents | |
1319 m_unCompendiumLevel | |
1320 m_bHasRepicked | |
1321 m_bHasRandomed | |
1322 m_bBattleBonusActive | |
1323 m_iBattleBonusRate | |
1324 m_iCustomBuybackCost | |
1325 m_CustomPlayerColor | |
1326 m_bReservedHeroOnly | |
1327 m_bQualifiesForPAContractReward | |
1328 m_bHasPredictedVictory | |
1329 m_UnitShareMasks | |
1330 m_iTeamSlot | |
1331 m_iEventPoints | |
1332 m_iEventPremiumPoints | |
1333 m_iEventWagerTokensRemaining | |
1334 m_iEventWagerTokensMax | |
1335 m_iEventEffectsMask | |
1336 m_iEventRanks | |
1337 m_bIsEventOwned | |
1338 m_hCourier | |
1339 m_iBattleCupWinDate | |
1340 m_iBattleCupSkillLevel | |
1341 m_iBattleCupTeamID | |
1342 m_iBattleCupTournamentID | |
1343 m_iBattleCupDivision | |
1344 m_flTeamFightParticipation | |
1345 m_iFirstBloodClaimed | |
1346 m_iFirstBloodGiven | |
1347 m_bIsValid | |
1348 m_iszPlayerName | |
1349 m_iPlayerTeam | |
1350 m_bFullyJoinedServer | |
1351 m_bFakeClient | |
1352 m_bIsBroadcaster | |
1353 m_iBroadcasterChannel | |
1354 m_iBroadcasterChannelSlot | |
1355 m_bIsBroadcasterChannelCameraman | |
1356 m_iConnectionState | |
1357 m_iPlayerSteamID | |
1358 m_iszBroadcasterChannelDescription | |
1359 m_iszBroadcasterChannelCountryCode | |
1360 m_iszBroadcasterChannelLanguageCode | |
1361 CUtlVector< PlayerResourcePlayerTeamData_t > | |
1362 m_vecPlayerTeamData | |
1363 CUtlVector< PlayerResourcePlayerData_t > | |
1364 m_vecPlayerData | |
1365 CUtlVector< PlayerResourceBroadcasterData_t > | |
1366 m_vecBrodcasterData | |
1367 m_nEventIDAssociatedWithEventData | |
1368 m_bBlockFoW | |
1369 m_vecTreeCircleCenter | |
1370 m_bOwnerModelChanged | |
1371 m_bIsGeneratingEconItem | |
1372 m_bFlyingCourier | |
1373 CourierState_t | |
1374 m_nCourierState | |
1375 m_hCourierStateEntity | |
1376 m_bIsIllusion | |
1377 m_nWhichMeepo | |
1378 m_nArcanaLevel | |
1379 m_nArcanaColor | |
1380 m_pszNetworkedSoundLoop | |
1381 m_nLoopingSoundParity | |
1382 m_flFlyHeight | |
1383 m_flDamageTaken | |
1384 m_flLastHit | |
1385 m_flStartDamageTime | |
1386 m_flLastDamageTime | |
1387 m_nCustomGameForceHeroSelectionId | |
1388 m_bAlwaysShowPlayerInventory | |
1389 m_bGoldSoundDisabled | |
1390 m_bRecommendedItemsDisabled | |
1391 m_bStickyItemDisabled | |
1392 m_bStashPurchasingDisabled | |
1393 m_bFogOfWarDisabled | |
1394 m_bUseUnseenFOW | |
1395 m_bUseCustomBuybackCost | |
1396 m_bUseCustomBuybackCooldown | |
1397 m_bBuybackEnabled | |
1398 m_flCameraDistanceOverride | |
1399 m_bTopBarTeamValuesOverride | |
1400 m_bTopBarTeamValuesVisible | |
1401 m_nTeamGoodGuysTopBarValue | |
1402 m_nTeamBadGuysTopBarValue | |
1403 m_bAlwaysShowPlayerNames | |
1404 m_bUseCustomHeroLevels | |
1405 CUtlVector< int32 > | |
1406 m_nCustomXPRequiredToReachNextLevel | |
1407 m_bTowerBackdoorProtectionEnabled | |
1408 m_bBotThinkingEnabled | |
1409 m_bAnnouncerDisabled | |
1410 m_bKillingSpreeAnnouncerDisabled | |
1411 m_flFixedRespawnTime | |
1412 m_nHUDVisibilityBits | |
1413 m_flMinimumAttackSpeed | |
1414 m_flMaximumAttackSpeed | |
1415 m_bIsDaynightCycleDisabled | |
1416 m_bAreWeatherEffectsDisabled | |
1417 m_vecBoundsMin | |
1418 m_vecBoundsMax | |
1419 m_nGridX | |
1420 m_nGridY | |
1421 m_nRadius | |
1422 m_nViewerType | |
1423 m_bObstructedVision | |
1424 m_bValid | |
1425 m_FoWTempViewerVersion | |
1426 CUtlVector< TempViewerInfo_t > | |
1427 m_TempViewerInfo | |
1428 bool[128] | |
1429 m_StableHeroAvailable | |
1430 m_CurrentHeroAvailable | |
1431 m_CulledHeroes | |
1432 CDOTAGameManager* | |
1433 m_pGameManager | |
1434 m_vecHeroIDs | |
1435 iTeamNumber | |
1436 usItemIndex | |
1437 fStockDuration | |
1438 fStockTime | |
1439 iStockCount | |
1440 iMaxCount | |
1441 fInitialStockDuration | |
1442 iPlayerNumber | |
1443 m_unAbilityIndex | |
1444 m_unPlayerID | |
1445 m_unAbilityPlayerSlot | |
1446 m_iPlayerIDLiker | |
1447 m_iPlayerIDLiked | |
1448 m_vMinBounds | |
1449 m_vMaxBounds | |
1450 m_fGameTime | |
1451 m_iNetTimeOfDay | |
1452 m_iFoWFrameNumber | |
1453 uint8[18] | |
1454 m_BotDebugPushLane | |
1455 nAssassinState | |
1456 m_AssassinMiniGameNetData | |
1457 nVictimHeroID | |
1458 m_iMiscHeroPickCounter | |
1459 m_hEndGameCinematicEntity | |
1460 m_hOverlayHealthBarUnit | |
1461 m_nOverlayHealthBarType | |
1462 m_bIsInCinematicMode | |
1463 m_bFreeCourierMode | |
1464 m_unFanfareGoodGuys | |
1465 m_unFanfareBadGuys | |
1466 m_nGameState | |
1467 DOTA_HeroPickState | |
1468 m_nHeroPickState | |
1469 m_flStateTransitionTime | |
1470 m_flOverride_dota_hero_selection_time | |
1471 m_flOverride_dota_pregame_time | |
1472 m_flOverride_dota_postgame_time | |
1473 m_flOverride_dota_rune_spawn_time | |
1474 m_iGameMode | |
1475 m_hGameModeEntity | |
1476 m_flHeroPickStateTransitionTime | |
1477 m_iPlayerIDsInControl | |
1478 m_bSameHeroSelectionEnabled | |
1479 m_bUseCustomHeroXPValue | |
1480 m_bUseBaseGoldBountyOnHeroes | |
1481 m_bUseUniversalShopMode | |
1482 m_bHideKillMessageHeaders | |
1483 m_flHeroMinimapIconScale | |
1484 m_flCreepMinimapIconScale | |
1485 m_flRuneMinimapIconScale | |
1486 m_CustomVictoryMessage | |
1487 m_flCustomGameEndDelay | |
1488 m_flCustomGameSetupAutoLaunchDelay | |
1489 m_flCustomGameSetupTimeout | |
1490 m_flCustomVictoryMessageDuration | |
1491 m_bCustomGameSetupAutoLaunchEnabled | |
1492 m_bCustomGameTeamSelectionLocked | |
1493 m_iCMModePickBanOrder | |
1494 m_iCDModePickBanOrder | |
1495 m_iPauseTeam | |
1496 m_nGGTeam | |
1497 m_flGGEndsAtTime | |
1498 m_bWhiteListEnabled | |
1499 uint64[4] | |
1500 m_bItemWhiteList | |
1501 m_nLastHitUIMode | |
1502 m_bHUDTimerTutorialMode | |
1503 float32[2] | |
1504 m_fExtraTimeRemaining | |
1505 m_bHeroRespawnEnabled | |
1506 m_iCaptainPlayerIDs | |
1507 int32[10] | |
1508 m_BannedHeroes | |
1509 m_SelectedHeroes | |
1510 m_iActiveTeam | |
1511 m_iStartingTeam | |
1512 m_iPenaltyLevelRadiant | |
1513 m_iPenaltyLevelDire | |
1514 m_bTier3TowerDestroyed | |
1515 m_nSeriesType | |
1516 m_nRadiantSeriesWins | |
1517 m_nDireSeriesWins | |
1518 CUtlVector< CHeroesPerPlayer > | |
1519 m_vecAvailableHerosPerPlayerID | |
1520 m_vecLockedHerosByPlayerID | |
1521 m_flPreGameStartTime | |
1522 m_flGameStartTime | |
1523 m_flGameEndTime | |
1524 m_flGameLoadTime | |
1525 m_iCustomGameScore | |
1526 m_nCustomGameDifficulty | |
1527 m_fGoodGlyphCooldown | |
1528 m_fBadGlyphCooldown | |
1529 float32[14] | |
1530 m_flGlyphCooldowns | |
1531 m_fGoodRadarCooldown | |
1532 m_fBadRadarCooldown | |
1533 m_flRadarCooldowns | |
1534 m_bIsNightstalkerNight | |
1535 m_bIsTemporaryNight | |
1536 m_nRiverType | |
1537 CUtlVector< CDOTA_ItemStockInfo > | |
1538 m_vecItemStockInfo | |
1539 m_nGameWinner | |
1540 m_unMatchID64 | |
1541 m_bMatchSignoutComplete | |
1542 m_hSideShop1 | |
1543 m_hSideShop2 | |
1544 m_hSecretShop1 | |
1545 m_hSecretShop2 | |
1546 m_hTeamFountains | |
1547 m_hTeamForts | |
1548 m_hTeamShops | |
1549 m_hAnnouncerGood | |
1550 m_hAnnouncerBad | |
1551 m_hAnnouncerSpectator | |
1552 m_hAnnouncerGood_KillingSpree | |
1553 m_hAnnouncerBad_KillingSpree | |
1554 m_hAnnouncerSpectator_KillingSpree | |
1555 m_nLoadedPlayers | |
1556 m_nExpectedPlayers | |
1557 m_iMinimapDebugGridState | |
1558 m_bIsStableMode | |
1559 m_bGamePaused | |
1560 m_BotDebugDefendLane | |
1561 uint8[6] | |
1562 m_BotDebugFarmLane | |
1563 uint8[8] | |
1564 m_BotDebugRoam | |
1565 CHandle< CBaseEntity >[2] | |
1566 m_hBotDebugRoamTarget | |
1567 uint8[2] | |
1568 m_BotDebugRoshan | |
1569 ERoshanSpawnPhase | |
1570 m_nRoshanRespawnPhase | |
1571 m_flRoshanRespawnPhaseEndTime | |
1572 CDOTA_AbilityDraftAbilityState[MAX_ABILITY_DRAFT_ABILITIES] | |
1573 m_AbilityDraftAbilities | |
1574 m_nAbilityDraftPlayerTracker | |
1575 m_nAbilityDraftRoundNumber | |
1576 m_nAbilityDraftAdvanceSteps | |
1577 m_nAbilityDraftPhase | |
1578 int32[12] | |
1579 m_nAbilityDraftHeroesChosen | |
1580 m_nAllDraftPhase | |
1581 m_bAllDraftRadiantFirst | |
1582 m_bAllowOverrideVPK | |
1583 m_nARDMHeroesRemaining | |
1584 m_lobbyLeagueID | |
1585 m_lobbyGameName | |
1586 CUtlVector< CHeroStatueLiked > | |
1587 m_vecHeroStatueLiked | |
1588 int32[14] | |
1589 m_CustomGameTeamMaxPlayers | |
1590 CUtlVector< CHandle< CIngameEvent_Base > > | |
1591 m_vecIngameEvents | |
1592 CUtlVector< AABB_t > | |
1593 m_NeutralSpawnBoxes | |
1594 CDOTAGamerules* | |
1595 m_pGameRules | |
1596 m_flPrepTimeLeft | |
1597 m_nWaveEnemyCount | |
1598 m_nCurrentEnemyCount | |
1599 m_nNumberOfRounds | |
1600 m_nRoundNumber | |
1601 m_bIsHeroRespawnEnabled | |
1602 m_nGoldBagsExpired | |
1603 m_nID | |
1604 m_nValue | |
1605 m_nRawValue | |
1606 m_nValueState | |
1607 m_bValueIsMask | |
1608 m_bVotingClosed | |
1609 m_bAllPredictionsFinished | |
1610 CUtlVector< InGamePredictionData_t > | |
1611 m_vecPredictions | |
1612 m_nLeagueID | |
1613 m_iCursor | |
1614 m_vecStartingPosition | |
1615 m_bUsingAssistedCameraOperator | |
1616 m_bUsingCameraMan | |
1617 m_nPlayerAssistFlags | |
1618 m_iMusicStatus | |
1619 float32[3] | |
1620 m_flMusicOperatorVals | |
1621 int32[4] | |
1622 m_iMusicOperatorVals | |
1623 m_hKillCamUnit | |
1624 m_hAssignedHero | |
1625 m_nCachedCoachedTeam | |
1626 m_iSpectatorClickBehavior | |
1627 m_flAspectRatio | |
1628 m_hSpectatorQueryUnit | |
1629 m_iStatsPanel | |
1630 m_iShopPanel | |
1631 ShopItemViewMode_t | |
1632 m_iShopViewMode | |
1633 m_iStatsDropdownCategory | |
1634 m_iStatsDropdownSort | |
1635 char[64] | |
1636 m_szShopString | |
1637 m_bInShowCaseMode | |
1638 m_flCameraZoomAmount | |
1639 m_iHighPriorityScore | |
1640 int32[9] | |
1641 m_quickBuyItems | |
1642 bool[9] | |
1643 m_quickBuyIsPurchasable | |
1644 m_nServerOrderSequenceNumber | |
1645 m_pszQuestTitle | |
1646 m_pszQuestText | |
1647 m_nQuestType | |
1648 CHandle< CDotaSubquestBase >[8] | |
1649 m_hSubquests | |
1650 m_bCompleted | |
1651 m_bWinIfCompleted | |
1652 m_bLoseIfCompleted | |
1653 m_pszGameEndText | |
1654 m_pnTextReplaceValuesCDotaQuest | |
1655 m_pszTextReplaceString | |
1656 m_nTextReplaceValueVersion | |
1657 int32[64] | |
1658 m_rgGoldPerMinute | |
1659 m_rgXPPerMinute | |
1660 m_nCreatedByPlayerID | |
1661 CHandle< CDOTASpecGraphPlayerData >[24] | |
1662 m_rgPlayerGraphData | |
1663 m_rgRadiantTotalEarnedGold | |
1664 m_rgDireTotalEarnedGold | |
1665 m_rgRadiantTotalEarnedXP | |
1666 m_rgDireTotalEarnedXP | |
1667 m_rgRadiantNetWorth | |
1668 m_rgDireNetWorth | |
1669 m_flTotalEarnedGoldStartTime | |
1670 m_flTotalEarnedGoldEndTime | |
1671 m_nGoldGraphVersion | |
1672 CDOTASpectatorGraphManager* | |
1673 m_pGraphManager | |
1674 m_pszSubquestText | |
1675 m_bShowProgressBar | |
1676 m_nProgressBarHueShift | |
1677 m_pnTextReplaceValuesCDotaSubquestBase | |
1678 CUtlVector< CHandle< CBasePlayer > > | |
1679 m_aPlayers | |
1680 m_iScore | |
1681 m_iRoundsWon | |
1682 char[129] | |
1683 m_szTeamname | |
1684 m_iHeroKills | |
1685 m_iBarracksKills | |
1686 m_unTournamentTeamID | |
1687 m_ulTeamLogo | |
1688 m_ulTeamBaseLogo | |
1689 m_ulTeamBannerLogo | |
1690 m_bTeamComplete | |
1691 m_bTeamIsHomeTeam | |
1692 m_CustomHealthbarColor | |
1693 char[33] | |
1694 m_szTag | |
1695 m_LocalizationStr | |
1696 m_hNPC | |
1697 m_flDuration | |
1698 m_unOffsetX | |
1699 m_unOffsetY | |
1700 m_unCount | |
1701 m_nTutorialState | |
1702 m_nTaskProgress | |
1703 m_nTaskSteps | |
1704 m_nTaskSecondsRemianing | |
1705 m_nUIState | |
1706 m_nShopState | |
1707 m_TargetLocation | |
1708 m_SpeechBubbles | |
1709 m_nLocationID | |
1710 m_GuideStr | |
1711 m_QuickBuyStr | |
1712 m_Flags | |
1713 m_LightStyle | |
1714 m_Radius | |
1715 m_Exponent | |
1716 m_InnerAngle | |
1717 m_OuterAngle | |
1718 m_SpotRadius | |
1719 m_flStartTime | |
1720 m_flFadeInStart | |
1721 m_flFadeInLength | |
1722 m_flFadeOutModelStart | |
1723 m_flFadeOutModelLength | |
1724 m_flFadeOutStart | |
1725 m_flFadeOutLength | |
1726 EntityDisolveType_t | |
1727 m_nDissolveType | |
1728 m_vDissolverOrigin | |
1729 m_nMagnitude | |
1730 m_hEntAttached | |
1731 m_bCheapEffect | |
1732 m_hHourHand | |
1733 m_hMinuteHand | |
1734 m_hSecondHand | |
1735 m_flStartGameTime | |
1736 m_flStartClockSeconds | |
1737 CStrongHandle< InfoForResourceTypeCTextureBase > | |
1738 m_hCubemapTexture | |
1739 m_flInfluenceRadius | |
1740 m_vBoxProjectMins | |
1741 m_vBoxProjectMaxs | |
1742 m_LightGroups | |
1743 m_bStartDisabled | |
1744 color32 | |
1745 m_LightColor | |
1746 m_flIntensity | |
1747 m_flLightSize | |
1748 m_flSpotFoV | |
1749 m_vLightDirection | |
1750 m_flStartFalloff | |
1751 m_flDistanceFalloff | |
1752 m_nFlags | |
1753 m_ProjectedTextureName | |
1754 m_flFadeStartDist | |
1755 m_flFadeEndDist | |
1756 m_bDOFEnabled | |
1757 m_flNearBlurDepth | |
1758 m_flNearFocusDepth | |
1759 m_flFarFocusDepth | |
1760 m_flFarBlurDepth | |
1761 m_flNearBlurRadius | |
1762 m_flFarBlurRadius | |
1763 m_hLightProbeTexture | |
1764 m_vBoxMins | |
1765 m_vBoxMaxs | |
1766 m_hTargetEntity | |
1767 m_bState | |
1768 m_bAlwaysUpdate | |
1769 m_flLightFOV | |
1770 m_bEnableShadows | |
1771 m_bSimpleProjection | |
1772 m_bLightOnlyTarget | |
1773 m_bLightWorld | |
1774 m_bCameraSpace | |
1775 m_flBrightnessScale | |
1776 m_flLinearAttenuation | |
1777 m_flQuadraticAttenuation | |
1778 m_bVolumetric | |
1779 m_flNoiseStrength | |
1780 m_flFlashlightTime | |
1781 m_nNumPlanes | |
1782 m_flPlaneOffset | |
1783 m_flVolumetricIntensity | |
1784 m_flColorTransitionTime | |
1785 m_flAmbient | |
1786 m_SpotlightTextureName | |
1787 m_nSpotlightTextureFrame | |
1788 m_nShadowQuality | |
1789 m_flNearZ | |
1790 m_flFarZ | |
1791 m_flProjectionSize | |
1792 m_flRotation | |
1793 m_bFlipHorizontal | |
1794 ScreenEffectType_t | |
1795 m_nType | |
1796 CUtlSymbolLarge[10] | |
1797 m_iszOverlayNames | |
1798 float32[10] | |
1799 m_flOverlayTimes | |
1800 m_iDesiredOverlay | |
1801 m_hSkyMaterial | |
1802 m_bLightOverride | |
1803 m_LightOverrideColor | |
1804 m_flLightOverrideBrightness | |
1805 m_vTintColor | |
1806 m_nFogType | |
1807 m_flFogMinStart | |
1808 m_flFogMinEnd | |
1809 m_flFogMaxStart | |
1810 m_flFogMaxEnd | |
1811 m_EnvWindShared | |
1812 m_iWindSeed | |
1813 m_iMinWind | |
1814 m_iMaxWind | |
1815 m_windRadius | |
1816 m_iMinGust | |
1817 m_iMaxGust | |
1818 m_flMinGustDelay | |
1819 m_flMaxGustDelay | |
1820 m_flGustDuration | |
1821 m_iGustDirChange | |
1822 m_location | |
1823 m_iInitialWindDir | |
1824 m_flInitialWindSpeed | |
1825 m_flStartScale | |
1826 m_flScaleTime | |
1827 m_nFlameModelIndex | |
1828 m_nFlameFromAboveModelIndex | |
1829 m_x | |
1830 m_y | |
1831 m_z | |
1832 m_angle | |
1833 m_poolOrigin | |
1834 m_waterLevel | |
1835 m_fog | |
1836 colorPrimaryLerpTo | |
1837 colorSecondaryLerpTo | |
1838 farz | |
1839 skyboxFogFactor | |
1840 skyboxFogFactorLerpTo | |
1841 startLerpTo | |
1842 endLerpTo | |
1843 maxdensityLerpTo | |
1844 lerptime | |
1845 duration | |
1846 m_Color | |
1847 m_SpawnRate | |
1848 m_SpeedMax | |
1849 m_flSizeMin | |
1850 m_flSizeMax | |
1851 m_DistMax | |
1852 m_LifetimeMin | |
1853 m_LifetimeMax | |
1854 m_FallSpeed | |
1855 m_DustFlags | |
1856 m_nDisappearMinDist | |
1857 m_nDisappearMaxDist | |
1858 m_flFadeDist | |
1859 m_flTranslucencyLimit | |
1860 m_iBackgroundModelIndex | |
1861 m_flConveyorSpeed | |
1862 m_hAttachedOccluder | |
1863 m_vecLadderDir | |
1864 m_vecPlayerMountPositionTop | |
1865 m_vecPlayerMountPositionBottom | |
1866 m_flAutoRideSpeed | |
1867 m_bFakeLadder | |
1868 m_Handle | |
1869 m_bSendHandle | |
1870 m_iOverlayID | |
1871 m_bDisabled | |
1872 m_worldName | |
1873 m_layerName | |
1874 m_bWorldLayerVisible | |
1875 m_bEntitiesSpawned | |
1876 nType | |
1877 nQuestID | |
1878 nQuestChallengeID | |
1879 nTier | |
1880 nParam0 | |
1881 nParam1 | |
1882 nSlotID | |
1883 nProgress | |
1884 nCompletionThreshold | |
1885 nPlayerID | |
1886 nQueryIndex | |
1887 nEventID | |
1888 nSequenceID | |
1889 nCompleted | |
1890 nRank | |
1891 m_nPlayerID | |
1892 m_nQueryID | |
1893 m_nQueryRank | |
1894 m_nMultiQueryID | |
1895 m_szRankIdentifier | |
1896 m_CompendiumChallengeEventID | |
1897 m_CompendiumChallengeSequenceID | |
1898 m_CompendiumChallengeCoinReward | |
1899 m_CompendiumChallengeCoinSplash | |
1900 m_CompendiumChallengePointReward | |
1901 bool[24] | |
1902 m_CompendiumChallengeCompleted | |
1903 m_CompendiumChallengeFailed | |
1904 m_CompendiumChallengeProgress | |
1905 m_QueryIDForProgress | |
1906 CUtlVector< CDOTA_PlayerChallengeInfo > | |
1907 m_CompendiumChallengeInfo | |
1908 DOTA_CombatLogQueryProgress | |
1909 m_PlayerQueryIDs | |
1910 int32[100] | |
1911 m_ProgressForQueryID | |
1912 m_GoalForQueryID | |
1913 m_PlayerQuestRankPreviouslyCompleted | |
1914 m_PlayerQuestRankCompleted | |
1915 m_CompendiumCoinWager | |
1916 m_CompendiumCoinWagerResults | |
1917 m_flWagerTimer | |
1918 m_flWagerEndTime | |
1919 m_flBonusWagerRate | |
1920 nRequiredHero | |
1921 CUtlVector< CDOTASubChallengeInfo > | |
1922 m_SubChallenges | |
1923 m_CompendiumTippedPlayers | |
1924 m_flBrightness | |
1925 m_flRange | |
1926 m_flFalloff | |
1927 m_flAttenuation0 | |
1928 m_flAttenuation1 | |
1929 m_flAttenuation2 | |
1930 m_flTheta | |
1931 m_flPhi | |
1932 m_lightCookie | |
1933 m_nCascades | |
1934 m_bCastShadows | |
1935 m_nShadowWidth | |
1936 m_nShadowHeight | |
1937 m_bRenderDiffuse | |
1938 m_bRenderSpecular | |
1939 m_nStyle | |
1940 CUtlString | |
1941 m_Pattern | |
1942 m_flFadeMinDist | |
1943 m_flFadeMaxDist | |
1944 m_flShadowFadeMinDist | |
1945 m_flShadowFadeMaxDist | |
1946 m_nHorizontalSize | |
1947 m_nVerticalSize | |
1948 m_nMinDist | |
1949 m_nMaxDist | |
1950 m_nOuterMaxDist | |
1951 m_flGlowProxySize | |
1952 char[255] | |
1953 m_szMaterialName | |
1954 m_szMaterialVar | |
1955 m_szMaterialVarValue | |
1956 m_iFrameStart | |
1957 m_iFrameEnd | |
1958 m_bWrap | |
1959 m_bNewAnimCommandsSemaphore | |
1960 m_flFloatLerpStartValue | |
1961 m_flFloatLerpEndValue | |
1962 m_flFloatLerpTransitionTime | |
1963 MaterialModifyMode_t | |
1964 m_nModifyMode | |
1965 m_bDisplayPerf | |
1966 m_bMeasurePerf | |
1967 m_szSnapshotFileName | |
1968 m_bActive | |
1969 m_nStopType | |
1970 m_iEffectIndex | |
1971 Vector[4] | |
1972 m_vServerControlPoints | |
1973 uint8[4] | |
1974 m_iServerControlPointAssignments | |
1975 CHandle< CBaseEntity >[64] | |
1976 m_hControlPointEnts | |
1977 uint8[64] | |
1978 m_iControlPointParents | |
1979 m_fMass | |
1980 m_bAwake | |
1981 m_nPlasmaModelIndex | |
1982 m_nPlasmaModelIndex2 | |
1983 m_nGlowModelIndex | |
1984 uint32[66] | |
1985 m_iPing | |
1986 int32[66] | |
1987 bool[66] | |
1988 m_bConnected | |
1989 m_iTeam | |
1990 m_bAlive | |
1991 m_FOV | |
1992 m_Resolution | |
1993 m_bFogEnable | |
1994 m_FogColor | |
1995 m_flFogStart | |
1996 m_flFogEnd | |
1997 m_flFogMaxDensity | |
1998 m_bUseScreenAspectRatio | |
1999 m_bNoSky | |
2000 m_fBrightness | |
2001 m_flZFar | |
2002 m_flZNear | |
2003 m_hActivator | |
2004 m_bIgnoreInput | |
2005 m_bFollowPlayerAcrossTeleport | |
2006 m_flWidth | |
2007 m_flHeight | |
2008 m_flDPI | |
2009 m_flInteractDistance | |
2010 m_flDepthOffset | |
2011 m_unOwnerContext | |
2012 m_unHorizontalAlign | |
2013 m_unVerticalAlign | |
2014 m_unOrientation | |
2015 m_bAllowInteractionFromAllSceneWorlds | |
2016 CUtlVector< CUtlSymbolLarge > | |
2017 m_vecCSSClasses | |
2018 m_bOpaque | |
2019 m_iszCommentaryFile | |
2020 m_hViewPosition | |
2021 m_iszSpeakers | |
2022 m_iNodeNumber | |
2023 m_iNodeNumberMax | |
2024 m_flEnableTime | |
2025 m_nPlayerIndex | |
2026 m_bUpdateOnClient | |
2027 ValueRemapperInputType_t | |
2028 m_nInputType | |
2029 m_hRemapLineStart | |
2030 m_hRemapLineEnd | |
2031 m_flMaximumChangePerSecond | |
2032 m_flDisengageDistance | |
2033 m_flEngageDistance | |
2034 m_bRequiresUseKey | |
2035 ValueRemapperOutputType_t | |
2036 m_nOutputType | |
2037 CUtlVector< CHandle< CBaseEntity > > | |
2038 m_hOutputEntities | |
2039 ValueRemapperHapticsType_t | |
2040 m_nHapticsType | |
2041 ValueRemapperMomentumType_t | |
2042 m_nMomentumType | |
2043 m_flMomentumModifier | |
2044 m_flSnapValue | |
2045 ValueRemapperRatchetType_t | |
2046 m_nRatchetType | |
2047 m_flInputOffset | |
2048 char[512] | |
2049 m_messageText | |
2050 m_FontName | |
2051 m_flWorldUnitsPerPx | |
2052 m_flFontSize | |
2053 PointWorldTextJustifyHorizontal_t | |
2054 m_nJustifyHorizontal | |
2055 PointWorldTextJustifyVertical_t | |
2056 m_nJustifyVertical | |
2057 PointWorldTextReorientMode_t | |
2058 m_nReorientMode | |
2059 m_bPoseValueParity | |
2060 m_fPoseValue | |
2061 m_fInterpolationTime | |
2062 m_bInterpolationWrap | |
2063 m_fCycleFrequency | |
2064 PoseController_FModType_t | |
2065 m_nFModType | |
2066 m_fFModTimeOffset | |
2067 m_fFModRate | |
2068 m_fFModAmplitude | |
2069 CHandle< CBaseEntity >[4] | |
2070 m_hProps | |
2071 m_chPoseIndex | |
2072 m_fLocalContrastStrength | |
2073 m_fLocalContrastEdgeStrength | |
2074 m_fVignetteStart | |
2075 m_fVignetteEnd | |
2076 m_fVignetteBlurStrength | |
2077 m_fFadeToBlackStrength | |
2078 m_fGrainStrength | |
2079 m_fTopVignetteStrength | |
2080 m_fFadeTime | |
2081 CStrongHandle< InfoForResourceTypeCPostProcessingResource > | |
2082 m_hPostSettings | |
2083 m_flFadeTime | |
2084 PrecipitationType_t | |
2085 m_nPrecipType | |
2086 m_minSpeed | |
2087 m_maxSpeed | |
2088 CHandle< CPropVRHand >[4] | |
2089 m_hVRControllers | |
2090 CHandle< CPointWorldText > | |
2091 m_hCloseCaption | |
2092 CHandle< CBasePlayer > | |
2093 m_nSpeed | |
2094 m_nRPM | |
2095 m_flThrottle | |
2096 m_nBoostTimeLeft | |
2097 m_bHasBoost | |
2098 m_vecEyeExitEndpoint | |
2099 m_vecGunCrosshair | |
2100 m_bUnableToFire | |
2101 m_bHasGun | |
2102 m_nScannerDisabledWeapons | |
2103 m_nScannerDisabledVehicle | |
2104 m_bEnterAnimOn | |
2105 m_bExitAnimOn | |
2106 CHandle< CBaseVRHandAttachment > | |
2107 m_hActiveHandAttachment | |
2108 m_hHMDAvatar | |
2109 CBaseVRHandAttachmentHandle | |
2110 m_hAttachments | |
2111 m_nHandID | |
2112 m_flTriggerAnalogValue | |
2113 m_flTrackpadOrJoystickAnalogValueX | |
2114 m_flTrackpadOrJoystickAnalogValueY | |
2115 eLiteralHandType | |
2116 m_LiteralHandType | |
2117 CHandle< CPropZipline > | |
2118 m_hPrevZipline | |
2119 m_hNextZipline | |
2120 m_iCurrentMaxRagdollCount | |
2121 Vector[32] | |
2122 m_ragPos | |
2123 QAngle[32] | |
2124 m_ragAngles | |
2125 m_flBlendWeight | |
2126 m_boneIndexAttached | |
2127 m_ragdollAttachedObjectIndex | |
2128 m_attachmentPointBoneSpace | |
2129 m_attachmentPointRagdollSpace | |
2130 m_RopeFlags | |
2131 m_Slack | |
2132 m_Width | |
2133 m_TextureScale | |
2134 m_nSegments | |
2135 m_bConstrainBetweenEndpoints | |
2136 m_iRopeMaterialModelIndex | |
2137 m_Subdiv | |
2138 m_nChangeCount | |
2139 m_RopeLength | |
2140 m_fLockedPoints | |
2141 m_flScrollSpeed | |
2142 m_hStartPoint | |
2143 m_hEndPoint | |
2144 m_iStartAttachment | |
2145 m_iEndAttachment | |
2146 m_bIsPlayingBack | |
2147 m_bPaused | |
2148 m_bMultiplayer | |
2149 m_flForceClientTime | |
2150 CUtlVector< CHandle< CBaseFlex > > | |
2151 m_hActorList | |
2152 m_nSceneStringIndex | |
2153 m_shadowDirection | |
2154 m_shadowColor | |
2155 m_flShadowMaxDist | |
2156 m_bDisableShadows | |
2157 m_bEnableLocalLightShadows | |
2158 m_skyboxData.fog | |
2159 m_skyboxData | |
2160 m_skyboxSlotToken | |
2161 m_flLightScale | |
2162 m_hSpriteMaterial | |
2163 m_hAttachedToEntity | |
2164 m_nAttachment | |
2165 m_flSpriteFramerate | |
2166 m_nBrightness | |
2167 m_flBrightnessTime | |
2168 m_flSpriteScale | |
2169 m_bWorldSpaceScale | |
2170 m_vDirection | |
2171 m_clrOverlay | |
2172 m_bOn | |
2173 m_nSize | |
2174 m_nOverlaySize | |
2175 m_nMaterial | |
2176 m_nOverlayMaterial | |
2177 m_flAutoExposureMin | |
2178 m_flAutoExposureMax | |
2179 m_flTonemapPercentTarget | |
2180 m_flTonemapPercentBrightPixels | |
2181 m_flTonemapMinAvgLum | |
2182 m_flRate | |
2183 m_flAccelerateExposureDown | |
2184 m_nAttachmentIndex | |
2185 m_nPanelName | |
2186 m_fScreenFlags | |
2187 m_hPlayerOwner | |
2188 m_WorldMins | |
2189 m_WorldMaxs | |
2190 m_bStartDark | |
2191 m_flMaxPropScreenSpaceWidth | |
2192 m_flMinPropScreenSpaceWidth | |
2193 m_iStartMusicType | |
2194 m_iszMusicPostFix | |
2195 m_iTimeOfDay | |
2196 m_nVRChaperoneType | |
2197 m_nVRMovementType | |
2198 CStrongHandle< InfoForResourceTypeIMaterial2 >[6] | |
2199 m_skyBoxFaces | |
2200 m_iszOptimizedHeightFieldName | |
2201 m_flTileGridMinHeight | |
2202 m_flTileGridMaxHeight | |
2203 m_flTileGridStepHeight | |
2204 m_bAllowHeightFog | |
2205 m_flHeightFogWorldScale | |
2206 m_flHeightFogAdjustment | |
2207 m_flHeightFogScale | |
2208 m_flHeightFogScale1 | |
2209 m_flHeightFogScale2 | |
2210 m_flHeightFogDrawScale1 | |
2211 m_flHeightFogDrawScale2 | |
2212 m_vHeightFogScrollDir1 | |
2213 m_vHeightFogScrollDir2 | |
2214 m_hHeightFogTexture | |
2215 m_hHeightFogMaskTexture | |
Fields: | |
0 Type: uint16 Name: m_cellX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
1 Type: uint16 Name: m_cellY Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
2 Type: uint16 Name: m_cellZ Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
3 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
4 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
5 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
6 Type: CGameSceneNodeHandle Name: m_hParent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
7 Type: QAngle Name: m_angRotation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: QAngle | |
8 Type: float32 Name: m_flScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
9 Type: HSequence Name: m_hSequence Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
10 Type: CNetworkedQuantizedFloat Name: m_flPlaybackRate Bits: 10 Low: 0.000000 High: 5.000000 Flags: -8 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
11 Type: int32 Name: m_nNewSequenceParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
12 Type: int32 Name: m_nResetEventsParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
13 Type: float32 Name: m_flPrevCycle Bits: 15 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
14 Type: float32 Name: m_flCycle Bits: 15 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
15 Type: uint16 Name: m_nOutsideWorld Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
16 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_hModel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
17 Type: uint64 Name: m_MeshGroupMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
18 Type: int32 Name: m_nDebugIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
19 Type: int8 Name: m_nIdealMotionType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
20 Type: CUtlStringToken Name: m_name Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
21 Type: CUtlStringToken Name: m_hierarchyAttachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
22 Type: bool Name: m_bIsRenderingEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
23 Type: bool Name: m_bIsAnimationEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
24 Type: CUtlStringToken Name: m_materialGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
25 Type: uint8 Name: m_nHitboxSet Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
26 Type: CNetworkedQuantizedFloat Name: m_flWeight Bits: 8 Low: 0.000000 High: 1.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
27 Type: bool Name: m_bClientSideAnimation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
28 Type: float32[24] Name: m_flPoseParameter Bits: 11 Low: 0.000000 High: 1.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
29 Type: int32 Name: m_nameStringableIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
30 Type: bool Name: m_bCollisionActivationDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
35 Type: uint8 Name: m_nMuzzleFlashParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
36 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Type: bool Name: m_bClientSideRagdoll Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
88 Type: Vector Name: m_vecForce Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
89 Type: int32 Name: m_nForceBone Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
92 Type: HSequence Name: m_hSequence Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_op VarEncoder: CBodyComponentBaseAnimating | |
93 Type: int32 Name: m_nNewSequenceParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
94 Type: float32 Name: m_flPrevCycle Bits: 15 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_op VarEncoder: CBodyComponentBaseAnimating | |
95 Type: float32 Name: m_flCycle Bits: 15 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_op VarEncoder: CBodyComponentBaseAnimating | |
96 Type: CNetworkedQuantizedFloat Name: m_flWeight Bits: 8 Low: 0.000000 High: 1.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_op VarEncoder: CBodyComponentBaseAnimating | |
97 Type: int32 Name: m_nOrder Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
98 Type: CNetworkedQuantizedFloat Name: m_flPlaybackRate Bits: 10 Low: 0.000000 High: 5.000000 Flags: -8 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
99 Type: bool Name: m_bLooping Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
100 Type: CUtlVector< CAnimationLayer > Name: m_AnimOverlay Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CAnimationLayer FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
101 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimatingOverlay FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
102 Type: uint16 Name: m_iAttributeDefinitionIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
103 Type: float32 Name: m_iRawValue32 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
104 Type: CUtlVector< CEconItemAttribute > Name: m_Attributes Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEconItemAttribute FSVer: 0 SendNode: m_AttributeManager.m_Item.m_AttributeList VarEncoder: CBodyComponentBaseAnimating | |
105 Type: item_definition_index_t Name: m_iItemDefinitionIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
106 Type: int32 Name: m_iEntityQuality Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
107 Type: uint32 Name: m_iEntityLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
108 Type: itemid_t Name: m_iItemID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
109 Type: uint32 Name: m_iAccountID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
110 Type: uint32 Name: m_iInventoryPosition Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
111 Type: bool Name: m_bInitialized Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
112 Type: int32 Name: m_iReapplyProvisionParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager VarEncoder: CBodyComponentBaseAnimating | |
113 Type: CHandle< CBaseEntity > Name: m_hOuter Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager VarEncoder: CBodyComponentBaseAnimating | |
114 Type: attributeprovidertypes_t Name: m_ProviderType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager VarEncoder: CBodyComponentBaseAnimating | |
115 Type: CUtlVector< float32 > Name: m_flexWeight Bits: 12 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
116 Type: Vector Name: m_viewtarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
117 Type: bool Name: m_blinktoggle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
118 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
119 Type: CHandle< CBaseModelEntity > Name: m_glowEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
120 Type: bool Name: m_usable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
121 Type: CUtlSymbolLarge Name: m_szDisplayText Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
122 Type: bool Name: m_bEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
123 Type: CUtlSymbolLarge Name: m_DialogXMLName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
124 Type: CUtlSymbolLarge Name: m_PanelClassName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
125 Type: float32 Name: m_flNextAttack Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
126 Type: float32 Name: m_flFieldOfView Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
127 Type: CUtlVector< CHandle< CBaseCombatWeapon > > Name: m_hMyWeapons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
128 Type: CHandle< CBaseCombatWeapon > Name: m_hActiveWeapon Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
129 Type: CUtlVector< CHandle< CEconWearable > > Name: m_hMyWearables Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
130 Type: int32 Name: m_iClip1 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
131 Type: float32 Name: m_flTimeWeaponIdle Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
132 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 1 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
133 Type: CHandle< CBaseCombatCharacter > Name: m_hOwner Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
134 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_iViewModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
135 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_iWorldModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
136 Type: WeaponState_t Name: m_iState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
137 Type: bool Name: m_bInReload Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
138 Type: int32 Name: m_nNextThinkTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
139 Type: uint32 Name: m_nViewModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
140 Type: float32 Name: m_flNextPrimaryAttack Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
141 Type: float32 Name: m_flNextSecondaryAttack Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
142 Type: int32 Name: m_nQueuedAttack Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
143 Type: float32 Name: m_flTimeAttackQueued Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
144 Type: int32 Name: m_iPrimaryAmmoType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
145 Type: int32 Name: m_iSecondaryAmmoType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
146 Type: int32 Name: m_iClip2 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
147 Type: bool Name: m_bOnlyPump Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
148 Type: bool Name: m_bIsUsable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
149 Type: uint16 Name: m_cellX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
150 Type: uint16 Name: m_cellY Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
151 Type: uint16 Name: m_cellZ Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
152 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
153 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
154 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
155 Type: CGameSceneNodeHandle Name: m_hParent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: CBodyComponentBaseAnimating | |
156 Type: QAngle Name: m_angRotation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: QAngle | |
157 Type: float32 Name: m_flScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: CBodyComponentBaseAnimating | |
158 Type: uint16 Name: m_nOutsideWorld Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
159 Type: CUtlStringToken Name: m_name Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: CBodyComponentBaseAnimating | |
160 Type: CUtlStringToken Name: m_hierarchyAttachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: CBodyComponentBaseAnimating | |
161 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 2 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
162 Type: uint32 Name: m_nDuckTimeMsecs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
163 Type: Vector Name: dirPrimary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: coord | |
164 Type: Color Name: colorPrimary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
165 Type: Color Name: colorSecondary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
166 Type: float32 Name: start Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
167 Type: float32 Name: end Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
168 Type: float32 Name: maxdensity Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
169 Type: float32 Name: exponent Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
170 Type: float32 Name: HDRColorScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
171 Type: bool Name: enable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
172 Type: bool Name: blend Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
173 Type: bool Name: m_bNoReflectionFog Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
174 Type: int16 Name: scale Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d VarEncoder: CBodyComponentBaseAnimating | |
175 Type: Vector Name: origin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d VarEncoder: coord | |
176 Type: uint8 Name: area Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d VarEncoder: CBodyComponentBaseAnimating | |
177 Type: bool Name: bClip3DSkyBoxNearToWorldFar Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d VarEncoder: CBodyComponentBaseAnimating | |
178 Type: float32 Name: flClip3DSkyBoxNearToWorldFarOffset Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d VarEncoder: CBodyComponentBaseAnimating | |
179 Type: Vector[8] Name: localSound Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_audio VarEncoder: coord | |
180 Type: int32 Name: soundscapeIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_audio VarEncoder: CBodyComponentBaseAnimating | |
181 Type: uint8 Name: localBits Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_audio VarEncoder: CBodyComponentBaseAnimating | |
182 Type: int32 Name: soundscapeEntityListIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_audio VarEncoder: CBodyComponentBaseAnimating | |
183 Type: uint8[32] Name: m_chAreaBits Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
184 Type: uint8[24] Name: m_chAreaPortalBits Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
185 Type: uint32 Name: m_iHideHUD Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
186 Type: float32 Name: m_flFOVRate Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
187 Type: bool Name: m_bDucked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
188 Type: bool Name: m_bDucking Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
189 Type: bool Name: m_bInDuckJump Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
190 Type: uint32 Name: m_nDuckJumpTimeMsecs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
191 Type: uint32 Name: m_nJumpTimeMsecs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
192 Type: float32 Name: m_flFallVelocity Bits: 17 Low: -4096.000000 High: 4096.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
193 Type: bool Name: m_bDrawViewmodel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
194 Type: bool Name: m_bWearingSuit Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
195 Type: bool Name: m_bPoisoned Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
196 Type: float32 Name: m_flStepSize Bits: 16 Low: 0.000000 High: 128.000000 Flags: 2 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
197 Type: bool Name: m_bAllowAutoMovement Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
198 Type: bool Name: m_bSlowMovement Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
199 Type: bool Name: m_bAutoAimTarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
200 Type: uint32 Name: m_nTickBase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
201 Type: int32 Name: m_iHealth Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
202 Type: uint8 Name: m_lifeState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
203 Type: uint32 Name: m_fFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
204 Type: CHandle< CBaseEntity > Name: m_hGroundEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
205 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 18 Low: -4096.000000 High: 4096.000000 Flags: 4 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_vecVelocity VarEncoder: CBodyComponentBaseAnimating | |
206 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 18 Low: -4096.000000 High: 4096.000000 Flags: 4 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_vecVelocity VarEncoder: CBodyComponentBaseAnimating | |
207 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 18 Low: -4096.000000 High: 4096.000000 Flags: 4 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_vecVelocity VarEncoder: CBodyComponentBaseAnimating | |
208 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 10 Low: -64.000000 High: 64.000000 Flags: 4 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_vecViewOffset VarEncoder: CBodyComponentBaseAnimating | |
209 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 10 Low: -64.000000 High: 64.000000 Flags: 4 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_vecViewOffset VarEncoder: CBodyComponentBaseAnimating | |
210 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 20 Low: 0.000000 High: 128.000000 Flags: 4 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_vecViewOffset VarEncoder: CBodyComponentBaseAnimating | |
211 Type: int32 Name: m_iMaxHealth Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
212 Type: CPlayerLocalData Name: m_Local Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPlayerLocalData FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
213 Type: CHandle< CPostProcessController > Name: m_hPostProcessCtrl Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
214 Type: CHandle< CColorCorrection > Name: m_hColorCorrectionCtrl Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
215 Type: CHandle< CBaseEntity > Name: m_hHeldEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
216 Type: int32 Name: m_iBonusProgress Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
217 Type: int32 Name: m_iBonusChallenge Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
218 Type: uint8 Name: m_iObserverMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
219 Type: uint32 Name: m_iFOV Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
220 Type: uint32 Name: m_iDefaultFOV Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
221 Type: uint32 Name: m_iFOVStart Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
222 Type: float32 Name: m_flFOVTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
223 Type: CHandle< CBaseEntity > Name: m_hObserverTarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
224 Type: CHandle< CBaseEntity > Name: m_hZoomOwner Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
225 Type: CHandle< CBaseViewModel >[2] Name: m_hViewModel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
226 Type: CHandle< CPropHMDAvatar > Name: m_hPropHMDAvatar Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
227 Type: CHandle< CPointHMDAnchor > Name: m_hPointHMDAnchor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
228 Type: float32 Name: m_flMaxspeed Bits: 12 Low: 0.000000 High: 2048.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
229 Type: CUtlStringToken Name: m_ladderSurfaceProps Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
230 Type: Vector Name: m_vecLadderNormal Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: normal | |
231 Type: char[18] Name: m_szLastPlaceName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
232 Type: int32 Name: m_currentSCLPacked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
233 Type: Vector Name: m_vecBaseVelocity Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
234 Type: float32 Name: m_flFriction Bits: 8 Low: 0.000000 High: 4.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
235 Type: uint32[32] Name: m_iAmmo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
236 Type: bool Name: m_fOnTarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
237 Type: float32 Name: m_flDeathTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
238 Type: CHandle< CBaseEntity > Name: m_hTonemapController Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
239 Type: CHandle< CBaseCombatWeapon > Name: m_hLastWeapon Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
240 Type: CHandle< CBaseEntity > Name: m_hConstraintEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
241 Type: Vector Name: m_vecConstraintCenter Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
242 Type: float32 Name: m_flConstraintRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
243 Type: float32 Name: m_flConstraintWidth Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
244 Type: float32 Name: m_flConstraintSpeedFactor Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
245 Type: bool Name: m_bConstraintPastRadius Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
246 Type: float32 Name: m_flLaggedMovementValue Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
247 Type: uint64 Name: m_nUnHoldableButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
248 Type: uint8 Name: m_nWaterLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
249 Type: CHandle< CBaseEntity > Name: m_hUseEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
250 Type: CHandle< CBaseEntity > Name: m_hVehicle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
251 Type: CHandle< CBaseEntity > Name: m_hViewEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
252 Type: CHandle< CFogController > Name: m_hCtrl Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_PlayerFog VarEncoder: CBodyComponentBaseAnimating | |
253 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 2 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
254 Type: uint32 Name: m_spawnflags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
255 Type: int32 Name: m_iPhysicsMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
256 Type: bool Name: m_noGhostCollision Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
257 Type: float32 Name: m_flClothScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
258 Type: bool Name: m_bUseHitboxesForRenderBox Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
259 Type: DoorState_t Name: m_eDoorState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
260 Type: bool Name: m_bLocked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
261 Type: bool Name: m_isRescueDoor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
262 Type: CHandle< CBasePropDoor > Name: m_hMaster Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
263 Type: bool Name: m_bClientSidePredicted Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
264 Type: CUtlVector< CAnimationLayer > Name: m_AnimOverlay Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CAnimationLayer FSVer: 2 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
265 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimatingOverlay FSVer: 3 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
266 Type: uint32 Name: m_nAnimationParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
267 Type: HSequence Name: m_hLayerSequence Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
268 Type: uint32 Name: m_nLayer Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
269 Type: float32 Name: m_flAnimationStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
270 Type: CHandle< CBaseCombatWeapon > Name: m_hWeapon Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
271 Type: CHandle< CBaseEntity > Name: m_hOwner Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
272 Type: CHandle< CPropVRHand > Name: m_hAttachedHand Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
273 Type: bool Name: m_bIsAttached Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
274 Type: bool Name: m_bIsActive Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
275 Type: float32 Name: m_flFrame Bits: 20 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
276 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 1 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
277 Type: float32 Name: m_flFrameRate Bits: 10 Low: -25.000000 High: 25.000000 Flags: 2 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
278 Type: float32 Name: m_flHDRColorScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
279 Type: uint8 Name: m_nNumBeamEnts Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
280 Type: CStrongHandle< InfoForResourceTypeIMaterial2 > Name: m_hBaseMaterial Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
281 Type: CStrongHandle< InfoForResourceTypeIMaterial2 > Name: m_nHaloIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
282 Type: BeamType_t Name: m_nBeamType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
283 Type: uint32 Name: m_nBeamFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
284 Type: CHandle< CBaseEntity >[10] Name: m_hAttachEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
285 Type: uint8[10] Name: m_nAttachIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
286 Type: float32 Name: m_fWidth Bits: 10 Low: 0.000000 High: 102.300003 Flags: 2 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
287 Type: float32 Name: m_fEndWidth Bits: 10 Low: 0.000000 High: 102.300003 Flags: 2 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
288 Type: float32 Name: m_fFadeLength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
289 Type: float32 Name: m_fHaloScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
290 Type: float32 Name: m_fAmplitude Bits: 8 Low: 0.000000 High: 64.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
291 Type: float32 Name: m_fStartFrame Bits: 8 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
292 Type: float32 Name: m_fSpeed Bits: 8 Low: 0.000000 High: 100.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
293 Type: BeamClipStyle_t Name: m_nClipStyle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
294 Type: bool Name: m_bTurnedOff Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
295 Type: Vector Name: m_vecEndPos Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
296 Type: CUtlSymbolLarge Name: m_sUseString Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
297 Type: CUtlSymbolLarge Name: m_sUseSubString Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
298 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 3 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
299 Type: float32 Name: m_flFadeInDuration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
300 Type: float32 Name: m_flFadeOutDuration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
301 Type: float32 Name: m_flMaxWeight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
302 Type: bool Name: m_bMaster Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
303 Type: bool Name: m_bClientSide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
304 Type: bool Name: m_bExclusive Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
305 Type: float32 Name: m_MinFalloff Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
306 Type: float32 Name: m_MaxFalloff Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
307 Type: float32 Name: m_flCurWeight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
308 Type: char[260] Name: m_netlookupFilename Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
309 Type: float32 Name: m_MaxWeight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
310 Type: float32 Name: m_FadeDuration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
311 Type: float32 Name: m_Weight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
312 Type: char[260] Name: m_lookupFilename Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
313 Type: int32 Name: m_nTestMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
314 Type: CUtlStringToken Name: m_attachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
315 Type: Vector Name: m_vDynamicAttachOffset Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
316 Type: int32 Name: m_nDynamicResetCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
317 Type: bool Name: m_bChildIsDynamic Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
318 Type: bool Name: m_bCreateChildSideChild Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
319 Type: CUtlStringToken Name: m_alternateAttachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
320 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_hClientSideChildModel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
321 Type: float32 Name: m_flEntityStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
338 Type: CHandle< CBaseEntity > Name: m_hDoubles Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
339 Type: int32 Name: m_iBrawlActive Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
340 Type: CHandle< CBaseEntity > Name: m_hPrimary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
341 Type: CHandle< CBaseEntity > Name: m_hSecondary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
342 Type: CHandle< CBaseEntity > Name: m_hTertiary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
343 Type: int32 Name: m_nQuasLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
344 Type: int32 Name: m_nWexLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
345 Type: int32 Name: m_nExortLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
346 Type: CHandle< CBaseEntity > Name: m_hBear Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
347 Type: int32 Name: m_nWhichDividedWeStand Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
348 Type: int32 Name: m_nNumDividedWeStand Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
349 Type: CHandle< CDOTA_Ability_Meepo_DividedWeStand > Name: m_entPrimeDividedWeStand Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
350 Type: CHandle< CDOTA_Ability_Meepo_DividedWeStand > Name: m_entNextDividedWeStand Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
351 Type: CHandle< CBaseEntity > Name: m_hImage Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
352 Type: CHandle< CBaseEntity > Name: m_hVictim Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
353 Type: char[256] Name: m_ActivityModifier Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
354 Type: float32 Name: m_fStolenCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
355 Type: CHandle< CBaseEntity > Name: m_hScepterIllusion Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
356 Type: QAngle Name: m_angRotation Bits: 8 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: qangle_pitch_yaw | |
357 Type: int32 Name: m_iCurrentLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
358 Type: int64 Name: m_nTotalDamageTaken Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
359 Type: int32 Name: m_iAttackCapabilities Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
360 Type: int32 Name: m_iTaggedAsVisibleByTeam Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
361 Type: int32 Name: m_anglediff Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
362 Type: int32 Name: m_NetworkActivity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
363 Type: int32 Name: m_NetworkSequenceIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
364 Type: CHandle< CBaseEntity >[17] Name: m_hAbilities Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
365 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimatingOverlay FSVer: 2 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
366 Type: CHandle< CBaseEntity > Name: m_hModifierParent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_ModifierManager VarEncoder: CBodyComponentBaseAnimating | |
367 Type: CHandle< CBaseEntity >[14] Name: m_hItems Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Inventory VarEncoder: CBodyComponentBaseAnimating | |
368 Type: int32 Name: m_iParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Inventory VarEncoder: CBodyComponentBaseAnimating | |
369 Type: CHandle< CBaseEntity > Name: m_hInventoryParent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Inventory VarEncoder: CBodyComponentBaseAnimating | |
370 Type: bool Name: m_bStashEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Inventory VarEncoder: CBodyComponentBaseAnimating | |
371 Type: CHandle< CBaseEntity > Name: m_hTransientCastItem Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Inventory VarEncoder: CBodyComponentBaseAnimating | |
372 Type: DamageOptions_t Name: m_takedamage Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
373 Type: uint8 Name: m_nLod Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
374 Type: bool Name: m_bSelectionRingVisible Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
375 Type: float32 Name: m_flMana Bits: 20 Low: 0.000000 High: 65536.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
376 Type: float32 Name: m_flMaxMana Bits: 20 Low: 0.000000 High: 65536.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
377 Type: float32 Name: m_flManaThinkRegen Bits: 14 Low: -50.000000 High: 500.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
378 Type: float32 Name: m_flHealthThinkRegen Bits: 18 Low: -100.000000 High: 1000.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
379 Type: int32 Name: m_nHealthBarOffsetOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
380 Type: bool Name: m_bIsPhantom Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
381 Type: bool Name: m_bIsAncient Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
382 Type: bool Name: m_bIsNeutralUnitType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
383 Type: bool Name: m_bIsSummoned Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
384 Type: bool Name: m_bCanBeDominated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
385 Type: bool Name: m_bHasUpgradeableAbilities Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
386 Type: int32 Name: m_iBKBChargesUsed Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
387 Type: int32 Name: m_iBotDebugData Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
388 Type: bool Name: m_bIsMoving Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
389 Type: int32 Name: m_iMoveSpeed Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
390 Type: float32 Name: m_flTauntCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
391 Type: int32 Name: m_iDayTimeVisionRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
392 Type: int32 Name: m_iNightTimeVisionRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
393 Type: float32 Name: m_flPhysicalArmorValue Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
394 Type: float32 Name: m_flMagicalResistanceValue Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
395 Type: uint64 Name: m_nUnitState64 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
396 Type: uint64 Name: m_iIsControllableByPlayer64 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
397 Type: int32 Name: m_iUnitNameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
398 Type: int32 Name: m_iDamageMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
399 Type: int32 Name: m_iDamageMax Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
400 Type: int32 Name: m_iDamageBonus Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
401 Type: bool Name: m_bIsWaitingToSpawn Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
402 Type: uint8 Name: m_nUnitLabelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
403 Type: DOTA_SHOP_TYPE Name: m_iCurShop Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
404 Type: bool Name: m_bStolenScepter Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
405 Type: bool Name: m_bShouldDoFlyHeightVisual Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
406 Type: float32 Name: m_flStartSequenceCycle Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
407 Type: char[256] Name: m_CustomHealthLabel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
408 Type: Color Name: m_CustomHealthLabelColor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
409 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimatingOverlay FSVer: 4 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
410 Type: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > Name: m_nFXIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
411 Type: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > Name: m_nFXIndexDestruction Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
412 Type: QAngle Name: m_angInitialAngles Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: QAngle | |
413 Type: HSequence Name: m_hHeroStatueSequence Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
414 Type: float32 Name: m_fHeroStatueCycle Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
415 Type: int32 Name: m_iHeroStatueStatusEffectIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
416 Type: bool Name: m_bHeroStatue Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
417 Type: bool Name: m_bBattleCup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
418 Type: char[32] Name: m_HeroStatueInscription Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
419 Type: int32 Name: m_iHeroStatueOwnerPlayerID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
420 Type: Color Name: m_ParticleTintColor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
421 Type: int32 Name: m_iCurrentXP Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
422 Type: float32 Name: m_flStrength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
423 Type: float32 Name: m_flAgility Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
424 Type: float32 Name: m_flIntellect Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
425 Type: float32 Name: m_flStrengthTotal Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
426 Type: float32 Name: m_flAgilityTotal Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
427 Type: float32 Name: m_flIntellectTotal Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
428 Type: int32 Name: m_iRecentDamage Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
429 Type: int32 Name: m_iPrimaryAttribute Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
430 Type: int32 Name: m_iAbilityPoints Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
431 Type: float32 Name: m_flRespawnTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
432 Type: float32 Name: m_flRespawnTimePenalty Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
433 Type: int32 Name: m_iPlayerID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
434 Type: CHandle< CDOTA_BaseNPC_Hero > Name: m_hReplicatingOtherHeroModel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
435 Type: bool Name: m_bReincarnating Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
436 Type: bool Name: m_bCustomKillEffect Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
437 Type: float32 Name: m_flSpawnedAt Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
438 Type: CHandle< CBaseEntity > Name: m_hEconConsumableAbility Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
439 Type: CHandle< CBaseEntity > Name: m_hTowerAttackTarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
440 Type: DOTA_SHOP_TYPE Name: m_ShopType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
441 Type: int32 Name: m_iTotalEarnedGold Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
442 Type: int32 Name: m_iReliableGold Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
443 Type: int32 Name: m_iUnreliableGold Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
444 Type: int32 Name: m_iStartingPosition Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
445 Type: int32 Name: m_iTotalEarnedXP Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
446 Type: int32 Name: m_iSharedGold Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
447 Type: int32 Name: m_iHeroKillGold Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
448 Type: int32 Name: m_iCreepKillGold Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
449 Type: int32 Name: m_iIncomeGold Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
450 Type: int32 Name: m_iDenyCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
451 Type: int32 Name: m_iLastHitCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
452 Type: int32 Name: m_iLastHitStreak Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
453 Type: int32 Name: m_iLastHitMultikill Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
454 Type: int32 Name: m_iNearbyCreepDeathCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
455 Type: int32 Name: m_iClaimedDenyCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
456 Type: int32 Name: m_iClaimedMissCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
457 Type: int32 Name: m_iMissCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
458 Type: int32 Name: m_nPossibleHeroSelection Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
459 Type: uint16 Name: m_iMetaLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
460 Type: uint16 Name: m_iMetaExperience Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
461 Type: uint16 Name: m_iMetaExperienceAwarded Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
462 Type: float32 Name: m_flBuybackCooldownTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
463 Type: float32 Name: m_flBuybackGoldLimitTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
464 Type: float32 Name: m_flBuybackCostTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
465 Type: float32 Name: m_flCustomBuybackCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
466 Type: float32 Name: m_fStuns Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
467 Type: float32 Name: m_fHealing Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
468 Type: int32 Name: m_iTowerKills Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
469 Type: int32 Name: m_iRoshanKills Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
470 Type: CHandle< CBaseEntity > Name: m_hCameraTarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
471 Type: CHandle< CBaseEntity > Name: m_hOverrideSelectionEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
472 Type: int32 Name: m_iObserverWardsPlaced Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
473 Type: int32 Name: m_iSentryWardsPlaced Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
474 Type: int32 Name: m_iCreepsStacked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
475 Type: int32 Name: m_iCampsStacked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
476 Type: int32 Name: m_iRunePickups Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
477 Type: CUtlVector< DataTeamPlayer_t > Name: m_vecDataTeam Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: DataTeamPlayer_t FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
478 Type: uint64[256] Name: m_bWorldTreeState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: fixed64 | |
479 Type: CHandle< CBaseEntity > Name: m_hPrimaryRune Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
480 Type: CHandle< CBaseEntity > Name: m_hSecondaryRune Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
481 Type: int32[24] Name: m_iNetWorth Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
482 Type: int32 Name: m_HiddenDisplacement Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
483 Type: bool Name: m_bStartRecording Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
484 Type: CHandle< CDOTA_BaseNPC > Name: m_hHero Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
485 Type: CHandle< CDOTAPlayer > Name: m_hPlayer Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
486 Type: bool Name: m_bPermanent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
487 Type: bool Name: m_bStackable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
488 Type: int32 Name: m_iSharability Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
489 Type: int32 Name: m_iInitialCharges Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
490 Type: float32 Name: m_flPurchaseTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
491 Type: int32 Name: m_iCurrentCharges Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
492 Type: CHandle< CBaseEntity > Name: m_hPurchaser Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
493 Type: bool Name: m_bCombinable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
494 Type: bool Name: m_bRecipe Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
495 Type: bool Name: m_bDroppable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
496 Type: bool Name: m_bPurchasable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
497 Type: bool Name: m_bSellable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
498 Type: bool Name: m_bRequiresCharges Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
499 Type: bool Name: m_bKillable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
500 Type: bool Name: m_bDisassemblable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
501 Type: bool Name: m_bAlertable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
502 Type: bool Name: m_bCastOnPickup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
503 Type: bool Name: m_bCanBeUsedOutOfInventory Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
504 Type: float32 Name: m_flAssembledTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
505 Type: int32 Name: m_iSecondaryCharges Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
506 Type: bool Name: m_bCombineLocked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
507 Type: bool Name: m_bPurchasedWhileDead Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
508 Type: int32 Name: m_iStoredRuneType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
509 Type: CHandle< CDOTA_Item > Name: m_hItem Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
510 Type: int32 Name: m_iStat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
511 Type: int32 Name: m_iRuneType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
512 Type: int32 Name: m_Type Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
513 Type: int32 Name: m_nTargetType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
514 Type: int32 Name: m_nSelectedHeroID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
515 Type: int32 Name: m_iKills Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
516 Type: int32 Name: m_iAssists Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
517 Type: int32 Name: m_iDeaths Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
518 Type: int32 Name: m_iStreak Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
519 Type: int32 Name: m_iRespawnSeconds Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
520 Type: int32 Name: m_iLastBuybackTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
521 Type: CHandle< CBaseEntity > Name: m_hSelectedHero Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
522 Type: bool Name: m_bAFK Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
523 Type: int32[2] Name: m_nSuggestedHeroes Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
524 Type: bool Name: m_bVoiceChatBanned Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
525 Type: int32 Name: m_iTimedRewardDrops Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
526 Type: int32 Name: m_iTimedRewardDropOrigins Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
527 Type: int32 Name: m_iTimedRewardCrates Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
528 Type: int32 Name: m_iTimedRewardEvents Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
529 Type: uint16 Name: m_unCompendiumLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
530 Type: bool Name: m_bHasRepicked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
531 Type: bool Name: m_bHasRandomed Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
532 Type: bool Name: m_bBattleBonusActive Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
533 Type: uint16 Name: m_iBattleBonusRate Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
534 Type: int32 Name: m_iCustomBuybackCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
535 Type: Color Name: m_CustomPlayerColor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
536 Type: bool Name: m_bReservedHeroOnly Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
537 Type: bool Name: m_bQualifiesForPAContractReward Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
538 Type: bool Name: m_bHasPredictedVictory Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
539 Type: int32 Name: m_UnitShareMasks Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
540 Type: int32 Name: m_iTeamSlot Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
541 Type: uint32 Name: m_iEventPoints Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
542 Type: uint32 Name: m_iEventPremiumPoints Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
543 Type: uint32 Name: m_iEventWagerTokensRemaining Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
544 Type: uint32 Name: m_iEventWagerTokensMax Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
545 Type: uint32 Name: m_iEventEffectsMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
546 Type: uint16 Name: m_iEventRanks Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
547 Type: bool Name: m_bIsEventOwned Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
548 Type: CHandle< CBaseEntity > Name: m_hCourier Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
549 Type: uint64 Name: m_iBattleCupWinDate Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
550 Type: uint16 Name: m_iBattleCupSkillLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
551 Type: uint32 Name: m_iBattleCupTeamID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
552 Type: uint32 Name: m_iBattleCupTournamentID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
553 Type: uint8 Name: m_iBattleCupDivision Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
554 Type: float32 Name: m_flTeamFightParticipation Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
555 Type: int32 Name: m_iFirstBloodClaimed Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
556 Type: int32 Name: m_iFirstBloodGiven Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
557 Type: bool Name: m_bIsValid Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
558 Type: CUtlSymbolLarge Name: m_iszPlayerName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
559 Type: int32 Name: m_iPlayerTeam Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
560 Type: bool Name: m_bFullyJoinedServer Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
561 Type: bool Name: m_bFakeClient Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
562 Type: bool Name: m_bIsBroadcaster Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
563 Type: uint32 Name: m_iBroadcasterChannel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
564 Type: uint32 Name: m_iBroadcasterChannelSlot Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
565 Type: bool Name: m_bIsBroadcasterChannelCameraman Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
566 Type: int32 Name: m_iConnectionState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
567 Type: uint64 Name: m_iPlayerSteamID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: fixed64 | |
568 Type: CUtlSymbolLarge Name: m_iszBroadcasterChannelDescription Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
569 Type: CUtlSymbolLarge Name: m_iszBroadcasterChannelCountryCode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
570 Type: CUtlSymbolLarge Name: m_iszBroadcasterChannelLanguageCode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
571 Type: CUtlVector< PlayerResourcePlayerTeamData_t > Name: m_vecPlayerTeamData Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: PlayerResourcePlayerTeamData_t FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
572 Type: CUtlVector< PlayerResourcePlayerData_t > Name: m_vecPlayerData Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: PlayerResourcePlayerData_t FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
573 Type: CUtlVector< PlayerResourceBroadcasterData_t > Name: m_vecBrodcasterData Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: PlayerResourceBroadcasterData_t FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
574 Type: uint32 Name: m_nEventIDAssociatedWithEventData Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
575 Type: bool Name: m_bBlockFoW Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
576 Type: Vector Name: m_vecTreeCircleCenter Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
577 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimatingOverlay FSVer: 5 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
578 Type: bool Name: m_bOwnerModelChanged Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
579 Type: bool Name: m_bIsGeneratingEconItem Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
580 Type: bool Name: m_bFlyingCourier Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
581 Type: CourierState_t Name: m_nCourierState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
582 Type: CHandle< CBaseEntity > Name: m_hCourierStateEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
583 Type: bool Name: m_bIsIllusion Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
584 Type: int32 Name: m_nWhichMeepo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
585 Type: uint32 Name: m_nArcanaLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
586 Type: uint32 Name: m_nArcanaColor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
587 Type: char[256] Name: m_pszNetworkedSoundLoop Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
588 Type: int32 Name: m_nLoopingSoundParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
589 Type: float32 Name: m_flFlyHeight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
590 Type: float32 Name: m_flDamageTaken Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
591 Type: float32 Name: m_flLastHit Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
592 Type: float32 Name: m_flStartDamageTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
593 Type: float32 Name: m_flLastDamageTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
594 Type: int32 Name: m_nCustomGameForceHeroSelectionId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
595 Type: bool Name: m_bAlwaysShowPlayerInventory Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
596 Type: bool Name: m_bGoldSoundDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
597 Type: bool Name: m_bRecommendedItemsDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
598 Type: bool Name: m_bStickyItemDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
599 Type: bool Name: m_bStashPurchasingDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
600 Type: bool Name: m_bFogOfWarDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
601 Type: bool Name: m_bUseUnseenFOW Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
602 Type: bool Name: m_bUseCustomBuybackCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
603 Type: bool Name: m_bUseCustomBuybackCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
604 Type: bool Name: m_bBuybackEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
605 Type: float32 Name: m_flCameraDistanceOverride Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
606 Type: CHandle< CDOTA_BaseNPC > Name: m_hOverrideSelectionEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
607 Type: bool Name: m_bTopBarTeamValuesOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
608 Type: bool Name: m_bTopBarTeamValuesVisible Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
609 Type: int32 Name: m_nTeamGoodGuysTopBarValue Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
610 Type: int32 Name: m_nTeamBadGuysTopBarValue Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
611 Type: bool Name: m_bAlwaysShowPlayerNames Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
612 Type: bool Name: m_bUseCustomHeroLevels Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
613 Type: CUtlVector< int32 > Name: m_nCustomXPRequiredToReachNextLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
614 Type: bool Name: m_bTowerBackdoorProtectionEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
615 Type: bool Name: m_bBotThinkingEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
616 Type: bool Name: m_bAnnouncerDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
617 Type: bool Name: m_bKillingSpreeAnnouncerDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
618 Type: float32 Name: m_flFixedRespawnTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
619 Type: uint32 Name: m_nHUDVisibilityBits Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
620 Type: float32 Name: m_flMinimumAttackSpeed Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
621 Type: float32 Name: m_flMaximumAttackSpeed Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
622 Type: bool Name: m_bIsDaynightCycleDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
623 Type: bool Name: m_bAreWeatherEffectsDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
624 Type: Vector Name: m_vecBoundsMin Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
625 Type: Vector Name: m_vecBoundsMax Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
626 Type: int32 Name: m_nGridX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
627 Type: int32 Name: m_nGridY Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
628 Type: int32 Name: m_nRadius Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
629 Type: int8 Name: m_nViewerType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
630 Type: bool Name: m_bObstructedVision Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
631 Type: bool Name: m_bValid Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
632 Type: uint32 Name: m_FoWTempViewerVersion Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
633 Type: CUtlVector< TempViewerInfo_t > Name: m_TempViewerInfo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: TempViewerInfo_t FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
634 Type: bool[128] Name: m_StableHeroAvailable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
635 Type: bool[128] Name: m_CurrentHeroAvailable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
636 Type: bool[128] Name: m_CulledHeroes Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
637 Type: CDOTAGameManager* Name: m_pGameManager Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CDOTAGameManager FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
638 Type: CUtlVector< int32 > Name: m_vecHeroIDs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
639 Type: int32 Name: iTeamNumber Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
640 Type: uint16 Name: usItemIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
641 Type: float32 Name: fStockDuration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
642 Type: float32 Name: fStockTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
643 Type: int32 Name: iStockCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
644 Type: int32 Name: iMaxCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
645 Type: float32 Name: fInitialStockDuration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
646 Type: int32 Name: iPlayerNumber Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
647 Type: int32 Name: m_unAbilityIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
648 Type: int32 Name: m_unPlayerID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
649 Type: int32 Name: m_unAbilityPlayerSlot Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
650 Type: int32 Name: m_iPlayerIDLiker Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
651 Type: int32 Name: m_iPlayerIDLiked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
652 Type: Vector Name: m_vMinBounds Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
653 Type: Vector Name: m_vMaxBounds Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
654 Type: float32 Name: m_fGameTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
655 Type: int32 Name: m_iNetTimeOfDay Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
656 Type: int32 Name: m_iFoWFrameNumber Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
657 Type: uint8[18] Name: m_BotDebugPushLane Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
658 Type: uint16 Name: nAssassinState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AssassinMiniGameNetData VarEncoder: CBodyComponentBaseAnimating | |
659 Type: uint16 Name: nVictimHeroID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AssassinMiniGameNetData VarEncoder: CBodyComponentBaseAnimating | |
660 Type: int32 Name: m_iMiscHeroPickCounter Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
661 Type: CHandle< CBaseEntity > Name: m_hEndGameCinematicEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
662 Type: CHandle< CDOTA_BaseNPC > Name: m_hOverlayHealthBarUnit Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
663 Type: int32 Name: m_nOverlayHealthBarType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
664 Type: bool Name: m_bIsInCinematicMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
665 Type: bool Name: m_bFreeCourierMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
666 Type: uint32 Name: m_unFanfareGoodGuys Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
667 Type: uint32 Name: m_unFanfareBadGuys Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
668 Type: int32 Name: m_nGameState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
669 Type: DOTA_HeroPickState Name: m_nHeroPickState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
670 Type: float32 Name: m_flStateTransitionTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
671 Type: float32 Name: m_flOverride_dota_hero_selection_time Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
672 Type: float32 Name: m_flOverride_dota_pregame_time Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
673 Type: float32 Name: m_flOverride_dota_postgame_time Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
674 Type: float32 Name: m_flOverride_dota_rune_spawn_time Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
675 Type: int32 Name: m_iGameMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
676 Type: CHandle< CBaseEntity > Name: m_hGameModeEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
677 Type: float32 Name: m_flHeroPickStateTransitionTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
678 Type: uint64 Name: m_iPlayerIDsInControl Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: fixed64 | |
679 Type: bool Name: m_bSameHeroSelectionEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
680 Type: bool Name: m_bUseCustomHeroXPValue Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
681 Type: bool Name: m_bUseBaseGoldBountyOnHeroes Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
682 Type: bool Name: m_bUseUniversalShopMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
683 Type: bool Name: m_bHideKillMessageHeaders Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
684 Type: float32 Name: m_flHeroMinimapIconScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
685 Type: float32 Name: m_flCreepMinimapIconScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
686 Type: float32 Name: m_flRuneMinimapIconScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
687 Type: char[256] Name: m_CustomVictoryMessage Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
688 Type: float32 Name: m_flCustomGameEndDelay Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
689 Type: float32 Name: m_flCustomGameSetupAutoLaunchDelay Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
690 Type: float32 Name: m_flCustomGameSetupTimeout Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
691 Type: float32 Name: m_flCustomVictoryMessageDuration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
692 Type: bool Name: m_bCustomGameSetupAutoLaunchEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
693 Type: bool Name: m_bCustomGameTeamSelectionLocked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
694 Type: int32 Name: m_iCMModePickBanOrder Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
695 Type: int32 Name: m_iCDModePickBanOrder Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
696 Type: int32 Name: m_iPauseTeam Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
697 Type: int32 Name: m_nGGTeam Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
698 Type: float32 Name: m_flGGEndsAtTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
699 Type: bool Name: m_bWhiteListEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
700 Type: uint64[4] Name: m_bItemWhiteList Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: fixed64 | |
701 Type: int32 Name: m_nLastHitUIMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
702 Type: bool Name: m_bHUDTimerTutorialMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
703 Type: float32[2] Name: m_fExtraTimeRemaining Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
704 Type: bool Name: m_bHeroRespawnEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
705 Type: int32[2] Name: m_iCaptainPlayerIDs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
706 Type: int32[10] Name: m_BannedHeroes Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
707 Type: int32[10] Name: m_SelectedHeroes Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
708 Type: int32 Name: m_iActiveTeam Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
709 Type: int32 Name: m_iStartingTeam Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
710 Type: int32 Name: m_iPenaltyLevelRadiant Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
711 Type: int32 Name: m_iPenaltyLevelDire Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
712 Type: bool Name: m_bTier3TowerDestroyed Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
713 Type: int32 Name: m_nSeriesType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
714 Type: int32 Name: m_nRadiantSeriesWins Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
715 Type: int32 Name: m_nDireSeriesWins Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
716 Type: CUtlVector< CHeroesPerPlayer > Name: m_vecAvailableHerosPerPlayerID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CHeroesPerPlayer FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
717 Type: CUtlVector< CHeroesPerPlayer > Name: m_vecLockedHerosByPlayerID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CHeroesPerPlayer FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
718 Type: float32 Name: m_flPreGameStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
719 Type: float32 Name: m_flGameStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
720 Type: float32 Name: m_flGameEndTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
721 Type: float32 Name: m_flGameLoadTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
722 Type: int32[2] Name: m_iCustomGameScore Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
723 Type: int32 Name: m_nCustomGameDifficulty Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
724 Type: float32 Name: m_fGoodGlyphCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
725 Type: float32 Name: m_fBadGlyphCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
726 Type: float32[14] Name: m_flGlyphCooldowns Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
727 Type: float32 Name: m_fGoodRadarCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
728 Type: float32 Name: m_fBadRadarCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
729 Type: float32[14] Name: m_flRadarCooldowns Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
730 Type: bool Name: m_bIsNightstalkerNight Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
731 Type: bool Name: m_bIsTemporaryNight Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
732 Type: int32 Name: m_nRiverType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
733 Type: CUtlVector< CDOTA_ItemStockInfo > Name: m_vecItemStockInfo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CDOTA_ItemStockInfo FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
734 Type: int32 Name: m_nGameWinner Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
735 Type: uint64 Name: m_unMatchID64 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
736 Type: bool Name: m_bMatchSignoutComplete Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
737 Type: CHandle< CBaseEntity > Name: m_hSideShop1 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
738 Type: CHandle< CBaseEntity > Name: m_hSideShop2 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
739 Type: CHandle< CBaseEntity > Name: m_hSecretShop1 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
740 Type: CHandle< CBaseEntity > Name: m_hSecretShop2 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
741 Type: CHandle< CBaseEntity >[14] Name: m_hTeamFountains Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
742 Type: CHandle< CBaseEntity >[14] Name: m_hTeamForts Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
743 Type: CHandle< CBaseEntity >[14] Name: m_hTeamShops Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
744 Type: CHandle< CBaseEntity > Name: m_hAnnouncerGood Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
745 Type: CHandle< CBaseEntity > Name: m_hAnnouncerBad Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
746 Type: CHandle< CBaseEntity > Name: m_hAnnouncerSpectator Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
747 Type: CHandle< CBaseEntity > Name: m_hAnnouncerGood_KillingSpree Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
748 Type: CHandle< CBaseEntity > Name: m_hAnnouncerBad_KillingSpree Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
749 Type: CHandle< CBaseEntity > Name: m_hAnnouncerSpectator_KillingSpree Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
750 Type: int32 Name: m_nLoadedPlayers Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
751 Type: int32 Name: m_nExpectedPlayers Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
752 Type: int32 Name: m_iMinimapDebugGridState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
753 Type: bool Name: m_bIsStableMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
754 Type: bool Name: m_bGamePaused Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
755 Type: uint8[18] Name: m_BotDebugDefendLane Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
756 Type: uint8[6] Name: m_BotDebugFarmLane Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
757 Type: uint8[8] Name: m_BotDebugRoam Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
758 Type: CHandle< CBaseEntity >[2] Name: m_hBotDebugRoamTarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
759 Type: uint8[2] Name: m_BotDebugRoshan Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
760 Type: ERoshanSpawnPhase Name: m_nRoshanRespawnPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
761 Type: float32 Name: m_flRoshanRespawnPhaseEndTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
762 Type: CDOTA_AbilityDraftAbilityState[MAX_ABILITY_DRAFT_ABILITIES] Name: m_AbilityDraftAbilities Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CDOTA_AbilityDraftAbilityState FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
763 Type: int32 Name: m_nAbilityDraftPlayerTracker Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
764 Type: int32 Name: m_nAbilityDraftRoundNumber Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
765 Type: int32 Name: m_nAbilityDraftAdvanceSteps Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
766 Type: int32 Name: m_nAbilityDraftPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
767 Type: int32[12] Name: m_nAbilityDraftHeroesChosen Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
768 Type: int32 Name: m_nAllDraftPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
769 Type: bool Name: m_bAllDraftRadiantFirst Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
770 Type: bool Name: m_bAllowOverrideVPK Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
771 Type: int32[2] Name: m_nARDMHeroesRemaining Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
772 Type: uint32 Name: m_lobbyLeagueID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
773 Type: char[256] Name: m_lobbyGameName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
774 Type: CUtlVector< CHeroStatueLiked > Name: m_vecHeroStatueLiked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CHeroStatueLiked FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
775 Type: int32[14] Name: m_CustomGameTeamMaxPlayers Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
776 Type: CUtlVector< CHandle< CIngameEvent_Base > > Name: m_vecIngameEvents Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
777 Type: CUtlVector< AABB_t > Name: m_NeutralSpawnBoxes Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: AABB_t FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
778 Type: CDOTAGamerules* Name: m_pGameRules Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CDOTAGamerules FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
779 Type: float32 Name: m_flPrepTimeLeft Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
780 Type: int32 Name: m_nWaveEnemyCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
781 Type: int32 Name: m_nCurrentEnemyCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
782 Type: int32 Name: m_nNumberOfRounds Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
783 Type: int32 Name: m_nRoundNumber Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
784 Type: bool Name: m_bIsHeroRespawnEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
785 Type: int32 Name: m_nGoldBagsExpired Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
786 Type: uint32 Name: m_nID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
787 Type: uint32 Name: m_nValue Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
788 Type: uint32 Name: m_nRawValue Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
789 Type: uint8 Name: m_nValueState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
790 Type: bool Name: m_bValueIsMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
791 Type: bool Name: m_bVotingClosed Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
792 Type: bool Name: m_bAllPredictionsFinished Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
793 Type: CUtlVector< InGamePredictionData_t > Name: m_vecPredictions Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: InGamePredictionData_t FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
794 Type: uint32 Name: m_nLeagueID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
795 Type: int32[2] Name: m_iCursor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
796 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimatingOverlay FSVer: 1 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
797 Type: Vector Name: m_vecStartingPosition Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
798 Type: bool Name: m_bUsingAssistedCameraOperator Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
799 Type: bool Name: m_bUsingCameraMan Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
800 Type: int32 Name: m_nPlayerAssistFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
801 Type: int32 Name: m_iMusicStatus Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
802 Type: float32[3] Name: m_flMusicOperatorVals Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
803 Type: int32[4] Name: m_iMusicOperatorVals Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
804 Type: CHandle< CBaseEntity > Name: m_hKillCamUnit Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
805 Type: CHandle< CBaseEntity > Name: m_hAssignedHero Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
806 Type: int32 Name: m_nCachedCoachedTeam Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
807 Type: int32 Name: m_iSpectatorClickBehavior Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
808 Type: float32 Name: m_flAspectRatio Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
809 Type: CHandle< CBaseEntity > Name: m_hSpectatorQueryUnit Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
810 Type: int32 Name: m_iStatsPanel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
811 Type: int32 Name: m_iShopPanel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
812 Type: ShopItemViewMode_t Name: m_iShopViewMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
813 Type: int32 Name: m_iStatsDropdownCategory Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
814 Type: int32 Name: m_iStatsDropdownSort Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
815 Type: char[64] Name: m_szShopString Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
816 Type: bool Name: m_bInShowCaseMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
817 Type: float32 Name: m_flCameraZoomAmount Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
818 Type: int32 Name: m_iHighPriorityScore Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
819 Type: int32[9] Name: m_quickBuyItems Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
820 Type: bool[9] Name: m_quickBuyIsPurchasable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
821 Type: int32 Name: m_nServerOrderSequenceNumber Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
822 Type: char[256] Name: m_pszQuestTitle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
823 Type: char[256] Name: m_pszQuestText Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
824 Type: int32 Name: m_nQuestType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
825 Type: CHandle< CDotaSubquestBase >[8] Name: m_hSubquests Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
826 Type: bool Name: m_bCompleted Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
827 Type: bool Name: m_bWinIfCompleted Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
828 Type: bool Name: m_bLoseIfCompleted Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
829 Type: char[256] Name: m_pszGameEndText Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
830 Type: int32[4] Name: m_pnTextReplaceValuesCDotaQuest Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
831 Type: char[64] Name: m_pszTextReplaceString Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
832 Type: int32 Name: m_nTextReplaceValueVersion Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
833 Type: int32[64] Name: m_rgGoldPerMinute Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
834 Type: int32[64] Name: m_rgXPPerMinute Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
835 Type: int32 Name: m_nCreatedByPlayerID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
836 Type: CHandle< CDOTASpecGraphPlayerData >[24] Name: m_rgPlayerGraphData Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
837 Type: int32[64] Name: m_rgRadiantTotalEarnedGold Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
838 Type: int32[64] Name: m_rgDireTotalEarnedGold Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
839 Type: int32[64] Name: m_rgRadiantTotalEarnedXP Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
840 Type: int32[64] Name: m_rgDireTotalEarnedXP Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
841 Type: int32[64] Name: m_rgRadiantNetWorth Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
842 Type: int32[64] Name: m_rgDireNetWorth Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
843 Type: float32 Name: m_flTotalEarnedGoldStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
844 Type: float32 Name: m_flTotalEarnedGoldEndTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
845 Type: int32 Name: m_nGoldGraphVersion Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
846 Type: CDOTASpectatorGraphManager* Name: m_pGraphManager Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CDOTASpectatorGraphManager FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
847 Type: char[256] Name: m_pszSubquestText Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
848 Type: bool Name: m_bShowProgressBar Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
849 Type: int32 Name: m_nProgressBarHueShift Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
850 Type: int32[2] Name: m_pnTextReplaceValuesCDotaSubquestBase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
851 Type: CUtlVector< CHandle< CBasePlayer > > Name: m_aPlayers Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
852 Type: int32 Name: m_iScore Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
853 Type: int32 Name: m_iRoundsWon Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
854 Type: char[129] Name: m_szTeamname Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
855 Type: int32 Name: m_iHeroKills Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
856 Type: int32 Name: m_iBarracksKills Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
857 Type: uint32 Name: m_unTournamentTeamID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
858 Type: uint64 Name: m_ulTeamLogo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: fixed64 | |
859 Type: uint64 Name: m_ulTeamBaseLogo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: fixed64 | |
860 Type: uint64 Name: m_ulTeamBannerLogo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: fixed64 | |
861 Type: bool Name: m_bTeamComplete Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
862 Type: bool Name: m_bTeamIsHomeTeam Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
863 Type: Color Name: m_CustomHealthbarColor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
864 Type: char[33] Name: m_szTag Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
865 Type: char[256] Name: m_LocalizationStr Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
866 Type: CHandle< CBaseEntity > Name: m_hNPC Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
867 Type: float32 Name: m_flDuration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
868 Type: uint32 Name: m_unOffsetX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
869 Type: uint32 Name: m_unOffsetY Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
870 Type: uint16 Name: m_unCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
871 Type: int32 Name: m_nTutorialState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
872 Type: int32 Name: m_nTaskProgress Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
873 Type: int32 Name: m_nTaskSteps Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
874 Type: int32 Name: m_nTaskSecondsRemianing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
875 Type: int32 Name: m_nUIState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
876 Type: int32 Name: m_nShopState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
877 Type: Vector Name: m_TargetLocation Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
878 Type: m_SpeechBubbles Name: m_SpeechBubbles Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CSpeechBubbleInfo FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
879 Type: int32 Name: m_nLocationID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
880 Type: char[256] Name: m_GuideStr Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
881 Type: char[256] Name: m_QuickBuyStr Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
882 Type: uint8 Name: m_Flags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
883 Type: uint8 Name: m_LightStyle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
884 Type: float32 Name: m_Radius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
885 Type: int32 Name: m_Exponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
886 Type: float32 Name: m_InnerAngle Bits: 8 Low: 0.000000 High: 360.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
887 Type: float32 Name: m_OuterAngle Bits: 8 Low: 0.000000 High: 360.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
888 Type: float32 Name: m_SpotRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
889 Type: float32 Name: m_flStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
890 Type: float32 Name: m_flFadeInStart Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
891 Type: float32 Name: m_flFadeInLength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
892 Type: float32 Name: m_flFadeOutModelStart Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
893 Type: float32 Name: m_flFadeOutModelLength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
894 Type: float32 Name: m_flFadeOutStart Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
895 Type: float32 Name: m_flFadeOutLength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
896 Type: EntityDisolveType_t Name: m_nDissolveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
897 Type: Vector Name: m_vDissolverOrigin Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
898 Type: uint32 Name: m_nMagnitude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
899 Type: CHandle< CBaseEntity > Name: m_hEntAttached Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
900 Type: bool Name: m_bCheapEffect Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
901 Type: CHandle< CBaseEntity > Name: m_hHourHand Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
902 Type: CHandle< CBaseEntity > Name: m_hMinuteHand Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
903 Type: CHandle< CBaseEntity > Name: m_hSecondHand Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
904 Type: float32 Name: m_flStartGameTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
905 Type: float32 Name: m_flStartClockSeconds Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
906 Type: CStrongHandle< InfoForResourceTypeCTextureBase > Name: m_hCubemapTexture Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
907 Type: float32 Name: m_flInfluenceRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
908 Type: Vector Name: m_vBoxProjectMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
909 Type: Vector Name: m_vBoxProjectMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
910 Type: CUtlSymbolLarge Name: m_LightGroups Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
911 Type: bool Name: m_bStartDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
912 Type: color32 Name: m_LightColor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
913 Type: float32 Name: m_flIntensity Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
914 Type: float32 Name: m_flLightSize Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
915 Type: float32 Name: m_flSpotFoV Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
916 Type: QAngle Name: m_vLightDirection Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: QAngle | |
917 Type: float32 Name: m_flStartFalloff Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
918 Type: float32 Name: m_flDistanceFalloff Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
919 Type: uint32 Name: m_nFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
920 Type: char[260] Name: m_ProjectedTextureName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
921 Type: float32 Name: m_flFadeStartDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
922 Type: float32 Name: m_flFadeEndDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
923 Type: bool Name: m_bDOFEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
924 Type: float32 Name: m_flNearBlurDepth Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
925 Type: float32 Name: m_flNearFocusDepth Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
926 Type: float32 Name: m_flFarFocusDepth Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
927 Type: float32 Name: m_flFarBlurDepth Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
928 Type: float32 Name: m_flNearBlurRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
929 Type: float32 Name: m_flFarBlurRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
930 Type: CStrongHandle< InfoForResourceTypeCTextureBase > Name: m_hLightProbeTexture Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
931 Type: Vector Name: m_vBoxMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
932 Type: Vector Name: m_vBoxMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
933 Type: CHandle< CBaseEntity > Name: m_hTargetEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
934 Type: bool Name: m_bState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
935 Type: bool Name: m_bAlwaysUpdate Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
936 Type: float32 Name: m_flLightFOV Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
937 Type: bool Name: m_bEnableShadows Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
938 Type: bool Name: m_bSimpleProjection Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
939 Type: bool Name: m_bLightOnlyTarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
940 Type: bool Name: m_bLightWorld Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
941 Type: bool Name: m_bCameraSpace Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
942 Type: float32 Name: m_flBrightnessScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
943 Type: Color Name: m_LightColor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
944 Type: float32 Name: m_flLinearAttenuation Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
945 Type: float32 Name: m_flQuadraticAttenuation Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
946 Type: bool Name: m_bVolumetric Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
947 Type: float32 Name: m_flNoiseStrength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
948 Type: float32 Name: m_flFlashlightTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
949 Type: uint32 Name: m_nNumPlanes Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
950 Type: float32 Name: m_flPlaneOffset Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
951 Type: float32 Name: m_flVolumetricIntensity Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
952 Type: float32 Name: m_flColorTransitionTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
953 Type: float32 Name: m_flAmbient Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
954 Type: char[260] Name: m_SpotlightTextureName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
955 Type: int32 Name: m_nSpotlightTextureFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
956 Type: uint32 Name: m_nShadowQuality Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
957 Type: float32 Name: m_flNearZ Bits: 16 Low: 0.000000 High: 500.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
958 Type: float32 Name: m_flFarZ Bits: 18 Low: 0.000000 High: 1500.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
959 Type: float32 Name: m_flProjectionSize Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
960 Type: float32 Name: m_flRotation Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
961 Type: bool Name: m_bFlipHorizontal Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
962 Type: ScreenEffectType_t Name: m_nType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
963 Type: CUtlSymbolLarge[10] Name: m_iszOverlayNames Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
964 Type: float32[10] Name: m_flOverlayTimes Bits: 11 Low: -1.000000 High: 63.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
965 Type: int32 Name: m_iDesiredOverlay Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
966 Type: CStrongHandle< InfoForResourceTypeIMaterial2 > Name: m_hSkyMaterial Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
967 Type: bool Name: m_bLightOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
968 Type: Color Name: m_LightOverrideColor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
969 Type: float32 Name: m_flLightOverrideBrightness Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
970 Type: Color Name: m_vTintColor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
971 Type: int32 Name: m_nFogType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
972 Type: float32 Name: m_flFogMinStart Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
973 Type: float32 Name: m_flFogMinEnd Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
974 Type: float32 Name: m_flFogMaxStart Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
975 Type: float32 Name: m_flFogMaxEnd Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
976 Type: float32 Name: m_flStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
977 Type: uint32 Name: m_iWindSeed Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
978 Type: uint16 Name: m_iMinWind Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
979 Type: uint16 Name: m_iMaxWind Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
980 Type: int32 Name: m_windRadius Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
981 Type: uint16 Name: m_iMinGust Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
982 Type: uint16 Name: m_iMaxGust Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
983 Type: float32 Name: m_flMinGustDelay Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
984 Type: float32 Name: m_flMaxGustDelay Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
985 Type: float32 Name: m_flGustDuration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
986 Type: uint16 Name: m_iGustDirChange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
987 Type: Vector Name: m_location Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: coord | |
988 Type: uint16 Name: m_iInitialWindDir Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
989 Type: float32 Name: m_flInitialWindSpeed Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_EnvWindShared VarEncoder: CBodyComponentBaseAnimating | |
990 Type: float32 Name: m_flScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
991 Type: float32 Name: m_flStartScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
992 Type: float32 Name: m_flScaleTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
993 Type: int32 Name: m_nFlameModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
994 Type: int32 Name: m_nFlameFromAboveModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
995 Type: float32 Name: m_x Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
996 Type: float32 Name: m_y Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
997 Type: float32 Name: m_z Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
998 Type: float32 Name: m_angle Bits: 7 Low: 0.000000 High: 360.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
999 Type: Vector Name: m_poolOrigin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
1000 Type: float32 Name: m_waterLevel Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1001 Type: Vector Name: dirPrimary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: coord | |
1002 Type: Color Name: colorPrimary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1003 Type: Color Name: colorSecondary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1004 Type: float32 Name: start Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1005 Type: float32 Name: end Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1006 Type: float32 Name: maxdensity Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1007 Type: float32 Name: exponent Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1008 Type: float32 Name: HDRColorScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1009 Type: bool Name: enable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1010 Type: bool Name: blend Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1011 Type: bool Name: m_bNoReflectionFog Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1012 Type: Color Name: colorPrimaryLerpTo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1013 Type: Color Name: colorSecondaryLerpTo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1014 Type: float32 Name: farz Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1015 Type: float32 Name: skyboxFogFactor Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1016 Type: float32 Name: skyboxFogFactorLerpTo Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1017 Type: float32 Name: startLerpTo Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1018 Type: float32 Name: endLerpTo Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1019 Type: float32 Name: maxdensityLerpTo Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1020 Type: float32 Name: lerptime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1021 Type: float32 Name: duration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_fog VarEncoder: CBodyComponentBaseAnimating | |
1022 Type: Color Name: m_Color Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1023 Type: uint32 Name: m_SpawnRate Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1024 Type: uint32 Name: m_SpeedMax Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1025 Type: float32 Name: m_flSizeMin Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1026 Type: float32 Name: m_flSizeMax Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1027 Type: uint32 Name: m_DistMax Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1028 Type: uint32 Name: m_LifetimeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1029 Type: uint32 Name: m_LifetimeMax Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1030 Type: float32 Name: m_FallSpeed Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1031 Type: uint32 Name: m_DustFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1032 Type: uint32 Name: m_nDisappearMinDist Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1033 Type: uint32 Name: m_nDisappearMaxDist Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1034 Type: float32 Name: m_flFadeDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1035 Type: float32 Name: m_flTranslucencyLimit Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1036 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_iBackgroundModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1037 Type: float32 Name: m_flConveyorSpeed Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1038 Type: CHandle< CBaseEntity > Name: m_hAttachedOccluder Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1039 Type: Vector Name: m_vecLadderDir Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
1040 Type: Vector Name: m_vecPlayerMountPositionTop Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
1041 Type: Vector Name: m_vecPlayerMountPositionBottom Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
1042 Type: float32 Name: m_flAutoRideSpeed Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1043 Type: bool Name: m_bFakeLadder Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1044 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 2 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1045 Type: CHandle< CBaseEntity > Name: m_Handle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1046 Type: bool Name: m_bSendHandle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1047 Type: uint32 Name: m_iOverlayID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1048 Type: bool Name: m_bDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1049 Type: CUtlSymbolLarge Name: m_worldName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1050 Type: CUtlSymbolLarge Name: m_layerName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1051 Type: bool Name: m_bWorldLayerVisible Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1052 Type: bool Name: m_bEntitiesSpawned Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1053 Type: int32 Name: nType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1054 Type: int32 Name: nQuestID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1055 Type: int32 Name: nQuestChallengeID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1056 Type: int32 Name: nTier Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1057 Type: int32 Name: nParam0 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1058 Type: int32 Name: nParam1 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1059 Type: int32 Name: nSlotID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1060 Type: int32 Name: nProgress Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1061 Type: int32 Name: nCompletionThreshold Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1062 Type: int32 Name: nPlayerID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1063 Type: int32 Name: nQueryIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1064 Type: int32 Name: nEventID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1065 Type: int32 Name: nSequenceID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1066 Type: int32 Name: nCompleted Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1067 Type: int32 Name: nRank Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1068 Type: int32 Name: m_nPlayerID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1069 Type: int32 Name: m_nQueryID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1070 Type: int32 Name: m_nQueryRank Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1071 Type: int32 Name: m_nMultiQueryID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1072 Type: char[260] Name: m_szRankIdentifier Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1073 Type: int32[24] Name: m_CompendiumChallengeEventID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1074 Type: int32[24] Name: m_CompendiumChallengeSequenceID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1075 Type: int32[24] Name: m_CompendiumChallengeCoinReward Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1076 Type: int32[24] Name: m_CompendiumChallengeCoinSplash Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1077 Type: int32[24] Name: m_CompendiumChallengePointReward Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1078 Type: bool[24] Name: m_CompendiumChallengeCompleted Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1079 Type: bool[24] Name: m_CompendiumChallengeFailed Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1080 Type: int32[24] Name: m_CompendiumChallengeProgress Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1081 Type: int32[24] Name: m_QueryIDForProgress Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1082 Type: CUtlVector< CDOTA_PlayerChallengeInfo > Name: m_CompendiumChallengeInfo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CDOTA_PlayerChallengeInfo FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1083 Type: DOTA_CombatLogQueryProgress Name: m_PlayerQueryIDs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CDOTA_CombatLogQueryProgress FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1084 Type: int32[100] Name: m_ProgressForQueryID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1085 Type: int32[100] Name: m_GoalForQueryID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1086 Type: int32[10] Name: m_PlayerQuestRankPreviouslyCompleted Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1087 Type: int32[10] Name: m_PlayerQuestRankCompleted Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1088 Type: int32[24] Name: m_CompendiumCoinWager Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1089 Type: int32[24] Name: m_CompendiumCoinWagerResults Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1090 Type: float32 Name: m_flWagerTimer Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1091 Type: float32 Name: m_flWagerEndTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1092 Type: float32 Name: m_flBonusWagerRate Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1093 Type: int32 Name: nRequiredHero Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1094 Type: CUtlVector< CDOTASubChallengeInfo > Name: m_SubChallenges Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CDOTASubChallengeInfo FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1095 Type: int32[10] Name: m_CompendiumCoinWager Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1096 Type: int32[10] Name: m_CompendiumCoinWagerResults Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1097 Type: int32[10] Name: m_CompendiumTippedPlayers Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1098 Type: float32 Name: m_flBrightness Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1099 Type: float32 Name: m_flRange Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1100 Type: float32 Name: m_flFalloff Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1101 Type: float32 Name: m_flAttenuation0 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1102 Type: float32 Name: m_flAttenuation1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1103 Type: float32 Name: m_flAttenuation2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1104 Type: float32 Name: m_flTheta Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1105 Type: float32 Name: m_flPhi Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1106 Type: CUtlStringToken Name: m_lightCookie Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1107 Type: int32 Name: m_nCascades Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1108 Type: bool Name: m_bCastShadows Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1109 Type: int32 Name: m_nShadowWidth Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1110 Type: int32 Name: m_nShadowHeight Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1111 Type: bool Name: m_bRenderDiffuse Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1112 Type: bool Name: m_bRenderSpecular Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1113 Type: int32 Name: m_nStyle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1114 Type: CUtlString Name: m_Pattern Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1115 Type: float32 Name: m_flFadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1116 Type: float32 Name: m_flFadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1117 Type: float32 Name: m_flShadowFadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1118 Type: float32 Name: m_flShadowFadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1119 Type: CLightComponent Name: CLightComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CLightComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1120 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 6 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1121 Type: uint32 Name: m_nHorizontalSize Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1122 Type: uint32 Name: m_nVerticalSize Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1123 Type: uint32 Name: m_nMinDist Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1124 Type: uint32 Name: m_nMaxDist Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1125 Type: uint32 Name: m_nOuterMaxDist Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1126 Type: float32 Name: m_flGlowProxySize Bits: 6 Low: 0.000000 High: 64.000000 Flags: 2 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1127 Type: float32 Name: m_flHDRColorScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1128 Type: char[255] Name: m_szMaterialName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1129 Type: char[255] Name: m_szMaterialVar Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1130 Type: char[255] Name: m_szMaterialVarValue Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1131 Type: int32 Name: m_iFrameStart Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1132 Type: int32 Name: m_iFrameEnd Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1133 Type: bool Name: m_bWrap Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1134 Type: float32 Name: m_flFrameRate Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1135 Type: bool Name: m_bNewAnimCommandsSemaphore Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1136 Type: float32 Name: m_flFloatLerpStartValue Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1137 Type: float32 Name: m_flFloatLerpEndValue Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1138 Type: float32 Name: m_flFloatLerpTransitionTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1139 Type: MaterialModifyMode_t Name: m_nModifyMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1140 Type: bool Name: m_bDisplayPerf Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1141 Type: bool Name: m_bMeasurePerf Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1142 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 3 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1143 Type: char[260] Name: m_szSnapshotFileName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1144 Type: bool Name: m_bActive Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1145 Type: int32 Name: m_nStopType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1146 Type: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > Name: m_iEffectIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1147 Type: Vector[4] Name: m_vServerControlPoints Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1148 Type: uint8[4] Name: m_iServerControlPointAssignments Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1149 Type: CHandle< CBaseEntity >[64] Name: m_hControlPointEnts Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1150 Type: uint8[64] Name: m_iControlPointParents Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1151 Type: uint32 Name: m_iPhysicsMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1152 Type: float32 Name: m_fMass Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1153 Type: bool Name: m_bAwake Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1154 Type: CStrongHandle< InfoForResourceTypeIMaterial2 > Name: m_nPlasmaModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1155 Type: CStrongHandle< InfoForResourceTypeIMaterial2 > Name: m_nPlasmaModelIndex2 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1156 Type: CStrongHandle< InfoForResourceTypeIMaterial2 > Name: m_nGlowModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1157 Type: uint32[66] Name: m_iPing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1158 Type: int32[66] Name: m_iScore Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1159 Type: int32[66] Name: m_iDeaths Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1160 Type: bool[66] Name: m_bConnected Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1161 Type: int32[66] Name: m_iTeam Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1162 Type: bool[66] Name: m_bAlive Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1163 Type: uint32[66] Name: m_iHealth Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1164 Type: float32 Name: m_FOV Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1165 Type: float32 Name: m_Resolution Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1166 Type: bool Name: m_bFogEnable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1167 Type: Color Name: m_FogColor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1168 Type: float32 Name: m_flFogStart Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1169 Type: float32 Name: m_flFogEnd Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1170 Type: float32 Name: m_flFogMaxDensity Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1171 Type: bool Name: m_bUseScreenAspectRatio Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1172 Type: bool Name: m_bNoSky Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1173 Type: float32 Name: m_fBrightness Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1174 Type: float32 Name: m_flZFar Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1175 Type: float32 Name: m_flZNear Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1176 Type: CHandle< CBaseEntity > Name: m_hActivator Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1177 Type: bool Name: m_bIgnoreInput Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1178 Type: bool Name: m_bFollowPlayerAcrossTeleport Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1179 Type: float32 Name: m_flWidth Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1180 Type: float32 Name: m_flHeight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1181 Type: float32 Name: m_flDPI Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1182 Type: float32 Name: m_flInteractDistance Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1183 Type: float32 Name: m_flDepthOffset Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1184 Type: uint32 Name: m_unOwnerContext Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1185 Type: uint32 Name: m_unHorizontalAlign Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1186 Type: uint32 Name: m_unVerticalAlign Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1187 Type: uint32 Name: m_unOrientation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1188 Type: bool Name: m_bAllowInteractionFromAllSceneWorlds Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1189 Type: CUtlVector< CUtlSymbolLarge > Name: m_vecCSSClasses Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1190 Type: bool Name: m_bOpaque Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1191 Type: CUtlSymbolLarge Name: m_iszCommentaryFile Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1192 Type: CHandle< CBaseEntity > Name: m_hViewPosition Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1193 Type: CUtlSymbolLarge Name: m_iszSpeakers Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1194 Type: uint32 Name: m_iNodeNumber Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1195 Type: int32 Name: m_iNodeNumberMax Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1196 Type: float32 Name: m_flEnableTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1197 Type: int32 Name: m_nPlayerIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1198 Type: bool Name: m_bUpdateOnClient Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1199 Type: ValueRemapperInputType_t Name: m_nInputType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1200 Type: CHandle< CBaseEntity > Name: m_hRemapLineStart Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1201 Type: CHandle< CBaseEntity > Name: m_hRemapLineEnd Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1202 Type: float32 Name: m_flMaximumChangePerSecond Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1203 Type: float32 Name: m_flDisengageDistance Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1204 Type: float32 Name: m_flEngageDistance Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1205 Type: bool Name: m_bRequiresUseKey Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1206 Type: ValueRemapperOutputType_t Name: m_nOutputType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1207 Type: CUtlVector< CHandle< CBaseEntity > > Name: m_hOutputEntities Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1208 Type: ValueRemapperHapticsType_t Name: m_nHapticsType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1209 Type: ValueRemapperMomentumType_t Name: m_nMomentumType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1210 Type: float32 Name: m_flMomentumModifier Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1211 Type: float32 Name: m_flSnapValue Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1212 Type: ValueRemapperRatchetType_t Name: m_nRatchetType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1213 Type: float32 Name: m_flInputOffset Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1214 Type: char[512] Name: m_messageText Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1215 Type: char[64] Name: m_FontName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1216 Type: float32 Name: m_flWorldUnitsPerPx Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1217 Type: float32 Name: m_flFontSize Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1218 Type: PointWorldTextJustifyHorizontal_t Name: m_nJustifyHorizontal Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1219 Type: PointWorldTextJustifyVertical_t Name: m_nJustifyVertical Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1220 Type: PointWorldTextReorientMode_t Name: m_nReorientMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1221 Type: bool Name: m_bPoseValueParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1222 Type: float32 Name: m_fPoseValue Bits: 11 Low: 0.000000 High: 1.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1223 Type: float32 Name: m_fInterpolationTime Bits: 11 Low: 0.000000 High: 10.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1224 Type: bool Name: m_bInterpolationWrap Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1225 Type: float32 Name: m_fCycleFrequency Bits: 11 Low: -10.000000 High: 10.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1226 Type: PoseController_FModType_t Name: m_nFModType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1227 Type: float32 Name: m_fFModTimeOffset Bits: 11 Low: -1.000000 High: 1.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1228 Type: float32 Name: m_fFModRate Bits: 11 Low: -10.000000 High: 10.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1229 Type: float32 Name: m_fFModAmplitude Bits: 11 Low: 0.000000 High: 10.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1230 Type: CHandle< CBaseEntity >[4] Name: m_hProps Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1231 Type: uint8[4] Name: m_chPoseIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1232 Type: float32 Name: m_fLocalContrastStrength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1233 Type: float32 Name: m_fLocalContrastEdgeStrength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1234 Type: float32 Name: m_fVignetteStart Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1235 Type: float32 Name: m_fVignetteEnd Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1236 Type: float32 Name: m_fVignetteBlurStrength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1237 Type: float32 Name: m_fFadeToBlackStrength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1238 Type: float32 Name: m_fGrainStrength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1239 Type: float32 Name: m_fTopVignetteStrength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1240 Type: float32 Name: m_fFadeTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1241 Type: CStrongHandle< InfoForResourceTypeCPostProcessingResource > Name: m_hPostSettings Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1242 Type: float32 Name: m_flFadeTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1243 Type: PrecipitationType_t Name: m_nPrecipType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1244 Type: float32 Name: m_minSpeed Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1245 Type: float32 Name: m_maxSpeed Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1246 Type: CHandle< CPropVRHand >[4] Name: m_hVRControllers Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1247 Type: CHandle< CPointWorldText > Name: m_hCloseCaption Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1248 Type: CHandle< CBasePlayer > Name: m_hPlayer Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1249 Type: int32 Name: m_nSpeed Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1250 Type: int16 Name: m_nRPM Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1251 Type: float32 Name: m_flThrottle Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1252 Type: int32 Name: m_nBoostTimeLeft Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1253 Type: bool Name: m_bHasBoost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1254 Type: Vector Name: m_vecEyeExitEndpoint Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
1255 Type: Vector Name: m_vecGunCrosshair Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
1256 Type: bool Name: m_bUnableToFire Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1257 Type: bool Name: m_bHasGun Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1258 Type: bool Name: m_nScannerDisabledWeapons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1259 Type: bool Name: m_nScannerDisabledVehicle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1260 Type: bool Name: m_bEnterAnimOn Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1261 Type: bool Name: m_bExitAnimOn Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1262 Type: CHandle< CBaseVRHandAttachment > Name: m_hActiveHandAttachment Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1263 Type: CHandle< CPropHMDAvatar > Name: m_hHMDAvatar Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1264 Type: CBaseVRHandAttachmentHandle Name: m_hAttachments Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1265 Type: bool Name: m_bInitialized Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1266 Type: int32 Name: m_nHandID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1267 Type: float32 Name: m_flTriggerAnalogValue Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1268 Type: float32 Name: m_flTrackpadOrJoystickAnalogValueX Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1269 Type: float32 Name: m_flTrackpadOrJoystickAnalogValueY Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1270 Type: eLiteralHandType Name: m_LiteralHandType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1271 Type: CHandle< CPropZipline > Name: m_hPrevZipline Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1272 Type: CHandle< CPropZipline > Name: m_hNextZipline Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1273 Type: int8 Name: m_iCurrentMaxRagdollCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1274 Type: Vector[32] Name: m_ragPos Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
1275 Type: QAngle[32] Name: m_ragAngles Bits: 13 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: QAngle | |
1276 Type: float32 Name: m_flBlendWeight Bits: 8 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1277 Type: uint32 Name: m_boneIndexAttached Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1278 Type: uint32 Name: m_ragdollAttachedObjectIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1279 Type: Vector Name: m_attachmentPointBoneSpace Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
1280 Type: Vector Name: m_attachmentPointRagdollSpace Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
1281 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 4 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1282 Type: uint16 Name: m_RopeFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1283 Type: int16 Name: m_Slack Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1284 Type: float32 Name: m_Width Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1285 Type: float32 Name: m_TextureScale Bits: 10 Low: 0.100000 High: 10.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1286 Type: uint8 Name: m_nSegments Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1287 Type: bool Name: m_bConstrainBetweenEndpoints Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1288 Type: CStrongHandle< InfoForResourceTypeIMaterial2 > Name: m_iRopeMaterialModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1289 Type: uint8 Name: m_Subdiv Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1290 Type: uint8 Name: m_nChangeCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1291 Type: int16 Name: m_RopeLength Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1292 Type: uint8 Name: m_fLockedPoints Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1293 Type: float32 Name: m_flScrollSpeed Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1294 Type: CHandle< CBaseEntity > Name: m_hStartPoint Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1295 Type: CHandle< CBaseEntity > Name: m_hEndPoint Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1296 Type: int16 Name: m_iStartAttachment Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1297 Type: int16 Name: m_iEndAttachment Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1298 Type: bool Name: m_bIsPlayingBack Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1299 Type: bool Name: m_bPaused Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1300 Type: bool Name: m_bMultiplayer Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1301 Type: float32 Name: m_flForceClientTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1302 Type: CUtlVector< CHandle< CBaseFlex > > Name: m_hActorList Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1303 Type: uint16 Name: m_nSceneStringIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1304 Type: Vector Name: m_shadowDirection Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1305 Type: Color Name: m_shadowColor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1306 Type: float32 Name: m_flShadowMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1307 Type: bool Name: m_bDisableShadows Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1308 Type: bool Name: m_bEnableLocalLightShadows Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1309 Type: Vector Name: dirPrimary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: coord | |
1310 Type: Color Name: colorPrimary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1311 Type: Color Name: colorSecondary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1312 Type: float32 Name: start Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1313 Type: float32 Name: end Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1314 Type: float32 Name: maxdensity Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1315 Type: float32 Name: exponent Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1316 Type: float32 Name: HDRColorScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1317 Type: bool Name: enable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1318 Type: bool Name: blend Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1319 Type: bool Name: m_bNoReflectionFog Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1320 Type: int16 Name: scale Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData VarEncoder: CBodyComponentBaseAnimating | |
1321 Type: Vector Name: origin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData VarEncoder: coord | |
1322 Type: uint8 Name: area Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData VarEncoder: CBodyComponentBaseAnimating | |
1323 Type: bool Name: bClip3DSkyBoxNearToWorldFar Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData VarEncoder: CBodyComponentBaseAnimating | |
1324 Type: float32 Name: flClip3DSkyBoxNearToWorldFarOffset Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData VarEncoder: CBodyComponentBaseAnimating | |
1325 Type: CUtlStringToken Name: m_skyboxSlotToken Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1326 Type: Color Name: colorPrimaryLerpTo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1327 Type: Color Name: colorSecondaryLerpTo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1328 Type: float32 Name: farz Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1329 Type: float32 Name: skyboxFogFactor Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1330 Type: float32 Name: skyboxFogFactorLerpTo Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1331 Type: float32 Name: startLerpTo Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1332 Type: float32 Name: endLerpTo Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1333 Type: float32 Name: maxdensityLerpTo Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1334 Type: float32 Name: lerptime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1335 Type: float32 Name: duration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skyboxData.fog VarEncoder: CBodyComponentBaseAnimating | |
1336 Type: float32 Name: m_flLightScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1337 Type: CStrongHandle< InfoForResourceTypeIMaterial2 > Name: m_hSpriteMaterial Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1338 Type: CHandle< CBaseEntity > Name: m_hAttachedToEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1339 Type: int32 Name: m_nAttachment Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1340 Type: float32 Name: m_flSpriteFramerate Bits: 8 Low: 0.000000 High: 60.000000 Flags: 2 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1341 Type: uint32 Name: m_nBrightness Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1342 Type: float32 Name: m_flBrightnessTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1343 Type: float32 Name: m_flSpriteScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1344 Type: bool Name: m_bWorldSpaceScale Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1345 Type: Vector Name: m_vDirection Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1346 Type: Color Name: m_clrOverlay Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1347 Type: bool Name: m_bOn Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1348 Type: uint32 Name: m_nSize Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1349 Type: int32 Name: m_nOverlaySize Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1350 Type: CStrongHandle< InfoForResourceTypeIMaterial2 > Name: m_nMaterial Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1351 Type: CStrongHandle< InfoForResourceTypeIMaterial2 > Name: m_nOverlayMaterial Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1352 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 4 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1353 Type: float32 Name: m_flAutoExposureMin Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1354 Type: float32 Name: m_flAutoExposureMax Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1355 Type: float32 Name: m_flTonemapPercentTarget Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1356 Type: float32 Name: m_flTonemapPercentBrightPixels Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1357 Type: float32 Name: m_flTonemapMinAvgLum Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1358 Type: float32 Name: m_flRate Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1359 Type: float32 Name: m_flAccelerateExposureDown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1360 Type: int32 Name: m_nAttachmentIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1361 Type: int32 Name: m_nPanelName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1362 Type: uint32 Name: m_fScreenFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1363 Type: CHandle< CBasePlayer > Name: m_hPlayerOwner Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1364 Type: Vector Name: m_WorldMins Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
1365 Type: Vector Name: m_WorldMaxs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
1366 Type: bool Name: m_bStartDark Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1367 Type: float32 Name: m_flMaxPropScreenSpaceWidth Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1368 Type: float32 Name: m_flMinPropScreenSpaceWidth Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1369 Type: uint32 Name: m_iStartMusicType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1370 Type: CUtlSymbolLarge Name: m_iszMusicPostFix Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1371 Type: int32 Name: m_iTimeOfDay Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1372 Type: int32 Name: m_nVRChaperoneType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1373 Type: int32 Name: m_nVRMovementType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1374 Type: CStrongHandle< InfoForResourceTypeIMaterial2 >[6] Name: m_skyBoxFaces Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1375 Type: CUtlSymbolLarge Name: m_iszOptimizedHeightFieldName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1376 Type: float32 Name: m_flTileGridMinHeight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1377 Type: float32 Name: m_flTileGridMaxHeight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1378 Type: float32 Name: m_flTileGridStepHeight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1379 Type: bool Name: m_bAllowHeightFog Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1380 Type: float32 Name: m_flHeightFogWorldScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1381 Type: float32 Name: m_flHeightFogAdjustment Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1382 Type: float32 Name: m_flHeightFogScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1383 Type: float32 Name: m_flHeightFogScale1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1384 Type: float32 Name: m_flHeightFogScale2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1385 Type: float32 Name: m_flHeightFogDrawScale1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1386 Type: float32 Name: m_flHeightFogDrawScale2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1387 Type: Vector Name: m_vHeightFogScrollDir1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1388 Type: Vector Name: m_vHeightFogScrollDir2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1389 Type: CStrongHandle< InfoForResourceTypeCTextureBase > Name: m_hHeightFogTexture Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
1390 Type: CStrongHandle< InfoForResourceTypeCTextureBase > Name: m_hHeightFogMaskTexture Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
Serializers: | |
0 Name: CBodyComponentBaseAnimating Version: 0 Fields: | |
0 Type: uint16 Name: m_cellX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
1 Type: uint16 Name: m_cellY Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
2 Type: uint16 Name: m_cellZ Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
3 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
4 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
5 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
6 Type: CGameSceneNodeHandle Name: m_hParent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
7 Type: QAngle Name: m_angRotation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: QAngle | |
8 Type: float32 Name: m_flScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
9 Type: HSequence Name: m_hSequence Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
10 Type: CNetworkedQuantizedFloat Name: m_flPlaybackRate Bits: 10 Low: 0.000000 High: 5.000000 Flags: -8 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
11 Type: int32 Name: m_nNewSequenceParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
12 Type: int32 Name: m_nResetEventsParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
13 Type: float32 Name: m_flPrevCycle Bits: 15 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
14 Type: float32 Name: m_flCycle Bits: 15 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
15 Type: uint16 Name: m_nOutsideWorld Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
16 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_hModel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
17 Type: uint64 Name: m_MeshGroupMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
18 Type: int32 Name: m_nDebugIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
19 Type: int8 Name: m_nIdealMotionType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
20 Type: CUtlStringToken Name: m_name Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
21 Type: CUtlStringToken Name: m_hierarchyAttachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
22 Type: bool Name: m_bIsRenderingEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
23 Type: bool Name: m_bIsAnimationEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
24 Type: CUtlStringToken Name: m_materialGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
25 Type: uint8 Name: m_nHitboxSet Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
26 Type: CNetworkedQuantizedFloat Name: m_flWeight Bits: 8 Low: 0.000000 High: 1.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
27 Type: bool Name: m_bClientSideAnimation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
28 Type: float32[24] Name: m_flPoseParameter Bits: 11 Low: 0.000000 High: 1.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
1 Name: CEntityIdentity Version: 0 Fields: | |
29 Type: int32 Name: m_nameStringableIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
2 Name: CPhysicsComponent Version: 0 Fields: | |
30 Type: bool Name: m_bCollisionActivationDisabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
3 Name: CRenderComponent Version: 0 Fields: | |
4 Name: CBaseAnimating Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
35 Type: uint8 Name: m_nMuzzleFlashParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
36 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Type: bool Name: m_bClientSideRagdoll Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
88 Type: Vector Name: m_vecForce Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
89 Type: int32 Name: m_nForceBone Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
5 Name: CAnimationLayer Version: 0 Fields: | |
92 Type: HSequence Name: m_hSequence Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_op VarEncoder: CBodyComponentBaseAnimating | |
93 Type: int32 Name: m_nNewSequenceParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
94 Type: float32 Name: m_flPrevCycle Bits: 15 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_op VarEncoder: CBodyComponentBaseAnimating | |
95 Type: float32 Name: m_flCycle Bits: 15 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_op VarEncoder: CBodyComponentBaseAnimating | |
96 Type: CNetworkedQuantizedFloat Name: m_flWeight Bits: 8 Low: 0.000000 High: 1.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_op VarEncoder: CBodyComponentBaseAnimating | |
97 Type: int32 Name: m_nOrder Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
98 Type: CNetworkedQuantizedFloat Name: m_flPlaybackRate Bits: 10 Low: 0.000000 High: 5.000000 Flags: -8 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
99 Type: bool Name: m_bLooping Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
6 Name: CBodyComponentBaseAnimatingOverlay Version: 0 Fields: | |
0 Type: uint16 Name: m_cellX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
1 Type: uint16 Name: m_cellY Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
2 Type: uint16 Name: m_cellZ Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
3 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
4 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
5 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
6 Type: CGameSceneNodeHandle Name: m_hParent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
7 Type: QAngle Name: m_angRotation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: QAngle | |
8 Type: float32 Name: m_flScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
9 Type: HSequence Name: m_hSequence Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
10 Type: CNetworkedQuantizedFloat Name: m_flPlaybackRate Bits: 10 Low: 0.000000 High: 5.000000 Flags: -8 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
11 Type: int32 Name: m_nNewSequenceParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
12 Type: int32 Name: m_nResetEventsParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
13 Type: float32 Name: m_flPrevCycle Bits: 15 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
14 Type: float32 Name: m_flCycle Bits: 15 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
15 Type: uint16 Name: m_nOutsideWorld Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
16 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_hModel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
17 Type: uint64 Name: m_MeshGroupMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
18 Type: int32 Name: m_nDebugIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
19 Type: int8 Name: m_nIdealMotionType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
20 Type: CUtlStringToken Name: m_name Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
21 Type: CUtlStringToken Name: m_hierarchyAttachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
22 Type: bool Name: m_bIsRenderingEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
23 Type: bool Name: m_bIsAnimationEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
24 Type: CUtlStringToken Name: m_materialGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
25 Type: uint8 Name: m_nHitboxSet Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
26 Type: CNetworkedQuantizedFloat Name: m_flWeight Bits: 8 Low: 0.000000 High: 1.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
27 Type: bool Name: m_bClientSideAnimation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
28 Type: float32[24] Name: m_flPoseParameter Bits: 11 Low: 0.000000 High: 1.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
100 Type: CUtlVector< CAnimationLayer > Name: m_AnimOverlay Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CAnimationLayer FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
7 Name: CBaseAnimatingOverlay Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
35 Type: uint8 Name: m_nMuzzleFlashParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
101 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimatingOverlay FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Type: bool Name: m_bClientSideRagdoll Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
88 Type: Vector Name: m_vecForce Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
89 Type: int32 Name: m_nForceBone Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
8 Name: CEconItemAttribute Version: 0 Fields: | |
102 Type: uint16 Name: m_iAttributeDefinitionIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
103 Type: float32 Name: m_iRawValue32 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
9 Name: CBaseAttributableItem Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
35 Type: uint8 Name: m_nMuzzleFlashParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
101 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimatingOverlay FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
104 Type: CUtlVector< CEconItemAttribute > Name: m_Attributes Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEconItemAttribute FSVer: 0 SendNode: m_AttributeManager.m_Item.m_AttributeList VarEncoder: CBodyComponentBaseAnimating | |
105 Type: item_definition_index_t Name: m_iItemDefinitionIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
106 Type: int32 Name: m_iEntityQuality Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
107 Type: uint32 Name: m_iEntityLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
108 Type: itemid_t Name: m_iItemID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
109 Type: uint32 Name: m_iAccountID Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
110 Type: uint32 Name: m_iInventoryPosition Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
111 Type: bool Name: m_bInitialized Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager.m_Item VarEncoder: CBodyComponentBaseAnimating | |
112 Type: int32 Name: m_iReapplyProvisionParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager VarEncoder: CBodyComponentBaseAnimating | |
113 Type: CHandle< CBaseEntity > Name: m_hOuter Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager VarEncoder: CBodyComponentBaseAnimating | |
114 Type: attributeprovidertypes_t Name: m_ProviderType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_AttributeManager VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Type: bool Name: m_bClientSideRagdoll Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
88 Type: Vector Name: m_vecForce Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
89 Type: int32 Name: m_nForceBone Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
115 Type: CUtlVector< float32 > Name: m_flexWeight Bits: 12 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
116 Type: Vector Name: m_viewtarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
117 Type: bool Name: m_blinktoggle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
10 Name: CBodyComponentBaseModelEntity Version: 0 Fields: | |
0 Type: uint16 Name: m_cellX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
1 Type: uint16 Name: m_cellY Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
2 Type: uint16 Name: m_cellZ Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
3 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
4 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
5 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
6 Type: CGameSceneNodeHandle Name: m_hParent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
7 Type: QAngle Name: m_angRotation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: QAngle | |
8 Type: float32 Name: m_flScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
15 Type: uint16 Name: m_nOutsideWorld Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
16 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_hModel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
17 Type: uint64 Name: m_MeshGroupMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
18 Type: int32 Name: m_nDebugIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
19 Type: int8 Name: m_nIdealMotionType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
20 Type: CUtlStringToken Name: m_name Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
21 Type: CUtlStringToken Name: m_hierarchyAttachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
22 Type: bool Name: m_bIsRenderingEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
23 Type: bool Name: m_bIsAnimationEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
24 Type: CUtlStringToken Name: m_materialGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
25 Type: uint8 Name: m_nHitboxSet Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
11 Name: CBaseButton Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
118 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
119 Type: CHandle< CBaseModelEntity > Name: m_glowEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
120 Type: bool Name: m_usable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
121 Type: CUtlSymbolLarge Name: m_szDisplayText Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
12 Name: CBaseClientUIEntity Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
118 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
122 Type: bool Name: m_bEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
123 Type: CUtlSymbolLarge Name: m_DialogXMLName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
124 Type: CUtlSymbolLarge Name: m_PanelClassName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
13 Name: CBaseCombatCharacter Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
35 Type: uint8 Name: m_nMuzzleFlashParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
101 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimatingOverlay FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Type: bool Name: m_bClientSideRagdoll Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
88 Type: Vector Name: m_vecForce Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
89 Type: int32 Name: m_nForceBone Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
115 Type: CUtlVector< float32 > Name: m_flexWeight Bits: 12 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
116 Type: Vector Name: m_viewtarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
117 Type: bool Name: m_blinktoggle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
125 Type: float32 Name: m_flNextAttack Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
126 Type: float32 Name: m_flFieldOfView Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
127 Type: CUtlVector< CHandle< CBaseCombatWeapon > > Name: m_hMyWeapons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
128 Type: CHandle< CBaseCombatWeapon > Name: m_hActiveWeapon Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
129 Type: CUtlVector< CHandle< CEconWearable > > Name: m_hMyWearables Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
14 Name: CBodyComponentBaseAnimating Version: 1 Fields: | |
0 Type: uint16 Name: m_cellX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
1 Type: uint16 Name: m_cellY Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
2 Type: uint16 Name: m_cellZ Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
3 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
4 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
5 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
6 Type: CGameSceneNodeHandle Name: m_hParent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
7 Type: QAngle Name: m_angRotation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: QAngle | |
8 Type: float32 Name: m_flScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
9 Type: HSequence Name: m_hSequence Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
10 Type: CNetworkedQuantizedFloat Name: m_flPlaybackRate Bits: 10 Low: 0.000000 High: 5.000000 Flags: -8 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
11 Type: int32 Name: m_nNewSequenceParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
12 Type: int32 Name: m_nResetEventsParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
15 Type: uint16 Name: m_nOutsideWorld Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
16 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_hModel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
17 Type: uint64 Name: m_MeshGroupMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
18 Type: int32 Name: m_nDebugIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
19 Type: int8 Name: m_nIdealMotionType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
20 Type: CUtlStringToken Name: m_name Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
21 Type: CUtlStringToken Name: m_hierarchyAttachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
22 Type: bool Name: m_bIsRenderingEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
23 Type: bool Name: m_bIsAnimationEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
24 Type: CUtlStringToken Name: m_materialGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
25 Type: uint8 Name: m_nHitboxSet Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
26 Type: CNetworkedQuantizedFloat Name: m_flWeight Bits: 8 Low: 0.000000 High: 1.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
27 Type: bool Name: m_bClientSideAnimation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
15 Name: CBaseCombatWeapon Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
35 Type: uint8 Name: m_nMuzzleFlashParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
130 Type: int32 Name: m_iClip1 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
131 Type: float32 Name: m_flTimeWeaponIdle Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
132 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 1 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Type: bool Name: m_bClientSideRagdoll Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
88 Type: Vector Name: m_vecForce Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
89 Type: int32 Name: m_nForceBone Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
133 Type: CHandle< CBaseCombatCharacter > Name: m_hOwner Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
134 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_iViewModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
135 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_iWorldModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
136 Type: WeaponState_t Name: m_iState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
137 Type: bool Name: m_bInReload Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
138 Type: int32 Name: m_nNextThinkTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
139 Type: uint32 Name: m_nViewModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
140 Type: float32 Name: m_flNextPrimaryAttack Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
141 Type: float32 Name: m_flNextSecondaryAttack Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
142 Type: int32 Name: m_nQueuedAttack Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
143 Type: float32 Name: m_flTimeAttackQueued Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
144 Type: int32 Name: m_iPrimaryAmmoType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
145 Type: int32 Name: m_iSecondaryAmmoType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
146 Type: int32 Name: m_iClip2 Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
147 Type: bool Name: m_bOnlyPump Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
16 Name: CBaseDoor Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
118 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
148 Type: bool Name: m_bIsUsable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
17 Name: CBodyComponentPoint Version: 2 Fields: | |
149 Type: uint16 Name: m_cellX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
150 Type: uint16 Name: m_cellY Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
151 Type: uint16 Name: m_cellZ Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
152 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
153 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
154 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
155 Type: CGameSceneNodeHandle Name: m_hParent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: CBodyComponentBaseAnimating | |
156 Type: QAngle Name: m_angRotation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: QAngle | |
157 Type: float32 Name: m_flScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: CBodyComponentBaseAnimating | |
158 Type: uint16 Name: m_nOutsideWorld Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
159 Type: CUtlStringToken Name: m_name Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: CBodyComponentBaseAnimating | |
160 Type: CUtlStringToken Name: m_hierarchyAttachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: CBodyComponentBaseAnimating | |
18 Name: CBaseEntity Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
161 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 2 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
19 Name: CBaseFlex Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
35 Type: uint8 Name: m_nMuzzleFlashParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
101 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimatingOverlay FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Type: bool Name: m_bClientSideRagdoll Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
88 Type: Vector Name: m_vecForce Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
89 Type: int32 Name: m_nForceBone Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
115 Type: CUtlVector< float32 > Name: m_flexWeight Bits: 12 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
116 Type: Vector Name: m_viewtarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
117 Type: bool Name: m_blinktoggle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
20 Name: CBaseModelEntity Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
118 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
21 Name: CPlayerLocalData Version: 0 Fields: | |
162 Type: uint32 Name: m_nDuckTimeMsecs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
163 Type: Vector Name: dirPrimary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: coord | |
164 Type: Color Name: colorPrimary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
165 Type: Color Name: colorSecondary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
166 Type: float32 Name: start Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
167 Type: float32 Name: end Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
168 Type: float32 Name: maxdensity Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
169 Type: float32 Name: exponent Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
170 Type: float32 Name: HDRColorScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
171 Type: bool Name: enable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
172 Type: bool Name: blend Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
173 Type: bool Name: m_bNoReflectionFog Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d.fog VarEncoder: CBodyComponentBaseAnimating | |
174 Type: int16 Name: scale Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d VarEncoder: CBodyComponentBaseAnimating | |
175 Type: Vector Name: origin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d VarEncoder: coord | |
176 Type: uint8 Name: area Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d VarEncoder: CBodyComponentBaseAnimating | |
177 Type: bool Name: bClip3DSkyBoxNearToWorldFar Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d VarEncoder: CBodyComponentBaseAnimating | |
178 Type: float32 Name: flClip3DSkyBoxNearToWorldFarOffset Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skybox3d VarEncoder: CBodyComponentBaseAnimating | |
179 Type: Vector[8] Name: localSound Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_audio VarEncoder: coord | |
180 Type: int32 Name: soundscapeIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_audio VarEncoder: CBodyComponentBaseAnimating | |
181 Type: uint8 Name: localBits Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_audio VarEncoder: CBodyComponentBaseAnimating | |
182 Type: int32 Name: soundscapeEntityListIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_audio VarEncoder: CBodyComponentBaseAnimating | |
183 Type: uint8[32] Name: m_chAreaBits Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
184 Type: uint8[24] Name: m_chAreaPortalBits Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
185 Type: uint32 Name: m_iHideHUD Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
186 Type: float32 Name: m_flFOVRate Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
187 Type: bool Name: m_bDucked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
188 Type: bool Name: m_bDucking Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
189 Type: bool Name: m_bInDuckJump Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
190 Type: uint32 Name: m_nDuckJumpTimeMsecs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
191 Type: uint32 Name: m_nJumpTimeMsecs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
192 Type: float32 Name: m_flFallVelocity Bits: 17 Low: -4096.000000 High: 4096.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
193 Type: bool Name: m_bDrawViewmodel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
194 Type: bool Name: m_bWearingSuit Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
195 Type: bool Name: m_bPoisoned Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
196 Type: float32 Name: m_flStepSize Bits: 16 Low: 0.000000 High: 128.000000 Flags: 2 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
197 Type: bool Name: m_bAllowAutoMovement Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
198 Type: bool Name: m_bSlowMovement Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
199 Type: bool Name: m_bAutoAimTarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
22 Name: CBasePlayer Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
200 Type: uint32 Name: m_nTickBase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
35 Type: uint8 Name: m_nMuzzleFlashParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
201 Type: int32 Name: m_iHealth Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
202 Type: uint8 Name: m_lifeState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
203 Type: uint32 Name: m_fFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
204 Type: CHandle< CBaseEntity > Name: m_hGroundEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
101 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimatingOverlay FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
205 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 18 Low: -4096.000000 High: 4096.000000 Flags: 4 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_vecVelocity VarEncoder: CBodyComponentBaseAnimating | |
206 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 18 Low: -4096.000000 High: 4096.000000 Flags: 4 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_vecVelocity VarEncoder: CBodyComponentBaseAnimating | |
207 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 18 Low: -4096.000000 High: 4096.000000 Flags: 4 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_vecVelocity VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
208 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 10 Low: -64.000000 High: 64.000000 Flags: 4 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_vecViewOffset VarEncoder: CBodyComponentBaseAnimating | |
209 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 10 Low: -64.000000 High: 64.000000 Flags: 4 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_vecViewOffset VarEncoder: CBodyComponentBaseAnimating | |
210 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 20 Low: 0.000000 High: 128.000000 Flags: 4 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_vecViewOffset VarEncoder: CBodyComponentBaseAnimating | |
211 Type: int32 Name: m_iMaxHealth Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Type: bool Name: m_bClientSideRagdoll Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
88 Type: Vector Name: m_vecForce Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
89 Type: int32 Name: m_nForceBone Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
115 Type: CUtlVector< float32 > Name: m_flexWeight Bits: 12 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
116 Type: Vector Name: m_viewtarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
117 Type: bool Name: m_blinktoggle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
125 Type: float32 Name: m_flNextAttack Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
126 Type: float32 Name: m_flFieldOfView Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
127 Type: CUtlVector< CHandle< CBaseCombatWeapon > > Name: m_hMyWeapons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
128 Type: CHandle< CBaseCombatWeapon > Name: m_hActiveWeapon Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
129 Type: CUtlVector< CHandle< CEconWearable > > Name: m_hMyWearables Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
212 Type: CPlayerLocalData Name: m_Local Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPlayerLocalData FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
213 Type: CHandle< CPostProcessController > Name: m_hPostProcessCtrl Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
214 Type: CHandle< CColorCorrection > Name: m_hColorCorrectionCtrl Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
215 Type: CHandle< CBaseEntity > Name: m_hHeldEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
216 Type: int32 Name: m_iBonusProgress Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
217 Type: int32 Name: m_iBonusChallenge Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
218 Type: uint8 Name: m_iObserverMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
219 Type: uint32 Name: m_iFOV Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
220 Type: uint32 Name: m_iDefaultFOV Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
221 Type: uint32 Name: m_iFOVStart Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
222 Type: float32 Name: m_flFOVTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
223 Type: CHandle< CBaseEntity > Name: m_hObserverTarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
224 Type: CHandle< CBaseEntity > Name: m_hZoomOwner Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
225 Type: CHandle< CBaseViewModel >[2] Name: m_hViewModel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
226 Type: CHandle< CPropHMDAvatar > Name: m_hPropHMDAvatar Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
227 Type: CHandle< CPointHMDAnchor > Name: m_hPointHMDAnchor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
228 Type: float32 Name: m_flMaxspeed Bits: 12 Low: 0.000000 High: 2048.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
229 Type: CUtlStringToken Name: m_ladderSurfaceProps Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
230 Type: Vector Name: m_vecLadderNormal Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: normal | |
231 Type: char[18] Name: m_szLastPlaceName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
232 Type: int32 Name: m_currentSCLPacked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
138 Type: int32 Name: m_nNextThinkTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
233 Type: Vector Name: m_vecBaseVelocity Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
234 Type: float32 Name: m_flFriction Bits: 8 Low: 0.000000 High: 4.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
235 Type: uint32[32] Name: m_iAmmo Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
236 Type: bool Name: m_fOnTarget Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
237 Type: float32 Name: m_flDeathTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
238 Type: CHandle< CBaseEntity > Name: m_hTonemapController Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
239 Type: CHandle< CBaseCombatWeapon > Name: m_hLastWeapon Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
240 Type: CHandle< CBaseEntity > Name: m_hConstraintEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
241 Type: Vector Name: m_vecConstraintCenter Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
242 Type: float32 Name: m_flConstraintRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
243 Type: float32 Name: m_flConstraintWidth Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
244 Type: float32 Name: m_flConstraintSpeedFactor Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
245 Type: bool Name: m_bConstraintPastRadius Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
246 Type: float32 Name: m_flLaggedMovementValue Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
247 Type: uint64 Name: m_nUnHoldableButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
248 Type: uint8 Name: m_nWaterLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
249 Type: CHandle< CBaseEntity > Name: m_hUseEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
250 Type: CHandle< CBaseEntity > Name: m_hVehicle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
251 Type: CHandle< CBaseEntity > Name: m_hViewEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
252 Type: CHandle< CFogController > Name: m_hCtrl Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_PlayerFog VarEncoder: CBodyComponentBaseAnimating | |
23 Name: CBodyComponentBaseAnimating Version: 2 Fields: | |
0 Type: uint16 Name: m_cellX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
1 Type: uint16 Name: m_cellY Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
2 Type: uint16 Name: m_cellZ Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
3 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
4 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
5 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
6 Type: CGameSceneNodeHandle Name: m_hParent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
7 Type: QAngle Name: m_angRotation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: QAngle | |
8 Type: float32 Name: m_flScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
9 Type: HSequence Name: m_hSequence Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
11 Type: int32 Name: m_nNewSequenceParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
12 Type: int32 Name: m_nResetEventsParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
13 Type: float32 Name: m_flPrevCycle Bits: 15 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
14 Type: float32 Name: m_flCycle Bits: 15 Low: 0.000000 High: 1.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
15 Type: uint16 Name: m_nOutsideWorld Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
16 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_hModel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
17 Type: uint64 Name: m_MeshGroupMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
18 Type: int32 Name: m_nDebugIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
19 Type: int8 Name: m_nIdealMotionType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
20 Type: CUtlStringToken Name: m_name Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
21 Type: CUtlStringToken Name: m_hierarchyAttachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
22 Type: bool Name: m_bIsRenderingEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
23 Type: bool Name: m_bIsAnimationEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
24 Type: CUtlStringToken Name: m_materialGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
25 Type: uint8 Name: m_nHitboxSet Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
26 Type: CNetworkedQuantizedFloat Name: m_flWeight Bits: 8 Low: 0.000000 High: 1.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
27 Type: bool Name: m_bClientSideAnimation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
24 Name: CBasePropDoor Version: 0 Fields: | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
253 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 2 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Type: bool Name: m_bClientSideRagdoll Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
254 Type: uint32 Name: m_spawnflags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
88 Type: Vector Name: m_vecForce Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
89 Type: int32 Name: m_nForceBone Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
255 Type: int32 Name: m_iPhysicsMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
256 Type: bool Name: m_noGhostCollision Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
257 Type: float32 Name: m_flClothScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
258 Type: bool Name: m_bUseHitboxesForRenderBox Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
259 Type: DoorState_t Name: m_eDoorState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
260 Type: bool Name: m_bLocked Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
261 Type: bool Name: m_isRescueDoor Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
262 Type: CHandle< CBasePropDoor > Name: m_hMaster Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
25 Name: CBaseToggle Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
118 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
26 Name: CBaseTrigger Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
118 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
254 Type: uint32 Name: m_spawnflags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
263 Type: bool Name: m_bClientSidePredicted Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
27 Name: CAnimationLayer Version: 2 Fields: | |
93 Type: int32 Name: m_nNewSequenceParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
28 Name: CBodyComponentBaseAnimatingOverlay Version: 3 Fields: | |
9 Type: HSequence Name: m_hSequence Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController.m_baseLayer VarEncoder: CBodyComponentBaseAnimating | |
10 Type: CNetworkedQuantizedFloat Name: m_flPlaybackRate Bits: 10 Low: 0.000000 High: 5.000000 Flags: -8 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
11 Type: int32 Name: m_nNewSequenceParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
12 Type: int32 Name: m_nResetEventsParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
16 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_hModel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_modelState VarEncoder: CBodyComponentBaseAnimating | |
27 Type: bool Name: m_bClientSideAnimation Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
264 Type: CUtlVector< CAnimationLayer > Name: m_AnimOverlay Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CAnimationLayer FSVer: 2 SendNode: m_animationController VarEncoder: CBodyComponentBaseAnimating | |
29 Name: CBaseViewModel Version: 0 Fields: | |
35 Type: uint8 Name: m_nMuzzleFlashParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
265 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimatingOverlay FSVer: 3 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
139 Type: uint32 Name: m_nViewModelIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
266 Type: uint32 Name: m_nAnimationParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
267 Type: HSequence Name: m_hLayerSequence Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
268 Type: uint32 Name: m_nLayer Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
269 Type: float32 Name: m_flAnimationStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
270 Type: CHandle< CBaseCombatWeapon > Name: m_hWeapon Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
271 Type: CHandle< CBaseEntity > Name: m_hOwner Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
30 Name: CBaseVRHandAttachment Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
35 Type: uint8 Name: m_nMuzzleFlashParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
36 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Type: bool Name: m_bClientSideRagdoll Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
88 Type: Vector Name: m_vecForce Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
89 Type: int32 Name: m_nForceBone Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
272 Type: CHandle< CPropVRHand > Name: m_hAttachedHand Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
273 Type: bool Name: m_bIsAttached Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
274 Type: bool Name: m_bIsActive Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
31 Name: CBodyComponentBaseModelEntity Version: 1 Fields: | |
0 Type: uint16 Name: m_cellX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
1 Type: uint16 Name: m_cellY Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
2 Type: uint16 Name: m_cellZ Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
3 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
4 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
5 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
6 Type: CGameSceneNodeHandle Name: m_hParent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance VarEncoder: CBodyComponentBaseAnimating | |
15 Type: uint16 Name: m_nOutsideWorld Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_skeletonInstance.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
32 Name: CBeam Version: 0 Fields: | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
275 Type: float32 Name: m_flFrame Bits: 20 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
276 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 1 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
277 Type: float32 Name: m_flFrameRate Bits: 10 Low: -25.000000 High: 25.000000 Flags: 2 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
278 Type: float32 Name: m_flHDRColorScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
279 Type: uint8 Name: m_nNumBeamEnts Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
280 Type: CStrongHandle< InfoForResourceTypeIMaterial2 > Name: m_hBaseMaterial Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
281 Type: CStrongHandle< InfoForResourceTypeIMaterial2 > Name: m_nHaloIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
282 Type: BeamType_t Name: m_nBeamType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
283 Type: uint32 Name: m_nBeamFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
284 Type: CHandle< CBaseEntity >[10] Name: m_hAttachEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
285 Type: uint8[10] Name: m_nAttachIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
286 Type: float32 Name: m_fWidth Bits: 10 Low: 0.000000 High: 102.300003 Flags: 2 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
287 Type: float32 Name: m_fEndWidth Bits: 10 Low: 0.000000 High: 102.300003 Flags: 2 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
288 Type: float32 Name: m_fFadeLength Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
289 Type: float32 Name: m_fHaloScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
290 Type: float32 Name: m_fAmplitude Bits: 8 Low: 0.000000 High: 64.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
291 Type: float32 Name: m_fStartFrame Bits: 8 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
292 Type: float32 Name: m_fSpeed Bits: 8 Low: 0.000000 High: 100.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
293 Type: BeamClipStyle_t Name: m_nClipStyle Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
294 Type: bool Name: m_bTurnedOff Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
295 Type: Vector Name: m_vecEndPos Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
33 Name: CBreakable Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
118 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Name: CBreakableProp Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
35 Type: uint8 Name: m_nMuzzleFlashParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
36 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Type: bool Name: m_bClientSideRagdoll Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
88 Type: Vector Name: m_vecForce Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
89 Type: int32 Name: m_nForceBone Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
255 Type: int32 Name: m_iPhysicsMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
256 Type: bool Name: m_noGhostCollision Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
257 Type: float32 Name: m_flClothScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
35 Name: CButtonTimed Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
118 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
119 Type: CHandle< CBaseModelEntity > Name: m_glowEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
120 Type: bool Name: m_usable Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
121 Type: CUtlSymbolLarge Name: m_szDisplayText Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
296 Type: CUtlSymbolLarge Name: m_sUseString Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
297 Type: CUtlSymbolLarge Name: m_sUseSubString Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
36 Name: CBodyComponentPoint Version: 3 Fields: | |
149 Type: uint16 Name: m_cellX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
150 Type: uint16 Name: m_cellY Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
151 Type: uint16 Name: m_cellZ Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
152 Type: CNetworkedQuantizedFloat Name: m_vecX Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
153 Type: CNetworkedQuantizedFloat Name: m_vecY Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
154 Type: CNetworkedQuantizedFloat Name: m_vecZ Bits: 13 Low: 0.000000 High: 256.000000 Flags: 1 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
158 Type: uint16 Name: m_nOutsideWorld Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode.m_vecOrigin VarEncoder: CBodyComponentBaseAnimating | |
37 Name: CColorCorrection Version: 0 Fields: | |
298 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 3 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
299 Type: float32 Name: m_flFadeInDuration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
300 Type: float32 Name: m_flFadeOutDuration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
301 Type: float32 Name: m_flMaxWeight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
122 Type: bool Name: m_bEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
302 Type: bool Name: m_bMaster Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
303 Type: bool Name: m_bClientSide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
304 Type: bool Name: m_bExclusive Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
305 Type: float32 Name: m_MinFalloff Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
306 Type: float32 Name: m_MaxFalloff Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
307 Type: float32 Name: m_flCurWeight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
308 Type: char[260] Name: m_netlookupFilename Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Name: CColorCorrectionVolume Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
118 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseModelEntity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
254 Type: uint32 Name: m_spawnflags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
263 Type: bool Name: m_bClientSidePredicted Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
122 Type: bool Name: m_bEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
309 Type: float32 Name: m_MaxWeight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
310 Type: float32 Name: m_FadeDuration Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
311 Type: float32 Name: m_Weight Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
312 Type: char[260] Name: m_lookupFilename Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
39 Name: CDevtestHierarchy Version: 0 Fields: | |
31 Type: float32 Name: m_flAnimTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
32 Type: float32 Name: m_flSimulationTime Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
35 Type: uint8 Name: m_nMuzzleFlashParity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
36 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
38 Type: uint64 Name: m_nInteractsAs Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
39 Type: uint64 Name: m_nInteractsWith Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
40 Type: uint64 Name: m_nInteractsExclude Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
41 Type: uint32 Name: m_nEntityId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
42 Type: uint16 Name: m_nHierarchyId Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
43 Type: uint8 Name: m_nCollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
44 Type: uint8 Name: m_nCollisionFunctionMask Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision.m_collisionAttribute VarEncoder: CBodyComponentBaseAnimating | |
45 Type: Vector Name: m_vecMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
46 Type: Vector Name: m_vecMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
47 Type: uint8 Name: m_usSolidFlags Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
48 Type: SolidType_t Name: m_nSolidType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
49 Type: uint8 Name: m_triggerBloat Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
50 Type: SurroundingBoundsType_t Name: m_nSurroundType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
51 Type: uint8 Name: m_CollisionGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
52 Type: bool Name: m_bHitboxEnabled Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
53 Type: Vector Name: m_vecSpecifiedSurroundingMins Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
54 Type: Vector Name: m_vecSpecifiedSurroundingMaxs Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
55 Type: Vector Name: m_vCapsuleCenter1 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
56 Type: Vector Name: m_vCapsuleCenter2 Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
57 Type: float32 Name: m_flCapsuleRadius Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Collision VarEncoder: CBodyComponentBaseAnimating | |
58 Type: int32 Name: m_iGlowType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
59 Type: int32 Name: m_nGlowRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
60 Type: int32 Name: m_nGlowRangeMin Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
61 Type: Color Name: m_glowColorOverride Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
62 Type: bool Name: m_bFlashing Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_Glow VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Type: bool Name: m_bClientSideRagdoll Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
81 Type: RenderMode_t Name: m_nRenderMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
82 Type: RenderFx_t Name: m_nRenderFX Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
34 Type: Color Name: m_clrRender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
83 Type: CUtlStringToken Name: m_LightGroup Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
84 Type: float32 Name: m_flGlowBackfaceMult Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
85 Type: float32 Name: m_fadeMinDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
86 Type: float32 Name: m_fadeMaxDist Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
87 Type: float32 Name: m_flFadeScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
88 Type: Vector Name: m_vecForce Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
89 Type: int32 Name: m_nForceBone Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
255 Type: int32 Name: m_iPhysicsMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
256 Type: bool Name: m_noGhostCollision Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
257 Type: float32 Name: m_flClothScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
258 Type: bool Name: m_bUseHitboxesForRenderBox Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
313 Type: int32 Name: m_nTestMode Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
314 Type: CUtlStringToken Name: m_attachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
315 Type: Vector Name: m_vDynamicAttachOffset Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
316 Type: int32 Name: m_nDynamicResetCount Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
317 Type: bool Name: m_bChildIsDynamic Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
318 Type: bool Name: m_bCreateChildSideChild Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
319 Type: CUtlStringToken Name: m_alternateAttachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
320 Type: CStrongHandle< InfoForResourceTypeCModel > Name: m_hClientSideChildModel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
321 Type: float32 Name: m_flEntityStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
91 Type: CRenderComponent Name: CRenderComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CRenderComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
40 Name: CBodyComponentPoint Version: 0 Fields: | |
155 Type: CGameSceneNodeHandle Name: m_hParent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: CBodyComponentBaseAnimating | |
157 Type: float32 Name: m_flScale Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: CBodyComponentBaseAnimating | |
159 Type: CUtlStringToken Name: m_name Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: CBodyComponentBaseAnimating | |
160 Type: CUtlStringToken Name: m_hierarchyAttachName Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: m_sceneNode VarEncoder: CBodyComponentBaseAnimating | |
41 Name: CDOTA_Ability_AbyssalUnderlord_DarkRift Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
42 Name: CDOTA_Ability_AbyssalUnderlord_Firestorm Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
43 Name: CDOTA_Ability_AbyssalUnderlord_PitOfMalice Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
44 Name: CDOTA_Ability_Alchemist_AcidSpray Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
45 Name: CDOTA_Ability_Alchemist_UnstableConcoctionThrow Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
46 Name: CDOTA_Ability_AncientApparition_ChillingTouch Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
47 Name: CDOTA_Ability_AncientApparition_ColdFeet Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
48 Name: CDOTA_Ability_AncientApparition_IceBlast Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
49 Name: CDOTA_Ability_AncientApparition_IceVortex Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
50 Name: CDOTA_Ability_AntiMage_Blink Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
51 Name: CDOTA_Ability_AntiMage_ManaVoid Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
52 Name: CDOTA_Ability_ArcWarden_MagneticField Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
53 Name: CDOTA_Ability_ArcWarden_SparkWraith Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
54 Name: CDOTA_Ability_ArcWarden_TempestDouble Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
338 Type: CHandle< CBaseEntity > Name: m_hDoubles Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
55 Name: CDOTA_Ability_AttributeBonus Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
56 Name: CDOTA_Ability_Axe_BerserkersCall Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
57 Name: CDOTA_Ability_Axe_CounterHelix Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
58 Name: CDOTA_Ability_Axe_CullingBlade Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
59 Name: CDOTA_Ability_Bane_FiendsGrip Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
60 Name: CDOTA_Ability_Batrider_Flamebreak Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
61 Name: CDOTA_Ability_Batrider_StickyNapalm Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
62 Name: CDOTA_Ability_Beastmaster_PrimalRoar Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Name: CDOTA_Ability_BlackDragon_Fireball Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Name: CDOTA_Ability_Bloodseeker_Bloodbath Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Name: CDOTA_Ability_BountyHunter_ShurikenToss Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
66 Name: CDOTA_Ability_Brewmaster_DispelMagic Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Name: CDOTA_Ability_Brewmaster_DrunkenBrawler Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
339 Type: int32 Name: m_iBrawlActive Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Name: CDOTA_Ability_Brewmaster_DrunkenHaze Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Name: CDOTA_Ability_Brewmaster_PermanentImmolation Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Name: CDOTA_Ability_Brewmaster_PrimalSplit Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
340 Type: CHandle< CBaseEntity > Name: m_hPrimary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
341 Type: CHandle< CBaseEntity > Name: m_hSecondary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
342 Type: CHandle< CBaseEntity > Name: m_hTertiary Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Name: CDOTA_Ability_Brewmaster_ThunderClap Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
72 Name: CDOTA_Ability_Bristleback_QuillSpray Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Name: CDOTA_Ability_Bristleback_ViscousNasalGoo Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Name: CDOTA_Ability_Broodmother_SpinWeb Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Name: CDOTA_Ability_Centaur_HoofStomp Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Name: CDOTA_Ability_Centaur_Stampede Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Name: CDOTA_Ability_ChaosKnight_Phantasm Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Name: CDOTA_Ability_Chen_HandOfGod Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Name: CDOTA_Ability_Chen_HolyPersuasion Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
336 Type: bool Name: m_bFrozenCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
337 Type: float32 Name: m_flOverrideCastPoint Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
90 Type: CPhysicsComponent Name: CPhysicsComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CPhysicsComponent FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Name: CDOTA_Ability_Chen_TestOfFaithTeleport Version: 0 Fields: | |
33 Type: CHandle< CBaseEntity > Name: m_hOwnerEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
322 Type: int32 Name: m_iLevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
323 Type: bool Name: m_bInAbilityPhase Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
324 Type: float32 Name: m_fCooldown Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
325 Type: int32 Name: m_iCastRange Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
326 Type: int32 Name: m_iManaCost Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
327 Type: bool Name: m_bAutoCastState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
328 Type: CBodyComponent Name: CBodyComponent Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentPoint FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
37 Type: CEntityIdentity* Name: m_pEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CEntityIdentity FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
63 Type: MoveCollide_t Name: m_MoveCollide Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
64 Type: MoveType_t Name: m_MoveType Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
65 Type: float32 Name: m_flCreateTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
67 Type: uint8 Name: m_ubInterpolationFrame Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
68 Type: uint8 Name: m_iTeamNum Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
69 Type: CHandle< CBaseEntity > Name: m_hEffectEntity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
70 Type: uint32 Name: m_fEffects Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
71 Type: float32 Name: m_flElasticity Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: coord | |
72 Type: gender_t Name: m_Gender Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
73 Type: bool Name: m_bSimulatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
74 Type: bool Name: m_bAnimatedEveryTick Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
75 Type: uint8 Name: m_nMinCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
76 Type: uint8 Name: m_nMaxCPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
77 Type: uint8 Name: m_nMinGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
78 Type: uint8 Name: m_nMaxGPULevel Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
79 Type: uint8 Name: m_iTextureFrameIndex Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
80 Type: float32 Name: m_flNavIgnoreUntilTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
329 Type: bool Name: m_bHidden Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
330 Type: bool Name: m_bActivated Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
331 Type: int32 Name: m_iDirtyButtons Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
332 Type: bool Name: m_bToggleState Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
333 Type: float32 Name: m_flCooldownLength Bits: 15 Low: 0.000000 High: 1024.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
334 Type: float32 Name: m_flChannelStartTime Bits: 32 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEncoder: CBodyComponentBaseAnimating | |
335 Type: bool Name: m_bInIndefiniteCooldown Bits: 0 Low: 0.000000 High: 0.000000 Flags: 0 FSName: CBodyComponentBaseAnimating FSVer: 0 SendNode: (root) VarEnc |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
File seems to be out of date. Can you share how you generated/sourced this? I am interested in using this for replay parsing.