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@mmozeiko
mmozeiko / shader.hlsl
Last active November 7, 2024 20:23
compute shader for rendering monospaced glyphs in grid
//
struct TerminalCell
{
// cell index into GlyphTexture, should be two 16-bit (x,y) values packed: "x | (y << 16)"
uint GlyphIndex;
// 0xAABBGGRR encoded colors, nonzero alpha for Foreground indicates to render colored-glyph
// which means use RGB values from GlyphTexture directly as output, not as ClearType blending weights
uint Foreground;
@nadavrot
nadavrot / Matrix.md
Last active April 20, 2025 12:59
Efficient matrix multiplication

High-Performance Matrix Multiplication

This is a short post that explains how to write a high-performance matrix multiplication program on modern processors. In this tutorial I will use a single core of the Skylake-client CPU with AVX2, but the principles in this post also apply to other processors with different instruction sets (such as AVX512).

Intro

Matrix multiplication is a mathematical operation that defines the product of

Strings

String.prototype.*

None of the string methods modify this – they always return fresh strings.

  • charAt(pos: number): string ES1

    Returns the character at index pos, as a string (JavaScript does not have a datatype for characters). str[i] is equivalent to str.charAt(i) and more concise (caveat: may not work on old engines).

@justsml
justsml / fetch-api-examples.md
Last active April 22, 2025 13:44
JavaScript Fetch API Examples
package main
import (
"fmt"
"io"
"os"
)
var path = "/Users/novalagung/Documents/temp/test.txt"
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active May 6, 2025 19:29
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@xem
xem / readme.md
Last active April 18, 2025 20:19
Maths & trigonometry cheat sheet for 2D & 3D games

Conventions

  • A = [xA, yA] is a point on the 2D plane. Same for B, C, ...
  • lengths are in any unit (ex: pixels)
  • code snippets are in JavaScript

Degrees to radians

angleRad = angleDeg * Math.PI / 180;

@brysonian
brysonian / animate.js
Last active May 26, 2020 19:14
Simple wrapper for requestAnimationFrame that adds fps and stop/resume functionality
/*
USAGE:
Pass a function and a fraemrate to the animate function to start. This returns an object with `stop` and `resume` methods.
function draw() {
// do something in here...
}
var animator = animate(draw, 30);
@Avaq
Avaq / combinators.js
Last active May 8, 2025 16:30
Common combinators in JavaScript
const I = x => x
const K = x => y => x
const A = f => x => f (x)
const T = x => f => f (x)
const W = f => x => f (x) (x)
const C = f => y => x => f (x) (y)
const B = f => g => x => f (g (x))
const S = f => g => x => f (x) (g (x))
const S_ = f => g => x => f (g (x)) (x)
const S2 = f => g => h => x => f (g (x)) (h (x))