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phase 0 unit 2 week 1
boggle class challenge
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# Create a class BoggleBoard that includes the functionality of your methods from the previous challenge. | |
class BoggleBoard | |
def initialize(dice_grid) | |
@dice_grid = dice_grid | |
end | |
def create_word(*coords) | |
coords.map { |coord| @dice_grid[coord.first][coord.last]}.join("") | |
end | |
def get_row(row) | |
@dice_grid[row] | |
end | |
def get_col(col) | |
@dice_grid.map {|row| row[col]} | |
end | |
def get_diagonal(begin_coord, end_coord) | |
if (begin_coord == [0,0] && end_coord == [3,3]) | |
create_word([0,0], [1,1], [2,2], [3,3]) | |
elsif (begin_coord == [3,3] && end_coord == [0,0]) | |
create_word([3,3], [2,2], [1,1], [0,0]) | |
elsif (begin_coord == [0,3] && end_coord == [3,0]) | |
create_word([0,3], [1,2], [2,1], [3,0]) | |
elsif (begin_coord == [3,0] && end_coord == [0,3]) | |
create_word([3,0], [2,1], [1,2], [0,3]) | |
else | |
puts "not diag" | |
end | |
end | |
end | |
dice_grid = [["b", "r", "a", "e"], | |
["i", "o", "d", "t"], | |
["e", "c", "l", "r"], | |
["t", "a", "k", "e"]] | |
boggle_board = BoggleBoard.new(dice_grid) | |
# implement tests for each of the methods here: | |
p boggle_board.create_word([1,2], [1,1], [2,1], [3,2]) #=> returns "dock" | |
p boggle_board.create_word([2,1], [1,1], [1,2], [0,3]) #=> returns "code" | |
p boggle_board.create_word([0,1], [0,2], [1,2]) #=> creates what california slang word? "rad" | |
# Create 2 more calls to the create_word method to spell other words in the Boggle board. | |
p boggle_board.create_word([0,1], [1,1], [2,1], [3,2]) #=> returns "rock" | |
p boggle_board.create_word([1,3], [2,3], [3,3], [3,2]) #=> returns "trek" | |
# Write a method that takes a row number and returns all the elements in that row | |
p boggle_board.get_row(1) #=> ["i", "o", "d", "t"] | |
# write a method that takes a column number and returns all the elements in the column. | |
p boggle_board.get_col(1) #=> ["r", "o", "c", "a"] | |
# print all columns and rows in string format | |
4.times { |i| p boggle_board.get_row(i).join } | |
4.times { |i| p boggle_board.get_col(i).join } | |
# create driver test code to retrieve a value at a coordinate here: | |
p boggle_board.create_word([3,2]) #=> returns "k" | |
# print diagonals | |
p boggle_board.get_diagonal([0,0],[3,3]) # print diagonal starting at [0,0] and ending at [3,3], "bole" | |
p boggle_board.get_diagonal([3,3],[0,0]) # print diagonal starting at [3,3] and ending at [0,0], "elob" | |
p boggle_board.get_diagonal([3,0],[0,3]) # print diagonal starting at [3,0] and ending at [0,3], "tcde" | |
p boggle_board.get_diagonal([0,3],[3,0]) # print diagonal starting at [0,3] and ending at [3,0], "edct" | |
# REVIEW AND REFLECT | |
# I can see that the Object Oriented approach is easier to break apart and understand in its component pieces. | |
# it also looks like it would be easier to make changes to as well. |
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