Created
June 23, 2020 13:17
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get a "Vertigo" Camera for THREE
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let VertigoCamera | |
const init = THREE => { | |
const { | |
Camera, | |
PerspectiveCamera, | |
OrthographicCamera, | |
Matrix4, | |
Vector3, | |
Quaternion, | |
Euler, | |
} = THREE | |
const ORTHOGRAPHIC_THRESHOLD = .0001 | |
const TO_RAD = Math.PI / 180 | |
return VertigoCamera = class VertigoCamera extends Camera { | |
constructor({ | |
name = '', | |
perspective = 1, | |
aspect = 1, | |
height = 9, | |
// default value in THREE | |
near = .1, | |
far = 2000, | |
} = {}) { | |
super() | |
// allow a much more natural manipulation | |
this.rotation.order = 'YXZ' | |
let width = height * aspect | |
let fovRef = 45 | |
let fov = fovRef | |
const originPosition = new Vector3() | |
const originRotation = new Euler(0, 0, 0) | |
const originQuaternion = new Quaternion(0, 0, 0) | |
const originScale = new Vector3(1, 1, 1) | |
originRotation._onChangeCallback = () => originQuaternion.setFromEuler(originRotation) | |
const perspectiveCamera = new PerspectiveCamera(fov, aspect) | |
const orthographicCamera = new OrthographicCamera(-width / 2, width / 2, -height / 2, height / 2) | |
let isOrthographic = fov < 1e-4 | |
const compute = () => { | |
let height = width / aspect | |
if (isOrthographic = fov < ORTHOGRAPHIC_THRESHOLD) { | |
let w = width / 2 | |
let h = height / 2 | |
orthographicCamera.left = -w | |
orthographicCamera.right = w | |
orthographicCamera.bottom = -h | |
orthographicCamera.top = h | |
perspectiveCamera.near = near | |
perspectiveCamera.far = far + width | |
orthographicCamera.updateProjectionMatrix() | |
originPosition.set(0, 0, width) | |
this.projectionMatrix.copy(orthographicCamera.projectionMatrix) | |
this.projectionMatrixInverse.copy(orthographicCamera.projectionMatrixInverse) | |
} else { | |
let d = (height / 2) / Math.tan(fov * TO_RAD / 2) | |
perspectiveCamera.fov = fov | |
perspectiveCamera.aspect = aspect | |
perspectiveCamera.near = near | |
perspectiveCamera.far = far + d | |
perspectiveCamera.updateProjectionMatrix() | |
originPosition.set(0, 0, d) | |
this.projectionMatrix.copy(perspectiveCamera.projectionMatrix) | |
this.projectionMatrixInverse.copy(perspectiveCamera.projectionMatrixInverse) | |
} | |
this.isPerspectiveCamera = !isOrthographic | |
this.isOrthographicCamera = isOrthographic | |
} | |
const setPerspective = (value) => { | |
perspective = value | |
fov = fovRef * perspective | |
compute() | |
} | |
const setViewOffset = (fullWidth, fullHeight, x, y, width, height) => { | |
perspectiveCamera.setViewOffset(fullWidth, fullHeight, x, y, width, height) | |
orthographicCamera.setViewOffset(fullWidth, fullHeight, x, y, width, height) | |
compute() | |
} | |
setPerspective(perspective) | |
Object.assign(this, { | |
name, | |
isVertigoCamera: true, | |
originPosition, | |
originRotation, | |
originQuaternion, | |
originScale, | |
orthographicCamera, | |
perspectiveCamera, | |
setViewOffset, | |
}) | |
Object.defineProperties(this, { | |
perspective: { | |
enumerable: true, | |
get: () => perspective, | |
set: setPerspective, | |
}, | |
width: { | |
get: () => width, | |
set: value => { | |
width = value | |
compute() | |
} | |
}, | |
height: { | |
get: () => width / aspect, | |
set: value => { | |
width = value * aspect | |
compute() | |
} | |
}, | |
aspect: { | |
get: () => aspect, | |
set: value => { | |
aspect = value | |
compute() | |
} | |
}, | |
near: { | |
get: () => near, | |
set: value => { | |
near = value | |
compute() | |
} | |
}, | |
far: { | |
get: () => far, | |
set: value => { | |
far = value | |
compute() | |
} | |
}, | |
isOrthographic: { | |
get:() => isOrthographic, | |
}, | |
}) | |
this.m1 = new Matrix4() | |
this.m2 = new Matrix4() | |
} | |
updateMatrix() { | |
const { | |
m1, m2, camera, matrix, | |
position, quaternion, scale, | |
originPosition, originQuaternion, originScale, | |
} = this | |
m1.compose(position, quaternion, scale) | |
m2.compose(originPosition, originQuaternion, originScale) | |
matrix.multiplyMatrices(m1, m2) | |
this.matrixWorldNeedsUpdate = true | |
} | |
} | |
} | |
export default (THREE) => VertigoCamera ?? init(THREE) |
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