Created: June 21, 2026 Status: PLANNING — 40 LoRAs ranked by usefulness Priority lens: repeatability, franchise value, consistency need, posts/posters/video stills/thumbnails/character bibles
| # | LoRA Name | Trigger | Repo |
|---|---|---|---|
| 1 | Ektachrome v1 | ektachrome |
jmanhype/Ektachrome-LoRA-v1-Ideogram-v4 |
| 2 | VHS RALLY 95 | vhs_rally_95 |
jmanhype/VHS-Rally-95-LoRA-v1-Ideogram-v4 |
Collection repo: jmanhype/Ideogram-4.0-LoRAs
Trigger: arcade_demons_roster
This should lock your original cursed mascot creatures: arcade prize demons, rubber-suit goblins, foam-headed fighters, cheap puppet monsters, claw-machine entities, ticket-counter ghouls, and dead-mall mascot villains.
Why first: this gives you the strongest non-MAGNITUDE franchise identity. Mascot horror lives or dies on repeatable creatures.
Prompt seed:
1988 cursed dead-mall arcade demon roster, original rubber-suit mascot monsters and cheap puppet creatures posed under red arcade neon, prize-counter horror, claw-machine entities, foam heads, cracked plastic eyes, felt mouths, vinyl skin, visible seams, cheap creature-shop construction, toy-aisle nightmare energy, VHS rental horror lighting, green emergency lights, dirty carpet, arcade cabinets glowing in background, low-budget practical effects, slight off-model faces, visible wires, washed-out tape transfer, no clean CGI, no modern mascot polish.
Trigger: dead_mall_arcade_1988
This locks the world around Arcade Demons.
Why: you need a recurring stage: arcade, food court, toy aisle, shuttered stores, prize counter, service hallway.
Prompt seed:
1988 dead mall arcade interior, abandoned suburban shopping mall at night, red and blue arcade cabinet glow, dirty prize counter, sticky patterned carpet, broken skee-ball machines, coin pushers, claw machines, shuttered storefronts, fake plants, food court neon in distance, green emergency exit lights, fluorescent flicker, low-budget VHS horror atmosphere, rental tape grain, tracking noise, soft focus, practical fog, slightly crooked handheld framing, no modern LED screens, no glossy mall renovation, no cinematic clean lighting.
Trigger: toy_aisle_13_horror
This is the retail-horror companion to Arcade Demons.
Why: toy aisles, blister packs, discount mascots, cursed packaging, and off-brand dolls are extremely LoRA-friendly.
Prompt seed:
1991 discount toy-store horror aisle, Aisle 13, fluorescent retail lighting, shelves packed with off-brand action figures, cursed dolls, knockoff mascot toys, blister packs, cardboard endcaps, price tags, dusty plastic windows, fallen toys on linoleum floor, one wrong toy staring from the shelf, cheap security-camera dread mixed with VHS rental horror, washed-out colors, greenish fluorescents, analog tape noise, slightly warped perspective, consumer retail wrongness, no modern big-box polish, no clean product photography.
Trigger: block_mission_2004
This is the PS2-era hood-crime mission cinema lane.
Why: it can become a fake game universe: missions, crews, vehicles, loading screens, character intros, "mission passed" cards.
Prompt seed:
2004 low-poly West Coast crime-game mission cutscene, PS2-era urban neighborhood, orange smog sunset, boxy lowriders, fast-food drive-thru, liquor store parking lot, chain-link fences, stucco apartments, awkward NPC blocking, stiff character poses, compressed textures, low-poly cars, mission-start framing, cinematic camera trying to be dramatic on limited hardware, saturated orange sky, cheap bloom, jagged shadows, subtitle bar at bottom, early-2000s console cutscene artifact, no modern photorealism, no clean GTA remake polish.
Trigger: ps2_mission_ui
This is a high-utility overlay LoRA.
Why: it can brand Block Mission instantly across stills, posters, memes, thumbnails, and reels.
Prompt seed:
2004 PS2 mission objective overlay system, low-resolution game HUD, bold yellow objective text, black translucent subtitle box, minimap circle, health bar, wanted stars, mission marker arrow, compressed UI texture, blocky anti-aliased fonts, early-2000s console interface, urban crime-game screen capture, slightly blurry CRT capture, overscan edges, low-poly street scene behind interface, no modern UI design, no clean vector graphics, no high-resolution remake polish.
Trigger: block_mission_crew
This should come after you design the recurring crew.
Why: a fake game universe needs recognizable faces: the driver, the cousin, the hothead, the strategist, the corrupt cop, the radio DJ.
Prompt seed:
2004 low-poly West Coast crime-game core crew, original street-level mission characters standing in a liquor store parking lot, boxy PS2 character models, oversized hands, stiff shoulders, simplified faces, baggy clothes, work jackets, chains, bandanas, cheap sneakers, dramatic but awkward cutscene poses, orange smog sunset, lowriders behind them, subtitle-bar framing, compressed textures, early-2000s console lighting, no real celebrity likeness, no modern photorealism, no glossy remake aesthetic.
Trigger: curriculum_breach_school
This is the British occult school inspection lane.
Why: extremely ownable. Every episode can be a magical violation, inspection, forbidden lesson, or cursed school document.
Prompt seed:
2002 British occult school inspection fantasy, candlelit stone corridor, old boarding-school uniforms, clipboards, inspection forms, forbidden library, dusty classrooms, brass lamps, chalk sigils on slate boards, bureaucratic magic, early-2000s children's fantasy lighting, muted browns, navy wool, parchment beige, dim gold candlelight, institutional seriousness mixed with supernatural absurdity, slightly cheap digital sparkle effects, practical school props, no glossy modern fantasy, no clean wizard blockbuster polish.
Trigger: occult_school_inspector
Why: this gives Curriculum Breach a recurring protagonist: the adult bureaucrat investigating magic like a school compliance problem.
Prompt seed:
British occult school inspector character, early-2000s institutional fantasy, severe adult inspector with clipboard, long dark coat, practical shoes, tired eyes, ink-stained fingers, school rulebook, brass badge, standing in candlelit stone classroom, forbidden student magic in background, bureaucratic seriousness, muted tweed, navy, parchment, cold window light, magical dust in air, cheap early-digital shimmer, no heroic wizard costume, no glossy fantasy armor, no celebrity likeness.
Trigger: forbidden_curriculum_docs
Why: Ideogram is strong at text/layout. This can make fake memos, violation forms, detention slips, spell worksheets, and case files.
Prompt seed:
British occult school violation document set, 2002 institutional fantasy paperwork, parchment inspection forms, forbidden curriculum worksheets, detention notices, stamped magical compliance reports, handwritten spell corrections, red ink warnings, brass paper clips, wax seals, tea stains, school crest, bureaucratic magic layout, readable headings, official form design, slightly crooked photocopy texture, scanner noise, no modern graphic design, no clean corporate PDF, no fantasy game UI.
Trigger: inner_voltage_fitness_1998
This is your public-access anime power-up workout tape.
Why: instantly postable. Every clip can be a new absurd training technique.
Prompt seed:
1998 public-access anime power-up fitness VHS, community gym studio, folding mats, painted galaxy backdrop, paper lightning bolts, cheap yellow aura overlay, fluorescent lights, sweaty instructor in martial-arts workout clothes, plastic water bottles, hand-painted motivational signs, low-budget local cable production, VHS scanlines, analog color bleed, awkward camera zoom, bad chroma glow, overly sincere energy, anime transformation language treated as exercise instruction, no modern gym commercial, no clean digital effects.
Trigger: bad_power_aura_vhs
Why: this can apply to Inner Voltage, DBZ parody lanes, occult training tapes, and toyetic hero content.
Prompt seed:
late-1990s public-access VHS power aura effect, bad yellow energy glow around a person, crude analog compositing, flickering outline, paper lightning props, painted cosmic backdrop, color bleed, VHS scanlines, overexposed fluorescent studio lighting, cheap video switcher artifact, aura not perfectly aligned with body, low-budget local cable special effect, sincere but technically wrong, no modern VFX, no clean anime glow, no polished superhero energy.
Trigger: megacorp_mockumentary
This is The Office / Megacorp lane, made ownable.
Why: one of your best franchise engines. Any monster, villain, alien, cursed object, or superhero can be dropped into workplace bureaucracy.
Prompt seed:
2007 megacorp mockumentary office still, flat fluorescent lighting, beige cubicles, gray carpet, awkward conference room, talking-head interview framing, cheap corporate lower third, handheld documentary zoom, deadpan camera language, printer paper, whiteboards, fake motivational posters, exhausted office workers, uncomfortable silence, comedy through stillness, slightly soft digital video, no cinematic lighting, no glossy startup office, no dramatic camera movement.
Trigger: awkward_megacorp_boss
Why: recurring face for the mockumentary lane.
Prompt seed:
awkward regional megacorp boss, 2007 workplace mockumentary, middle-management man in slightly oversized dress shirt and tie, forced smile, holding novelty mug, standing in beige conference room, flat fluorescent lighting, deadpan documentary framing, cheap lower-third interview setup, anxious authority, desperate friendliness, corporate cringe, soft digital video, no celebrity likeness, no polished executive portrait, no sitcom stage lighting.
Trigger: camera_look_prankster
Why: gives the mockumentary a recurring reaction engine.
Prompt seed:
deadpan office prankster archetype, 2007 workplace mockumentary, young office worker at cubicle looking directly into documentary camera with subtle smirk, beige cubicles, computer monitor, sticky notes, fluorescent lighting, handheld zoom feeling, understated comedy, cheap corporate lower-third style, soft digital video, awkward silence, no real actor likeness, no cinematic lighting, no glossy office drama.
Trigger: reception_observer
Why: the emotional anchor of the mockumentary format.
Prompt seed:
straight-man office receptionist observer, 2007 workplace mockumentary, calm employee behind reception desk, tired half-smile, looking toward documentary camera, beige office lobby, printer, phone, paperwork, fluorescent lighting, understated reaction comedy, soft digital video, cheap lower third, awkward workplace atmosphere, no real actor likeness, no glamour portrait, no cinematic depth of field.
Trigger: pizza_palace_cctv
This is the ownable FNAF-style lane.
Why: surveillance horror is easy for AI because stillness is the grammar.
Prompt seed:
2014 abandoned animatronic pizza-palace CCTV feed, static security camera angle, party room at night, sticky carpet, prize counter, birthday tables, paper plates, stage curtains, flickering fluorescent lights, low-frame surveillance compression, timestamp in corner, camera label overlay, wide distorted lens, one mascot shape barely visible near stage, cheap family restaurant horror, digital noise, motion ghosting, no cinematic lighting, no clean horror movie shot, no glossy animatronic design.
Trigger: party_bear_animatronic
Why: mascot horror needs a repeatable monster.
Prompt seed:
original cursed party bear animatronic, abandoned pizza-palace mascot horror, matted synthetic fur, cracked plastic eyes, stiff jaw, dead smile, heavy mechanical body, stained bow tie, exposed servo joints, birthday-stage lighting, cheap family entertainment costume turned threatening, low-frame CCTV compression, dusty party room, flickering fluorescents, no copyrighted mascot, no clean CGI, no glossy theme-park animatronic.
Trigger: night_shift_cctv_ui
Why: another high-value overlay LoRA.
Prompt seed:
night-shift security monitor interface, 2010s abandoned family entertainment restaurant, camera grid layout, CAM 01 labels, timestamp, battery indicator, power warning, static bars, low-resolution surveillance compression, black-and-white and greenish camera feeds, party room thumbnails, maintenance warning text, cheap security software UI, analog-digital noise, no modern polished app design, no clean sci-fi interface.
Trigger: creature_response_dashcam
This is Jurassic Park Live PD made ownable.
Why: procedural monster response is extremely repeatable.
Prompt seed:
2004 creature-response police dashcam footage, rainy suburban parking lot at night, red-blue police strobes, wet asphalt, shopping carts, animal-control truck, officers with flashlights, radio-call chaos implied, impossible animal shape moving behind parked cars, local news reality-TV texture, dashcam timestamp, windshield rain, low-resolution digital video, shaky bodycam cutaway feel, suburban absurdity, no cinematic dinosaur movie lighting, no glossy creature reveal.
Trigger: creature_veteran_cop
Why: gives the format a recurring character.
Prompt seed:
veteran creature-response police officer, 2004 reality-TV dashcam style, tired middle-aged cop in rain jacket and utility belt, holding flashlight, standing beside cruiser in wet suburban parking lot, red-blue strobes, animal-control chaos in background, practical local police gear, deadpan expression, documentary reality-TV framing, low-resolution digital video, no celebrity likeness, no action-movie hero polish.
Trigger: creature_rookie_cop
Why: procedural comedy needs the rookie reacting to impossible calls.
Prompt seed:
rookie creature-response police officer, 2004 local reality-TV dashcam footage, young nervous officer in rain jacket, flashlight shaking slightly, standing near shopping carts in wet suburban parking lot, red-blue police lights, animal-control truck behind, startled expression, documentary field-interview framing, low-resolution digital video, no cinematic hero lighting, no glossy police drama.
Trigger: suburban_raptor_incident
This can be direct dinosaur-coded or ownable "impossible animal."
Prompt seed:
suburban impossible animal incident, 2004 police dashcam reality footage, wet shopping-center parking lot, overturned carts, animal-control net, red-blue strobes reflecting on asphalt, lean reptilian predator shape half-hidden behind minivan, wet scales, breath vapor, officers keeping distance, absurd local emergency response, low-resolution dashcam compression, no glossy dinosaur blockbuster, no full clean creature reveal.
Trigger: prestige_puppet_noir
This is the ownable Muppets / HBO crime-drama cousin.
Why: very strong wrongness: children's puppet material treated with adult prestige seriousness.
Prompt seed:
2012 prestige puppet crime drama, felt puppet detective in rainy city alley, tiny puppet hands holding evidence photo, noir streetlight, wet pavement, smoky interrogation room mood, serious HBO crime-drama framing, shallow depth of field, muted blues and amber practical lights, puppet felt texture, glass bead eyes, adult dramatic sincerity, absurd emotional weight, no copyrighted puppet characters, no children's show brightness, no comedy sketch lighting.
Trigger: puppet_interrogation_room
Why: a reusable set for puppet noir episodes.
Prompt seed:
prestige puppet crime interrogation room, felt puppet suspect under harsh overhead lamp, tiny metal table, evidence folders, rain on window, smoky air, muted blue-gray palette, serious crime-drama lighting, puppet felt texture visible, miniature props scaled to puppet hands, absurd sincerity, cinematic tension, no copyrighted puppets, no bright children's television set, no parody stage lighting.
Trigger: sea_town_puppet_horror
This is the ownable SpongeBob horror cousin.
Why: strong minor aesthetic. Cheap aquatic puppet children's show becomes ominous.
Prompt seed:
1998 public-access sea-town puppet horror, cheap aquatic puppet set, painted cardboard coral, blue fabric ocean backdrop, rubber sea-creature puppets, washed-out local cable lighting, children's show blocking, tiny foam houses, visible puppet seams, long wrong pause, ominous silence, VHS color bleed, flat studio lights, handmade title cards, no copyrighted cartoon characters, no glossy animation, no clean modern puppet show.
Trigger: space_empire_hr_vhs
This is the ownable Star Wars Imperial HR lane.
Why: workplace training + evil empire bureaucracy is a repeatable comedy machine.
Prompt seed:
1986 space empire HR training VHS, gray military office on a starship, helmeted employees seated in break room, safety posters about laser weapons, training slide projector, corporate compliance language, analog video softness, instructional narrator energy, beige-gray palette, plastic armor, fluorescent ceiling panels, awkward workplace training stillness, VHS tracking noise, no copyrighted stormtrooper design, no cinematic space opera lighting, no glossy sci-fi UI.
Trigger: helmeted_office_trooper
Why: recurring office drone for the space empire HR lane.
Prompt seed:
original helmeted space-office trooper employee, 1980s sci-fi HR training video, cheap white plastic armor with corporate ID badge, holding paperwork in gray break room, awkward posture, fluorescent lighting, analog VHS softness, instructional safety film mood, bureaucratic evil empire atmosphere, no copyrighted armor design, no battle scene, no glossy modern sci-fi.
Trigger: space_hr_officer
Why: the straight-faced bureaucratic authority.
Prompt seed:
space empire HR officer, 1986 corporate training VHS, severe administrative officer in gray uniform, clipboard, employee complaint forms, starship office background, fluorescent lighting, safety posters, analog tape grain, calm bureaucratic menace, instructional video framing, no copyrighted insignia, no real actor likeness, no cinematic villain lighting.
Trigger: smalltown_911_horror
This is the ownable Hawkins 911 lane.
Why: strong analog emergency mood, good for fake calls, radio static, dispatch screens, and small-town supernatural incidents.
Prompt seed:
1984 small-town emergency dispatch horror, wood-paneled police station, red phone light, analog radio console, paper incident logs, ashtray, bulletin board, mall security monitor, rain outside window, dim fluorescent and red practical light, radio static mood, suburban supernatural emergency, quiet dread, 1980s VHS softness, no glossy streaming horror, no modern police tech, no clean digital screen.
Trigger: dispatch_casefile_1984
Why: another Ideogram text/layout advantage.
Prompt seed:
1984 emergency dispatch casefile document, small-town police department incident log, typed call transcript, red stamped warning, handwritten notes, radio code sheet, coffee stains, photocopy grain, paperclip, analog bureaucracy, supernatural incident described in official language, readable headings, worn paper texture, no modern PDF, no clean true-crime graphic design.
Trigger: tabloid_street_rant
This is the Daily Bugle-style superhero street-rant format made ownable.
Why: good for short-form commentary, less useful than environment/character LoRAs but still strong.
Prompt seed:
2018 tabloid street-rant superhero vlog, angry newspaper-style host on NYC sidewalk, handheld phone camera, cheap microphone, traffic behind him, emergency vehicles, superhero incident barely visible in background, tabloid lower-third graphic, conspiracy headline energy, harsh daylight, shaky framing, social-video compression, urban chaos, no copyrighted superhero logos, no real-person likeness, no polished news studio.
Trigger: mall_hero_tokusatsu_1994
This connects to your Power Rangers / mall martial-arts panic / Darkknight Sentai cluster.
Why: great toyetic hero-action lane.
Prompt seed:
1994 color-coded mall hero tokusatsu, food court martial arts battle, rubber monster suit, color-coded spandex heroes, mall skylights, neon storefronts, toyetic sponsor logic, smoke pots, cheap sparks, stock transformation pose, broadcast-TV action framing, VHS tape softness, overbright colors, visible stunt padding, no modern superhero CGI, no glossy armor redesign.
Trigger: darkknight_sentai_rooftop
Why: gives you a darker hero-action format, urban vigilante plus tokusatsu production language.
Prompt seed:
1993 urban tokusatsu vigilante rooftop, rubber armored night hero posing above miniature city, colored gels, smoke pots, rain-slick rooftop, practical cape movement, broadcast-TV action lighting, cheap miniature skyline insert, dramatic hero stance, visible suit seams, analog video softness, Japanese late-night hero show energy, no modern Batman design, no glossy superhero CGI, no real comic logos.
Trigger: youth_mystery_giallo_1972
Why: visually strong, poster-friendly, and great for horror-comedy mystery.
Prompt seed:
1972 youth mystery van giallo, teen mystery crew near colorful van outside roadside motel, Italian horror lighting, red and green gels, black-gloved figure reflected in window, foggy parking lot, wide collars, patterned clothes, nervous dog silhouette avoided or original mascot animal, innocence corrupted by murder-mystery cinema, 35mm grain, zoom-lens suspense, no copyrighted cartoon characters, no modern slasher polish.
Trigger: cosmonaut_9_broadcast
Why: beautiful prestige niche. Less viral, but deeply Lost Futures.
Prompt seed:
1978 Eastern Bloc television sci-fi cosmonaut drama, small studio spaceship interior, painted control panels, tinny CRT monitors, padded walls, lonely cosmonaut in worn suit, philosophical silence, gray-blue broadcast lighting, analog video softness, miniature spacecraft insert, slow camera pan, institutional melancholy, low-budget scientific seriousness, no glossy space opera, no modern NASA realism, no blockbuster VFX.
Trigger: cloud_gardener_storybook
Why: softer counterweight to horror/action. Beautiful for posters, gentle shorts, children's-TV fantasy.
Prompt seed:
1983 public-broadcast children's storybook fantasy, cloud gardener tending handmade cloud plants, painted sky backdrop, felt flowers, cotton clouds, soft pastel set, slow gentle camera, warm studio lighting, melancholy educational wonder, handmade puppetry and paper props, analog broadcast softness, quiet magical realism, no glossy 3D animation, no modern children's show saturation.
Trigger: corporate_training_vhs
Why: broad utility. Works across Megacorp, space HR, cursed safety tapes, industrial PSAs.
Prompt seed:
1989 corporate training VHS, beige conference room, employees watching safety demonstration, tube TV on rolling cart, overhead projector, laminated handouts, awkward presenter, flat fluorescent lighting, analog video noise, stiff instructional acting, moralistic narration implied, washed-out colors, dead-air pauses, cheap title card, no modern e-learning design, no cinematic office lighting.
Trigger: british_danger_psa
Why: great for dark humor, safety warnings, cursed children's content, and "Look Out!" style shorts.
Prompt seed:
1976 British public information danger PSA, children near canal lock or roadside hazard, flat gray daylight, stiff acting, ominous narrator mood, institutional 16mm film, muted colors, practical danger signage, awkward pause before accident, moral warning atmosphere, scratchy film grain, cheap educational framing, no modern public safety ad, no cinematic horror lighting.
Trigger: soviet_industrial_doc
Why: useful across industrial, sci-fi, bureaucratic, and factory-based worlds.
Prompt seed:
1974 Soviet industrial documentary, factory floor, workers in heavy coats, steel machinery, control panels, steam pipes, gray winter light through high windows, serious institutional narration implied, 16mm documentary grain, slow pan across machinery, red safety signs, collectivist industrial pride mixed with decay, no glossy modern factory, no cyberpunk neon, no clean corporate video.
Trigger: endtimes_instructional_vhs
Why: strong minor aesthetic, but use carefully as satire / media archaeology.
Prompt seed:
1993 Christian end-times instructional VHS, church basement classroom, folding chairs, felt-board prophecy chart, overhead projector, nervous family watching training video, beige walls, fluorescent lights, analog tape softness, sincere moral panic, handmade warning graphics, low-budget religious media production, no mockery of believers, no modern apocalypse blockbuster, no glossy streaming documentary.
1. arcade_demons_roster
2. dead_mall_arcade_1988
3. toy_aisle_13_horror
4. block_mission_2004
5. ps2_mission_ui
6. curriculum_breach_school
7. forbidden_curriculum_docs
8. inner_voltage_fitness_1998
9. bad_power_aura_vhs
10. megacorp_mockumentary
11. pizza_palace_cctv
12. party_bear_animatronic
13. creature_response_dashcam
14. prestige_puppet_noir
15. sea_town_puppet_horror
16. space_empire_hr_vhs
17. smalltown_911_horror
18. mall_hero_tokusatsu_1994
19. darkknight_sentai_rooftop
20. youth_mystery_giallo_1972
21. cosmonaut_9_broadcast
22. cloud_gardener_storybook
23. corporate_training_vhs
24. british_danger_psa
25. soviet_industrial_doc
26. endtimes_instructional_vhs
Lost Futures LoRA Pack 02 — Retail Horror / Mascot Corruption
1. arcade_demons_roster
2. dead_mall_arcade_1988
3. toy_aisle_13_horror
4. pizza_palace_cctv
5. sea_town_puppet_horror
That pack is coherent. It gives your repo a clear identity after Ektachrome:
Ektachrome = institutional archive. Retail Horror Pack = haunted commercial childhood.
Document maintained by: Hermes Agent Last Updated: June 21, 2026