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February 12, 2019 01:49
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Snippet: Method to update the diagonal velocity of a body
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/** | |
* Updates the diagonal velocity properties of a body, | |
* taking into account the body's current velocity | |
* and applying any forces acting against the body | |
* as acceleration on both the x and y axis. | |
* | |
* NOTE: This method DOES NOT update the position of | |
* the body, it only updates its velocity. | |
* | |
* @param {Object} body: The body must be an Object | |
* with velocityX, velocityY and rotation properties. | |
* @param {Number} forceOnX: The force acting against | |
* the body on the x axis. | |
* @param {Number} forceOnY: The force acting against | |
* the body on the y axis. | |
*/ | |
updateVelocity(body, forceOnX, forceOnY) { | |
const | |
angle = body.rotation * Math.PI / 180, | |
accelerationOnX = Math.cos(angle) * forceOnX, | |
accelerationOnY = Math.sin(angle) * forceOnY; | |
body.velocityX += accelerationOnX; | |
body.velocityY += accelerationOnY; | |
}, |
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