Created
June 21, 2024 19:04
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JS Snake Game
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Snake Game</title> | |
<style> | |
body { | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
height: 100vh; | |
margin: 0; | |
background-color: #000; | |
} | |
canvas { | |
border: 1px solid #fff; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="gameCanvas" width="400" height="400"></canvas> | |
<script src="snake.js"></script> | |
</body> | |
</html> |
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const canvas = document.getElementById('gameCanvas'); | |
const ctx = canvas.getContext('2d'); | |
const gridSize = 20; | |
const tileCount = canvas.width / gridSize; | |
let snake = [{ x: 10, y: 10 }]; | |
let velocity = { x: 0, y: 0 }; | |
let food = { x: 15, y: 15 }; | |
let gameOver = false; | |
function drawGame() { | |
if (gameOver) { | |
ctx.fillStyle = 'red'; | |
ctx.font = '50px Arial'; | |
ctx.fillText('Game Over', canvas.width / 4, canvas.height / 2); | |
return; | |
} | |
setTimeout(drawGame, 10); | |
ctx.fillStyle = 'black'; | |
ctx.fillRect(0, 0, canvas.width, canvas.height); | |
moveSnake(); | |
checkCollision(); | |
drawSnake(); | |
drawFood(); | |
} | |
function moveSnake() { | |
const head = { x: snake[0].x + velocity.x, y: snake[0].y + velocity.y }; | |
snake.unshift(head); | |
if (head.x === food.x && head.y === food.y) { | |
food = { | |
x: Math.floor(Math.random() * tileCount), | |
y: Math.floor(Math.random() * tileCount) | |
}; | |
} else { | |
snake.pop(); | |
} | |
} | |
function checkCollision() { | |
const head = snake[0]; | |
if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) { | |
gameOver = true; | |
} | |
for (let i = 1; i < snake.length; i++) { | |
if (snake[i].x === head.x && snake[i].y === head.y) { | |
gameOver = true; | |
} | |
} | |
} | |
function drawSnake() { | |
ctx.fillStyle = 'lime'; | |
for (let part of snake) { | |
ctx.fillRect(part.x * gridSize, part.y * gridSize, gridSize, gridSize); | |
} | |
} | |
function drawFood() { | |
ctx.fillStyle = 'red'; | |
ctx.fillRect(food.x * gridSize, food.y * gridSize, gridSize, gridSize); | |
} | |
document.addEventListener('keydown', event => { | |
switch (event.key) { | |
case 'ArrowUp': | |
if (velocity.y === 0) { | |
velocity = { x: 0, y: -1 }; | |
} | |
break; | |
case 'ArrowDown': | |
if (velocity.y === 0) { | |
velocity = { x: 0, y: 1 }; | |
} | |
break; | |
case 'ArrowLeft': | |
if (velocity.x === 0) { | |
velocity = { x: -1, y: 0 }; | |
} | |
break; | |
case 'ArrowRight': | |
if (velocity.x === 0) { | |
velocity = { x: 1, y: 0 }; | |
} | |
break; | |
} | |
}); | |
drawGame(); |
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