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@jedgarpark
Last active December 6, 2024 23:38
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#include <Conceptinetics.h>
#include <Adafruit_NeoPixel.h>
#define NUMSTRIPS 2
#define STRIP1_PIN A0
#define STRIP2_PIN A2
#define STRIP1_NUMPIXELS 30
#define STRIP2_NUMPIXELS 20
Adafruit_NeoPixel strip1(STRIP1_NUMPIXELS, STRIP1_PIN, NEO_GRB + NEO_KHZ800); // set proper color order here, typical is 'GRB', the Adafruit 'heart', 'ball', 'sphere' strips are BGR
Adafruit_NeoPixel strip2(STRIP2_NUMPIXELS, STRIP2_PIN, NEO_BGR + NEO_KHZ800);
#define DMX_CHANNELS1 32
// Configure a DMX receiving controller
DMX_Slave dmx_slave ( DMX_CHANNELS1 );
const int ledPin = 13;
uint16_t channelValues[DMX_CHANNELS1]; // Array to store DMX values
void setup() {
// Enable DMX receiving interface and start receiving DMX data
dmx_slave.enable ();
dmx_slave.setStartAddress (1);
// Set led pin as output pin
pinMode ( ledPin, OUTPUT );
digitalWrite(ledPin, HIGH);
strip1.begin();
strip2.begin();
//run through RGB to confirm NeoPixels are working and color order is correct
uint32_t startupColors[] = {0xff0000, 0x00ff00, 0x0000ff}; // Red, Green, Blue
const int numColors = sizeof(startupColors) / sizeof(startupColors[0]); // Get the number of colors in the array
for (int i = 0; i < numColors; i++) {
strip1.fill(startupColors[i]); // Set the color from the array
strip1.show();
delay(800); // Wait for 500ms before moving to the next color
}
strip1.clear();
strip1.show();
for (int i = 0; i < numColors; i++) {
strip2.fill(startupColors[i]); // Set the color from the array
strip2.show();
delay(800); // Wait for 500ms before moving to the next color
}
strip2.clear();
strip2.show();
}
void loop()
{
// Fetch all DMX channel values into the array
for (int i = 0; i < DMX_CHANNELS1; i++) {
channelValues[i] = dmx_slave.getChannelValue(i + 1); // Get values starting from channel 1
}
// Map DMX values for hue and pixel positions
uint16_t strip1_hue1 = map(channelValues[0], 0, 255, 0, 65535);
uint16_t strip1_hue2 = map(channelValues[4], 0, 255, 0, 65535);
uint16_t strip1_pix1 = map(channelValues[3], 0, 255, 0, STRIP1_NUMPIXELS - 1);
uint16_t strip1_pix2 = map(channelValues[7], 0, 255, 0, STRIP1_NUMPIXELS - 1);
uint16_t strip2_hue1 = map(channelValues[16], 0, 255, 0, 65535);
uint16_t strip2_hue2 = map(channelValues[20], 0, 255, 0, 65535);
uint16_t strip2_pix1 = map(channelValues[19], 0, 255, 0, STRIP2_NUMPIXELS - 1);
uint16_t strip2_pix2 = map(channelValues[23], 0, 255, 0, STRIP2_NUMPIXELS - 1);
strip1.fill(0x000000);
strip1.setPixelColor(strip1_pix1, strip1.ColorHSV(strip1_hue1, channelValues[1], channelValues[2]));
strip1.setPixelColor(strip1_pix2, strip1.ColorHSV(strip1_hue2, channelValues[5], channelValues[6]));
strip2.fill(0x000000);
strip2.setPixelColor(strip2_pix1, strip2.ColorHSV(strip2_hue1, channelValues[17], channelValues[18]));
strip2.setPixelColor(strip2_pix2, strip2.ColorHSV(strip2_hue2, channelValues[21], channelValues[22]));
// Interpolate between pixels
for (int i = strip1_pix1; i <= strip1_pix2; i++) {
// Calculate the fraction of the interpolation (0 to 1)
float fraction = float(i - strip1_pix1) / float(strip1_pix2 - strip1_pix1);
// Interpolate HSV components (Hue, Saturation, Value)
uint16_t interpolated_hue = int(lerp(strip1_hue1, strip1_hue2, fraction)) % 65536; // Wrap around Hue
uint16_t interpolated_saturation = lerp(channelValues[1], channelValues[5], fraction);
uint16_t interpolated_value = lerp(channelValues[2], channelValues[6], fraction);
// Set the interpolated color to the pixel
strip1.setPixelColor(i, strip1.ColorHSV(interpolated_hue, interpolated_saturation, interpolated_value));
}
for (int i = strip2_pix1; i <= strip2_pix2; i++) {
// Calculate the fraction of the interpolation (0 to 1)
float fraction = float(i - strip2_pix1) / float(strip2_pix2 - strip2_pix1);
// Interpolate HSV components (Hue, Saturation, Value)
uint16_t interpolated_hue = int(lerp(strip2_hue1, strip2_hue2, fraction)) % 65536; // Wrap around Hue
uint16_t interpolated_saturation = lerp(channelValues[17], channelValues[21], fraction);
uint16_t interpolated_value = lerp(channelValues[18], channelValues[22], fraction);
// Set the interpolated color to the pixel
strip2.setPixelColor(i, strip2.ColorHSV(interpolated_hue, interpolated_saturation, interpolated_value));
}
strip1.show();
strip2.show();
delay(100);
}
// Linear interpolation function
float lerp(float start, float end, float t) {
return start + (end - start) * t;
}
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