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jase-perf / p4ignore.txt
Last active July 9, 2025 06:08 — forked from ImLp/p4ignore.txt
Unreal Engine UGS P4 Ignore Example
## This p4ignore file is a combination of Epic's documentation, but
## adjusted to work even if its not in the same folder as the .uproject
## file, and the p4ignore gist from Luis Placid
# The syntax for P4IGNORE files is not the same as Perforce syntax.
# Instead, it is similar to that used by other versioning systems:
#
# - Files are specified in local syntax
# - a # character at the beginning of a line denotes a comment
# - a ! character at the beginning of a line excludes the file specification
@jase-perf
jase-perf / p4 universal game dev typemap
Last active July 4, 2025 03:07
Game Engine Typemap (WIP) Engine-agnostic typemap that will work with UE, Unity, Godot, etc.
# Perforce File Type Mapping Specifications.
#
# TypeMap: a list of filetype mappings; one per line.
# Each line has two elements:
#
# Filetype: The filetype to use on 'p4 add'.
#
# Path: File pattern which will use this filetype.
#
# See 'p4 help typemap' for more information.
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jase-perf / Perforce Unity 3D Ignored Streamspec
Created June 4, 2024 18:58
Paste this into a Helix Core stream's "Ignored" field to setup ignores for Unity 3D without requiring users to have a p4ignore file.
/Library/...
/Temp/...
/Obj/...
/Build/...
/Builds/...
/UserSettings/...
/MemoryCaptures/...
/Logs/...
/Assets/AssetStoreTools/...
/Assets/AddressableAssetsData/*/*.bin*