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Nickelodeon All-Star Brawl - Aang guide / combos / tech / documentation
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Aang Guide | |
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> Note: Lists are ordered in terms of usefulness, so 1 is god tier, 2 is good, 4-5 are terrible | |
> Note 2: Percentages and concepts are guidelines, more labbing needs to be done, especially with DI | |
Notable RPS: | |
- Up > down | |
- Down > neutral | |
- Neutral > up | |
Neutral: | |
1. Nair [godlike] | |
- Fast fall makes this unreal | |
- Landing with nair leads to good things | |
- Biggest disjoint in the game? | |
1. Jab [godlike] | |
- If they miss tech, you can jab reset them across the stage, finish with a grab > uthrow > fast fall dair loops | |
1. Up-air sharking [great] | |
2. Dash attack (light usually - unless projectile or mix-up use strong) | |
- combos into grab or fstrong kill or jump | |
2. Grounded ustrong works as a combo starter off the ground, anti-air / anti-platform, movement mix up | |
- Good raw kill option at high percent if they miss platform tech | |
- Really cool angle / movement mix up, generally never a bad use of this | |
4. Not great Moves: | |
- Dtilt - terrible | |
- Uptilt - meh, can extend an uair combo or anti-air is all it's good for | |
- Dair - meh in combos as it allows opponent to tech, other than spiking off stage | |
- If enemy is too high percent to kill: | |
- Go for aerial strongs as callouts, ustrong is best for this, disjoint is deceiving | |
- Edgeguard them well | |
- Get a dash attack cancelled into grounded neutral strong | |
- Grab them and walk off if they're around 150-200 | |
- Grounded fstrong callout if they're mashing too much on the ground or can't space well | |
Bread and Butter Combos: | |
1. Jab or they miss tech > jab > jab... | |
1. Uthrow > uair / nair | |
1. Nair > nair > nair > nair > nair > nair (until easily 80-90%) | |
1. Uair > Uair > (platform?) Utilt > Uair > Uair | |
1. Landing nair (early) > jab/utilt/anything | |
2. Grounded ustrong (as an anti-air call out) > nair / uair / dair | |
- Imagination! | |
Advanced combos: | |
- Uthrow > nair > fast fall > nair loops | |
- Can grab again | |
- Once they are near ledge > dair down to the blast zone with fast fall dairs | |
Kill confirms: | |
1. Nair near ledge > fast fall dair loops | |
1. Uthrow near ledge > fast fall dair loops | |
1. Landing nair > ustrong (stops working with good DI over 110%) | |
1. Landing nair > fstrong (stops working with good DI over 110%) | |
1. Dash attack > cancel it into grounded strong, preferrably fstrong | |
- If opponent misses a tech > dash attack > fstrong | |
2. Dash attack > grab > fast fall dair loops | |
3. Air Scooter > no tech > grounded fstrong | |
Raw kill options: | |
1. Aerial Ustrong sharks have good disjoint, this is your primary raw kill option (kills starting at 100 on a platform or higher) | |
1. Aerial fstrong is a good callout move (kills around 130 near ledge, kills late in middle of stage) | |
1. Grounded ustrong call out or if they miss a tech on a platform (kills off the top later percent) | |
2. Grab near ledge > walk em off death (around 150-200%) | |
2. Grounded dstrong spikes when doing at the ledge against recoverying opponent | |
2. Aerial dstrong delays movement and is laggy, kills off the top when opponent spikes against a platform | |
- Also spikes against stage for combos | |
- Spikes off stage | |
2. Spike with dair offstage (when rushing down offstage opponent) | |
3. Grounded fstrong is good two-hit move with range, but slow, easily avoidable | |
Specials: | |
1. Air scooter mixes up movement in air, forces a tech chase if hits | |
2. Side-b: Good range zoning tool, edge guard tool | |
- 100% avatar state: "get off me" option with big aoe, can drift a little bit backwards, not super safe | |
3. Up-b: Aangs recovery, go low, or go high and press b again to go down fast and do damage (kills at 200%+) | |
Ledge trapping: | |
1. side-b is free easy | |
1. grounded dstrong spikes | |
1. Hold shield > grab / nair | |
1. Nair spam | |
Edge guard: | |
1. Dstrong spikes and is big | |
1. Dair if you read or run after them | |
2. Scooter can gimp, lets you hover for a bit near ledge | |
4. (Nair pops them up, so not ideal unless oblina to gimp her recovery) | |
Recovery: | |
1. Air dash away from blast zone seems to momentum cancel somewhat | |
1. Scooter stops movement, always use this to mix up timings | |
1. Up-b over ledge and fast down, or use to get to ledge | |
2. Strong moves delay movement slightly | |
3. Meme: Go under stage to other side | |
Grabs: | |
- Uthrow: combo starter > uair / nair / dair / ustrong | |
- Dthrow: Tech chase / kill off the side | |
- Fthrow: Basic throw | |
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Resources: | |
- Dark Sparxx: https://www.youtube.com/watch?v=AEl0EZsDKBQ | |
- Void: https://www.youtube.com/watch?v=8v81MFt3_Bg | |
- Magi: https://www.youtube.com/watch?v=TIGXtgTnKc0 |
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