Created
October 23, 2013 20:37
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Convert CANVAS data to binary data and then to a filename using a Blob
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function binaryblob(){ | |
var byteString = atob(document.querySelector("canvas").toDataURL().replace(/^data:image\/(png|jpg);base64,/, "")); | |
var ia = new Uint8Array(ab); | |
for (var i = 0; i < byteString.length; i++) { | |
ia[i] = byteString.charCodeAt(i); | |
} | |
var dataView = new DataView(ab); | |
var blob = new Blob([dataView], {type: "image/png"}); | |
var DOMURL = self.URL || self.webkitURL || self; | |
var newurl = DOMURL.createObjectURL(blob); | |
var img = '<img src="'+newurl+'">'; | |
d3.select("#img").html(img); | |
} |
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I think it means ArrayBuffer, I assumed it was missing this step:
let ab = new ArrayBuffer(byteString.length);