<template>
<!--
When isLoading is true, the <div> is in the DOM, the <p> is not.
When isLoading is false, Vue will remove the <div> and add the <p> to the DOM,
at which point <MyComponent> will be created and passed the fetched data.
-->
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global.THREE = require("three"); | |
const canvasSketch = require('canvas-sketch'); | |
const Random = require('canvas-sketch-util/random'); | |
const gradientHeight = 512; | |
const settings = { | |
dimensions: [ 2048, gradientHeight * 2 ] | |
}; |
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int seed = int(random(999999)); | |
void setup() { | |
size(960, 960, P3D); | |
smooth(8); | |
pixelDensity(2); | |
generate(); | |
} |
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{ | |
"theme": "light", | |
"autoUpdate": false, | |
"snippet": { | |
"expanded": true, | |
"newSnippetPrivate": false, | |
"sorting": "updated_at", | |
"sortingReverse": true | |
}, | |
"editor" : { |
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// Non Editor code | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public abstract class TrafficLightAttribute : PropertyAttribute | |
{ | |
public bool DrawLabel = true; | |
public string CustomLabel; | |
public bool AlsoDrawDefault; |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
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Shader "Custom/Transparent Write To Depth" | |
{ | |
Properties | |
{ | |
_Color ("Color (RGBA)", Color) = (1.0, 1.0, 1.0, 0.5) | |
} | |
SubShader | |
{ | |
Pass | |
{ |
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<html> | |
<head> | |
<script src="gif.js"></script> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.3.11/p5.min.js"></script> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.3.11/addons/p5.dom.js"></script> | |
<script src="sketch.js"></script> | |
</head> | |
<body> | |
<p>First, allow camera access.<p><p>Then click once to start recording, and another time finish recording and make a gif.</p> | |
</body> |