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July 30, 2021 03:04
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Assessment Glints React Tic Tac Toe
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import React, { useState } from 'react'; | |
import ReactDOM from 'react-dom'; | |
const rowStyle = { | |
display: 'flex' | |
} | |
const squareStyle = { | |
'width':'60px', | |
'height':'60px', | |
'backgroundColor': '#ddd', | |
'margin': '4px', | |
'display': 'flex', | |
'justifyContent': 'center', | |
'alignItems': 'center', | |
'fontSize': '20px', | |
'color': 'white' | |
} | |
const boardStyle = { | |
'backgroundColor': '#eee', | |
'width': '208px', | |
'height': '208px', | |
'display': 'grid', | |
'border': '3px #eee solid', | |
'gridTemplate': 'repeat(3, 1fr) / repeat(3,1fr)', | |
'alignItems': 'center' | |
} | |
const containerStyle = { | |
'display': 'flex', | |
'alignItems': 'center', | |
'flexDirection': 'column' | |
} | |
const instructionsStyle = { | |
'marginTop': '5px', | |
'marginBottom': '5px', | |
'fontWeight': 'bold', | |
'fontSize': '16px', | |
} | |
const buttonStyle = { | |
'marginTop': '15px', | |
'marginBottom': '16px', | |
'width': '80px', | |
'height': '40px', | |
'backgroundColor': '#8acaca', | |
'color': 'white', | |
'fontSize': '16px', | |
} | |
class Square extends React.Component { | |
render() { | |
return ( | |
<button | |
className="square" | |
style={squareStyle} | |
onClick={this.props.buttonClick}> | |
{this.props.value} | |
</button> | |
); | |
} | |
} | |
class Board extends React.Component { | |
render() { | |
return ( | |
<div style={containerStyle} className="gameBoard"> | |
<div id="statusArea" className="status" | |
style={instructionsStyle}>Next player: <span> | |
{this.props.stepStatus}</span></div> | |
<div id="winnerArea" className="winner" | |
style={instructionsStyle}>Winner: <span> | |
{this.props.winStatus ? this.props.winStatus : "None"}</span></div> | |
<button style={buttonStyle} onClick={this.props.reset}>Reset</button> | |
<div style={boardStyle}> | |
{this.props.squaresGames.map((v,i) => ( | |
<Square key={i} value={v} buttonClick={()=>this.props.squareButton(i)} /> | |
))} | |
</div> | |
</div> | |
); | |
} | |
} | |
class Game extends React.Component { | |
constructor(props) { | |
super(props) | |
this.state = { | |
xIsNext:true, | |
stepNumber:0, | |
history:[Array(9).fill(null)] | |
} | |
this.calculateWinner = this.calculateWinner.bind(this) | |
this.handleClick = this.handleClick.bind(this) | |
this.resetStep = this.resetStep.bind(this) | |
} | |
resetStep(){ | |
this.setState({ | |
xIsNext:true, | |
stepNumber:0, | |
history:[Array(9).fill(null)] | |
}) | |
} | |
calculateWinner(squares){ | |
const lines = [ | |
[0,1,2], | |
[3,4,5], | |
[6,7,8], | |
[0,3,6], | |
[1,4,7], | |
[2,5,8], | |
[0,4,8], | |
[2,4,6] | |
] | |
for(let i = 0; i < lines.length; i++){ | |
const [a,b,c] = lines[i] | |
if(squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a] | |
} | |
} | |
return null | |
} | |
handleClick(i) { | |
const historyPoint = this.state.history.slice(0,this.state.stepNumber + 1) | |
const current = historyPoint[this.state.stepNumber] | |
const squares = [...current] | |
const winner = this.calculateWinner(this.state.history[this.state.stepNumber]) | |
console.log(winner, 'check the winner') | |
const xO = this.state.xIsNext ? 'X' : "O" | |
if(winner || squares[i]) { | |
return | |
} | |
squares[i] = xO | |
this.setState({ | |
history:[...historyPoint,squares], | |
stepNumber:historyPoint.length, | |
xIsNext:!this.state.xIsNext | |
}) | |
} | |
render() { | |
const winner = this.calculateWinner(this.state.history[this.state.stepNumber]) | |
const xO = this.state.xIsNext ? "X" : "O" | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board stepStatus={xO} winStatus = {winner} reset={this.resetStep} squaresGames= | |
{this.state.history[this.state.stepNumber]} squareButton={this.handleClick}/> | |
</div> | |
</div> | |
); | |
} | |
} | |
ReactDOM.render( | |
<Game />, | |
document.getElementById('root') | |
); |
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