Based on SDL version 3.1.7
(If you'd rather have something you can copy/paste into an IDE, for searching and syntax highlighting, check out QuickReferenceC or QuickReferenceCNoUnicode instead.)
| diff --git a/src/audio/coreaudio/SDL_coreaudio.h b/src/audio/coreaudio/SDL_coreaudio.h | |
| index cd64e3038..e00d835b0 100644 | |
| --- a/src/audio/coreaudio/SDL_coreaudio.h | |
| +++ b/src/audio/coreaudio/SDL_coreaudio.h | |
| @@ -60,7 +60,7 @@ struct SDL_PrivateAudioData | |
| #ifdef MACOSX_COREAUDIO | |
| AudioDeviceID deviceID; | |
| #else | |
| - SDL_bool interrupted; | |
| + bool interrupted; |
| #define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED ... // Specify the behavior of Alt+Tab while the keyboard is grabbed. | |
| #define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY ... // A variable to control whether the SDL activity is allowed to be re-created. | |
| #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE ... // A variable to control whether the event loop will block itself when the app is paused. | |
| #define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO ... // A variable to control whether low latency audio should be enabled. | |
| #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON ... // A variable to control whether we trap the Android back button to handle it manually. | |
| #define SDL_HINT_APP_ID ... // A variable setting the app ID string. | |
| #define SDL_HINT_APP |
Based on SDL version 3.1.7
(If you'd rather have something you can copy/paste into an IDE, for searching and syntax highlighting, check out QuickReferenceC or QuickReferenceCNoUnicode instead.)
// SDL3 API Quick Reference
//
// https://libsdl.org/
//
// The latest version of this document can be found at https://wiki.libsdl.org/SDL3/QuickReference
// When this document was written: 2024-12-09 00:00:45 GMT
// Based on SDL version 3.1.7| SDL_AcquireGPUCommandBuffer | |
| SDL_AcquireGPUSwapchainTexture | |
| SDL_AddSurfaceAlternateImage | |
| SDL_AppInit | |
| SDL_AttachVirtualJoystick | |
| SDL_BeginGPUComputePass | |
| SDL_BeginGPUCopyPass | |
| SDL_BeginGPURenderPass | |
| SDL_BindGPUComputePipeline | |
| SDL_BindGPUComputeSamplers |
| // This is only intended for macOS; I cut out the iOS-specific pieces when pulling this code out of SDL for a reproduction case! | |
| // clang -Wall -O0 -ggdb3 -fobjc-arc -o coreaudio-replug-problem coreaudio-replug-problem.m -framework AudioToolbox | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <unistd.h> | |
| #include <math.h> | |
| #include <pthread.h> | |
| #include <signal.h> |
| diff -ruBbN '--exclude=.git' SDL-2.0.22/android-project/build.gradle SDL-whisthq/android-project/build.gradle | |
| --- SDL-2.0.22/android-project/build.gradle 2024-08-01 00:22:36.006294486 -0400 | |
| +++ SDL-whisthq/android-project/build.gradle 2024-08-01 00:21:19.933039042 -0400 | |
| @@ -6,7 +6,7 @@ | |
| google() | |
| } | |
| dependencies { | |
| - classpath 'com.android.tools.build:gradle:7.0.3' | |
| + classpath 'com.android.tools.build:gradle:7.3.0' | |
| CC=cc CFLAGS="-O0 -g" ../configure | |
| checking build system type... x86_64-pc-solaris2.10 | |
| checking host system type... x86_64-pc-solaris2.10 | |
| checking how to print strings... printf | |
| checking for gcc... cc | |
| checking whether the C compiler works... yes | |
| checking for C compiler default output file name... a.out | |
| checking for suffix of executables... | |
| checking whether we are cross compiling... no |
| gmake V=1 | |
| /bin/bash ../build-scripts/updaterev.sh --vendor "" | |
| /bin/bash ../build-scripts/mkinstalldirs build | |
| umask 22 | |
| mkdir build | |
| touch build/.created | |
| /bin/bash ./libtool --tag=CC --mode=compile cc -O0 -g -DUSING_GENERATED_CONFIG_H -Iinclude -I/projects/SDL/include -idirafter /projects/SDL/src/video/khronos -DSDL_BUILD_MAJOR_VERSION=2 -DSDL_BUILD_MINOR_VERSION=31 -DSDL_BUILD_MICRO_VERSION=0 -fno-strict-aliasing -I/usr/include -DNO_SHARED_MEMORY -c /projects/SDL/src/SDL.c -o build/SDL.lo | |
| libtool: compile: cc -O0 -g -DUSING_GENERATED_CONFIG_H -Iinclude -I/projects/SDL/include -idirafter /projects/SDL/src/video/khronos -DSDL_BUILD_MAJOR_VERSION=2 -DSDL_BUILD_MINOR_VERSION=31 -DSDL_BUILD_MICRO_VERSION=0 -fno-strict-aliasing -I/usr/include -DNO_SHARED_MEMORY -c /projects/SDL/src/SDL.c -KPIC -DPIC -o build/.libs/SDL.o | |
| cc: Warning: Option -dirafter passed to ld, if ld is invoked, ignored otherwise |
| commit 8855673c539fad6949244e3914319ebc29e6885e | |
| Author: Ryan C. Gordon <[email protected]> | |
| Date: Sat Jun 15 00:07:18 2019 -0400 | |
| Sort mission menu to have retail game things first. | |
| Pilot Training, Descent 3: Retribution (the main retail game) and | |
| Mercenary (the mission pack) come first. Third party levels come after. | |
| diff --git a/Main/menu.cpp b/Main/menu.cpp |