Created
November 1, 2022 20:59
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private void SceneManager_OnClientLoadedStartScenes(NetworkConnection conn, bool asServer) | |
{ | |
Debug.Log("GameCo SceneManager_OnClientLoadedStartScenes asServer:" + asServer); | |
if (!asServer) | |
return; | |
// NetworkObject nob = _networkManager.GetPooledInstantiated(banPrefab, true); | |
// NetworkObject nob = conn.FirstObject; | |
// nob.transform.SetPositionAndRotation(position, rotation); | |
// _networkManager.ServerManager.Spawn(nob, conn); | |
//If there are no global scenes | |
// _networkManager.SceneManager.AddOwnerToDefaultScene(nob); | |
var banColor = Util.randomColor(); | |
Debug.Log("NetCo OnCreatePlayer 1 clientId:" + conn.ClientId); | |
NetworkObject ban = newObjFromGearType(Gear.Type.ban); | |
_networkManager.ServerManager.Spawn(ban, conn); | |
var playerCo = ban.GetComponent<PlayerCo>(); | |
Gear banGear = new Gear {type = Gear.Type.ban}; | |
banGear.serverSetPrefab(ban.gameObject); | |
banGear.overrideColor = banColor; | |
Banban banban = new Banban {name = validPlayerName("test")}; | |
// Banban banban = new Banban {name = validPlayerName(msg.name)}; | |
banban.connectionId = conn.ClientId; | |
upsertPlayerStat(banban.connectionId, banban.name, null, 0, playerCo); | |
// banGear needs to be the 1st in gears | |
banban.gears.Add(banGear); | |
banbanPlayers.Add(banban); | |
Debug.Log("Number of banbanPlayers : " + banbanPlayers.Count); | |
Debug.Log("NetCo OnCreatePlayer 1.5 banbanId:" + banban.id + " ClientId:" + conn.ClientId); | |
var gun = newObjFromGearType(Gear.Type.gun); | |
_networkManager.ServerManager.Spawn(gun, conn); | |
Gear gunGear = new Gear {type = Gear.Type.gun}; | |
gunGear.serverSetPrefab(gun.gameObject); | |
var shaft = newObjFromGearType(Gear.Type.shaft); | |
_networkManager.ServerManager.Spawn(shaft, conn); | |
Gear shaftGear = new Gear {type = Gear.Type.shaft}; | |
shaftGear.serverSetPrefab(shaft.gameObject); | |
Debug.Log("NetCo OnCreatePlayer 2 ClientId:" + conn.ClientId); | |
Effect shieldEffect = new Effect {type = Effect.Type.drag, val = 1f}; | |
var backShield = newObjFromGearType(Gear.Type.shield); | |
_networkManager.ServerManager.Spawn(backShield, conn); | |
Gear backShieldGear = new Gear {type = Gear.Type.shield}; | |
backShieldGear.serverSetPrefab(backShield.gameObject); | |
Effect sideShieldEffect = new Effect {type = Effect.Type.angularDrag, val = 2f}; | |
var leftShield = newObjFromGearType(Gear.Type.shield); | |
_networkManager.ServerManager.Spawn(leftShield, conn); | |
Gear leftShieldGear = new Gear {type = Gear.Type.shield}; | |
leftShieldGear.serverSetPrefab(leftShield.gameObject); | |
var rightShield = newObjFromGearType(Gear.Type.shield); | |
_networkManager.ServerManager.Spawn(rightShield, conn); | |
Gear rightShieldGear = new Gear {type = Gear.Type.shield}; | |
rightShieldGear.serverSetPrefab(rightShield.gameObject); | |
Debug.Log("NetCo OnCreatePlayer 3 ClientId:" + conn.ClientId); | |
banban.joinLink(gunGear, shaftGear, Link.Pos.front, 0.05f); | |
banban.joinLink(shaftGear, banGear, Link.Pos.top); | |
banban.joinLink(backShieldGear, banGear, Link.Pos.back); | |
banban.joinLink(leftShieldGear, banGear, Link.Pos.left); | |
banban.joinLink(rightShieldGear, banGear, Link.Pos.right); | |
Debug.Log("NetCo OnCreatePlayer 4 ClientId:" + conn.ClientId); | |
playerCo.banban = banban; | |
StartCoroutine(DelayedResetPos(banban)); | |
Debug.Log("NetCo OnCreatePlayer 5 playerCo:" + playerCo + " ClientId:" + conn.ClientId); | |
} |
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