create a file name nextboot.sh
#!/bin/bash
basename="nextboot"
uuid=$(cat /proc/sys/kernel/random/uuid)
echo $uuid| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UI; | |
| [RequireComponent(typeof(CanvasRenderer))] | |
| public class UIPolygon : Graphic { | |
| [Header("UI Polygon")] | |
| [SerializeField] private Vector2[] offsets = new Vector2[] { | |
| new Vector2(-1f, 1f), | |
| new Vector2(1f, 1f), |
create a file name nextboot.sh
#!/bin/bash
basename="nextboot"
uuid=$(cat /proc/sys/kernel/random/uuid)
echo $uuid| uniform float time; | |
| uniform vec2 resolution; | |
| uniform vec3 color; | |
| void main() { | |
| gl_FragColor = vec4(color, 1.); | |
| } |
| <html lang="en"> | |
| <head> | |
| <meta charset="utf-8"> | |
| <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | |
| <style> | |
| body { | |
| margin: 0px; | |
| overflow: hidden; | |
| } |
| #include "ThreadedModelLoader.h" | |
| #include <sstream> | |
| ThreadedModelLoader::ThreadedModelLoader(){ | |
| nextID = 0; | |
| ofAddListener(ofEvents().update, this, &ThreadedModelLoader::update); | |
| startThread(); | |
| lastUpdate = 0; | |
| loading = false; |
| #!/bin/sh | |
| for i in medias/*.jpg; | |
| do name=`echo $i | cut -d'.' -f1`; | |
| # # this one looks for the previous pot | |
| # p2w=$(convert "$i" -format "%[fx:2^(floor(log(w)/log(2)))]" info:) | |
| # p2h=$(convert "$i" -format "%[fx:2^(floor(log(h)/log(2)))]" info:) | |
| # # this one looks for the next pot | |
| # p2w=$(convert "$i" -format "%[fx:2^(ceil(log(w)/log(2)))]" info:) | |
| # p2h=$(convert "$i" -format "%[fx:2^(ceil(log(h)/log(2)))]" info:) |
| const WebMidi = require('webmidi') | |
| const name = 'LPD8 MIDI 1' | |
| WebMidi.enable((err) => { | |
| err && console.warn(err) | |
| WebMidi.inputs.forEach((input) => { | |
| console.info(`${input.manufacturer} '${input.name}' ${input.state}`) | |
| }) |
| /* to run: | |
| budo index.js --live | |
| uncomment the `source.connect(context.destination)` to hear tracks | |
| */ | |
| 'use strict' | |
| const Meyda = require('../../path/to/meyda') // use your local meyda installation |
| #include <SPI.h> | |
| #include <Wire.h> | |
| #include <Adafruit_GFX.h> | |
| #include <Adafruit_SSD1306.h> | |
| #define OLED_RESET 4 | |
| Adafruit_SSD1306 display(OLED_RESET); | |
| unsigned long frame = 0; | |
| const float pi = 3.14; |