This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright Luminawesome Games Ltd. 2015 | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software | |
// and associated documentation files (the “Software”), to deal in the Software without | |
// restriction, including without limitation the rights to use, copy, modify, merge, publish, | |
// distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the | |
// Software is furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all copies or | |
// substantial portions of the Software. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// NOTE: Must bind 8x single mip RWTexture views, because HLSL doesn't have .mips member for RWTexture2D. (SRVs only have .mips member) | |
// NOTE: globallycoherent attribute is needed. Without it writes aren't guaranteed to be seen by other groups | |
globallycoherent RWTexture2D<float> MipTextures[8]; | |
RWTexture2D<uint> Counters[8]; | |
groupshared uint CounterReturnLDS; | |
[numthreads(16, 16, 1)] | |
void GenerateMipPyramid(uint3 Tid : SV_DispatchThreadID, uint3 Group : SV_GroupId, uint Gix : SV_GroupIndex) | |
{ | |
[unroll] |