Last active
February 28, 2016 22:45
-
-
Save horsman/a871370145e50e455292 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Exported from Wings 3D 1.4.1 | |
mtllib dollarsign.mtl | |
o text1 | |
#40 vertices, 14 faces | |
v -5.2569805e-2 6.3388977e-5 0.0000000e+0 | |
v 5.0945820e-2 6.3388977e-5 0.0000000e+0 | |
v 5.0945820e-2 0.17779776 0.0000000e+0 | |
v 0.35172707 0.30865714 0.0000000e+0 | |
v 0.46793801 0.61334464 0.0000000e+0 | |
v 0.44010598 0.76764151 0.0000000e+0 | |
v 0.36051613 0.89068839 0.0000000e+0 | |
v 0.22672707 0.97857901 0.0000000e+0 | |
v 5.0945820e-2 1.03033683 0.0000000e+0 | |
v 5.0945820e-2 1.53717276 0.0000000e+0 | |
v 0.18619973 1.46441886 0.0000000e+0 | |
v 0.25114113 1.30572745 0.0000000e+0 | |
v 0.43278176 1.33307120 0.0000000e+0 | |
v 0.29410988 1.59576651 0.0000000e+0 | |
v 5.0945820e-2 1.68561026 0.0000000e+0 | |
v 5.0945820e-2 1.88634545 0.0000000e+0 | |
v -5.2569805e-2 1.88634545 0.0000000e+0 | |
v -5.2569805e-2 1.68561026 0.0000000e+0 | |
v -0.31624168 1.58990714 0.0000000e+0 | |
v -0.44905418 1.28619620 0.0000000e+0 | |
v -0.40364402 1.09771964 0.0000000e+0 | |
v -0.27424949 0.96783683 0.0000000e+0 | |
v -5.2569805e-2 0.88385245 0.0000000e+0 | |
v -5.2569805e-2 0.32428214 0.0000000e+0 | |
v -0.23030418 0.42877433 0.0000000e+0 | |
v -0.30256980 0.63678214 0.0000000e+0 | |
v -0.47932762 0.60357901 0.0000000e+0 | |
v -0.40950340 0.37213370 0.0000000e+0 | |
v -0.26692527 0.23492667 0.0000000e+0 | |
v -5.2569805e-2 0.17584464 0.0000000e+0 | |
v 5.0945820e-2 0.32428214 0.0000000e+0 | |
v 5.0945820e-2 0.85943839 0.0000000e+0 | |
v 0.23991066 0.75543448 0.0000000e+0 | |
v 0.28727395 0.60162589 0.0000000e+0 | |
v 0.22037941 0.41314933 0.0000000e+0 | |
v -5.2569805e-2 1.53912589 0.0000000e+0 | |
v -5.2569805e-2 1.05279776 0.0000000e+0 | |
v -0.22297996 1.14947745 0.0000000e+0 | |
v -0.27327293 1.29986808 0.0000000e+0 | |
v -0.21419090 1.45709464 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 0.0000000e+0 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
vn 0.0000000e+0 0.0000000e+0 1.00000000 | |
g text1_default2 | |
usemtl default2 | |
s 1 | |
f 1//1 30//30 29//29 28//28 27//27 26//26 25//25 24//24 23//23 22//22 21//21 20//20 19//19 18//18 17//17 16//16 15//15 14//14 13//13 12//12 11//11 10//10 9//9 8//8 7//7 6//6 5//5 4//4 3//3 2//2 | |
f 2//2 3//3 30//30 1//1 | |
f 3//3 31//31 24//24 30//30 | |
f 4//4 5//5 6//6 7//7 8//8 9//9 32//32 33//33 34//34 35//35 31//31 3//3 | |
f 10//10 15//15 18//18 36//36 | |
f 10//10 36//36 37//37 9//9 | |
f 11//11 12//12 13//13 14//14 15//15 10//10 | |
f 16//16 17//17 18//18 15//15 | |
f 19//19 20//20 21//21 22//22 23//23 37//37 38//38 39//39 40//40 36//36 18//18 | |
f 24//24 31//31 32//32 23//23 | |
f 25//25 26//26 27//27 28//28 29//29 30//30 24//24 | |
f 31//31 35//35 34//34 33//33 32//32 | |
f 36//36 40//40 39//39 38//38 37//37 | |
f 37//37 23//23 32//32 9//9 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
public class ObjToLines { | |
public static TextReader streamFromTextAsset(TextAsset text){ | |
return new StringReader(text.text); | |
} | |
public static Mesh CreateMeshFromLines(TextReader stream){ | |
// Storage | |
List<Vector3> vertices = new List<Vector3>(); | |
List<int> lines = new List<int>(); // Every 2 is one line, | |
// it is not a line strip, | |
// indexes into vertices | |
// Read the file | |
string line; | |
while((line = stream.ReadLine()) != null){ | |
string[] words = line.Split(new string[]{ " ", "\t"}, System.StringSplitOptions.None); | |
if(words[0].Trim() == "v"){ | |
vertices.Add( | |
new Vector3( | |
float.Parse(words[1].Trim()), | |
float.Parse(words[2].Trim()), | |
float.Parse(words[3].Trim()) | |
) | |
); | |
} | |
else if(words[0].Trim() == "f"){ | |
List<int> thisFace = new List<int>(); | |
for(int i = 1; i < words.Length; i++){ | |
thisFace.Add(int.Parse(words[i].Split("/"[0])[0])-1); | |
} | |
for(int i = 1; i < thisFace.Count; i++){ | |
lines.Add(thisFace[i-1]); | |
lines.Add(thisFace[i]); | |
} | |
lines.Add (thisFace[thisFace.Count-1]); | |
lines.Add (thisFace[0]); | |
} | |
} | |
// Build the mesh | |
Mesh mesh = new Mesh(); | |
mesh.vertices = vertices.ToArray(); | |
mesh.normals = new Vector3[vertices.Count]; | |
mesh.uv = new Vector2[vertices.Count]; | |
mesh.SetIndices(lines.ToArray (), MeshTopology.Lines, 0); | |
return mesh; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment