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Get downsampled array from original data, using vDSP. For only Float array.
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extension Array where Element == Float { | |
// @see: HOW TO CREATE A SOUNDCLOUD LIKE WAVEFORM IN SWIFT 3 | |
// (https://miguelsaldana.me/2017/03/13/how-to-create-a-soundcloud-like-waveform-in-swift-3/) | |
func downSampled(binSize: Int, multiplier: Float = 1.0) -> [Float] { | |
let count = self.count | |
var processingBuffer = [Float](repeating: 0.0, | |
count: Int(count)) | |
let sampleCount = vDSP_Length(count) | |
vDSP_vabs(self, 1, &processingBuffer, 1, sampleCount) | |
//THIS IS OPTIONAL | |
// convert do dB | |
// var zero:Float = 1; | |
// vDSP_vdbcon(floatArrPtr, 1, &zero, floatArrPtr, 1, sampleCount, 1); | |
// //print(floatArr) | |
// | |
// // clip to [noiseFloor, 0] | |
// var noiseFloor:Float = -50.0 | |
// var ceil:Float = 0.0 | |
// vDSP_vclip(floatArrPtr, 1, &noiseFloor, &ceil, | |
// floatArrPtr, 1, sampleCount); | |
//print(floatArr) | |
let numSamplesPerPixel = Int(Float(binSize) * multiplier) | |
let filter = [Float](repeating: 1.0 / Float(numSamplesPerPixel), | |
count: Int(numSamplesPerPixel)) | |
let downSampledLength = Int(count / numSamplesPerPixel) | |
var downSampledData = [Float](repeating:0.0, | |
count:downSampledLength) | |
vDSP_desamp(processingBuffer, | |
vDSP_Stride(numSamplesPerPixel), | |
filter, &downSampledData, | |
vDSP_Length(downSampledLength), | |
vDSP_Length(numSamplesPerPixel)) | |
// print(" DOWNSAMPLEDDATA: \(downSampledData.count)") | |
return downSampledData | |
} | |
func downSampled(numBins: Int, multiplier: Float = 1.0) -> [Float] { | |
let numSamplesPerPixel = Int(Float(self.count) / Float(numBins) * multiplier) | |
return downSampled(binSize: numSamplesPerPixel, multiplier: 1.0) | |
} | |
} |
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