Created
January 30, 2013 20:45
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dispatch_after with repeat / loop
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static void dispatch_repeated_internal(dispatch_time_t firstPopTime, double intervalInSeconds, dispatch_queue_t queue, void(^work)(BOOL *stop)) | |
{ | |
__block BOOL shouldStop = NO; | |
dispatch_time_t nextPopTime = dispatch_time(firstPopTime, (int64_t)(intervalInSeconds * NSEC_PER_SEC)); | |
dispatch_after(nextPopTime, queue, ^{ | |
work(&shouldStop); | |
if(!shouldStop) | |
{ | |
dispatch_repeated_internal(nextPopTime, intervalInSeconds, queue, work); | |
} | |
}); | |
} | |
void dispatch_repeated(double intervalInSeconds, dispatch_queue_t queue, void(^work)(BOOL *stop)) | |
{ | |
dispatch_time_t firstPopTime = dispatch_time(DISPATCH_TIME_NOW, intervalInSeconds * NSEC_PER_SEC); | |
dispatch_repeated_internal(firstPopTime, intervalInSeconds, queue, work); | |
} |
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I'd like to know as well.
Also, could you clarify how the function should be called? I'm using it in an iOS app.