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August 11, 2023 10:00
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requestAnimationFrame fps loop
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<!doctype html> | |
<meta name="viewport" content="width=device-width"> | |
<style> | |
:root { | |
font-family: sans-serif; | |
background: black; | |
color: white; | |
} | |
#frameInfo, #timeInfo, #fps { | |
font-size: 5em; | |
padding: 0.2em; | |
} | |
</style> | |
<button onclick="stop()">stop</button> | |
<button onclick="start()">start</button> | |
cur frame in this second: <div id="frameInfo"></div> | |
cur fps: <div id="fps">0</div> | |
time secs since load: <div id="timeInfo"></div> | |
<script> | |
var currFrame = 0 | |
var nextSec = 1 | |
function fn(time) { | |
if (time >= nextSec*1000) { | |
nextSec++; | |
document.getElementById("fps").textContent = currFrame; | |
currFrame = 0 | |
} | |
currFrame++ | |
document.getElementById("frameInfo").textContent = currFrame | |
document.getElementById("timeInfo").textContent = Math.round(time) / 1000 | |
curId = requestAnimationFrame(fn) | |
} | |
var curId = -1 | |
function start() { | |
stop() | |
curId = requestAnimationFrame(fn) | |
} | |
start() | |
function stop() { | |
cancelAnimationFrame(curId) | |
} | |
</script> | |
<address>I'm not sure if FPS and current frame are not off by 1.</address> |
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