Created
January 14, 2016 16:35
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import pygame | |
import random | |
from pygame.locals import * | |
class Player(pygame.sprite.Sprite): | |
def __init__(self): | |
super(Player, self).__init__() | |
self.surf = pygame.Surface((75, 25)) | |
self.surf.fill((255, 255, 255)) | |
self.rect = self.surf.get_rect() | |
def update(self, pressed_keys): | |
if pressed_keys[K_UP]: | |
self.rect.move_ip(0, -5) | |
if pressed_keys[K_DOWN]: | |
self.rect.move_ip(0, 5) | |
if pressed_keys[K_LEFT]: | |
self.rect.move_ip(-5, 0) | |
if pressed_keys[K_RIGHT]: | |
self.rect.move_ip(5, 0) | |
# Keep player on the screen | |
if self.rect.left < 0: | |
self.rect.left = 0 | |
elif self.rect.right > 800: | |
self.rect.right = 800 | |
if self.rect.top <= 0: | |
self.rect.top = 0 | |
elif self.rect.bottom >= 600: | |
self.rect.bottom = 600 | |
class Enemy(pygame.sprite.Sprite): | |
def __init__(self): | |
super(Enemy, self).__init__() | |
self.surf = pygame.Surface((20, 10)) | |
self.surf.fill((255, 255, 255)) | |
self.rect = self.surf.get_rect(center=(820, random.randint(0, 600))) | |
self.speed = random.randint(5, 20) | |
def update(self): | |
self.rect.move_ip(-self.speed, 0) | |
if self.rect.right < 0: | |
self.kill() | |
pygame.init() | |
screen = pygame.display.set_mode((800, 600)) | |
player = Player() | |
running = True | |
while running: | |
for event in pygame.event.get(): | |
if event.type == KEYDOWN: | |
if event.key == K_ESCAPE: | |
running = False | |
elif event.type == QUIT: | |
running = False | |
pressed_keys = pygame.key.get_pressed() | |
player.update(pressed_keys) | |
#screen.blit(player.surf, (400, 300)) | |
screen.blit(player.surf, player.rect) | |
pygame.display.flip() |
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