- Import the .c3d file into MotionBuilder.
- Create an actor and align it to the markers. Then assign the markers to the actor. See the tutorial for the detailed steps.
- Merge the .fbx file of the target model. See the tutorial for the detailed steps.
- Characterize the target model. See the tutorial for the detailed steps.
- Set the actor as an input source in the character settings. Then plot the animation to the skeleton. See the tutorial for the detailed steps.
- Save the project at this point.
- Select the joint hierarchy and the character, and then export it with "File" -> "Save Selection". Note that "Select Branches" in the right click menu should be used to select the whole hierarchy (left click only select a top node).
์์ด์ง๋ง, ์กฐ๊ธ ๋ ์์ธํ๊ฒ ๋งํฌ๋ค์ด ์ฌ์ฉ๋ฒ์ ์๋ดํ๊ณ ์๋
"Markdown Guide (https://www.markdownguide.org/)" ๋ฅผ ๋ณด์๋ ๊ฒ์ ์ถ์ฒํฉ๋๋ค. ^^
์, ๊ทธ๋ฆฌ๊ณ ๋งํฌ๋ค์ด๋ง์ผ๋ก ํํ์ด ๋ถ์กฑํ๋ค๊ณ ๋๋ผ์ ๋ค๋ฉด, HTML ํ๊ทธ๋ฅผ ํ์ฉํ์๋ ๊ฒ๋ ์ข์ต๋๋ค.