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study roughly

HANEUL BAE haneeeul

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study roughly
  • Seoul, Republic of Korea
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@keijiro
keijiro / c3d-unity.md
Created November 13, 2016 15:04
Mocap data processing workflow (c3d -> Unity)
  • Import the .c3d file into MotionBuilder.
  • Create an actor and align it to the markers. Then assign the markers to the actor. See the tutorial for the detailed steps.
  • Merge the .fbx file of the target model. See the tutorial for the detailed steps.
  • Characterize the target model. See the tutorial for the detailed steps.
  • Set the actor as an input source in the character settings. Then plot the animation to the skeleton. See the tutorial for the detailed steps.
  • Save the project at this point.
  • Select the joint hierarchy and the character, and then export it with "File" -> "Save Selection". Note that "Select Branches" in the right click menu should be used to select the whole hierarchy (left click only select a top node).
@ihoneymon
ihoneymon / how-to-write-by-markdown.md
Last active June 1, 2025 10:24
๋งˆํฌ๋‹ค์šด(Markdown) ์‚ฌ์šฉ๋ฒ•

[๊ณตํ†ต] ๋งˆํฌ๋‹ค์šด markdown ์ž‘์„ฑ๋ฒ•

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"Markdown Guide (https://www.markdownguide.org/)" ๋ฅผ ๋ณด์‹œ๋Š” ๊ฒƒ์„ ์ถ”์ฒœํ•ฉ๋‹ˆ๋‹ค. ^^

์•„, ๊ทธ๋ฆฌ๊ณ  ๋งˆํฌ๋‹ค์šด๋งŒ์œผ๋กœ ํ‘œํ˜„์ด ๋ถ€์กฑํ•˜๋‹ค๊ณ  ๋А๋ผ์‹ ๋‹ค๋ฉด, HTML ํƒœ๊ทธ๋ฅผ ํ™œ์šฉํ•˜์‹œ๋Š” ๊ฒƒ๋„ ์ข‹์Šต๋‹ˆ๋‹ค.

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