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December 14, 2015 22:29
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push rocks in the princess_game
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class Rock(GameElement): | |
IMAGE = "Rock" | |
SOLID = True | |
def interact(self, player): | |
del_x = player.x - self.x | |
del_y = player.y - self.y | |
next_x = self.x - del_x | |
next_y = self.y - del_y | |
existing_el = GAME_BOARD.get_el(next_x, next_y) | |
if next_x > GAME_WIDTH - 1 or next_x < 1: | |
return | |
if next_y > GAME_HEIGHT - 1 or next_y < 1: | |
return | |
if existing_el: | |
existing_el.interact(PLAYER) | |
if existing_el is None or not existing_el.SOLID: | |
GAME_BOARD.del_el(self.x, self.y) | |
GAME_BOARD.set_el(next_x, next_y, self) |
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