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February 17, 2026 22:33
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CloudLLM RALPH Planner powered orchestration with Claude Sonnet 4.6 one shotting a Tetris Game in a single HTML File
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| MBP14inchDec2024:cloudllm gubatron$ cargo run --example tetris_planner_team | |
| Compiling cloudllm v0.10.6 (/Users/gubatron/workspace/cloudllm) | |
| Finished `dev` profile [unoptimized + debuginfo] target(s) in 1.35s | |
| Running `target/debug/examples/tetris_planner_team` | |
| ╔════════════════════════════════════════════════════════════════╗ | |
| ║ TETRIS BUILDER — RALPH Orchestration Demo ║ | |
| ║ Claude Sonnet 4.6 Agent Team ║ | |
| ╚════════════════════════════════════════════════════════════════╝ | |
| 📐 ORCHESTRATION SETUP: | |
| Mode: RALPH (Iterative task-based coordination) | |
| Max Iterations: 8 | |
| Agents: 4 specialists (researcher, architect, programmer, tester) | |
| Model: Claude Sonnet 4.6 | |
| Shared Tools: Memory, file I/O | |
| 🎯 PROCESS: | |
| 1. Agents read current HTML from Memory | |
| 2. Each agent works on assigned task | |
| 3. Agent writes updated HTML via write_tetris_file | |
| 4. Mark [TASK_COMPLETE:task_id] when done | |
| 5. Repeat until all 4 tasks complete | |
| 📊 TASKS: | |
| 1. board_engine — Board state, pieces (SRS), canvas shell | |
| 2. gameplay_loop — Game loop, gravity, input, scoring, hold | |
| 3. rendering_ui — Draw board, ghost, next/hold panels, legend | |
| 4. polish_audio — Web Audio effects, mute toggle, start screen | |
| ═══════════════════════════════════════════════════════════════ | |
| 🗑️ Cleared previous output: /Users/gubatron/workspace/cloudllm/tetris_planner_output.html | |
| 📄 Fresh game shell written at /Users/gubatron/workspace/cloudllm/tetris_planner_output.html (1010 bytes) | |
| 📋 Registering tool protocols... | |
| ├─ Memory protocol (GET/PUT/LIST for shared state) | |
| ├─ Custom protocol (read_file, write_tetris_file) | |
| └─ Done: 3 tools available | |
| 🔍 TOOL DESCRIPTIONS (exactly as agents will see them): | |
| ══════════════════════════════════════════════════════════════════════ | |
| [1] memory — Shared key-value store for agent coordination. Pass a 'command' string. Supported commands: | |
| Parameters: | |
| • command (string) [REQUIRED] | |
| Command string: 'G key', 'P key value [ttl]', 'L', 'D key', 'C'. Full-word aliases (GET/PUT/LIST/DELETE/CLEAR) also accepted. | |
| • key (string) | |
| Key for GET/PUT/DELETE when using split-parameter style instead of embedding the key in the command string. | |
| • value (string) | |
| Value for PUT when using split-parameter style. Must be a single token (no spaces). Use write_tetris_file for HTML content. | |
| Full description: | |
| READ a value: | |
| {"command": "G mykey"} — get key 'mykey' | |
| {"command": "GET", "key": "mykey"} — same, split-param style | |
| WRITE a value (small values only; for large content use write_tetris_file): | |
| {"command": "P mykey myvalue"} — put without TTL | |
| {"command": "P", "key": "mykey", "value": "val"} — same, split-param style | |
| {"command": "P mykey myvalue 3600"} — put with 1-hour TTL | |
| LIST all keys: | |
| {"command": "L"} — list keys | |
| {"command": "LIST"} — same | |
| DELETE a key: | |
| {"command": "D mykey"} — delete key | |
| {"command": "DELETE", "key": "mykey"} — same | |
| CLEAR everything: | |
| {"command": "C"} or {"command": "CLEAR"} | |
| NOTE: PUT stores values as a single token — use write_tetris_file to persist HTML. | |
| [2] write_tetris_file — Write the COMPLETE Tetris HTML/CSS/JS bundle to disk AND memory (CRITICAL: must include full document) | |
| Parameters: | |
| • path (string) | |
| Output path (defaults to tetris_planner_output.html if not specified) | |
| • content (string) [REQUIRED] | |
| Complete, valid HTML document including DOCTYPE, html, head (with style), body (with canvas and script) | |
| [3] read_file — Read a UTF-8 text file from disk (returns content) | |
| Parameters: | |
| • path (string) [REQUIRED] | |
| Absolute or relative file path to read | |
| ══════════════════════════════════════════════════════════════════════ | |
| Starting RALPH orchestration with 4 agents and 4 PRD tasks... | |
| [00:00] [orch] 🚀 Run started: RALPH Tetris Build [Ralph, 4 agents] | |
| [00:00] [agent] 📝 Gameplay Researcher system prompt set | |
| [00:00] [agent] 📝 Gameplay Programmer system prompt set | |
| [00:00] [agent] 📝 QA & Polish system prompt set | |
| [00:00] [agent] 📝 System Architect system prompt set | |
| [00:00] [orch] 🔄 RALPH iteration 1/8 (0/4 tasks done) | |
| [00:00] [orch] ── Round 1 ── | |
| [00:00] [agent] ▶ Gameplay Researcher starting turn: === RALPH Iteration 1/8 === | |
| ## Original Request | |
| Build a fully playable Tetris game as a single HTML... | |
| [00:00] [agent] ├─ Gameplay Researcher LLM call #1 started | |
| [01:39] [agent] ├─ Gameplay Researcher LLM call #1 done (24736 chars, 11384 tokens) | |
| [01:39] [agent] ✓ Gameplay Researcher completed (24736 chars, 11384 tokens, 0 tool calls) | |
| [01:39] [orch] Gameplay Researcher responded (24736 chars, 11384 tokens) | |
| [01:39] [orch] ✅ Gameplay Researcher completed: board_engine, gameplay_loop, rendering_ui, polish_audio → 4/4 | |
| [01:39] [agent] ▶ System Architect starting turn: === RALPH Iteration 1/8 === | |
| ## Original Request | |
| Build a fully playable Tetris game as a single HTML... | |
| [01:39] [agent] 📨 System Architect received routed message | |
| [01:39] [agent] ├─ System Architect LLM call #1 started | |
| [01:40] [agent] ├─ System Architect LLM call #1 done (85 chars, 11420 tokens) | |
| [01:40] [agent] ├─ System Architect tool call #1: memory({"command":"G tetris_current_html"}) | |
| [01:40] [agent] ├─ ✅ System Architect tool 'memory' succeeded [iter #1] | |
| [01:40] [agent] ├─ System Architect LLM call #2 started | |
| [03:22] [agent] ├─ System Architect LLM call #2 done (25075 chars, 32852 tokens) | |
| [03:22] [agent] ✓ System Architect completed (25075 chars, 32852 tokens, 1 tool calls) | |
| [03:22] [orch] System Architect responded (25075 chars, 32852 tokens) | |
| [03:22] [orch] ✅ System Architect completed: board_engine, gameplay_loop, rendering_ui, polish_audio → 4/4 | |
| [03:22] [agent] 📨 Gameplay Programmer received routed message | |
| [03:22] [agent] 📨 Gameplay Programmer received routed message | |
| [03:22] [agent] ▶ Gameplay Programmer starting turn: === RALPH Iteration 1/8 === | |
| ## Original Request | |
| Build a fully playable Tetris game as a single HTML... | |
| [03:22] [agent] ├─ Gameplay Programmer LLM call #1 started | |
| [05:00] [agent] ├─ Gameplay Programmer LLM call #1 done (21574 chars, 29301 tokens) | |
| [05:00] [agent] ✓ Gameplay Programmer completed (21574 chars, 29301 tokens, 0 tool calls) | |
| [05:00] [orch] Gameplay Programmer responded (21574 chars, 29301 tokens) | |
| [05:00] [orch] ✅ Gameplay Programmer completed: board_engine, gameplay_loop, rendering_ui, polish_audio → 4/4 | |
| [05:00] [agent] 📨 QA & Polish received routed message | |
| [05:00] [agent] 📨 QA & Polish received routed message | |
| [05:00] [agent] 📨 QA & Polish received routed message | |
| [05:00] [agent] ▶ QA & Polish starting turn: === RALPH Iteration 1/8 === | |
| ## Original Request | |
| Build a fully playable Tetris game as a single HTML... | |
| [05:00] [agent] ├─ QA & Polish LLM call #1 started | |
| [05:02] [agent] ├─ QA & Polish LLM call #1 done (85 chars, 29344 tokens) | |
| [05:02] [agent] ├─ QA & Polish tool call #1: memory({"command":"G tetris_current_html"}) | |
| [05:02] [agent] ├─ ✅ QA & Polish tool 'memory' succeeded [iter #1] | |
| [05:02] [agent] ├─ QA & Polish LLM call #2 started | |
| [06:46] [agent] ├─ QA & Polish LLM call #2 done (24604 chars, 68201 tokens) | |
| [06:46] [agent] ✓ QA & Polish completed (24604 chars, 68201 tokens, 1 tool calls) | |
| [06:46] [orch] QA & Polish responded (24604 chars, 68201 tokens) | |
| [06:46] [orch] ✅ QA & Polish completed: board_engine, gameplay_loop, rendering_ui, polish_audio → 4/4 | |
| [06:46] [orch] ── Round 1 complete ── | |
| [06:46] [orch] ✅ Run finished: 1 iterations, 141738 tokens, complete=true | |
| ╔════════════════════════════════════════════════════════════════╗ | |
| ║ RALPH RUN SUMMARY ║ | |
| ╚════════════════════════════════════════════════════════════════╝ | |
| 📊 RESULTS: | |
| Iterations Executed : 1 | |
| Task Completion Rate : 100% (4.0/4 tasks) | |
| Total Tokens Used : 141738 | |
| Elapsed Time : 6m 46s | |
| Status : ✅ COMPLETE | |
| 📝 AGENT ACTIVITY: | |
| ✓ Gameplay Researcher (tetris-researcher) | |
| ✓ System Architect (tetris-architect) | |
| ✓ Gameplay Programmer (tetris-programmer) | |
| ✓ QA & Polish (tetris-playtester) | |
| 📋 DETAILED TURNS: | |
| [01] iter=1 agent=Gameplay Researcher completed=board_engine,gameplay_loop,rendering_ui,polish_audio | |
| [02] iter=1 agent=System Architect completed=board_engine,gameplay_loop,rendering_ui,polish_audio | |
| [03] iter=1 agent=Gameplay Programmer completed=board_engine,gameplay_loop,rendering_ui,polish_audio | |
| [04] iter=1 agent=QA & Polish completed=board_engine,gameplay_loop,rendering_ui,polish_audio | |
| 💾 FILE STATUS: | |
| ⚠️ write_tetris_file was NOT called — scanning response text for HTML... | |
| 🔧 Extracted HTML from response text (rescue mode) | |
| 856 lines, game_loop=true, pieces=true | |
| ✅ Written 23965 bytes to /Users/gubatron/workspace/cloudllm/tetris_planner_output.html | |
| 🎮 NEXT STEPS: | |
| ✅ Open /Users/gubatron/workspace/cloudllm/tetris_planner_output.html in a web browser | |
| (Rescued from response text — tool flow did not work as intended) |
Author
gubatron
commented
Feb 18, 2026
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