- Title: Blood of the Shadow
- Genres: RPG, Real-time, Action, Spy-thriller, Single player
- Player driven story
- Shadow: Goal is to introduce Shadow, which is a big mystery in this game which serves as prologue to the series. Is it magic or science? Is it just a tool of war or is it an insight into better future for all?
- Setting: Very slightly futuristic. Present day with in-research theoretical equipment and tools, primarily set in Croatia.
- Story: Investigate weird/paranormal events and situations after being rescued from mind-control facility, put a stop on nation-wide mind control program.
- Gameplay: Exploration, Combat, Character relationships, Investigation
- Movement: Very responsive and fluid.
- Wolf:ET style (quake3) gamma jumping + basic parkour scripts.
- Collectibles tracking, lore pieces about various in game factions, people, brands, theories on what Shadow is (people who have interactions use other names for it, new phenomena)
- Always at least some loot in "hard to reach" places. At least ammo or some cash.
- Choice and consequence heavy. Proper player driven story and world.
- Significant impacts, not just "change dialogue lines/options in 2 scenes"
- Deep skill trees, XP is use based.
- Few trees for a bit unusual stuff, small tolerance for certain damage types, slight speed increase, jump height, ledge grab distance, quiet movement
- This will be skippable, there will be some defaults paths defined
- No artificial balance, totally expect that some skills are stronger than others
- Simple isolated challenges required to unlock skill, in-game narrative about it is Bobo simulates PLAYER in VR (uses both in-game environments and "VR look and feel").
- still gated behind both XP and story stage
- easy skills will take like 5-10s run to unlock, "hard" skill will take 30-ish seconds max
- Quick Retry button, instant reset scene
- Integrated slow motion for practice if needed
Created
May 8, 2025 00:50
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