- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
My team and I (Vacuum Tube Games) are working on a game powered by Flixel + OpenFL + Haxe. In our efforts to upgrade to later versions we're keeping track of which builds worked for us. Until this point we've been using lime 0.9.7 + openfl 1.4.0 since they came out until now (May 2015).
Normally release builds work fine regardless of the version pair and usually on all platforms (which is awesome!). However, trying to find a stable version pair for our specific use case (debugging on android) has been not-so-awesome. Because of this we have started keeping track of which versions work for our particular game. Further we think this may be helpful to other developers as we are working with a very common stack. We hope that other developers can benefit from our work and save themselves a few hours of "misses" in their attempt to sink the perfect version set. If you have any comments, questions, improvements, or requests, don't hesitate to comment! This is very much a work-in-progress.
// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
class Main { | |
static function main() { | |
MyMacro.testReify(); | |
} | |
} |
/* | |
* fizzbuzz.cpp | |
* | |
* Created on: Apr 25, 2012 | |
* Author: Brian Geffon | |
* | |
* fizzbuzz solved without looping or conditionals using only template recursion. | |
*/ | |
#include <iostream> |