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phase 0 unit 2 week 1boggle class challenge
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class Boggle | |
attr_reader :board | |
def initialize(board) | |
@board = board | |
end | |
def create_word(*coords) | |
coords.map { |coord| @board[coord.first][coord.last]}.join("") | |
end | |
def get_row(row) | |
@board[row] | |
end | |
def get_col(col) | |
@board.transpose[col] | |
end | |
def get_diagonal(x, y) | |
raise ArgumentError.new('Invalid diagonal') unless x == y or x + y == 3 | |
diagonal = [] | |
if x == y | |
4.times { |i| diagonal << @board[i][i] } | |
else | |
4.times { |i| diagonal << @board[i][3 - i] } | |
end | |
return diagonal.inspect | |
end | |
end | |
game = Boggle.new( [["b", "r", "a", "e"], | |
["i", "o", "d", "t"], | |
["e", "c", "l", "r"], | |
["t", "a", "k", "e"]] ) | |
puts game.create_word([2,1], [1,1], [1,2], [0,3]) #=> returns "code" | |
puts game.create_word([0,1], [0,2], [1,2]) #=> returns "rad" | |
puts game.create_word([3,0], [3,1], [2,1], [3,2], [2,2], [3,3]) #=> returns "tackle" | |
puts game.create_word([1,2], [0,2], [1,3], [0,3] ) #=> returns "date" | |
puts game.get_row(1) #=> ["i", "o", "d", "t"] | |
puts game.get_col(1) #=> ["r", "o", "c", "a"] | |
puts game.get_diagonal(0,0) #=> ["b", "o", "l", "e"] | |
puts game.get_diagonal(0,3) #=> ["e", "d", "c", "t"] | |
puts game.get_diagonal(0,1) #=> ArgumentError: "Invalid diagonal" | |
#----REFLECT----# | |
# In this challenge we transitioned from procedural programming to Object Oriented Programming. The advantage of OOP is that | |
# this code provides a blueprint from which many objects can be made, this means that out of the same Boggle class I can | |
# create multiple different Boggle Boards, on which I can operate whithout affecting the others. In PP the program is only | |
# usable in the environment in which it is defined. While it takes more time to get used to OOP, its benefits outweigh this | |
# period of adaptation. | |
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