- Install
- Download https://www.blackmagicdesign.com/products/davinciresolve
SKIP_PACKAGE_CHECK=1 ./DaVinci_Resolve_20.0b2_Linux.run
- Remove old built-in libraries
sudo rm -r /opt/resolve/libs/libgio* ; rm -r /opt/resolve/libs/libglib* ; rm -r /opt/resolve/libs/libgmodule* ; rm -r /opt/resolve/libs/libgobject*
- Restore control bars on KDE
Window Rules
➡️ Description / Class:resolve
➡️ Appearance & fixes:No titlebar and frame = NO
➡️ Force On - No sound?
sudo apt install pipewire-alsa
Reboot. - No .mp4 rendering (h.264 / h.265) ? Microsoft / Apple license these. Free: No ): Studio: Yes.
- Studio: Awesome NVENC accellerated AV1 support in .MP4 using 4000+ series Nvidia on Linux.
Desktop? Can use the Networks GUI in the tray.
Ubuntu uses NetworkManager in 2025.
Refresh IP using NetworkManager:
nmcli connection show
- Copy UUID.
nmcli connection down <UUID>
nmcli connection up <UUID>
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<html> | |
<head> | |
<title>iOS test</title> | |
</head> | |
<body> | |
<thing>Yo</thing> | |
<thing_test>Yo</thing_test> | |
<thing_-test>Yo</thing_-test> | |
<_thing_test>Yo</_thing_test> | |
<-thing_test>Yo</-thing_test> |
- Recommended reading: https://craftinginterpreters.com/
Many "languages" can get away without one, however, if your language has one of:
- strings
- comments
https://www.youtube.com/watch?v=sGzulYJnTCo
- Events were no longer cleaned up automatically in AS3. Remove a MovieClip, but the events would remain and continue listening / firing: major cause of project killing bugs and time wasters. AS2 cleaned up everything automatically.
- Simple calls in AS2 are often blown up to multiple lines involving multiple objects in AS3. DX was not emergent anymore.
- Too much complexity imposes copy/paste (or autocomplete) for experienced programmers.
- Long term lowers maximum scripted functionality of app/game.
- AS2 code was scoped 1:1 with what you could see.
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<html> | |
<head> | |
<script src="https://gnat.github.io/css-scope-inline/script.js"></script> | |
<script src="https://gnat.github.io/surreal/surreal.js"></script> | |
</head> | |
<body> | |
<style> | |
* { box-sizing: border-box; } | |
html, body { width: 100%; height: 100%; display: flex; justify-content: center; align-items: center; } | |
body { font-family: system-ui, sans-serif; perspective: 1500px; background: linear-gradient(#666, #222); } |
Sublime in 2023 only has "Save on Build" not "Build on Save" built in.. use: https://github.com/alexnj/SublimeOnSaveBuild
- Tools ➡️ Build System ➡️ New Build System...
{
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<html> | |
<head> | |
<title>Inline real time stylus demo</title> | |
<script> | |
function stylus_to_css(string){ | |
var cursor=0 | |
// Remove excess indentation (dedent). | |
var indent='' | |
while (cursor < string.length) { |
- ⭐ Works for many different project types: game, website, app.
- ⭐
/main
lets us have supporting files excluded from Caddy, Godot, etc with zero extra config! - ⭐ Avoids industry jargon.
Use ideas you like, leave ideas you dislike. The intention is to be simple adaptable starting point.
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