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| import type { ActorRefFrom } from 'xstate'; | |
| import type resizeMachine from '~/utils/machines/resizemachine'; | |
| export const defaultWidth = 350; | |
| const sliderWidth = 10; | |
| const zIndex = 2; | |
| const base = { | |
| position: 'fixed', | |
| top: 0, |
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| // Available variables: | |
| // - Machine | |
| // - interpret | |
| // - assign | |
| // - send | |
| // - sendParent | |
| // - spawn | |
| // - raise | |
| // - actions |
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| const doMatch = () => ''; | |
| const isValidInput = () => true; | |
| const calculator = Machine({ | |
| id: 'calculator', | |
| initial: 'idle', | |
| context: { | |
| input: '', | |
| result: '', | |
| buttonText: 3, |
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| // ---- | |
| // libsass (v3.2.5) | |
| // ---- | |
| .test { | |
| .flex & &__yo{ | |
| background: red; | |
| } |
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| function swapElements(elm1, elm2) { | |
| var parent1, next1, | |
| parent2, next2; | |
| parent1 = elm1.parentNode; | |
| next1 = elm1.nextSibling; | |
| parent2 = elm2.parentNode; | |
| next2 = elm2.nextSibling; | |
| parent1.insertBefore(elm2, next1); |