Safetensor: https://huggingface.co/breakcore2/ligne_claire_anime_diffusion
Base Model: Anything-V3.0-pruned-fp32.ckpt
Trainer: kohya-ss finetune
Data source: 377 text-image pairs of ligne_claire tagged works on boorus. Tags are from "tag_string_general"
Download and install the latest AviSynth+ (with vcredist)
https://github.com/AviSynth/AviSynthPlus/releases
Download the latest MvTools
https://github.com/pinterf/mvtools/releases
Extract x64
from the archive (DePan.dll, DePanEstimate.dll, mvtools2.dll) to C:\Program Files (x86)\AviSynth+\plugins64\
(adjust the avs script if avisynth is not installed in this directory)
----- BEGIN LICENSE ----- | |
Member J2TeaM | |
Single User License | |
EA7E-1011316 | |
D7DA350E 1B8B0760 972F8B60 F3E64036 | |
B9B4E234 F356F38F 0AD1E3B7 0E9C5FAD | |
FA0A2ABE 25F65BD8 D51458E5 3923CE80 | |
87428428 79079A01 AA69F319 A1AF29A4 | |
A684C2DC 0B1583D4 19CBD290 217618CD |
This is a basic implementation of the Atari Pong game, but it's missing a few things intentionally and they're left as further exploration for the reader.
- Score
- When a ball goes past a paddle, the other player should score a point. Use context.fillText() to display the score to the screen