Created
March 29, 2019 15:08
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useAnimation
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import * as React from "react" | |
function useAnimationTimer(duration = 1000, delay = 0) { | |
const [elapsed, setTime] = React.useState(0) | |
React.useEffect(() => { | |
let animationFrame, timerStop, start | |
// Function to be executed on each animation frame | |
function onFrame() { | |
setTime(Date.now() - start) | |
loop() | |
} | |
// Call onFrame() on next animation frame | |
function loop() { | |
animationFrame = requestAnimationFrame(onFrame) | |
} | |
function onStart() { | |
// Set a timeout to stop things when duration time elapses | |
timerStop = setTimeout(() => { | |
cancelAnimationFrame(animationFrame) | |
setTime(Date.now() - start) | |
}, duration) | |
// Start the loop | |
start = Date.now() | |
loop() | |
} | |
// Start after specified delay (defaults to 0) | |
const timerDelay = setTimeout(onStart, delay) | |
// Clean things up | |
return () => { | |
clearTimeout(timerStop) | |
clearTimeout(timerDelay) | |
cancelAnimationFrame(animationFrame) | |
} | |
}, [duration, delay]) // Only re-run effect if duration or delay changes | |
return elapsed | |
} | |
export function useValueAnimation( | |
easingName = "linear", | |
duration = 500, | |
delay = 0 | |
) { | |
// The useAnimationTimer hook calls useState every animation frame ... | |
// ... giving us elapsed time and causing a rerender as frequently ... | |
// ... as possible for a smooth animation. | |
const elapsed = useAnimationTimer(duration, delay) | |
// Amount of specified duration elapsed on a scale from 0 - 1 | |
const n = Math.min(1, elapsed / duration) | |
// Return altered value based on our specified easing function | |
return easing[easingName](n) | |
} | |
// Some easing functions copied from: | |
// https://github.com/streamich/ts-easing/blob/master/src/index.ts | |
// Hardcode here or pull in a dependency | |
const easing = { | |
linear: n => n, | |
elastic: n => | |
n * (33 * n * n * n * n - 106 * n * n * n + 126 * n * n - 67 * n + 15), | |
inExpo: n => Math.pow(2, 10 * (n - 1)), | |
} |
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