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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Movement : MonoBehaviour | |
{ | |
private float _speed; | |
private int _index; | |
private Transform _allPlacesPoint; | |
private Transform[] _arrayPlaces; | |
private void Start() | |
{ | |
_arrayPlaces = new Transform[_allPlacesPoint.childCount]; | |
for (int i = 0; i < _allPlacesPoint.childCount; i++) | |
_arrayPlaces[i] = _allPlacesPoint.GetChild(i); | |
} | |
private void Update() | |
{ | |
var pointInArray = _arrayPlaces[_index]; | |
transform.position = Vector3.MoveTowards(transform.position, pointInArray.position, _speed * Time.deltaTime); | |
if (transform.position == pointInArray.position) | |
{ | |
GetNextIndex(); | |
GetNextPlace(); | |
} | |
} | |
private void GetNextIndex() | |
{ | |
_index++; | |
if (_index == _arrayPlaces.Length) | |
_index = 0; | |
} | |
private void GetNextPlace() | |
{ | |
var pointVector = _arrayPlaces[_index].transform.position; | |
transform.forward = pointVector - transform.position; | |
} | |
} |
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