Created
July 1, 2024 17:11
-
-
Save ggorlen/c725bdc0d0b7876e41cf055234973042 to your computer and use it in GitHub Desktop.
Turtle Snake
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from random import randint | |
from turtle import Turtle | |
class Food: | |
def __init__(self, move_dist): | |
self.move_dist = move_dist | |
self.t = t = Turtle() | |
t.shape("circle") | |
t.penup() | |
t.shapesize(0.6) | |
t.color("blue") | |
def change_pos(self, w, h): | |
self.t.goto( | |
randint(-w / 2 + self.move_dist, w / 2 - self.move_dist), | |
randint(-h / 2 + self.move_dist, h / 2 - self.move_dist), | |
) | |
def pos(self): | |
return self.t.pos() |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# See https://stackoverflow.com/q/78641345/6243352 | |
from turtle import Screen, Turtle | |
from food import Food | |
from scoreboard import Scoreboard | |
from snake import Snake | |
def update(): | |
snake.move() | |
if snake.collides_with_tail() or snake.collides_with_wall(width, height): | |
screen.update() | |
return scoreboard.game_over() | |
if snake.collides_with_food(food): | |
scoreboard.increase_score() | |
snake.extend() | |
food.change_pos(width, height) | |
screen.update() | |
screen.ontimer(update, game_speed_ms) | |
width, height = 600, 600 | |
game_speed_ms = 1000 // 10 | |
move_dist = 20 | |
screen = Screen() | |
screen.tracer(0) | |
screen.setup(width, height) | |
screen.bgcolor("black") | |
screen.title("Snake Game") | |
snake = Snake(move_dist) | |
food = Food(move_dist) | |
scoreboard = Scoreboard(y=height / 2 - move_dist * 2) | |
UP = 90 | |
DOWN = 270 | |
RIGHT = 0 | |
LEFT = 180 | |
screen.listen() | |
screen.onkey(lambda: snake.turn(UP), "Up") | |
screen.onkey(lambda: snake.turn(LEFT), "Left") | |
screen.onkey(lambda: snake.turn(RIGHT), "Right") | |
screen.onkey(lambda: snake.turn(DOWN), "Down") | |
update() | |
screen.exitonclick() |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from turtle import Turtle | |
class Scoreboard: | |
def __init__(self, x=0, y=0): | |
self.t = t = Turtle() | |
self.score = -1 | |
t.color("white") | |
t.penup() | |
t.goto(x, y) | |
t.hideturtle() | |
self.update_scoreboard() | |
def update_scoreboard(self): | |
self.t.write( | |
f"Score: {self.score}", align="center", font=("Arial", 15, "normal") | |
) | |
def increase_score(self): | |
self.score += 1 | |
self.t.clear() | |
self.update_scoreboard() | |
def game_over(self): | |
self.t.goto(0, 0) | |
self.t.write("Game Over", align="center", font=("Arial", 25, "normal")) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from turtle import Turtle | |
class Snake: | |
def __init__(self, move_dist): | |
self.move_dist = move_dist | |
self.segments = [] | |
positions = [(0, 0), (-move_dist, 0), (-move_dist * 2, 0)] | |
self.create_snake(positions) | |
self.head = self.segments[0] | |
def create_snake(self, positions): | |
for snake_body in positions: | |
self.add_segment() | |
def add_segment(self): | |
segment = Turtle("square") | |
segment.penup() | |
segment.hideturtle() | |
segment.color("white") | |
segment.setpos(x=-self.move_dist, y=0) | |
self.segments.append(segment) | |
def extend(self): | |
self.add_segment() | |
def move(self): | |
for seg_num in range(len(self.segments) - 1, 0, -1): | |
# coord of previous segment | |
new_x = self.segments[seg_num - 1].xcor() | |
new_y = self.segments[seg_num - 1].ycor() | |
# previous segment moves to coord of next segment | |
self.segments[seg_num].goto(new_x, new_y) | |
self.segments[seg_num].showturtle() | |
self.head.forward(self.move_dist) | |
def turn(self, direction): | |
if ( | |
direction - 180 != self.head.heading() | |
and direction + 180 != self.head.heading() | |
): | |
self.head.setheading(direction) | |
def collides_with_food(self, food): | |
return self.head.distance(food.pos()) < self.move_dist | |
def collides_with_tail(self): | |
for segment in self.segments[1:]: | |
if self.head.distance(segment) < self.move_dist // 2: | |
return True | |
return False | |
def collides_with_wall(self, w, h): | |
return ( | |
self.head.xcor() > w / 2 + self.move_dist / 2 # right side | |
or self.head.xcor() < -w / 2 + self.move_dist / 2 # left side | |
or self.head.ycor() > h / 2 - self.move_dist / 2 # top | |
or self.head.ycor() < -h / 2 + self.move_dist # bottom | |
) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment