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import 'package:flutter/material.dart'; | |
void main() => runApp(MyApp()); | |
class MyApp extends StatelessWidget { | |
@override | |
Widget build(BuildContext context) { | |
return MaterialApp( | |
title: 'Material App', | |
debugShowCheckedModeBanner: false, |
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// | |
// VehicleList.swift | |
// | |
// Created by George Hernandez on 12/25/19. | |
// | |
import Foundation | |
let Vehicles: Dictionary<String, Array<String>> = [ | |
"Acura": |
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// Package main is a sample macOS-app-bundling program to demonstrate how to | |
// automate the process described in this tutorial: | |
// | |
// https://medium.com/@mattholt/packaging-a-go-application-for-macos-f7084b00f6b5 | |
// | |
// Bundling the .app is the first thing it does, and creating the DMG is the | |
// second. Making the DMG is optional, and is only done if you provide | |
// the template DMG file, which you have to create beforehand. | |
// | |
// Example use: |
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package main | |
import ( | |
"fmt" | |
"reflect" | |
) | |
// Name of the struct tag used in examples | |
const tagName = "validate" |
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import UIKit | |
extension UIViewController { | |
func setTabBarVisible(visible:Bool, animated:Bool) { | |
//* This cannot be called before viewDidLayoutSubviews(), because the frame is not set before this time | |
// bail if the current state matches the desired state | |
if (tabBarIsVisible() == visible) { return } |