MD5: 59bab8f71f8c096cd3f72cd73851515d
Rename it to: Sublime Text
Make it executable with: chmod u+x Sublime\ Text
| __This is the requirements section, please replace it yourself__ | |
| Above are the requirements, below are the decision-making requirements: | |
| - I'm going to sleep now, all product and technical decisions are under your control, I'll come to review the results tomorrow morning | |
| - I'll sleep for about 8 hours, so don't rush to produce results, take your time with all the details, don't save tokens, getting it right is most important | |
| - When you encounter uncertainties, first check the documentation in context7, if still uncertain, search online | |
| - Execute all subtasks in phases, run unit tests after each phase is completed, to avoid having to start over after completing everything only to find it doesn't work | |
| - Don't get hung up on the UI part, try to use mainstream conventional approaches, I'll polish the details tomorrow, you just focus on getting the functionality working |
| import taichi as ti | |
| ti.init(ti.gpu) | |
| # global control | |
| paused = ti.field(ti.i32, ()) | |
| # gravitational constant 6.67408e-11, using 1 for simplicity | |
| G = 1 | |
| PI = 3.141592653 |
| -(void)test:(NSString*)original{ | |
| NSArray *originalParts = [original componentsSeparatedByString:@","]; | |
| NSMutableString *newString = [NSMutableString new]; | |
| for (NSString *string in originalParts) { | |
| [newString appendString:[string stringByPaddingToLength:string.length + 7 withString:@" " startingAtIndex:0]]; | |
| } | |
| NSLog(@"Finished Product: %@", newString); | |
| } |
| @interface NSString (Extension) | |
| - (BOOL) isAnEmail; | |
| - (BOOL) isNumeric; | |
| @end | |
| @implementation NSString (Extension) | |
| /** |
| #pragma strict | |
| var _gameOver:GameObject; //Gameobject visible when player has died | |
| var _levelComplete:GameObject; //Gameobject visible when level complete | |
| var _scoreTextMesh:TextMesh; //Displays score from previous level | |
| var _retryButton:Button; //Insert retry button to go back to previously loaded level | |
| private var _previousLevel:String; | |
| //var cb:Chartboost; | |
| function Start () { |
| // Capture author info & user status | |
| NSDictionary *articleParams = [NSDictionary dictionaryWithObjectsAndKeys: | |
| @"John Q", @"Author", | |
| @"Registered", @"User_Status", | |
| nil]; | |
| [Flurry logEvent:@"Article_Read" withParameters:articleParams]; |
| Temp/ | |
| obj/ | |
| Library/cache | |
| Library/metadata | |
| Library/previews | |
| Library/ScriptAssemblies | |
| Assembly-CSharp-Editor-firstpass-vs.csproj | |
| Assembly-CSharp-Editor-firstpass.csproj |
| using UnityEngine; | |
| using System.Collections; | |
| using GoogleMobileAds.Api; | |
| using System; | |
| public class play : MonoBehaviour { | |
| public InterstitialAd interstitial; | |
| public InterstitialAd interstitial2; | |
| // Use this for initialization | |
| void Start () { |
| /// Copyright (C) 2012-2014 Soomla Inc. | |
| /// | |
| /// Licensed under the Apache License, Version 2.0 (the "License"); | |
| /// you may not use this file except in compliance with the License. | |
| /// You may obtain a copy of the License at | |
| /// | |
| /// http://www.apache.org/licenses/LICENSE-2.0 | |
| /// | |
| /// Unless required by applicable law or agreed to in writing, software | |
| /// distributed under the License is distributed on an "AS IS" BASIS, |