Created
September 25, 2025 22:41
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Improved Matrix Mapper Code
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| // Improved Matrix Mapper Code | |
| function (pixelCount) { | |
| width = 16 // width of LED panel | |
| angle = 90 // rotation in degrees: 0, 90, 180, 270 | |
| flip = true // does the rendering need to be flipped? | |
| height = width/pixelCount | |
| map = [] | |
| for (i = 0; i < pixelCount; i++) { | |
| y = Math.floor(i / width) | |
| x = i % width | |
| x = y % 2 == 1 ? width - 1 - x : x //zigzag | |
| map.push([x, y]) | |
| } | |
| if (flip) { | |
| for (i = 0; i < map.length; i++) { | |
| map[i][0] = (width - 1) - map[i][0]; // mirror X | |
| } | |
| } | |
| // helper: apply 90°-step rotation | |
| function rotate90(x, y, angle) { | |
| if (angle === 90) return [y, width - 1 - x] | |
| if (angle === 180) return [width - 1 - x, height - 1 - y] | |
| if (angle === 270) return [height - 1 - y, x] | |
| return [x, y] // 0° or default | |
| } | |
| // apply rotation of angle | |
| for (i = 0; i < map.length; i++) { | |
| p = rotate90(map[i][0], map[i][1], angle) | |
| map[i][0] = p[0] | |
| map[i][1] = p[1] | |
| } | |
| return map | |
| } |
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