Created
October 2, 2020 21:20
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Terminal game
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import Foundation | |
import simd | |
enum Input: String, CaseIterable { | |
case up = "▴" | |
case right = "▸" | |
case down = "▾" | |
case left = "◂" | |
var bytes: [UInt8] { | |
switch self { | |
case .up: return [27, 91, 65] | |
case .right: return [27, 91, 67] | |
case .down: return [27, 91, 66] | |
case .left: return [27, 91, 68] | |
} | |
} | |
init?(_ bytes: [UInt8]) { | |
guard let match = Self.allCases.first(where: { $0.bytes == bytes }) else { | |
return nil | |
} | |
self = match | |
} | |
} | |
class InputHandler { | |
static func initStruct<S>() -> S { | |
let struct_pointer = UnsafeMutablePointer<S>.allocate(capacity: 1) | |
let struct_memory = struct_pointer.pointee | |
struct_pointer.deallocate() | |
return struct_memory | |
} | |
static func enableRawMode(fileHandle: FileHandle) -> termios { | |
var raw: termios = initStruct() | |
tcgetattr(fileHandle.fileDescriptor, &raw) | |
let original = raw | |
raw.c_lflag &= ~(UInt(ECHO | ICANON)) | |
tcsetattr(fileHandle.fileDescriptor, TCSAFLUSH, &raw); | |
return original | |
} | |
static func restoreRawMode(fileHandle: FileHandle, originalTerm: termios) { | |
var term = originalTerm | |
tcsetattr(fileHandle.fileDescriptor, TCSAFLUSH, &term); | |
} | |
let originalTerm: termios | |
init() { | |
self.originalTerm = Self.enableRawMode( | |
fileHandle: FileHandle.standardInput | |
) | |
} | |
deinit { | |
Self.restoreRawMode( | |
fileHandle: FileHandle.standardInput, | |
originalTerm: originalTerm | |
) | |
} | |
var input: Input? | |
} | |
class Renderer { | |
var buffer: [Character] | |
var length: Int { buffer.count } | |
let size: simd_int2 | |
init(size: simd_int2) { | |
self.size = size | |
self.buffer = Array<Character>( | |
repeating: "▓", | |
count: Int(size.x * size.y) | |
) | |
} | |
func scale(_ position: simd_float2) -> simd_int2 { | |
simd_int2( | |
simd_int2.Scalar(position.x * Float(size.x)), | |
simd_int2.Scalar(position.y * Float(size.y)) | |
) | |
} | |
func drawChar(_ char: Character, position: simd_float2) { | |
let i = scale(position).index(rowLength: size.x) | |
self.buffer[i % length] = char | |
} | |
func drawRect(frame: float2x2, char: Character) { | |
let p1 = convertViewportPoint(frame.columns.0) | |
let p2 = convertViewportPoint(frame.columns.0 + frame.columns.1) | |
(p1.x..<p2.x).forEach { x in | |
(p1.y..<p2.y).forEach { y in | |
let i = Int(simd_int2(x: x, y: y).index(rowLength: size.x)) | |
self.buffer[i % length] = char | |
} | |
} | |
} | |
func error() { | |
buffer = Array<Character>(repeating: "▓", count: length) | |
} | |
func clear() { | |
buffer = Array<Character>(repeating: "░", count: length) | |
} | |
func blit() { | |
print("\u{001B}[2J") | |
print( | |
String ( | |
stride(from: 0, to: length, by: Int(size.x)).map { i in | |
String(buffer[i..<(i + Int(size.x))]) | |
}.joined(separator: "\n") | |
) | |
) | |
} | |
func convertViewportPoint(_ point: simd_float2) -> simd_int2 { | |
simd_int2( | |
x: Int32(Float(size.x) * point.x), | |
y: Int32(Float(size.y) * point.y) | |
) | |
} | |
} | |
extension simd_int2 { | |
func index(rowLength: Scalar) -> Int { | |
Int((y * rowLength) + (x % rowLength)) | |
} | |
} | |
class Game { | |
let inputHandler = InputHandler() | |
let renderer = Renderer( | |
size: simd_int2(x: 40, y: 10) | |
) | |
var isRunning = false | |
var pointer = simd_float2(0.5, 0.5) | |
let speed: Float = 0.1 | |
let guy = Character("☃︎") | |
func start() { | |
var data: Data | |
repeat { | |
data = FileHandle.standardInput.availableData | |
let bytes = [UInt8](data) | |
let input = Input(bytes) | |
renderer.clear() | |
if let input = input { | |
switch input { | |
case .up: | |
pointer -= simd_float2(0, speed) | |
case .right: | |
pointer += simd_float2(speed, 0) | |
case .down: | |
pointer += simd_float2(0, speed) | |
case .left: | |
pointer -= simd_float2(speed, 0) | |
} | |
pointer.clamp( | |
lowerBound: simd_float2.zero, | |
upperBound: simd_float2.one | |
) | |
} | |
renderer.drawChar( | |
guy, | |
position: pointer | |
) | |
renderer.blit() | |
} while (data.count > 0) | |
} | |
func stop() { | |
isRunning = false | |
} | |
} | |
let game = Game() | |
game.start() |
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