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phase 0 unit 2 week 1 boggle class challenge
class BoggleBoard
def initialize(board)
@board = board
end
def create_word(*coords)
coords.map { |coord| @board[coord.first][coord.last]}.join("")
end
def get_row(row)
@board[row]
end
def get_col(col)
answer = []
length = @board[col].length
counter = 0
while counter < length
answer << @board[counter][col]
counter += 1
end
return answer
end
end
dice_grid = [["b", "r", "a", "e"],
["i", "o", "d", "t"],
["e", "c", "l", "r"],
["t", "a", "k", "e"]]
boggle_board = BoggleBoard.new(dice_grid)
# implement tests for each of the methods here:
p boggle_board.get_row(1) == ["i", "o", "d", "t"]
p boggle_board.get_row(3) == ["t", "a", "k", "e"]
p boggle_board.get_col(1) == ["r", "o", "c", "a"]
p boggle_board.get_col(3) == ["e", "t", "r", "e"]
p boggle_board.create_word([1,2], [1,1], [2,1], [3,2]) == "dock"
# create driver test code to retrieve a value at a coordinate here:
p boggle_board.create_word([1,1]) == "o"
p boggle_board.create_word([2,2]) == "l"
# Review and Reflect
# So I misunderstood the challenge before this and assumed we were supposed to make
# an object. In this instance it just seemed more reasonable to make this an object
# from the beginning. Although objects do require some extra code, it makes it easier
# to organize and add methods to an object, or reuse methods in another object.
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