GetWantBlocking |
Returns 1 if the selected actor wants blocking, or 0 otherwise. |
GetDistance |
Get the distance between two objects. |
AddItem |
Adds the specified item to the inventory/container of the selected reference. |
SetEssential |
Sets the specified actor as essential(1) or non-essential(0). |
Rotate |
Rotates the object along the specified X/Y/Z axis at a given speed. |
GetLocked |
Is the ref object locked? Returns unlocked(0), locked(1), or broken(2). |
GetPos |
Returns the position of the reference along the specified X/Y/Z axis. |
SetPos |
Sets the position of the reference on the specified X/Y/Z axis. |
GetAngle |
Returns the angle of rotation for the reference on the specified X/Y/Z axis (in degrees). |
SetAngle |
Sets the angle of rotation for the reference along the specified X/Y/Z axis (in degrees). |
GetStartingPos |
Returns the starting position of the reference along the specified X/Y/Z axis. |
GetStartingAngle |
Returns the starting angle of the reference on the specified X/Y/Z axis (in degrees). |
GetSecondsPassed |
Returns the number of seconds that the current script has been running. |
Activate |
Forces the currently selected reference to activate the given reference. May specify NormalActivate(1) which triggers OnActivate block or ForceActivate(0) which skips script handlers. |
GetValue (GetAV) |
Get a reference's value for the given property. [player.getvalue luck] |
SetValue (SetAV) |
Set a reference's value for the given property. [player.setvalue luck, 75] |
ModValue (ModAV) |
Modify a reference's value for the given property. [player.modvalue luck, -10] |
SetAtStart |
Moves the selected reference to its starting location+rotation. |
GetCurrentTime |
Returns the current game hour (float value between 0.0 and 23.999). |
PlayGroup (PlaySeq) |
Play a Gamebryo sequence. [ref.PlaySeq Open] |
LoopGroup |
Forces the currently selected reference to loop the given AnimGroup. |
SkipAnim |
Not implemented. |
StartCombat |
Forces the currently selected reference to initiate combat with the provided actor. |
StopCombat |
Forces the currently selected reference to stop combat with whatever they're fighting. |
GetScale |
Returns the size scale for the currently selected reference. |
IsMoving |
Is the actor moving? |
IsTurning |
Is the actor turning? |
GetLineOfSight (GetLOS) |
Returns 1 if the currently selected reference can currently see the provided target, or 0 otherwise. |
AddSpell |
Adds the specified spell to the currently selected reference's list of spells. |
RemoveSpell |
Removes the specified spell to the currently selected reference's list of spells. |
Cast |
Forces the currently selected actor to cast the specified spell at the specified target. |
GetButtonPressed |
Gets which button is pressed, or returns -1 if no buttons are pressed. |
GetInSameCell |
Is the reference in the same cell? (Returns 1 for Yes, or 0 for No). |
Enable |
Enables the selected reference into the world. |
Disable |
Disables the selected reference from the world. |
GetDisabled |
Returns 1 if the selected reference is disabled, or 0 if it is not disabled. |
MenuPaused |
Returns 1 if the game is paused at a menu, or 0 if the game is not paused at a menu. |
PlaceAtMe |
Places a number of objects at the currently selected reference. [object][count][distance][direction][forcepersist] |
GetCameraShipSize |
Retrieve the ship size in context of ship cameras. |
GetDisease |
Does the ref object have a disease? |
FailAllObjectives |
Fail all of a quest's objectives |
GetClothingValue |
What is the clothing value for the ref object? |
SameFaction |
Are the two references in the same faction? |
SameRace |
Are the two references the same race? |
SameSex |
Are the two references the same sex? |
GetDetected |
Is the first reference detected by the second? |
GetDead |
Is the reference dead? |
GetItemCount |
How many of the specified item does the reference have? |
GetGold |
How much gold/currency does the specified reference have? |
GetSleeping |
Is the reference asleep? |
GetTalkedToPC |
Has this reference talked ot the PC before? |
Say |
Forces the selected actor to say to the player a message from the specified topic. |
SayTo |
Forces the selected actor to say to the given actor a message from the specified topic. |
ShowHelpMessage |
Display a UI message box (usually used for tutorials). |
StartQuest |
Tries to start the given quest (optionally can specify 1 after the quest to indicate a force-start). |
StopQuest |
Stops the given quest. |
GetQuestRunning (GetQR) |
Is the given quest running? |
SetStage |
Sets a quest stage using the Papyrus mechanisms to ensure fragments and stages don't fire off early if the quest isn't started. |
GetStage |
What stage is the given quest in? |
GetStageDone |
Is the given quest past the given stage? |
GetFactionRankDifference |
What is the difference in ranks between the specified references in the specified faction? |
GetAlarmed |
Is the reference in an alarmed state? |
IsRaining |
Is it raining? |
GetAttacked |
Has the reference been attacked? |
GetIsCreature |
Is the reference a creature? |
GetLockLevel |
What is the ref's lock level? |
GetShouldAttack |
Should the given reference attack the specified target? |
GetInCell |
Is the reference in the specified cell? |
GetIsClass |
Is the reference the specified class? |
GetIsRace |
Is the reference the specified race? |
GetIsSex |
Is the reference the specified sex? |
GetInFaction |
Is the reference in the specified faction? |
GetIsID |
Is the reference a ref to the specified base object? |
GetFactionRank |
What is the reference's rank in the specified faction? |
GetGlobalValue |
What is the value of the specifed global variable? |
IsSnowing |
Is it snowing? |
FastTravel (ft) |
Player Fast Travel to Marker |
GetRandomPercent |
Gives a random integer between 0 and 99 inclusive |
RemoveMusic |
Removes the specified currently playing music type. |
WouldBeStealing |
Check if taking a ref would be stealing by an actor |
GetLevel |
What is the reference's level? |
IsRotating |
Test if the act ref is rotating currently. |
RemoveItem |
Remove item from ref object. |
GetLeveledEncounterValue |
Gets an adjusted encounter level value for the called on ref. |
GetDeadCount |
How many of the specified creature/NPC are dead? |
AddToMap (ShowMap) |
Adds the specified map marker to the map (also optionally you can specify '1' after the map marker name to allow fast-travel to this marker). |
StartConversation |
Start a conversation [Bob.StartConversation Joe, SecretTopic] |
Drop |
Forces the reference to drop the specified item. |
AddTopic |
Adds a new top-level topic for the current reference. |
ShowMessage |
Display a Message Box -- a message box with at least 1 button that stops game time. |
SetAlert |
Set the alert flag (which makes an actor draw his weapons) for the currently selected ref to 0 or 1. |
GetIsAlerted |
Is the Actor in an alerted state? |
Look |
Forces the currently selected actor to look at the specified target (also optionally you can specify '1' after the target to force the actor to turn to its target). |
StopLook |
Stops forcing an actor to look at a target. |
EvaluatePackage (evp) |
Force actor to evaluate its current AI package. |
SendAssaultAlarm |
Calls an assult crime on the actor passed in or a faction if it is passed in. |
EnablePlayerControls (epc) |
15 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|vats|favorites|running|handscanner|takeoff|gravjump|fartravel ex: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 |
DisablePlayerControls (dpc) |
13 optional (0/1) values. movement|fighting|pov|looking|sneaking|menu|activate|journal|vats|favorites|running|handscanner|takeoff|gravjump|fartravel ex: 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 |
GetPlayerControlsDisabled (gpc) |
5 optional (0/1) values. movement|fighting|looking|sneaking|menu ex: 1 0 0 1 1 |
GetHeadingAngle |
What is the angle of the target object relative to my current heading? |
PickIdle |
Picks an idle animation for the currently selected actor to play towards its current target. |
IsWeaponMagicOut |
Is the actor's weapon/magic drawn/drawing? |
IsTorchOut |
Does the actor have a torch pulled out? |
IsShieldOut |
Does the actor have a shield equipped? (If so its always out) |
CreateDetectionEvent |
Adds a new detection event for the specified actor (can also optionally specify '1' if the event is a sound event). |
IsActionRef |
Returns 1 if the specified reference is the current action-reference for the current reference, or 0 otherwise. |
IsFacingUp |
Is the actor's body facing up? |
GetKnockedState |
What is the actor's knocked out state? (0=Normal, 1=Knocked Out, 2=Knocked Down) |
GetWeaponAnimType |
What is the actor's weapon's animation type? (0=Unarmed, 1=One-handed weapon, 2=Two-handed weapon, 3=Bow weapon) |
IsWeaponSkillType |
What is the actor's weapon's skill? (0=Unarmed, 1=Blade, 2=Blunt, 3=Marksman) |
GetDistanceFromCelestialBody |
Get the distance from a celestial body. (Optional: 1 to get the distance from the surface, 0 to get it from the body center. |
IsWaiting |
Is the actor in a waiting state? |
IsIdlePlaying |
Is the reference playing an idle animation? |
CompleteQuest |
Sets the specified quest to the "completed" state. |
Lock |
Locks the selected reference to the specified lock level (can also specify 1 after the lock level to indicate LockAsOwner). |
UnLock |
Unlocks the selected reference (can also specify 1 to indicate UnlockAsOwner). |
IsIntimidatedbyPlayer |
Determine if the ref is currently intimidated by the player |
IsPlayerInRegion |
Is the player currently in the given region? |
GetActorAggroRadiusViolated |
Returns true if the actor is currently in a guard state because his aggro radius has been violated. |
GetCrimeKnown |
Returns 1 if the given crime (int) is known between the given criminal (actor) and victim (actor). |
SetEnemy |
Makes one faction an enemy (0) or neutral (1) to another faction. |
SetAlly |
Makes one faction an ally (0) or friend (1) of another faction. |
GetCrime |
Has the given actor committed a crime against the ref actor? |
IsGreetingPlayer |
Is the ref actor currently greeting the player? |
StartMisterSandMan |
Determine how many favor points it would cost to activate this reference. |
IsGuard |
Is this actor a guard? |
ReloadForm |
Reload the selected reference or specified form |
ReloadResources |
Reload resources belonging to the selected reference or specified form |
GetStaminaPercentage (GetStamina) |
Gets the ref actor's stamina as a percentage. |
HasBeenRead |
Has the reference (a book) been read by the player? |
GetDying |
Is the reference dying? |
GetSceneActionPercent |
Tells if a scene action is a precentage done only used for dialogue scene actions. |
WouldRefuseCommand |
Check if an actor would do a command for the player on a ref. |
SameFactionAsPC |
Is the reference in the same faction as the player? |
SameRaceAsPC |
Is the reference the same race as the player? |
SameSexAsPC |
Is the reference the same sex as the player? |
GetIsReference |
Is the given reference the same as this reference? |
SetFactionRank |
Sets the actor's rank in the given faction to the given value. |
ModFactionRank |
Modifies the actor's rank in the given faction by the given value. |
KillActor (kill) |
Kills the target actor. |
ResurrectActor (resurrect) |
Resurrects the target dead actor. |
IsTalking |
Test if an actor is currently talking. |
GetComponentCount |
How many of the specified components does the reference have? |
GetCurrentAIProcedure |
Gets the current AI procedure type. |
GetTrespassWarningLevel |
Gets the current tresspassing warning level. |
IsTrespassing |
Is the current reference actor trespassing? |
IsInMyOwnedCell |
Returns true if the currently referenced actor is in a cell that is owned by them. |
GetWindSpeed |
Get the current wind speed. |
GetCurrentWeatherPercent (getweatherpct) |
What is the current weather percent (only < 1 if transitioning from another weather). |
GetIsCurrentWeather (getweather) |
Returns true if the specified weather matches the current weather type. |
IsContinuingPackagePCNear |
Is the current actor continuing an AI package for the player? |
SetCrimeFaction |
Set the crime faction for a reference. |
GetIsCrimeFaction |
Determine if the crime faction of the ref is the same as the param. |
CanHaveFlames |
Can the current ref have flames on it? |
HasFlames |
Does the current ref have flames on it right now? |
AddFlames |
Adds flames onto the current ref. |
RemoveFlames |
Removes flames from the current ref. |
GetOpenState |
Get the given ref's open state. |
MoveToMarker (MoveTo) |
Moves the current ref to the given marker (with an optional X/Y/Z offset). |
GetSitting |
Is the reference sitting? |
GetFurnitureMarkerID |
Gets the furniture marker ID for the current furniture. |
GetIsCurrentPackage |
Is the actor currently running the specified package? |
IsCurrentFurnitureRef |
Is the ref actor currently using the given furniture ref? |
IsCurrentFurnitureObj |
Is the ref actor currently using any furniture matching the object name? |
SetSize (CSize) |
Shrink/Grow an actor. [player.shrink 0.0 or radius] |
RemoveMe |
Removes the item from a container or character's inventory and optionally places it into the given container. |
DropMe |
Drops the item from a container or character's inventory. |
GetFactionReaction |
Get the reaction value between the two provided factions. |
SetFactionReaction |
Sets the reaction value between the two provided factions to the specified value. |
ModFactionReaction |
Modifies the reaction value between the two provided factions by the specified amount. |
GetDayOfWeek |
Gets the current day of the week. Return values are 0-6 for mon-sun. |
IgnoreCrime |
Sets the current actor's "ignores crime" flag to either ignore crime (1) or don't ignore crime (0). |
GetTalkedToPCParam |
Has this reference talked to the PC before? |
RemoveAllItems |
Removes all items from this reference's inventory. Optionally places them into the specified container (can also specify 1 after the container to change ownership of the items, and another 1 after that to ignore container weight limits). |
WakeUpPC |
Wakes the PC up from sleeping after the specified number of hours (use '0' to wake the player up immediately). |
IsPCSleeping |
Is the player sleeping currently? |
IsPCAMurderer |
Is the player a murderer? |
SetCombatStyle (setcs) |
Set the actor's combat style. |
ReloadFile |
Reload the specified file |
SelectPlayerSpell (spspell) |
Equips the specified spell into the player's hand (0=Left, 1=Right). |
HasSameEditorLocationAsRef |
Is this ref's editor loc the same loc as the given one, taking into account any keyword filters? |
HasSameEditorLocationAsRefAlias |
Is this ref's editor loc the same loc as the given alias on our owner quest, taking into account any keyword filters? |
GetEquipped |
Does the actor have the specified item equipped? |
Wait |
Makes the current actor wait where they are (only works if they are using a Follow or Escort AI package). |
StopWaiting |
Makes the current actor stop waiting (only works if they are using a Follow or Escort AI package). |
IsSwimming |
Is the current actor swimming? |
ScriptEffectElapsedSeconds |
Gets the number of seconds elapsed for this script. |
SetCellPublicFlag (setpublic) |
Set public flag on cell. [setpublic MyCell 1] |
GetPCSleepHours |
Gets the number of hours (float) that the player is sleeping for. |
SetPCSleepHours |
Sets the number of hours (int) that the player is sleeping for. |
GetAmountSoldStolen |
Gets the amount of stolen things the player has sold. |
ModAmountSoldStolen |
Modifies the amount of stolen things that the player has sold. |
GetIgnoreCrime |
Is the current actor ignoring crime? |
GetPCExpelled |
Is the player currently expelled from the given faction? |
SetPCExpelled |
Set the player to be expelled (1) or allowed (0) in the given faction. |
GetPCFactionMurder |
Has the player murdered a member of the given faction? |
SetPCFactionMurder |
Sets (1) or clears (0) the status of whether the player has murdered a member of the given faction. |
GetPCEnemyofFaction |
Is the player currently an enemy of the given faction? |
SetPCEnemyofFaction |
Sets (1) or clears (0) the enemy status for the player with the given faction. |
GetPCFactionAttack |
Has the player attacked a member of the given faction? |
SetPCFactionAttack |
Sets (1) or clears (0) the status of whether the player has attacked a member of the given faction. |
StartScene |
Starts the Scene in a quest with the given ID. |
StopScene |
Stops the Scene in the Quest with a given id. |
GetDestroyed |
Is the current reference destroyed? |
SetDestroyed |
Sets whether the current reference is destroyed (1) or not destroyed (0). |
GetActionRef (getAR) |
Gets the ref ID for the current reference's action target. |
GetSelf (this) |
Gets the ref ID for the current reference. |
GetContainer |
Gets the ref ID for the current reference's container. |
GetForceRun |
Is the current actor being forced to run? |
SetForceRun |
Sets the current actor's force-run state (1=ForceRun, 0=Normal). |
GetForceSneak |
Is the current actor being forced to sneak? |
SetForceSneak |
Sets the current actor's force-sneak state (1=ForceSneak, 0=Normal). |
AdvancePCSkill (AdvSkill) |
Give the player the given amount of skill usage [advskill onehanded 100] |
AdvancePCLevel (AdvLevel) |
Bring up the level up menu so player can level. |
HasMagicEffect |
Determines whether or not the current reference is being affected by the given magic effect. |
GetDefaultOpen |
Returns 1 if this object is open by default. |
SetDefaultOpen |
A value of 1 will make the object open by default. |
ShowClassMenu |
Bring up the class menu in char gen. |
ShowLooksMenu (SLM) |
ShowLooksMenu no second parameter will bring up the Looks menu, parameter=1 the Haircut, parameter=2 the Plastic surgery |
Spawn |
Spawns a number of the given object. |
ShowNameMenu |
Bring up the class menu in char gen. |
SetOpenState |
A value of 1 will make the object open. |
ResetReference (RecycleActor) |
Optional destination reference. |
IsSpellTarget |
Determines whether or not the current reference is being affected by the given magic item. |
GetVATSMode |
Is the game in VATS mode currently? |
GetPersuasionNumber |
Gets the persuasion number for the current actor. |
GetVampireFeed |
Is the player in a Sandman condition? |
GetCannibal |
Is the player a Cannibal? |
GetIsClassDefault |
Is the player's class equal to the specified class default? |
GetClassDefaultMatch |
Is the current actor's class equal to the specified class default? |
GetInCellParam |
Is the reference in the specified cell? |
GetPlayerDialogueInput |
What is players last input to dialogue? |
GetCombatTarget |
Gets the current actor's combat target (ref ID). |
GetPackageTarget |
Gets the current actor's package target (ref ID). |
ShowSpellMaking |
Bring up the spellmaking menu. |
GetVatsTargetHeight |
Get the current VATS command limb 3d target delta height from the player. |
SetGhost |
A value of 1 will make the NPC act as a 'ghost'. |
GetIsGhost |
Returns 1 if the actor is acting as a 'ghost'. |
EquipItem (EquipObject) |
Makes the current actor equip the specified item (can optionally add '1' after the item to indicate a force-equip). |
UnequipItem (UnEquipObject) |
Makes the current actor unequip the specified item (can optionally add '1' after the item to indicate a force-unequip). |
SetClass |
Sets the specified class for the current actor. |
SetUnconscious |
A value of 1 will be unconscious. |
GetUnconscious |
Returns 1 if is unconscious. |
SetRestrained |
A value of 1 will be restrained. |
GetRestrained |
Returns 1 if is restrained. |
ForceFlee (Flee) |
Forces a actor to flee if destination or cell is passed in uses them |
GetIsUsedItem |
Is the current used item the specified base object? |
GetIsUsedItemType |
Is the current used item the specified base type? |
IsScenePlaying |
Tells if a scene on a quest is active. |
IsInDialogueWithPlayer |
True if actor is currently in a dialogue state with player.If no action actor then just if player is in dialogue |
GetLocationExplored |
Is the parameter location explored? |
SetLocationExplored |
Set or clear the location explored flag on the parameter location. |
ForceRefIntoAlias |
Force the calling ref into the specified alias on the scope quest. |
EmptyRefAlias |
Clear the ref currently in the specified alias on the scope quest. |
GetIsPlayableRace |
Is the reference a playable race? |
GetOffersServicesNow |
See if NPC is offering service in its current AI package. |
GetGameSetting (GetGS) |
Gets the value of the given GameSetting. |
StopCombatAlarmOnActor (SCAOnActor) |
Stop combat and alarms on this actor. |
HasAssociationType |
Is true if the ref has the association type with the actor that is passed in. |
HasFamilyRelationship (Family) |
Gets if the actor has a relationship to the actor. |
SetWeather (sw) |
Sets the active weather to the specified type |
HasParentRelationship (IsParent) |
Gets if the actor has a parent type relationship to the other actor. |
IsWarningAbout |
Gets if the actor is warning about the object or form list that was passed in. |
IsWeaponOut |
Returns whether the actor's weapon (2) or fists (1) are out. 0 if not. |
HasSpell |
Does the actor have the given spell? |
IsTimePassing |
Returns true if the player is sleeping, waiting, training, or traveling. |
IsPleasant |
Is the weather pleasant? |
IsCloudy |
Is the weather cloudy? |
TrapUpdate |
Run through the trap object and damage or push the actors that are colliding with it. |
ShowQuestObjectives (SQO) |
Shows the list of current quest objectives |
ForceValue (ForceAV) |
Does modav XXX (value - getav XXX). [player.forceav luck 25] |
IncrementPCSkill (IncPCS) |
Increase the player's skill by one point. [IncrementSkill onehanded] |
DoTrap |
Perform a trap's effects on the current reference. |
EnableFastTravel (EnableFast) |
Sets if a player can fast travel from anywhere currently in the game. |
IsSmallBump |
Test if the act ref is doing a small bump reaction used to give different dialogue. |
GetParentRef |
Gets the parent ref ID for the parent of this reference. |
AnimAction_EffectHasKeyword |
A magic effect has either started or ended on the Target reference. Does it have a specific keyword? |
GetBaseValue (GetBaseAV) |
Get the base value of a property on the reference. [player.getbasevalue luck] |
IsOwner |
Get the ownership of the ref. |
SetOwnership |
Sets the ownership of the ref. |
IsCellOwner |
Get the ownership of the given cell. |
SetCellOwnership |
Sets the ownership of the given cell. |
IsHorseStolen |
Is this horse stolen? |
SetCellFullName |
Changes the given cell's full name to the provided new name. |
SetActorFullName |
Sets the current actor's full name to the provided new name. |
IsLeftUp |
Is the actor's left side facing up? Used for quadrapeds. |
IsSneaking |
Is the actor sneaking? |
IsRunning |
Is the actor running? |
GetFriendHit |
How many times has the player hit this actor as a friend? |
IsInCombat |
Is this actor currently in combat? |
SetPackDuration (SPDur) |
Set the duration of an AI package if you want to end in under an hour. |
PlayMagicShaderVisuals (PMS) |
Plays the given magic shader on the current reference. |
PlayMagicEffectVisuals (PME) |
Plays the given magic effect on the current reference. |
StopMagicShaderVisuals (SMS) |
Stops the given magic shader on the current reference. |
StopMagicEffectVisuals (SME) |
Stops the given magic effect on the current reference. |
ResetInterior |
Resets the provided cell to its original state. |
IsAnimPlaying |
Is the provided animation playing on the current actor? |
SetActorAlpha (SAA) |
Sets the actor's alpha fade percentage. |
EnableLinkedPathPoints |
Enables path grid linked path points for the current reference. |
DisableLinkedPathPoints |
Disables path grid linked path points for the current reference. |
IsInInterior |
Is the reference in an interior cell? |
ForceWeather (fw) |
Forces the active weather to the specified type, without transition. |
ToggleActorsAI |
Toggles AI on/off for the current actor. |
IsActorsAIOff |
Is AI processing enabled for the current actor? |
IsWaterObject |
Water condition used for drinking animation. |
GetPlayerAction |
Determines what is the recent action that the actor is reponding to from the player. |
IsActorUsingATorch |
Is the current actor using a torch? |
SetLevel |
Sets an actors level and recalcs him if he is not the player. |
ResetFallDamageTimer |
Reset the fall timer to stop fall damage on an actor. |
IsXBox |
Is current platform the XBox? |
GetInWorldspace |
Is the reference in the specified cell? |
ModPCMiscStat (ModPCMS) |
Modifies the provided player's misc. stat by the given amount. |
GetPCMiscStat (GetPCMS) |
Gets the value of the provided misc. stat for the player. |
GetPairedAnimation (GPA) |
See if this reference is currently playing a paired animation. |
IsActorAVictim |
Is the current actor the victim of a crime? |
GetTotalPersuasionNumber |
Gets the total persuasion change number for the current actor. |
SetScale |
Set the scale of an object |
ModScale |
Modify the scale of an object |
GetIdleDoneOnce |
Is the current actor's idle done once? |
KillAllActors (killall) |
Kills all actors in the loaded area (and optionally specify the killer). |
GetNoRumors |
Checks the no rumors flag on the actor. |
SetNoRumors |
Sets the no rumors flag on the actor. |
Dispel |
Dispels the given spell from the specified target. |
GetCombatState |
Test the state of this actor in the combat manager. |
TriggerHitShader (ths) |
Triggers the "you're being hit" shader on the screen as if the player were taking damage. Optionally allows you to specify the strength of the hit. |
GetWithinPackageLocation |
Determine whether the subject is within this package location. |
Reset3DState |
Resets the animation and physics for this reference. |
IsRidingMount |
Returns whether or not the actor is riding a mount. |
DispelAllSpells |
Dispels all magic effects coming from spells on the current actor. |
IsFleeing |
Determine if an actor is currently fleeing from something. |
AddAchievement |
Add an achievement to the player's profile. |
DuplicateAllItems |
Duplicates and copies all items from the current reference's inventory/container into the given target inventory/container. |
IsInDangerousWater |
Is the current actor in water marked as dangerous? |
EssentialDeathReload |
Displays a message to the player that an essential character has died. "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created." |
SetShowQuestItems |
Shows (1) or hides (0) quest items in the inventory. |
DuplicateNPCStats |
Copies the stats and level of the current actor from the specified actor. |
ResetHealth |
Resets the health of the current reference to full. |
SetIgnoreFriendlyHits (sifh) |
Set whether an actor should ignore friendly hits (0-no, 1-yes) |
GetIgnoreFriendlyHits (gifh) |
See if an actor is ignoring friendly hits |
IsPlayersLastRiddenMount |
Is this the last mount that the player has ridden on? |
SetActorRefraction (sar) |
Sets the amount of refraction applied to the current actor. |
SetItemValue |
Sets the sell-value for the current item. |
SetRigidBodyMass |
Sets the Havok mass for an object. |
ShowViewerStrings (svs) |
Prints the current object's viewer strings into the console. |
ReleaseWeatherOverride (rwo) |
Release the weather currently overriding the system. |
SetAllReachable |
Sets the given path as "all points reachable". |
SetAllVisible |
Sets the "all points visible" flag on the current actor. |
SetNoAvoidance |
Sets the "no avoidance" flag on the current actor. |
SendTrespassAlarm |
Send a crime alarm. It is sent by the one commiting the crime. |
SetSceneIsComplex |
If 1 then the scene is complex enough to turn on aggressive optimizations. |
Autosave |
Triggers an auto-save to occur. |
StartMasterFileSeekData |
Starts the masterfile seek data. |
DumpMasterFileSeekData |
Dumps out the masterfile seek data. |
IsActor |
Is the current reference an actor? |
IsEssential |
Is the current actor marked as essential? |
PreloadMagicEffect |
Preloads a magic effect so that when it is later triggered, it can play instantly without having to load first. |
ShowDialogSubtitles |
Enables (1) or disables (0) showing subtitles for dialogue. |
SetPlayerResistingArrest |
Sets the player to resisting arrest which makes guards attack him. |
IsPlayerMovingIntoNewSpace |
Is the player moving to a new area that they haven't visited before? |
GetIsCurrentLocation |
Is the ref currently in the given location or one of its children? |
GetIsCurrentLocationAlias |
Is the ref currently in the given location of our owner quest? |
GetTimeDead |
Get the amount of time that has passed since this actor was dead. |
HasLinkedRef |
Does the ref object have the given linked ref? |
GetLinkedRef |
Gets the ref ID of the ref object's linked ref. |
DamageObject (do) |
Applies the provided amount of damage to the current reference. |
IsChild |
Is the reference a child? |
GetStolenItemValueNoCrime |
Get the value of player stolen items that no crime was reported for. |
GetLastPlayerAction |
Return the most recent action taken by the player. |
IsPlayerActionActive |
Is the provided action in the player's active actions list? |
SetTalkingActivatorActor |
Sets a new talking activator actor reference for the current reference. |
IsTalkingActivatorActor |
Gets the talking activator actor reference for the current reference. |
ShowBarterMenu (sbm) |
Bring up the bartering menu. |
IsInList |
Is the reference in the specified list? |
GetStolenItemValue |
Get the value of player stolen items which had crimes was reported for them. |
AddPerk |
Adds the given perk to the current actor. |
GetCrimeGoldViolent (getviolent) |
Gets what the violent crime gold is for the actor in a particular faction. |
GetCrimeGoldNonviolent (getnonviolent) |
Gets what the nonviolent crime gold is for the actor in a particular faction. |
ShowRepairMenu (srm) |
Bring up the repair menu in dialog. |
IsOwnedBy |
Check to see if the action ref is owned by the param actor. |
AddNote (AN) |
Add a new note to the player. |
GetCommandDistance |
Get how far form the player the actor doing the command is. |
GetCommandLocationDistance |
How far from the player is the location of the command action? |
AddToFaction (Addfac) |
Adds the current actor to the given faction with the specified faction rank. |
RemoveFromFaction (Removefac) |
Removes the current actor from the given faction. |
DamageValue (DamageAV) |
Damage the value of the given property. |
RestoreValue (RestoreAV) |
Restore the value of the given property. |
TriggerHUDShudder (hudsh) |
Trigger shudder effect on HUD. Params=Intensity/Duration. |
GetObjectiveFailed |
Is the given objective flagged as failed? |
SetObjectiveFailed |
Sets the given objective flagged as failed (1) or un-failed (0). |
SetGlobalTimeMultiplier (sgtm) |
Sets the global time multiplier for the world. Values greater than 1 speed up time, whereas values between 0 and 1 slow down time. |
GetHitLocation |
What BGSBodyPartDefs::LIMB_ENUM was hit. -1 = none, 0 = torso, ... |
IsPC1stPerson (pc1st) |
Is the player playing in 1st person mode? |
PurgeCellBuffers (pcb) |
Forcibly unloads all unattached cells in cell buffers. |
PushActorAway |
Push one actor away from another using a given force. |
SetActorsAI |
Sets AI processing for the current actor to either enabled (1) or disabled (0). |
ClearOwnership |
Removes ownership information for the current reference. |
GetCauseofDeath |
What killed the actor? |
ShowDependencyGraph (sdg) |
Show the dependency graph for the specified object |
IsWeaponInList |
Is the current weapon in the form list |
PlayIdle |
Play this idle on the current actor. |
ApplyImageSpaceModifier (imod) |
Adds an imagespace modifier to the active list |
RemoveImageSpaceModifier (rimod) |
Removes an imagespace modifier from the active list |
IsBribedbyPlayer |
Is the actor ref in a bribed state with the player? |
GetRelationshipRank |
Get the rank of the current relationship between two NPCs. |
SetRelationshipRank |
Set the rank between two NPC's. |
SetCellImageSpace |
Sets the given imagespace for the provided cell. |
GetStrongestEnemyHasKeyword (gsehk) |
Tests if the player's strongest enemy has the given Keyword. |
GetVATSValue |
Gets the specified VATS value for the given VATS value query. |
IsKiller |
Is the specified actor the killer for the current actor? |
IsPlayerInShipTargetingMode |
Is Player in Ship Targeting Mode. |
GetFactionCombatReaction |
Return what kind of faction combat relation the two factions have. |
IsShipTargetInShipTargetingMode |
Is the specified object the ship currently targeted in Ship Targeting Mode. |
EvaluateSpellConditions (esc) |
Recompute the active/inactive status of all of the active effects in the list by reevaluating their conditions. |
ToggleMotionBlur (tmb) |
Toggle Motion Blur for the selected reference |
Exists |
Does the current reference exist (1), or is it null (0)? |
GetGroupMemberCount |
Gets how many members are in the current actor's combat group. |
GetGroupTargetCount |
Gets how many targets are in the current actor's combat group targets list. |
SetObjectiveCompleted |
Set objective completion status: 0-Off, 1-On |
SetObjectiveDisplayed |
Set objective displayed status: 0-Off, 1-On |
GetObjectiveCompleted |
Get objective completion status: 0-Off, 1-On |
GetObjectiveDisplayed |
Get objective displayed status: 0-Off, 1-On |
SetImageSpace |
Sets a new given imagespace. |
PipboyRadio (prad) |
Control the Pipboy radio. Enable, Disable, Tune |
RemovePerk |
Removes the given perk from the current actor. |
DisableAllActors (DisAA) |
Disable all other actors than our selected actor. If selected is not an actor then disable all actors. |
GetIsFormType |
Is the current reference an instance of the form type specified? |
GetIsVoiceType |
Does the reference have the specified voice type? |
GetPlantedExplosive |
Does the current actor have the AI package of a planted explosive? |
CompleteAllObjectives |
Complete all of a quest's objectives |
IsScenePackageRunning |
Is the reference actor running a scene package? |
GetHealthPercentage |
Gets the current actor's health as a percentage of its total health. |
GetActiveBoostDuration |
Get the duration in seconds that the current actor's spaceship has been boosting for if the boosters are active, or zero if they aren't. |
GetIsObjectType |
Test if a reference is of the object type passed in. |
`` |
Unused. |
PlayerVisualDetection (PVD) |
Gets the player's visual detection value for the current ref. |
PlayerAudioDetection (PAD) |
Gets the player's audio detection value for the current ref. |
ExitGame (exit) |
Exits the game. |
GetIsCreatureType |
Is this reference the specified creature type? |
HasKey |
Determines whether a actor has a key to the reference. |
IsFurnitureEntryType |
Is the actor's current furniture marker of the given entry type? |
ShowWarning |
Shows the player a warning message-box containing the given text. |
EnterTrigger |
Triggered when entering a function. |
MarkForDelete |
Marks a ref for deletion. |
SetPlayerAIDriven |
Turn control of the player driven by AI on and off. |
GetInCurrentLocationFormList |
Is the ref currently in the given location or one of its children? |
GetInZone |
Is the current ref in the specified zone? |
GetVelocity |
Gets Velocity on a reference |
GetGraphVariableFloat |
Get the float value in the specified behavior graph variable on the calling ref. |
HasPerk |
Does the current actor have the given perk? |
GetFactionRelation |
Gets the faction fight reaction value between the current actor and the given actor. |
IsLastIdlePlayed |
Is the current actor's last-played idle animation the given one? |
SetNPCRadio (snr) |
Enable/Disable NPC radio playback: 0-Off, 1-On |
SetPlayerTeammate |
Makes the current actor a teammate of the player (1) or removes their teammate status (0). |
GetPlayerTeammate |
Is the current actor a teammate of the player? |
GetPlayerTeammateCount |
How many teammates does the player currently have? |
OpenActorContainer |
Open the container of a teammate so you can take things or add them. |
ClearFactionPlayerEnemyFlag |
Set that the Player isn't an enemy of the given faction. |
ClearActorsFactionsPlayerEnemyFlag |
Sets that the Player isn't an enemy of any factions that are currently mad at them. |
GetActorCrimePlayerEnemy |
Is this actor an enemy of the player because of a crime being committed? |
GetCrimeGold |
Gets what the crime gold is for the actor in a particular faction. |
SetCrimeGold |
Sets the value of the crime gold for the actor in a particular faction by the amount passed in. |
ModCrimeGold |
Mods the value of the crime gold is for the actor in a particular faction by the amount passed in. |
GetPlayerGrabbedRef |
Gets the ref ID of the object that the player is currently grabbing. |
IsPlayerGrabbedRef |
Is the player grabbing the current ref? |
PlaceLeveledActorAtMe |
Spawns and places a new instance of a leveled actor at the player's location. |
GetKeywordItemCount |
How many items with the specified keyword does the reference have? |
`` |
Unused. |
GetBroadcastState |
Returns the current broadcast state of the radio station. |
SetBroadcastState |
Sets the current broadcast state of the radio station. |
StartRadioConversation |
Forces a radio station to play a conversation with the given (optional) topic. If no topic is present a default radio topic will be used. |
GetDestructionStage |
Returns the destruction stage for the current reference. |
ClearDestruction |
Clear the destruction done to the selected reference. |
CastImmediateOnSelf (cios) |
Forces the current actor to cast the given spell on themselves (for making them use certain abilities). |
GetIsAlignment |
Does the current actor have the specified karma alignment? (0=Good, 1=Neutral, 2=Evil, 3=VeryGood, 4=VeryEvil) |
ResetQuest |
Resets the specified quest. |
SetQuestDelay |
Adds a specified script processing delay for the given quest. |
IsProtected |
Is the ref object protected? |
GetThreatRatio |
Calculates the ratio between the combat strength of the specified actor to the combat strength of the current actor. |
MatchFaceGeometry |
Changes the face geometry of the specified actor to match that of the current actor. |
GetIsUsedItemEquipType |
Is the current item's equip slot the given slot type? |
GetPlayerName |
Displays the player name entry UI so the player can enter their character name. |
FireWeapon |
Fires the given weapon using the specified ammo. |
PayCrimeGold |
Has the ref actor pay the fine for his crime for a particular faction. |
GetPlayerActivated |
See if a Actor has been recently activated by the player. |
MatchRace |
Changes the race of the specified actor to match that of the current actor. |
GetFullyEnabledActorsInHigh |
Get the number of fully enabled high-process actors. |
SexChange |
Change the selected npc from a male to a female or female to a male. |
IsCarryable |
Returns true if the ref can be picked up and added to a container. |
GetConcussed |
Is the current actor concussed? |
SetZoneRespawns |
Sets whether the given zone respawns (1) or not (0). |
GetBiomeScanPercent |
Returns the biome scan percentage of this object type. 0 if it's not part of this biome. |
GetMapMarkerVisible |
Is the current ref a visible map marker? |
ResetInventory |
Resets the inventory of the current actor. |
PlayerKnows |
Is the Known flag set on the given form? |
GetPermanentValue |
Get the value of a property ignoring temporary modifiers. [player.getpermanentvalue luck] |
EPMagic_EffectIsDetrimental |
The passed in reference is a temp reference whose referring object is a Magic Effect. Is the Magic Effect marked Detrimental? |
GoToJail |
Sends the Player to "jail" and takes his stuff if param tells it to. |
CanPayCrimeGold |
Function to see if ref actor can pay the fine for his crimes to a faction. |
ServeTime |
Get actor out of jail by serving his time. |
GetDaysInJail |
How many days does the current ref have to serve in jail? |
EPAlchemyGetMakingPoison |
Unused. |
EPAlchemyEffectHasKeyword |
Unused. |
ShowAllMapMarkers (tmm) |
Shows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)). |
GetAllowWorldInteractions |
Sets arReturnValue to true (1.0) if the reference is NOT an actor with a package with its "World Interactions" flag unchecked. |
ResetAI |
Resets the AI package on the current actor. |
SetRumble |
Creates rumble in the controller (left motor) (right motor) (duration) |
`` |
Unused. |
GetPerkRank |
Returns the rank of a given perk on an actor. |
GetLastHitCritical |
Was the last hit against this actor a critical hit? |
AddMusic |
Adds the specified music to the music playlist. |
`` |
Unused. |
LastCrippledCondition |
Get last crippled actor value on an actor. |
HasSharedPowerGrid (spg) |
Does given reference share the same power grid? |
IsCombatTarget |
Is the current actor in combat with the specified actor? |
TriggerScreenBlood (tsb) |
Trigger screen blood |
GetVATSRightAreaFree |
Check to see if a VATS camera can fit on the right side. |
GetVATSLeftAreaFree |
Check to see if a VATS camera can fit on the left side. |
GetVATSBackAreaFree |
Check to see if a VATS camera can fit on the back side. |
GetVATSFrontAreaFree |
Check to see if a VATS camera can fit on the front side. |
GetIsLockBroken |
Is this lock broken? |
NotUsed |
Not used. |
IsWindowsPC |
Is current platform PC? |
GetVATSRightTargetVisible |
Is the target visible from the right? |
GetVATSLeftTargetVisible |
Is the target visible from the left? |
GetVATSBackTargetVisible |
Is the target visible from the back? |
GetVATSFrontTargetVisible |
Is the target visible from the front? |
AttachAshPile |
Places an ash pile at the selected actor's feet. |
SetCriticalStage |
Sets the stage for the critical effect on the actor. |
IsInCriticalStage |
Is the actor in the critical stage? |
RemoveFromAllFactions |
Removes the selected actor from all factions. |
GetXPForNextLevel |
How many experience points does the player need to reach the next level? |
`` |
Unused. |
ForceSave |
Forces the game to create a save. |
GetInfamy |
Returns the number of total crime gold player has every gotten with a particular faction. |
GetInfamyViolent |
Returns the number of total Violent crime gold the player has every gotten with a particular faction. |
GetInfamyNonViolent |
Returns the number of total Non Violent crime gold player has every gotten with a particular faction. |
GetTypeCommandPerforming |
Get the type of the command an actor is peforming. |
Sin |
Calcuates the sine (or optionally, if you pass '1', the arcsine) of the given angle. |
Cos |
Calcuates the cosine (or optionally, if you pass '1', the arc-cosine) of the given angle. |
Tan |
Calcuates the tangent (or optionally, if you pass '1', the arctangent) of the given angle. |
Sqrt |
Calculates the square root of the given value. |
Log |
Calculates the logarithm of the given value in the specified base (or in base e if no base is specified). |
Abs |
Calculates the absolute value of the given value. |
GetQuestCompleted (GetQC) |
Has the given quest been completed? |
GetSpeechChallengeSuccessScene |
Get success value of the player current speaking topic. |
PipBoyRadioOff |
Disables the radio for the player. |
AutoDisplayObjectives |
Set the flag in the HUD for showing the quest objectives. |
IsGoreDisabled |
Is gore disabled? |
`` |
Unused. |
SetMinimalUse |
Set the door to minimal use and refresh the quest targets since the door's changed status may alter pathing to the quest targets. |
IsSceneActionComplete |
Tells if a scene action has been completed. |
ShowQuestStages (SQS) |
Prints quest stages for the specified quest into the console. |
`` |
Unused. |
ForceRadioStationUpdate (FRSU) |
Forces an update of the radio station's broadcasting state. |
GetActorsInHigh |
Gets the number of actors that are in the "high" processing list currently. |
HasLoaded3D |
Has the 3D geometry for this reference fully loaded? |
DisableAllMines |
Disables all mines that are currently running. |
SetLastExtDoorActivated |
Sets the specified door to be the player's last-used exterior door so we know where the player came in from. |
KillQuestUpdates (KQU) |
Removes all quest updates from the UI. |
IsImageSpaceActive |
Is the specified imagespace currently active? |
HasKeyword |
Does the ref object use the keyword in the parameter data? |
HasRefType |
Does the ref object use the location ref type in the parameter data? |
LocationHasKeyword |
Does the ref object's current location use the keyword in the parameter data? |
LocationHasRefType |
Does the ref object's current location use the location ref type in the parameter data? |
CreateEvent |
Create a script event and send it to the story event manager. |
GetIsEditorLocation |
Is the ref's editor loc in the given location or one of its children? |
GetIsAliasRef |
Is the ref the given alias ref in our owner quest? |
GetIsEditorLocationAlias |
Is the ref's editor loc in the given alias location of our owner quest? |
IsSprinting |
Is the current actor sprinting? |
IsBlocking |
Is the current actor blocking? |
HasEquippedSpell (hasspell) |
Indicate whether or not the actor reference has a spell equipped in the given casting source. |
GetCurrentCastingType (getcasting) |
Get the Casting Type of the actor's currently equipped spell. |
GetCurrentDeliveryType (getdelivery) |
Get the Delivery Type of the actor's currently equipped spell. |
EquipSpell |
Equip the given spell to an actor's specified casting source. |
GetAttackState |
0 = None, 1 = Draw, 2 = Swing, 3 = Hit, 4 = Next Attack, 5 = Follow Through, 6 = Bash |
GetAliasedRef |
Gets the ref currently in the given alias on our owner quest. |
GetEventData |
Get the event data for a story event. |
IsCloserToAThanB |
Determine if a reference is closer to A than B. |
LevelMinusPCLevel |
Subtract the player level from the target level and return the result. |
`` |
Unused. |
IsBleedingOut |
Is the reference actor bleeding out? |
UnlockWord |
Unused. |
TeachWord |
Unused. |
AddToContainer |
Add the reference called on to the given container reference. |
GetRelativeAngle |
Checks the relative angle between two references along the passed axis. |
SendAnimEvent (sae) |
Send an event to the animation graph and an optional animation. |
`` |
Unused. |
`` |
Unused. |
`` |
Unused. |
GetMovementDirection |
Get the movement direction for an actor. |
IsInScene |
Tells if the actor is in any scene. |
GetRefTypeDeadCount |
Get number of the given ref count currently dead in the given location. |
GetRefTypeAliveCount |
Get number of the given ref count currently alive in the given location. |
ApplyHavokImpulse |
Applies an impulse of the passed magnitude to the reference along a passed axis. |
GetIsFlying |
Gets whether or not the actor is flying. |
IsCurrentSpell |
Indicate whether or not the actor reference has the specified spell equipped in the given casting source. |
SpellHasKeyword |
Does the spell the actor currently want to cast have the given keyword? |
GetEquippedItemType |
Returns the equip item ID for the item equipped in the player's hand. |
GetLocationAliasExplored |
Is the parameter location alias explored? |
SetLocationAliasExplored |
Set or clear the location explored flag on the parameter location. |
GetLocationAliasRefTypeDeadCount |
Get number of the given ref count currently dead in the given location alias. |
GetLocationAliasRefTypeAliveCount |
Get number of the given ref count currently alive in the given location alias. |
IsWardState |
Indicate whether or not the actor reference's ward state is the one provided. |
IsInSameCurrentLocationAsRef |
Is this ref's current loc the same loc as the given one, taking into account any keyword filters? |
IsInSameCurrentLocationAsAlias |
Is this ref's current loc the same loc as the given alias on our owner quest, taking into account any keyword filters? |
LocationAliasIsLocation |
Is the given loc alias filled the specified location? |
GetKeywordDataForLocation |
Gets the data on the given location for the given keyword. |
SetKeywordDataForLocation |
Sets the data on the given location for the given keyword to the given value. |
GetKeywordDataForAlias |
Gets the data on the given loc alias for the given keyword. |
SetKeywordDataForAlias |
Sets the data on the given loc alias for the given keyword to the given value. |
LocationAliasHasKeyword |
Does the location in the given loc alias have the given keyword? |
IsNullPackageData |
Determine whether a piece of package data currently contains a null value (e.g. a target that specifies "linked ref" in a package on an actor with no linked ref). |
GetNumericPackageData |
Get the floating-point value of a numeric package data variable. |
IsPlayerRadioOn |
Unused. |
GetPlayerRadioFrequency |
Unused. |
GetHighestRelationshipRank |
What is the actor's highest relationship rank? |
GetLowestRelationshipRank |
What is the actor's lowest relationship rank? |
HasAssociationTypeAny |
Does the actor have any relationships of the given type? |
HasFamilyRelationshipAny |
Does the actor have any family relationships? |
GetPathingTargetOffset |
For Idle selection, fetch the deired pathing offset. |
GetPathingTargetAngleOffset |
For Idle selection, fetch the deired pathing rotation offset. |
GetPathingTargetSpeed |
For Idle selection, fetch the desired pathing speed. |
GetPathingTargetSpeedAngle |
For Idle selection, fetch the deired pathing rotation offset. |
GetMovementSpeed |
Fetch the current movement speed. |
GetInContainer |
Is this ref currently in the param ref? |
IsLocationLoaded |
Is the parameter location loaded? |
IsLocationAliasLoaded |
Is the parameter loc alias loaded? |
IsDualCasting |
Indicate whether or not the actor reference is dual-casting. |
DualCast |
Cause the reference actor to dual-cast the given spell. |
GetVMQuestVariable |
Gets a value out of a Papyrus script (called on a specific reference or quest). |
GetCombatAudioDetection (adcombat) |
Check the actor's audio detection value against his combat target to find out if they can hear their target. |
GetCombatVisualDetection (vdcombat) |
Check the actor's visual detection value against his combat target to find out if they can see their target. |
IsCasting |
Tests if the actor is currently casting a spell to be used by the animation system in idle manager. |
GetFlyingState |
Gets the actor flight state. |
SetCommandState |
Turns on or off the actor being in a doing a favor for the player state. |
IsInFavorState |
Tests if the actor is in a favor state. |
HasTwoHandedWeaponEquipped |
Sets arReturnValue to true (1.0) if the ref has a two-handed weapon equipped. |
IsFurnitureExitType |
Is the actor's current furniture marker of the given exit type? |
IsInFriendStatewithPlayer |
Determine if the ref is currently in a friend state with the player. |
GetWithinDistance |
Checks to see if the called on ref is the given distance from the given ref. |
GetValuePercent |
Gets the specified actor value for the called on actor as a percent of the max. |
IsUnique |
Checks if the called on ref is an actor to a unique NPC. |
GetLastBumpDirection |
For Idle selection, fetch the direction the actor was bumped from. |
CameraShake |
Plays a screen shake. |
GetInfoChallangeSuccess |
Get success value of the player current speaking info. |
GetIsInjured |
Gets whether or not the actor is injured. |
GetIsCrashLandRequest |
Gets whether or not the actor has a crash landing request. |
GetIsHastyLandRequest |
Gets whether or not the actor has a hasty landing request. |
UpdateQuestInstanceGlobal |
Updates the value for the given global in the given quests current instance data. |
SetAllowFlying |
Tests and spends favor points if the player has the right amount of favor points with the actor ref. |
IsLinkedTo |
Is the calling ref linked to the given one? |
GetKeywordDataForCurrentLocation |
Gets the data on the calling ref's current location for the given keyword. |
GetInSharedCrimeFaction |
Test if the actor shares the same crime faction as another actor. |
GetBribeAmount |
Get the amount of gold it would take the player to bribe the actor. |
GetBribeSuccess |
Test if the actor can be bribed by the player. |
GetIntimidateSuccess |
See if the player can intimidate the actor. |
GetArrestedState |
Test if the ref actor is being arrested. |
GetArrestingActor |
Test if the act ref is arresting another actor. |
ClearArrestState |
Turn off the actor's Arrested state. |
HasVMScript |
Checks to see if the given script is attached to the given reference. |
GetVMScriptVariable |
Gets a value out of a Papyrus script. |
GetWorkshopResourceDamage |
Gets the workshop resource damage. |
ShowDockedSpaceships |
Shows all the spaceships docked with the selection. |
ForceLocationIntoAlias |
Force the given location into the specified alias on the scope quest. |
HasValidRumorTopic |
See if a Ref has a valid Rumor topic to say for a particular quest or for any quest. |
SetHorseActor |
Set the actor's horse to be used. |
PlayReferenceEffect (pre) |
Apply a BGSArtObject visual effect to a reference. |
StopReferenceEffect (sre) |
Stop playing a BGSArtObject visual effect on a reference. |
PlayShaderParticleGeometry (pspg) |
Start the given shader particle geometry. |
StopShaderParticleGeometry (sspg) |
Stop the given shader particle geometry. |
ApplyImageSpaceModifierCrossFade (imodcf) |
Adds a crossfade imagespace modifier to the active list |
RemoveImageSpaceModifierCrossFade (rimodcf) |
Remove a crossfade imagespace modifier from the active list |
IsAttacking |
See if an actor is attacking. |
IsPowerAttacking |
See if an actor is power attacking. |
IsLastHostileActor |
See if an actor is the last hostile actor. |
GetGraphVariableInt |
Get the int value in the specified behavior graph variable on the calling ref. |
GetDockerOrientation |
Get the orientation of the first docker of a spaceship. |
PlayImpactEffect (pie) |
Executes effects from an impact data set. |
ShouldAttackKill |
See if an actor should be able to kill the other actor with an attack. |
SendStealAlarm (steal) |
Send that the ref is being stolen by the param actor. |
GetActivationHeight |
Get the value of the activation level for the ref actor. |
SSLPI_ReplacePayloadHasKeyword |
See if the given BGSKeyword is in the Extra Forms in arData. |
WornHasKeyword |
If the reference has inventory, do any of the worn items have the given keyword? |
GetPathingCurrentSpeed |
For Idle selection, fetch the current pathing speed |
GetPathingCurrentSpeedAngle |
For Idle selection, fetch the current pathing rotation offset |
KnockAreaEffect (kae) |
Executes a knock effect on an area. |
InterruptCast |
Perform InterruptCast on the target reference or actor. |
AddFormToFormList |
Adds a form to a form list in game. |
RevertFormList |
Removes all script added forms from a form list. |
AddFormToLeveledList |
Adds a form to a leveled list in game. |
RevertLeveledList |
Removes all script added forms from a leveled list. |
GetWorkshopObjectCount |
Get the number of a given item placed in a workshop. |
InstantUndock |
Instantly undock from all possible ships |
EPMagic_SpellHasKeyword |
The passed in reference is a temp reference whose referring object is a MagicItem. Does it have the given keyword? |
GetNoBleedoutRecovery |
Does the reference actor have the No Bleedout Recovery flag set? |
SetNoBleedoutRecovery |
Set or clear the No Bleedout Recovery flag on the reference actor. |
EPMagic_SpellHasSkill |
The passed in reference is a temp reference whose referring object is a MagicItem. Does the costliest effect in the spell have the specified skill? |
IsAttackType |
Check if the actor's current attack type is the specified keyword. |
IsAllowedToFly |
Is the reference actor allowed to fly? |
HasMagicEffectOrSpellKeyword |
Does the ref object use the keyword in the parameter data? |
IsCommandedActor |
Is the ref object an actor who has a commander? |
IsStaggered |
Is the ref object an actor who is staggered? |
IsRecoiling |
Is the ref object an actor who is recoiling? |
HasScopeWeaponEquipped |
Returns true (1.0) if the actor has a weapon with a scope equipped. |
IsPathing |
Is the ref object an actor who is pathing? |
GetShouldHelp |
Should the given reference help the specified target? |
HasBoundWeaponEquipped |
Returns true (1.0) if the ref has a bound weapon equipped. |
GetCombatTargetHasKeyword (gcthk) |
Is the ref object an actor who has a combat target with the keyword? |
UpdateLevel |
Update the player's level based on current skill usage amounts. |
GetCombatGroupMemberCount (gcgmc) |
Get the member count for the actor's combat group |
IsIgnoringCombat |
Determine if the ref is ignoring combat. |
GetLightLevel (gll) |
Get the light level on an actor. |
SavePCFace (spf) |
Save the PC face data on an actor. |
SpellHasCastingPerk |
The passed in reference is a temp reference whose referring object is a MagicItem. Does it have the given keyword? |
IsBeingRidden |
Checks whether the actor is currently ridden. |
IsUndead |
Is this an undead actor? |
GetRealHoursPassed |
Return the real hours of playtime passed. |
UnequipAll |
Unequip all worn items from the given actor. |
IsUnlockedDoor |
Is the given reference an unlocked door? |
IsHostileToActor |
Is the given actor hostile to the specified target? |
GetTargetHeight |
Get the delta on z between two references |
IsPoison |
Is the object a Poison potion |
WornApparelHasKeywordCount |
Is the given actor hostile to the specified target? |
GetItemHealthPercent |
Gets the item health for the calling reference. |
EffectWasDualCast |
Checks to see if the effect was dual-cast |
GetKnockStateEnum |
What is the actor's knock state (knock-out, knock-down, etc.) enum value? |
DoesNotExist |
Does the current reference not exist? |
InstantDock |
Instantly dock with another ship, station, or docking port |
GetSpeechChallengeSuccessGame |
Get success value of the player current speaking topic. |
GetActorStance |
Get the actor's stance. |
SpeechScenarioHasKeyword (hsk) |
See if Keyword is in current speech challenge game. |
UnequipItemSlot |
Unequips whichever item is in the current actor's specified slot. |
MountActor |
Mounts an actor. |
DismountActor |
Dismounts an actor. |
CanProduceForWorkshop |
Can the given reference produce resources for Workshop? |
CanFlyHere |
Can the reference actor fly here? |
EPIsDamageType |
Checks to see if one of the ExtraData forms on this actor is a BGSDamageType. |
IsCurrentSpeechChallengeObject |
See if Speech Challenge Object is in current speech challenge game. |
GetActorGunState |
Get the actor's gun state. |
GetVoiceLineLength |
Get the length of the line the actor is saying. |
ModPos |
Modify the position on a reference. |
ObjectTemplateItem_HasKeyword |
Does the current Object Template Item have the given keyword? |
ObjectTemplateItem_HasUniqueKeyword |
Does the current Object Template Item have the given Name? |
ObjectTemplateItem_GetLevel |
What is the current Object Template Item's level? |
MovementIdleMatches |
Checks whether the current large delta state matches the passed in start and end values. |
GetActionData |
Gets the current action data. |
GetActionDataShort |
Gets the current action data as a short. |
GetActionDataByte |
Gets the current action data as a byte. |
GetActionDataFlag |
Gets the current action data as a flag. |
ModdedItemHasKeyword |
Does the modded item have the specified keyword? |
GetAngryWithPlayer (gawp) |
Get the angry with player flag on an actor. |
IsCameraUnderWater |
Is the camera under the water? |
ModAngle |
Modify the angle on a reference. |
IsActorRefOwner |
get the Actor ref ownership of the ref |
HasActorRefOwner |
check whether the ref ever had Actor ownership assigned |
PlaceThere (pt) |
Place a reference at the location in the center of the screen. |
GetLoadedAmmoCount |
Gets the current loaded ammo count of an actor. |
IsTimeSpanSunrise |
Check the current gamehour against the Sunrise timespan. |
IsTimeSpanMorning |
Check the current gamehour against the Morning timespan. |
IsTimeSpanAfternoon |
Check the current gamehour against the Afternoon timespan. |
IsTimeSpanEvening |
Check the current gamehour against the Evening timespan. |
IsTimeSpanSunset |
Check the current gamehour against the Sunset timespan. |
IsTimeSpanNight |
Check the current gamehour against the Night timespan. |
IsTimeSpanMidnight |
Check the current gamehour against the Midnight timespan. |
IsTimeSpanAnyDay |
Check the current gamehour against the Day (any) timespan. |
IsTimeSpanAnyNight |
Check the current gamehour against the Night (any) timespan. |
CurrentFurnitureHasKeyword |
Check if the current furniture has the specified keyword. |
GetWeaponEquipIndex |
Get the actor's weapon equip index. |
KillAllHostile (kah) |
Kills all hostile actors in the immediate area. |
IsOverEncumbered |
Is the actor overencumbered? |
IsPackageRequestingBlockedIdles |
Is the package requesting no idles? |
GetActionDataInt |
Gets the current action data as an int. |
GetVATSRightMinusLeftAreaFree |
Calculates the difference between the right and left area free for playback cameras. |
GetInIronSights |
Returns true if the actor is currently in iron-sights. |
GetActorStaggerDirection |
Get the actor stagger direction. |
GetActorStaggerMagnitude |
Get the actor stagger magnitude. |
WornCoversBipedSlot |
Is the actor wearing anything targeting the specific biped slot? |
GetInventoryValue |
Gets the total value of the inventory of the given ref. |
IsPlayerInConversation |
True if Player is in the current conversation |
IsInDialogueCamera |
True if in the DialogueCamera state |
IsMyDialogueTargetPlayer |
Determine if the actor is currently speaking to the player used for camera. |
IsMyDialogueTargetActor |
Determine if the actor is currently speaking to another actor used for camera. |
GetMyDialogueTargetDistance |
True if in the DialogueCamera state |
IsSeatOccupied |
True if the seat is occupied |
IsPlayerRiding |
True if the player is riding the subject |
IsTryingEventCamera |
True if trying to find/play an event camera |
UseLeftSideCamera |
True if we want a left side camera |
GetNoteType |
Get the type of note a ref is. (0=NT_UNUSED (Formerly NT_SOUND), 1=NT_VOICE, 2=NT_PROGRAM, 3=NT_TERMINAL) |
LocationHasPlayerOwnedWorkshop |
Does the reference object's location have a player-owned Workshop in it? |
IsStartingAction |
Is the actor starting an action? |
IsMidAction |
Is the actor in the middle of an action? |
IsWeaponChargeAttack |
True if currently equipped weapon has a charging attack |
IsInWorkshopMode |
True if the player is in workshop mode |
IsWeaponChargingHoldAttack |
True if currently equipped weapon has an attack charged by holding an input |
IsEncounterAbovePlayerLevel |
True if the ref this is called on is in a zone which is higher than player level. |
IsMeleeAttacking |
See if an actor is melee attacking. |
GetVATSQueuedTargetsUnique |
Returns the number of unique targets in the vats queue. |
GetCurrentLocationExplored |
Is the ref object's current location explored? |
IsPowered |
Indicates whether the selected reference is powered. |
GetTransmitterDistance |
Get the distance from the given radio transmitter ref to the player. |
GetCameraPlaybackTime |
Returns the amount of time since the beginning of dialogue/VATS playback |
IsInWater |
Returns if an actor is in water or not. |
GetWithinActivateDistance |
Checks to see if the called on ref is the given activate distance from the given ref. |
IsUnderWater |
Returns if an actor is under water or not. |
IsInSameSpace |
Returns if two refs are in the space. |
LocationAllowsReset |
Returns if the ref's current location allows reset. |
GetVATSBackRightAreaFree |
Checks if the back right area is unobstructed around an actor. |
GetVATSBackLeftAreaFree |
Checks if the back left area is unobstructed around an actor. |
GetVATSBackRightTargetVisible |
Checks if a target is visible from the back right area of an actor. |
GetVATSBackLeftTargetVisible |
Checks if a target is visible from the back left area of an actor. |
GetVATSTargetLimbVisible |
Checks if a target limb is visible from an actor. |
IsPlayerListening |
Check if the player is currently listening to a given radio frequency. |
GetPathingRequestedQuickTurn |
Should we use a fast turn in place for this actor? |
EPIsCalculatingBaseDamage |
Is base damage being calculated using this entry point? |
GetReanimating |
Check if the actor is reanimating. |
GetCombatDialogueDataInt |
Gets the current Combat dialogue data as an int. |
IsDocked |
Check if a spaceship is docked. |
IsDockedWith |
Check if a spaceship is docked with a specific target |
GetLastDialogueCameraHasKeyword |
0/1 if last camera exists, -1 if no last camera |
GetActionDataForm |
Gets the current action data as a form and compares it to the parameter. |
IsInSpace |
Is an reference in space. |
GetPilot |
Get the pilot of a spaceship |
GetSpaceship |
Get the spaceship a ref is in |
ShipContainsRef |
Does this spaceship contain a ref (player if no ref given) |
IsInSpaceship |
Is this ref in a spaceship? |
ShipHasActorInPilotSeat |
Is there any actor in the pilot seat of this spaceship? |
ActorPackageHasRandomConversationsFlagOn |
Is this ref allowed random conversation |
GetActorInShipPilotSeat |
Is the ref in this spaceship's pilot seat? |
IsSpaceship |
Check if the ref is a spaceship. |
GetInAcousticSpace |
Is this reference in the given acoustic space? |
CurrentShipLanded |
Check if the ref is on a landed spaceship |
IsDockedAsChild |
Check if a spaceship is docked as a child |
PlayerHailResponse |
Player hail response. |
IsHerdLeader |
Is actor a Leader. |
HasHerdLeader |
Has a herd Leader. |
TrySetPlayerHomeSpaceShip |
Attempt to set Player Home Ship. Returns true if home ship is set. |
GetPlayerHomeSpaceShip |
Get Player Home Ship. |
IsTrueForConditionForm |
See if the condition is true or false for the subject. |
GetNumElementsInRefCollection |
Gets the number of elements in a ref collection |
GetCurrentWeatherHasKeyword |
Check to see if the current weather has the provided keyword. |
IsSnappedTo |
Is the given reference snapped to this other reference? |
HasKeywordOnNode |
Checks for a specific keyword on the node that is snapped to. |
HasKeywordOnStacked |
Checks for a specific keyword on the object I am stacked atop. |
HasVisualDetection |
Checks if an actor has visual detection on another actor |
HasSoundDetection |
Checks if an actor has sound detection on another actor |
IsSuppressed |
Checks if the specified actor is suppressed |
IsSpaceshipEngineDestroyed |
Check if a spaceship's engine is destroyed. |
IsLanded |
Check if the ref is a landed spaceship |
IsSpaceshipShieldsDestroyed |
Check if a spaceship's shields are destroyed. |
IsSpaceshipGravDriveDestroyed |
Check if a spaceship's grav drive is destroyed. |
GetNumberOfSpaceshipWeaponsDestroyed |
Get the number of destroyed spaceship's weapons. |
GetIsCurrentLocationExact |
Is the ref currently in the given location? |
GetIsEditorLocationExact |
Is the ref's editor location in the given location? |
IsInThreatBackdown |
Has the actor already done threadbackdown for current radius reaction? |
IsInsidePrimitive |
Check if the reference is inside a specified primitive. |
GetCameraActorCount |
Returns the number of non-player actors who will talk in the scene |
GetIsCurrentLocationAliasExact |
Is the ref currently in the exact given location of our owner quest? |
IsJailInSystem |
See if the ref's crime faction has a jail in the player's current system. |
BodyHasKeyword |
Does the ref object's current planetary body use the keyword in the parameter data? |
BiomeHasKeyword |
Does the ref object's current biome use the keyword in the parameter data? |
SystemHasKeyword |
Does the ref object's current planetary system use the keyword in the parameter data? |
GetDistanceFromLocationWithKeyword |
Get the distance from the ref to any location with a specific keyword. |
GetPlanetVisited |
Has the ref object's current planet been visited by the player? |
IsLocalDay |
Check if the sun is up on the current planet. |
SpeechChallengePreviousSceneHasKeyword |
Does the last speech challenge scene have a keyword? |
GetBiomeMaskValue |
Get the ref object's biome mask on the terrain at its position. |
BodyIsType |
Check if the planet type for the ref's planet matches the given keyword. |
BodyIsAtmosphereType |
Check if the planet atmosphere type for the ref's planet matches the given keyword. |
BodyIsTemperatureType |
Check if the planet temperature type for the ref's planet matches the given keyword. |
GetBodyTemperature |
Get the planet temperature for the ref's planet. |
GetBodyPressure |
Get the atmosphere pressure for the ref's planet. |
GetBodyGravity |
Get the planet gravity for the ref's planet. |
GetBodySurveyPercent |
Get the planet survey percent for the ref's planet. |
IsPlayerLoitering |
Returns whether the player is loitering or not. |
IsResearchComplete |
Check if a research project is completed. |
BodyIsPlanetTraitKnown |
Does the ref object's current planetary body has a specific planet trait known by the player? |
HasPerkCategory |
Checks if the owner of an activity is a perk of a certain category. |
HasPerkSkillGroup |
Checks if the owner of an activity is a perk of a certain skill group. |
CountAquiredPerkRanksByType |
Gets the total amount of acquired perk ranks. |
IsScanned |
Check if a object has been scanned. |
IsScannableKeywordRevealed |
Check if a scannable object has a piece of information revealed. |
IsMyVictim |
Check if dead actor was killed by this actor or this actor's ally/friend or this actor's herd. |
GetResourceScarcity |
Get produced resource scarcity. |
CheckContrabandStatus |
Retrieve the ship's contraband status. |
StartSequence (ses) |
Starts an EffectSequence on a set of refrs (whose forms have an effect sequence component) |
StopSequence |
Stops all EffectSequences that are attached to a set of refrs |
IsPlayerSpaceFarTravelling |
Check if the player is performing space far travel |
IsPlayerSpaceFarTravelDeparture |
Check if the player is performing space far travel departure. |
IsPlayerSpaceFarTravelArrival |
Check if the player is performing space far travel arrival. |
BiomeHasWeather |
Check if the referenced object's biome has a chance for the given weather. |
ToggleDistantLOD (tdl) |
Toggles the distant LODs |
GetSystemSurveyPercent |
Get the total planet survey percent for the ref's system. |
SystemBodyHasKeyword |
Does the ref object's current planetary system use the given keyword? |
StartSequenceEx (ssx) |
Starts an EffectSequence on a single refr with additional options |
GetShipGroupThreatRatio |
Calculates the threat ratio between the group of pilots defined by the subject's group vs. the group of pilots defined by the target's group. |
IsOnGrazingTerrain |
Is the actor standing on grazing ground? |
GetDistanceGalacticParsec |
Get the distance between two references in parsecs. |
GetDistanceGalacticMegaMeter |
Get the distance between two references in mega meters. |
GetShipToShipGroupThreatRatio |
Calculates the threat ratio between the ship (or pilot) of the subject vs. the group of ships allied to the target. |
GetGroupMembersInRadiusCount |
Check if an AI has any combat group members within the radius. |
GetShipPiracyValue |
Calculates the piracy value of the subject ref vs the target ref's group of allied ships. |
GetDistanceFromCelestialBodyAliasParsecs |
Gets the distance from the given alias in terms of parsecs. |
GetDistanceFromCelestialBodyAliasMegaMeters |
Gets the distance from the given alias in terms of mega meters. |
ForceGPUCrash (FGC) |
Debug function for forcing a GPU crash to occur for testing GPU crash handling. |
IsInsidePrimitiveTopAndBottom |
Check if the reference's top and bottom are in a specified primitive. |
GetPlayerBountyCrimeFaction |
Check the last crime faction for player bounty. |
GetIsFloating |
Gets whether or not the actor is floating. |
LocationOrParentHasKeyword |
Determine if a location, or any of its parent locations, has a keyword. |
IsCelestialBodyScanned (cbscnd) |
Get whether the celestial body is scanned. |
LandAtPlanetMarker (lapm) |
Land on a planet at the specified marker |
IsActorReactionInCooldown (aricd) |
Get whether an actor's reaction is in cooldown or not. |
SetWindowMode (SWM) |
Sets the window mode to one of: WindowedBorderless, FullScreenBorderless, FullScreen, Windowed |
RaytracingVisualization (rv) |
Sets the raytracing visualiation mode. |
ToggleTextureRatio (ttr) |
Toggle Texture Ratio |
BiomeSupportsCreature (bsc) |
Does the actor parameter resolve to a creature in the planet's biome's creature list? |
SetDisplayMonitor (SDM) |
Sets the current display monitor and its display resolution. |
SetWindowSize (SWS) |
Resizes the window to the given width and height. |
EPMagic_SpellHasMagicEffect |
The passed in reference is a temp reference whose referring object is a MagicItem. Does it have the given Magic Effect? |
SetRenderResolutionScale (SRRS) |
Sets the render resolution scale factor. |
IsFacingActor |
Is the actor facing the refr? |
IsSameVoiceType |
Does the reference share a voice type with the specified ref? |
GetValueCurrentLocation (GetAVCL) |
Get an actor value from the reference's current location |
IsBoostPackActive |
Is player's boost pack active? |
GetTimeSinceLastBoostPackEnded |
Get time since last boost pack ended, in seconds. |
EPGetLastCombatHitCritical |
Was the last combat hit we caused a Critical? |
EPGetLastCombatHitKill |
Was the last combat hit we caused a kill? |
EPGetLastCombatHitGunBash |
Was the last combat hit we caused a gun bash? |
EPIsLastCombatHitLimbInCategory |
Check if the last combat hit limb in limb category |
IsEditorLocationInsidePrimitive |
Check if the reference's editor location is inside a specified primitive |
GetIsPronoun |
Does the reference NPC use the given pronoun? |
GetDistanceGalacticLightYears |
Get the distance between two references in lightyears. |
GetDistanceFromCelestialBodyAliasLightyears |
Gets the distance from the given alias in terms of lightyears. |
IsOnPlayerHomeSpaceShip |
Is the ref on the player's home ship? |
EPMagic_EffectHasKeyword |
The passed in reference is a temp reference whose referring object is a Magic Effect. Does the Magic Effect have the given keyword? |
EPMagic_SpellIs |
The passed in reference is a temp reference whose referring object is a MagicItem. Does it match the given Magic Item? |
IsPlayerSteadyingWeapon |
Is the player steadying their weapon? |
ResourceVeinHasKeyword |
Checks to see if the resource produced by the vein where the ref is has the given keyword. |
GetLastCombatHitActorConsecutiveHits |
Get the last combat hit actor consecutive hits. |
GetCurrentAndLastWeatherHaveKeyword |
Check to see if the current and previous weather have the provided keyword. |
IsPCEquippedWeaponNthAttack |
Is this the Nth attack with the currently equipped weapon |
GetWaterDepth |
Get the depth of the water at the position. |
AreHostileActorsNear (ahan) |
Check if hostile actors are near |
GetPlayerGravityScale |
Get the gravity scale for the player, including modifiers |
IsInSameGroup |
Returns true if the actor it is called on is in same herd group. |
IsBoostPackHovering |
Is player's boost pack hovering? |
GetUsedWeightCapacityConditionFunction |
Get the used weight capacity for actors, ships, containers. 1.0f is 100% |
RecalculateTemplatedSpaceship (RTS) |
force a recalculation of a tempalted spaceship |
BodyHasResource |
Does the ref object's current planetary body have the given resource? Optional integer 1 to include atmospheric resources. |
GetPCIsReloading |
Returns true if the Player is currently reloading. |
ActorExposedToSky |
Test if actor is exposed to sky |
SpawnShip |
Spawn ship instance. |
SpawnSpaceCell |
Spawn Space Cell. |
GetQuetStarting (GetQS) |
Is the given quest starting? |
BodyHasResourceWithKeyword |
Does the ref object's current planetary body have a resource with the given keyword? Optional integer 1 to include atmospheric resources. |
HangMainThread |
Stall the main thread. |
GetShipReactorClass |
Gets a value representing the ship reactor class (based on its index in the ShipClassOrder form list) |
ShipReactorHasClassKeyword |
Check if the reactor of the supplied ship has the provided reactor class keyword (keywords in ShipClassOrder form list) |
ForceCrash |
Trigger various kinds of crash to stress the crash handler. (specify "pv" for pure virtual call, "ip" for invalid parameter, or nothing for a regular access violation) |
EPIsResistanceActorValue |
Is a specific resistance actor value passed into this check? |
Thanks so much for these, would you happen to know what command can disable this effect? (starts about 7 seconds in)
https://imgur.com/a/xI223h8