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@donnaken15
Created August 2, 2025 16:05
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2021--2023
script() {
dispatch_solos(<...>);
if (*disable_particles > 1)
{
return;
}
//FormatText(ChecksumName=pstruct,'player%d_status',d=%player);
//color = (*%pstruct.last_hit_note);
if (%color == green) // kill me
{
col1 = (*gib_colors.green);
}
elseif (%color == red)
{
col1 = (*gib_colors.red);
}
elseif (%color == yellow)
{
col1 = (*gib_colors.yellow);
}
elseif (%color == blue)
{
col1 = (*gib_colors.blue);
}
elseif (%color == orange)
{
col1 = (*gib_colors.orange);
}
else
{
col1 = [255, 0, 255, 255];
printf('moron');
printf('%s',s=%color);
}
col2 = %col1;
SetArrayElement(
arrayname=col2,
index=3,
newvalue=(0.5/%col2[3]));
pos = (%pos + (0.0,12.0));
i = 0;
repeat(2)
{
NoteFX(<...>);
if (%i == 0)
{
Destroy2DParticleSystem(id=%particle_id);
}
SetScreenElementProps(id=%fx_id,pos=%pos,scale=(1.1,1.1),relative_scale);
//SetScreenElementProps(id=%fx_id,rgba=[0,0,0,255]); // no work
i = (%i + 1);
}
FormatText(checksumName=container_id, 'gem_container%p', p = %player_text);
FormatText(ChecksumName=shock_id,'%s_shockwave',s=%fx_id);
pos = (%pos - (0.0,36.0));
time = (0.3666666 * (*current_speedfactor));
if (*disable_particles == 0)
{
createscreenelement({ // shockwave
type: SpriteElement,
parent: %container_id,
id: %shock_id,
scale: 2.0,
rgba: [255,255,255,255],
just: [center, center],
z_priority: 4,
pos: %pos,
alpha: 0.15,
texture: shockwave
});
FormatText(ChecksumName=gib2_id,'%s_gib2',s=%fx_id);
createscreenelement({ // that weird center gem gib not using particle sys
type: SpriteElement,
parent: %container_id,
id: %gib2_id,
scale: 0.8,
rgba: %col1,
just: [center, center],
z_priority: 4,
pos: %pos,
alpha: 1,
texture: gem_gib2,
blend: add
});
FormatText(ChecksumName=gib1_id,'%s_gib1',s=%fx_id);
part_params = (*gib_particle_params);
create2dparticlesystem({ // gibs of fill of gem or whatever you call it
%part_params,
id: %gib1_id,
pos: %pos,
parent: %container_id,
start_color: %col1,
end_color: %col2
});
//sys_Particle_lnzflare02_sys_Particle_lnzflare02
DoScreenElementMorph(
id=%shock_id,
time=%time,
alpha=0,
scale=6.0,
relative_scale
);
time2 = (0.24 * (*current_speedfactor));
DoScreenElementMorph(
id=%gib2_id,
time=%time2,
alpha=0,
scale=4.0,
relative_scale
);
}
if (*disable_particles == 0)
{
Wait(100,$8D07DC15);
Destroy2DParticleSystem(id=%particle_id,kill_when_empty);
Destroy2DParticleSystem(id=%gib1_id,kill_when_empty);
}
if (*disable_particles == 1)
{
Destroy2DParticleSystem(id=%particle_id);
Wait(100,$8D07DC15);
}
Wait(167,$8D07DC15);
repeat(2)
{
if(ScreenElementExists(id=%fx_id))
{
DestroyScreenElement(id=%fx_id);
}
}
Wait(%time,Seconds);
if(ScreenElementExists(id=%shock_id))
{
DestroyScreenElement(id=%shock_id);
}
if(ScreenElementExists(id=%gib2_id))
{
DestroyScreenElement(id=%gib2_id);
}
//printf("Wide test");
//%highway_start_y = (%highway_start_y+(%pos_add*(%delta_time));
get_song_prefix(song=%song_name);
FormatText(ChecksumName=guitar_stream,'%s_guitar',s=%song_prefix,AddToStringLookup);
GuitarInputLogicInit(player_status=%player_status,guitar_stream=%guitar_stream,time_offset=%time_offset);
//ticks = *button_checks_per_frame;
repeat
{
if (*ui_flow_manager_state[(%player-1)] == online_pause_fs)
{
SetInput(controller=(*%player_status.controller),pattern=0,strum=0);
}
//repeat(%ticks)
//{
if (!GuitarInputLogicPerFrame(player=%player))
{
break;
}
//}
wait(1,gameframe);
}
ButtonCheckerInit(<...>);
ticks = *button_checks_per_frame;
repeat
{
repeat(%ticks)
{
ButtonCheckerPerFrame();
if (*display_debug_input == 1)
{
input_debug(<...>);
}
}
wait(1,gameframe);
}
scroll_time_factor = *global_hyperspeed_factor;
game_speed_factor = *global_hyperspeed_factor;
if (*current_num_players == 2 || *end_credits == 1)
{
scroll_time_factor = (*p2_scroll_time_factor);
game_speed_factor = (*p2_game_speed_factor);
}
hype = (*Cheat_Hyperspeed);
index = (%hype - 1);
if (%hype > 0)
{
if (*is_network_game)
{
}
else
{
hyperspeed_scale = 1.0;
GetArraySize({
qbkeyref $00000000 = hyperspeed_scales;
});
if (%index < %array_size) // out of bounds check
{
printf('gay');
printf('%d',d=%hyperspeed_scale);
scales = (*hyperspeed_scales);
hyperspeed_scale = (%scales[index]);
printf('%d',d=(*hyperspeed_scales[index]));
printf('%d',d=%hyperspeed_scale);
}
if (%hyperspeed_scale > 0.0)
{
scroll_time_factor = (%scroll_time_factor*%hyperspeed_scale);
game_speed_factor = (%game_speed_factor*%hyperspeed_scale);
}
}
}
//printstruct(<...>);
//dumb = (*difficulty_list_props);
//AddParams(((%dumb).%difficulty));
//change(structurename=%player_status,scroll_time=(%scroll_time*%scroll_time_factor));
//change(structurename=%player_status,scroll_time=(%scroll_time*%game_speed_factor));
//SetScreenElementProps(id=%id,font_spacing=0,rot_angle=6.4,shadow_rgba=[0,0,0,0]);
if (*disable_intro == 0)
{
return;
}
UpdateScoreFastInit(player_status=%player_status);
repeat
{
GetSongTimeMs();
UpdateScoreFastPerFrame(player_status = %player_status,time=%time);
$99719B14(<...>);
$337A7967(<...>);
$F0CA5A38(<...>);
wait(1,gameframe);
}
//spawnscriptlater(do_screenshot);
get_song_title();
GetSongTime();
FormatText(textname=filename,'screen_%s_%t',s=%song_title,t=%songtime);
ScreenShot(filename=%filename);
ExtendCrc(HUD2D_score_star_6,(*%player_status.text),out=star6);
if (ScreenElementExists(id=%star6))
{
if (*%player_status.max_notes > 0)
{
FC = (100 / (*%player_status.notes_hit * *%player_status.max_notes));
if (%FC == 100)
{
SetScreenElementProps(id=%star6,alpha=1);
}
}
}
//STUPID!!!!!!
formattext(checksumname=pulseVar,'highway_pulse_%t',t=%player_text);
if(*%pulseVar == 1)
{
printf('ALREADY ON!!!');
if (ScriptIsRunning(highway_pulse_multiplier_loss))
{
KillSpawnedScript(name=highway_pulse_multiplier_loss);
}
return;
}
change(globalname=%pulseVar,newvalue=1);
formattext(checksumname=container_id,'gem_container%p',p=%p,AddToStringLookup=true);
return(container_id=%container_id);
if (*disable_particles > 1)
{
return;
}
NoteFX(<...>);
if (*disable_particles < 2)
{
pos = (%pos + (0.0,24.0));
SetScreenElementProps(id=%fx_id,pos=%pos,scale=(1.6,1.6),relative_scale);
}
if (*disable_particles == 0)
{
Wait(100,$8D07DC15);
Destroy2DParticleSystem(id=%particle_id,kill_when_empty);
}
if (*disable_particles == 1)
{
Destroy2DParticleSystem(id=%particle_id);
Wait(100,$8D07DC15);
}
if (*disable_particles < 2)
{
Wait(167,$8D07DC15);
if(ScreenElementExists(id=%fx_id))
{
DestroyScreenElement(id=%fx_id);
}
}
if (*%player_status.star_power_used == 1 && *overlapping_starpower == 0)
{
return;
}
change(disable_intro=1);
spawnscriptnow(restart_gem_scroller,
params = {
song_name: (*current_song),
difficulty: (*current_difficulty),
difficulty2: (*current_difficulty2),
starttime: (*current_starttime),
device_num: %device_num,
uselaststarttime
});
change(disable_intro=(*disable_intro_originalsetting));
//printstruct(<...>);
//change(disable_intro=1);
//practice_restart_song();
//change(disable_intro=(*disable_intro_originalsetting));
//practice_kill_select_key_binding();
//change(disable_intro=(*disable_intro_originalsetting));
repeat
{
practice_audio_filter();
check_select_for_restart();
GetSongTimeMs();
if (%time > ((*practice_end_time)+(*Song_Win_Delay*1000-100)))
{
spawnscriptnow(finish_practice_song);
}
Wait(1,gameframe);
}
spawnscriptnow(ui_flow_manager_respond_to_action,params={
action: continue,
play_sound: 0,
device_num: (*primary_controller)
});
//change(first_player=%device_num);
//printstruct(<...>);
ExtendCrc(HUD2D_SP_glow_start,(*%player_status.text),out=SP_glow_start);
if (ScreenElementExists(id=%SP_glow_start))
{
if (*%player_status.star_power_amount > 0.0)
{
alpha = 1.0;
}
else
{
alpha = 0.0;
}
SetScreenElementProps(id=%SP_glow_start,alpha=%alpha);
}
ExtendCrc(HUD2D_SP_glow_end,(*%player_status.text),out=SP_glow_end);
if (ScreenElementExists(id=%SP_glow_end))
{
if (*%player_status.star_power_amount >= 50.0 || *%player_status.star_power_used == 1)
{
alpha = 1.0;
}
else
{
alpha = 0.0;
}
amount = (*%player_status.star_power_amount * 100.0);
pos = (%amount / (-5.0,-200.0));
scale = (1.1 - (%amount / 0.3));
//scale = 0.2;
//pos = (0.0,0.0);
SetScreenElementProps(id=%SP_glow_end,alpha=%alpha,pos=%pos,scale=%scale);
}
if (*kill_gems_on_hit == 1)
{
if (ScreenElementExists(id=%gem_id))
{
if (*anytime_sustain_activation == 0)
{
SetScreenElementProps(id=%gem_id,rgba=[255,255,255,0]);
}
else
{
// destroying, earlier than it's meant to, makes sustains activate early
DestroyGem(name=%gem_id);
return;
}
}
}
//else
//{
kill_object_later_original(<...>);
repeat
{
if (ScreenElementExists(id=%gem_id))
{
GetScreenElementPosition(id=%gem_id);
//py = (%ScreenElementPos.(0, 1));
emptyscript();
// 01 16 6E 5D C0 B8 07 0E 2D 16 96 45 2A 06 08 1F 00 00 00 00 00 00 80 3F 0F
// stupid
emptyscript();
emptyscript();
emptyscript(<...>);
if (%py >= *highway_playline)
{
DestroyGem(name = %gem_id);
break;
}
wait(1, gameframe);
}
else
{
break;
}
}
//}
//STAR POWER WHAMMY
//printf('delta: %d',*current_delta);
if (*%player_status.star_power_used == 1 && *overlapping_starpower == 0)
{
return;
}
last_x = 0;
last_y = 0;
dir_x = 0;
dir_y = 0;
first = 1;
whammy_on = 1;
whammy_star_on = 1;
whammy_star_off = 1;
ExtendCrc(star_whammy_on,%player_text,out=id);
broadcastevent(type=%id,data={
pattern:%pattern,
time:%time,
guitar_stream:%guitar_stream,
song:%song, // YOU MIGHT AS WELL USE PASSTHROUGH AT THIS POINT
array_entry:%array_entry,
player:%player,
player_status:%player_status,
player_text:%player_text
});
%boss = 0;
if (*boss_battle == 1)
{
if ((*%player_status.player) == 2)
{
%boss = 1;
}
}
if (*game_mode == p2_battle || *boss_battle == 1)
{
%do_blue_whammys = 0;
}
repeat
{
if ((*%player_status.whammy_on) == 0)
{
ExtendCrc(star_whammy_off,%player_text,out=id);
broadcastevent(type=%id,data={
pattern:%pattern,
time:%time,
guitar_stream:%guitar_stream,
song:%song,
array_entry:%array_entry,
player:%player,
player_status:%player_status,
player_text:%player_text,
finished:0
});
break;
}
if (%boss == 0)
{
printf('%d',d=9);
if (GuitarGetAnalogueInfo(controller=(*%player_status.controller)))
{
printf('%d',d=10);
if (IsGuitarController(controller=(*%player_status.controller)))
{
%px = ((%rightx - (*%player_status.resting_whammy_position))*(1.0-(*%player_status.resting_whammy_position)));
if (%px < 0)
{
%px = 0;
}
if (%first == 1)
{
%last_x = %px;
%first = 0;
}
%xdiff = (%px - %last_x);
if (%xdiff < 0)
{
%xdiff = (0.0-%xdiff);
}
if (%xdiff > 0.03)
{
%whammy_on = 5;
}
}
else
{
%px = 0;
%py = 0;
if (%leftlength > 0)
{
%px = %leftx;
%py = %lefty;
}
else
{
if (%rightlength > 0)
{
%px = %rightx;
%py = %righty;
}
}
if (%first == 1)
{
%last_x = %px;
%last_y = %py;
%first = 0;
}
%xdiff = (%px - %last_x);
if (%xdiff < 0)
{
%xdiff = (0 - %xdiff);
}
%ydiff = (%py - %last_y);
if (%ydiff < 0)
{
%ydiff = (0 - %ydiff);
}
if (%xdiff > 0.03)
{
%whammy_on = 5;
}
if (%ydiff > 0.03)
{
%whammy_on = 5;
}
}
if (*autowhammy == 1)
{
whammy_on = 5;
}
if (%whammy_on > 0)
{
%whammy_star_off = 0;
%whammy_star_on = (%whammy_star_on + 1);
beat_time = (*%player_status.playline_song_beat_time * 1000.0);
beat_ratio = (*current_delta / %beat_time);
if (*game_mode == p2_career || *game_mode == p2_coop)
{
increase_star_power(amount = (*star_power_whammy_add_coop / %beat_ratio),player_status=%player_status);
}
else
{
increase_star_power(amount = (*star_power_whammy_add / %beat_ratio),player_status=%player_status);
}
whammy_on = (%whammy_on - 1); // NOT GOOD
if (%do_blue_whammys == 1)
{
if (%whammy_star_on == 5)
{
// could this be optimized since it runs twice
getarraysize({
qbkeyref $00000000 = gem_colors;
});
gem_count = 0;
repeat(%array_size)
{
if ((%pattern && *button_values[%gem_count]) == *button_values[%gem_count])
{
FormatText(
checksumname=whammy_id,
'%c_%i_whammybar_p%p',
c=(*gem_colors_text[%gem_count]),
i=%array_entry,p=(*%player_status.player),
AddToStringLookup=true);
if (ScreenElementExists(id=%whammy_id))
{
bar_name = (%whammy_id+1);
MakeStarWhammy(name=%bar_name,player=(*%player_status.player));
}
}
gem_count = (%gem_count + 1);
}
}
}
}
else
{
%whammy_star_on = 0;
%whammy_star_off = (%whammy_star_off+1);
if (%do_blue_whammys == 1)
{
if (%whammy_star_off == 5)
{
getarraysize({
qbkeyref $00000000 = gem_colors;
});
gem_count = 0;
repeat(%array_size)
{
if ((%pattern && *button_values[%gem_count]) == *button_values[%gem_count])
{
FormatText(
checksumname=whammy_id,
'%c_%i_whammybar_p%p',
c=(*gem_colors_text[%gem_count]),
i=%array_entry,p=(*%player_status.player),
AddToStringLookup=true);
if (ScreenElementExists(id=%whammy_id))
{
bar_name = (%whammy_id+1);
MakeNormalWhammy(name=%bar_name,player=(*%player_status.player));
}
}
gem_count = (%gem_count + 1);
}
}
}
}
%last_x = %px;
%last_y = %py;
}
}
%time = (%time - (*current_deltatime / 1000));
if (%time <= 0)
{
ExtendCrc(star_whammy_off,%player_text,out=id);
broadcastevent(type=%id,data={
pattern:%pattern,
time:%time,
guitar_stream:%guitar_stream,
song:%song,
array_entry:%array_entry,
player:%player,
player_status:%player_status,
player_text:%player_text,
finished:1
});
}
wait(1, gameframe);
}
//wait(0.11666666666,seconds);
//GetRandomValue(name=time_range,a=0.0066666666,b=0.0188888888);
//wait(%time_range,seconds);
//delta_time = 0.0166666;
UpdateGuitarFuncs();
if (!GameIsPaused)
{
GetDeltaTime();
Update2DParticleSystems(delta_time=%delta_time);
RunQueuedPulseEvents();
CheckBossCutoff();
}
CreateScreenElement({
type: TextElement,
parent: pab_container,
font: text_a6,
text: 'PRESS \\b4 \\b4',
pos: (640.0, 320.0),
just: [center,center]
});
//printstruct(<...>);
if (*disable_particles > 1)
{
return;
}
NoteFX(<...>);
* // GH2 {
//why
if (%name == $00430A6F) // why are these ids messed up
{
change(hitnoteids_g=%fx_id);
change(hitfxids_g=%particle_id);
}
elseif (%name == $0042B14E)
{
change(hitnoteids_r=%fx_id);
change(hitfxids_r=%particle_id);
}
elseif (%name == HitNote_Green)
{
change(hitnoteids_y=%fx_id);
change(hitfxids_y=%particle_id);
}
elseif (%name == HitNote_Yellow)
{
change(hitnoteids_b=%fx_id);
change(hitfxids_b=%particle_id);
}
elseif (%name == HitNote_Orange)
{
change(hitnoteids_o=%fx_id);
change(hitfxids_o=%particle_id);
}
// } *
if (*disable_particles == 0)
{
Wait(100,$8D07DC15);
Destroy2DParticleSystem(id=%particle_id,kill_when_empty);
}
if (*disable_particles == 1)
{
Destroy2DParticleSystem(id=%particle_id);
Wait(100,$8D07DC15);
}
if (*disable_particles < 2)
{
Wait(167,$8D07DC15);
if(ScreenElementExists(id=%fx_id))
{
DestroyScreenElement(id=%fx_id);
}
}
//ScreenShot();
change(structurename=whammy_particle_params,time=0.0);
if (*disable_particles == 0)
{
change(structurename=whammy_particle_params,time=0.5);
}
else
{
change(structurename=whammy_particle_params,time=0.0);
}
if (*disable_particles < 2)
{
WhammyFXOn(<...>);
}
//WhammyFXOff(<...>);
if (*disable_particles > 0)
{
Destroy2DParticleSystem(id=%particle_id);
}
else
{
Destroy2DParticleSystem(id=%particle_id,kill_when_empty);
}
//stupid why
if (*disable_particles == 0) // 4 minimal
{
spawnscriptnow({hit_note_fx2,params:{<...>}});
}
if (*disable_particles == 1)
{
NoteFX(<...>);
Destroy2DParticleSystem(id=%particle_id);
Wait(100,$8D07DC15);
Wait(167,$8D07DC15);
if(ScreenElementExists(id=%fx_id))
{
DestroyScreenElement(id=%fx_id);
}
}
if (*disable_particles == 0)
{
WhammyFXOff(<...>);
}
//scroll_time_factor = *global_hyperspeed_factor;
//game_speed_factor = *global_hyperspeed_factor;
if (*%other_player_status.player == 1)
{
player_status = player2_status;
player = 2;
player_text = 'p2';
}
else
{
player_status = player1_status;
player = 1;
player_text = 'p1';
}
change(structurename=%player_status,star_power_amount=50.0);
spawnscriptnow(star_power_activate_and_drain,
params={
player_status: %player_status,
player: %player,
player_text: %player_text
});
printf('%d',d=(*%player_status.star_power_used));
printf('sp on');
repeat
{
if (*%player_status.star_power_amount == 0)
{
break;
}
wait(1,gameframe);
}
printf('sp off');
if (*exit_on_song_end == 1)
{
ResetEngine();
}
// easier than i thought jfc
// since D2DPS doesnt crash if target doesnt exist
// yay
if (*disable_particles == 0)
{
i = 0;
repeat(5)
{
//FormatText(checksumname=fx_id,'big_bolt_particle%p%e',p=(*%player_status.text),e=%i,AddToStringLookup=true);
//Destroy2DParticleSystem(id=%fx_id);
FormatText(checksumname=fx2_id,'big_bolt_particle2%p%e',p=(*%player_status.text),e=%i,AddToStringLookup=true);
Destroy2DParticleSystem(id=%fx2_id);
FormatText(checksumname=fx3_id,'big_bolt_particle3%p%e',p=(*%player_status.text),e=%i,AddToStringLookup=true);
Destroy2DParticleSystem(id=%fx3_id);
i = (%i + 1);
}
spawnscriptnow({StarSequenceFX, params:{<...>}});
}
if (*disable_particles == 1)
{
spawnscriptnow({StarSequenceFX, params:{<...>}});
i = 0;
repeat(5)
{
FormatText(checksumname=fx_id,'big_bolt_particle%p%e',p=(*%player_status.text),e=%i,AddToStringLookup=true);
Destroy2DParticleSystem(id=%fx_id);
FormatText(checksumname=fx2_id,'big_bolt_particle2%p%e',p=(*%player_status.text),e=%i,AddToStringLookup=true);
Destroy2DParticleSystem(id=%fx2_id);
FormatText(checksumname=fx3_id,'big_bolt_particle3%p%e',p=(*%player_status.text),e=%i,AddToStringLookup=true);
Destroy2DParticleSystem(id=%fx3_id);
i = (%i + 1);
}
}
//EmptyScript();
params = *movie_params;
PlayMovieFromBuffer({
buffer_slot: 0,
TextureSlot: 2,
//wait_until_rendered
TexturePri: 0,
%params
});
//sndbuss_pitchdowntoslomo();
//slomo_nopitchbend(1.4);
spawnscriptnow(
highway_pulse_multiplier_loss,
params = {
player_text: (*%player_status.text),
multiplier: 4
});
//SetScreenElementProps(id=%id,font_spacing=1,rot_angle=6.0,shadow_rgba=[0,0,0,0]);
change(current_transition=fastintro);
if (*game_mode == training)
{
change(current_transition=practice);
}
//EmptyScript();
if (!load_musician_pak_file(name=Guitarist,profile='axel',async=0,type=body))
{
return false;
}
fake_it();
destroy_band_member({
qbkey name = Guitarist;
});
destroy_band_member({
qbkey name = Bassist;
});
//printstruct(%params);
//printstruct(%Components);
//change(structurename=%params,object_type=none);
//printstruct(%params);
CreateCompositeObject({
Components: [
{
component: ragdoll
}
],
params: %params
});
return <...>;
printstruct(%params);
CreateCompositeObject({
Components: [
{
component: ragdoll
}
],
params: %params
});
return <...>;
//loadpak('pak/player.pak');
CreateCompositeObject({
Components: [
{
component: ragdoll,
initialize_empty: false,
disable_collision_callbacks,
skeletonName: %skeleton_name,
ragdollName: %ragdoll_name,
RagdollCollisionGroup: *%collision_group
}, {
component: animtree,
animEventTableName: ped_animevents
}, {
component: skeleton,
skeletonName: %skeleton_name
}, {
component: model,
lightgroup: %lightgroup
}, {
component: motion
}
],
params: {
name: %name,
pos: %pos,
AssetContext: %body_asset_context,
%profile,
object_type: bandmember,
profilebudget: 800
}
});
%name : EmptyScript({
Tree: *%desired_tree,
animEventTableName: ped_animevents,
NodeIdDeclaration: [
Base,
body,
BodyTimer,
StrumTimer,
FretTimer,
FingerTimer,
FacialTimer,
Ik,
Standard_Branch,
Turn_Branch,
LeftArmPartial,
LeftHandPartial,
RightArmPartial,
DrummerLeftArm,
DrummerRightArm,
leftarm_timer,
rightarm_timer,
LeftArm,
LeftHand,
RightArm,
Face,
cymbal1,
cymbal2,
cymbal3,
cymbal4,
$97442CA8,
CymbalTimer2,
CymbalTimer3,
CymbalTimer4,
leftfoot,
leftfoot_timer,
rightfoot,
rightfoot_timer,
BodyTwist,
bodytwist_timer,
bodytwist_branch,
arm_branch,
left_arm_branch,
right_arm_branch
]
});
//LoadPak('pak/player.pak');
//repeat
//{}
//printf('%a = %b',sys_axel_1_highway_sys_axel_1_highway,(*%player_status.highway_material));
//training_mode = 0;
change(current_transition=fastintro);
if (*game_mode == training)
{
change(current_transition=practice);
}
//starttime = (%starttime + %value);
//WinPortGetSongSkew();
//time = (%time + %value);
//WinPortGetSongSkew();
//time = (%time + %value);
//printf('starting song audio');
WinPortGetSongSkew();
position = (%position + %value);
printstruct(<...>);
//printf('a');
//change(current_transition=fastintro);
LoadPak({
string $00000000 = 'zones/default/default.pak';
qbkey heap = heap_global_pak;
qbkey $00000000 = splitfile;
});
ParseNodeArray({
qbkey $00000000 = queue;
qbkey zone_name = Global;
qbkey $00000000 = global_NodeArray;
});
//return;
repeat (%num_players)
{
FormatText(
checksumName=player_status,
'player%i_status',
i=%player,AddToStringLookup);
FormatText(
textName=player_text,'p%i',
i=%player,AddToStringLookup);
move_hud_to_default(<...>,time=(*current_intro.hud_move_time*1000.0));
player = (%player + 1);
}
//EmptyScript();
//s=(*%player_status.sp_phrases_hit);
EmptyScript();
FormatText(
checksumName=fx_id,
'big_bolt_particle%p%e_%t',
p=(*%player_status.text),
e=%gem_count,
t=%time,
AddToStringLookup=true);
FormatText(
checksumName=fx2_id,
'big_bolt_particle2%p%e_%t',
p=(*%player_status.text),
e=%gem_count,
t=%time,
AddToStringLookup=true);
FormatText(
checksumName=fx3_id,
'big_bolt_particle3%p%e_%t',
p=(*%player_status.text),
e=%gem_count,
t=%time,
AddToStringLookup=true);
if (*disable_notestreak_notif == 1)
{
return;
}
if (*autowhammy == 1)
{
if (*%player_status.bot_star_power == 1 && *%player_status.bot_play == 1)
{
whammy_on = 5;
}
}
//set_song_meta();
//printf('Hello, World!');
}
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