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using System.IO; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using AssetBundles; // Require AssetBundleManager available here https://www.assetstore.unity3d.com/en/#!/content/45836 | |
// Place this file in Editor filder | |
public class CloudBundle{ | |
[PostProcessBuildAttribute(1)] | |
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { |
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using System.IO; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using AssetBundles; // Require AssetBundleManager available here https://www.assetstore.unity3d.com/en/#!/content/45836 | |
// Place this file in Editor filder | |
public class CloudBundle{ | |
[PostProcessBuildAttribute(1)] | |
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { |
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namespace UnityEngine.CloudBuild.API | |
{ | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
#if UNITY_CLOUD_BUILD | |
using UnityEditor; |
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// Copyright (c) 2012 Calvin Rien | |
// http://the.darktable.com | |
// | |
// This software is provided 'as-is', without any express or implied warranty. In | |
// no event will the authors be held liable for any damages arising from the use | |
// of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, | |
// subject to the following restrictions: |